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![[Post New]](/s/i/i.gif) 2009/11/16 05:11:14
Subject: Mordheim Terrain WIP Updated: 11/24/09
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Savage Khorne Berserker Biker
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So after having finished our necromunda table, I've started to work on a mordheim table. So far I've gotten two buildings modelled, and awaiting sand and painting, any ideas for more building would help, I'm prolly going to make a tavern, and a lot of one story houses, but any fresh ideas would be great.
Automatically Appended Next Post:
And I loaded the pictures backwards.... awesome.... so look at them from bottom to top to see them progress
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This message was edited 5 times. Last update was at 2009/11/24 06:42:40
Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2009/11/16 05:39:35
Subject: Re:Mordheim Terrain WIP
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Bounding Assault Marine
In the deepest reaches of Valhalla
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Wow cool! I really like these! Keep it up!
//Edga
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![[Post New]](/s/i/i.gif) 2009/11/16 05:43:14
Subject: Mordheim Terrain WIP
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Savage Khorne Berserker Biker
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The really interesting part is that both of those buildings cost me about $2 to build
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Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2009/11/16 05:51:50
Subject: Re:Mordheim Terrain WIP
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Monstrously Massive Big Mutant
An unknown location in the Warp
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WOW! That's some nice terrain right there!!
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![[Post New]](/s/i/i.gif) 2009/11/16 16:48:42
Subject: Mordheim Terrain WIP
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Flashy Flashgitz
Chicago Suburbs Northwest
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Looking very cool. I suggest some of those beams that jut out from the outside of the building? What the heck are those called? I think they are mostly ornamental. That, and some wacky little dormers that stick out of the top of the roof. Something to really give them some unusual shapes.
Are you going to do other little things to fill the courtyards and alleys? Piles of crates/barrels, a water well, Chapel with bell, haycart, workshed, street signs, stocks, animal pens, etc.? I love those little details and they work great with a detail-oriented game like Mordheim.
- Blackbone
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Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example. |
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![[Post New]](/s/i/i.gif) 2009/11/16 19:18:04
Subject: Mordheim Terrain WIP
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Savage Khorne Berserker Biker
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Thanks for the cool list of ideas blackbone! I hadn't even though of about half of them, and it'll make the table look a lot better! I'll most likely do everything on the list but a chapel, we have one for Flames of War that everyone hates, and though I'm getting better at scratch building, I don't know that I'm ready to take on extreme angles like on the steeple/bell tower of a chapel.
Oh, and I'm not quite sure what you mean by "some of those beams that jut out from the outside of the building", the only thing I can think of is pillars/support beams Automatically Appended Next Post: Oh, and one of the things I'm trying to do with the terrain is make the game more tightly packed and fast paced, so I'm trying to avoid a lot of windows on buildings. You'll notice on both buildings that there are walls with no windows on either the top or the bottom floor. This is to try to prevent the game turning into a long range shooting battle, since that's what a lot of mordheim games become. However, when the building your in can be flanked, close combat warbands can still make it into close combat
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This message was edited 1 time. Last update was at 2009/11/16 19:25:08
Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2009/11/16 21:07:40
Subject: Mordheim Terrain WIP
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Flashy Flashgitz
Chicago Suburbs Northwest
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Maybe you could do some shuttered or boarded-up windows? I dunno.
Ah ha! Google luck! Here's some good pics on wiki of some things that sprang to mind. Sorry, not good at the helpful linking:
http://en.wikipedia.org/wiki/Jettying
Another crazy thing I have wanting to see is a big town clock with figures that move around like a little show a few times a day:
http://www.virtualtourist.com/travel/Europe/Switzerland/Kanton_Bern/Bern-692592/Things_To_Do-Bern-Clock_Tower-BR-1.html
Some good examples there, although that would be a pretty big project. Luckily you could buy a cheap old clock and use a lot of the pieces for it, along with some empire and daemon models!
Damn, now I'm all excited about building something.
- Blackbone
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Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example. |
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![[Post New]](/s/i/i.gif) 2009/11/16 21:36:18
Subject: Mordheim Terrain WIP
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Focused Dark Angels Land Raider Pilot
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really cool buildings
shold look really great when theyre done...
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![[Post New]](/s/i/i.gif) 2009/11/20 07:55:04
Subject: Re:Mordheim Terrain WIP
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Savage Khorne Berserker Biker
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Update: Well I had some more time today so I got around to working on another building. This started out as my "dummy" building to test out single story homes, and then I built stairs..... and then I thought, well, the stairs have to lead to somewhere (Although I did think about the top floor just being destroyed, as it is mordheim), so it eventually led to this..... the first floor is pretty much done, with the second floor needing quite a bit of work, and then it needs some sort of roof.... So far I've spent $8 total on all three buildings.
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Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2009/11/20 09:54:37
Subject: Mordheim Terrain WIP Updated: 11/20/09
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Dominating Dominatrix
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You're off to a pretty good start. Though I would recommend, in order for it to be more playable, destroy some of the walls on the other side of the 2nd floor too.
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![[Post New]](/s/i/i.gif) 2009/11/20 22:36:14
Subject: Mordheim Terrain WIP Updated: 11/20/09
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Drop Trooper with Demo Charge
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I like the urban wrecked fantasy feel about it! Are the wooden parts ordinary popsicle sticks? Looking good! I would love to see them painted
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IG Gunhead
3000pt Blood Angel
1000pt Imperial Guard
750pt Evil Sunz Orks
and Maybe Black Templars |
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![[Post New]](/s/i/i.gif) 2009/11/21 07:34:10
Subject: Mordheim Terrain WIP Updated: 11/20/09
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Savage Khorne Berserker Biker
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I thought about destroying the walls, but decided instead to add more windows and make the roof have holes in it.
Yup, the wooden parts are "popsicle sticks", although they're special ones cut in streight lines that I picked up from home depot for $1.50 for 75 of them.
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Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2009/11/21 07:37:38
Subject: Re:Mordheim Terrain WIP Updated: 11/20/09
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Savage Khorne Berserker Biker
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Got some work done tonight at the club house while the other guys played flames of war, also got 3 guys to say they'd be willing to try out mordheim, mainly due to the terrain I was building, so "if you build it, they will come" actually worked.
In some of the pictures, two of the buildings are really close together, I assure you, they are not connecting, I was just using one of the buildings to prop the roof of the other building up so I didn't have to hold it while the glue dried.
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Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2009/11/23 01:41:28
Subject: Mordheim Terrain WIP Updated: 11/21/09
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[MOD]
Madrak Ironhide
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Those are some nice bildings. Question: why extend the bases outward?
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![[Post New]](/s/i/i.gif) 2009/11/23 01:46:45
Subject: Mordheim Terrain WIP Updated: 11/21/09
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Wolf Guard Bodyguard in Terminator Armor
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sorry double post
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This message was edited 2 times. Last update was at 2009/11/23 02:11:48
DR:90+S++G++M+B++I+Pw40kPwmhd+ID+++A++/wWD359R+++++T(M)DM+
Deff Gearz 2,000+pts. (50% painted), Retribution 57pt.(70% painted), FOW British Armoured Squadron 1660pts. (15% painted)
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![[Post New]](/s/i/i.gif) 2009/11/23 08:05:46
Subject: Mordheim Terrain WIP Updated: 11/21/09
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Savage Khorne Berserker Biker
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malfred wrote:Those are some nice bildings. Question: why extend the bases outward?
The bases got extended outward for 2 reasons. First, it makes knocking the buildings over when you're reaching over the table to move models harder. Second, it allows for rubble to be placed around the building, providing more cover and generally adding "cool factor" Automatically Appended Next Post: Death Gear wrote:sorry double post
It's ok, no one will ever have to say sorry for telling me I'm awesome twice....
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This message was edited 1 time. Last update was at 2009/11/23 08:06:37
Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2009/11/23 08:10:00
Subject: Re:Mordheim Terrain WIP Updated: 11/21/09
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Savage Khorne Berserker Biker
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The first painted building... still needs some detail work done, like the wood and such, and apparantly I can only get good pictures out of my camera during daylight hours....
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Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2009/11/23 12:18:16
Subject: Mordheim Terrain WIP Updated: 11/23/09
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[MOD]
Madrak Ironhide
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Ah, right. Balancing buildings. Good idea!
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![[Post New]](/s/i/i.gif) 2009/11/23 12:30:33
Subject: Mordheim Terrain WIP Updated: 11/23/09
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Power-Hungry Cultist of Tzeentch
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I find Mordheim to be a really great game, but the thing that makes it great is a fantastic gaming board. You sir are well on your way to getting that done.
Keep up the great work!
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![[Post New]](/s/i/i.gif) 2009/11/24 06:40:34
Subject: Re:Mordheim Terrain WIP Updated: 11/24/09
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Savage Khorne Berserker Biker
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Here's some more work done on the second building, I've got to figure out how I want the wood to look, and then it'll be done
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Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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