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![[Post New]](/s/i/i.gif) 2009/11/22 20:32:38
Subject: Custom Necron Titan
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Fresh-Faced New User
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Hello everyone, i have been developing a new necron titan and i thought id share it with all of you guys. I have played a few games with it against a tyranid friend of mine and it seems to be pretty balanced. Wasn't sure if i should post this here though so lemme know if i screwed up.
Here are the Rules :
THE TOMB MOTHER 2,500
Gargantuan creature
Tomb mothers are the beings in charge of all necron maintenance and repairs on tomb planets. Their main function is to maintain the powerful stasis generators the necrons use to survive their millenia of slumber. However when the threat on a tomb planet becomes too large for the necron troops to eliminate the tomb mothers arise and wreak havoc on the unlucky invaders.
WS 3 BS 5 S 10 T 10 W 15 I 2 A 6+1* Ld 10 Sv 2+/4+
Weapon systems------------------------------------------------------------------
1x Artificer's Laser
Focused 18" S: Destructor AP:1 Heavy 1 (+2 on damage chart)
Sweep 12" S:10 AP:2 Ordinance 1, template*
1x Particle Disintegrator
60" S:9 AP:2 Ordinance 1, 7" blast template
6x Heavy Gauss Cannons
These may be exchanged for regular Gauss Cannons free of charge
Special Rules--------------------------------------------------------------
The Artificer's Laser has three special rules
1. The laser grants the mother 1 Destructor strength hit in close combat.
(indicated by the +1* in its profile)
2. When firing in sweep mode place the fat end of the template on the target (which does not need to be a model) and rotate it so that the max number of enemy models and no friendly models are hit.
3. The Mother may fire the artificer's laser at a friendly monolith. If it hits roll 1d6 for each weapon destroyed and immobilized damage it has. on a 4 + one of them is fixed.
Particle displacement field (henceforth PDF): Any shot that traces its line of sight through the PDF and isnt gauss or D strength is affected. The PDF spans 12" around the mother. Roll to hit as normal. Roll 1d6 for each hit. On a -3 the shot is fired as normal. On a 4-5 the shots strength is lowered by 2. On a 6 the shot and any special rules associated with it are ignored ( as it disintigrates into a shower of sparkly lights) The PDF also counts as a phase disruptor (models deep striking within 12" roll 1d6. on a 4+ they take a mishap)
Stasis Battery - Once per game, at the beginning of the necron shooting phase the mother may use the stasis battery. Until the beginning of the necron player's next shooting phase, everything within 18" of the mother is utterly frozen in stasis and may do nothing. shots may not be fired through the field and if a model touches the field while it is activated for any reason it and its unit imediatley stops and may do nothing else for the rest of the turn.
4-way portals: These are used just like 4 individual monolith portals except that all of these may be used and have the particle whip still fire in the same turn. It has 36" teleportation range.
Necron Dedicated Transport: The Mother may choose up to 4 units of warriors in reserves as its transportees. These units may come into play at the necron player's whim as if entering through the portals from reserves (yes even during your opponets turn). Warriors may not re-enter the mother for any reason.
Living Metal: The living metal that the mother is composed of is able to continually repair itself and recover from even the most devastating of blows. At the beginning of your turn roll 1d6 for each wound the mother has taken. For each 6, one wound is recovered.
Tomb Orb: The tomb orb is a ball glowing with sickly green energy. It is the Mother's source of power for the particle disintegrator. The tomb orb counts as a resurection orb with a 12" range instead of 6".
Repair Scarabs: Swarms of microscopic repair scarabs zoom around the battlefield assisting in the repair of downed necrons. All friendly models within 12" recieve a +1 modifier to all WBB rolls.
Spyder : Counts as a tomb spyder with 24" range.
Artificer: At the beginning of your assault phase the Mother may make up to 2 tomb spyders. Place the spyders in base contact with the mother then roll 1d6 for each spyder taking a wound on each roll of 1. These spyders act independantly of the mother.
Well thats all the rules for it. Basically size wise its going to be about 12" tall 18" long 12" wide. Criticism is welcome!
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This message was edited 3 times. Last update was at 2009/11/22 21:09:15
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![[Post New]](/s/i/i.gif) 2009/11/22 20:47:18
Subject: Re:Custom Necron Titan
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Wraith
O H I am in the Webway...
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Check out how GW does their titans, you see how little rules they all really have? To good, to complicated, and necrons still suck.
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This message was edited 2 times. Last update was at 2009/11/22 20:48:55
He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/11/22 20:53:15
Subject: Custom Necron Titan
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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Yes, there does seem to be more rule than actual model
Also, I did not see how much this thing would cost on the profile, but I would imagine (and hope) that it would cost quite a lot to justify how powerful it appears to be?
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![[Post New]](/s/i/i.gif) 2009/11/22 21:02:59
Subject: Re:Custom Necron Titan
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Fresh-Faced New User
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oh yes the points cost is 2,500, warlord priced.
instead of giving it rediculous weapons i decided to make it more of a support unit : /
and yeah i realize most titans dont have many rules.
thanks for the criticism i may change some stuff up on it : P Automatically Appended Next Post: also my friends and i agreed that i would only be allowed 1 per 10,000 points we played : P i dont know how much that helps : P
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This message was edited 1 time. Last update was at 2009/11/22 21:39:33
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![[Post New]](/s/i/i.gif) 2009/11/23 05:43:39
Subject: Re:Custom Necron Titan
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Monstrously Massive Big Mutant
An unknown location in the Warp
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the weapons are WAY too op for the price...but still, it's a nice idea for the pretty boring necron army list!!
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![[Post New]](/s/i/i.gif) 2009/11/23 17:37:47
Subject: Re:Custom Necron Titan
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Zhaiyk wrote:oh yes the points cost is 2,500, warlord priced.
instead of giving it rediculous weapons i decided to make it more of a support unit : /
and yeah i realize most titans dont have many rules.
thanks for the criticism i may change some stuff up on it : P
Automatically Appended Next Post:
also my friends and i agreed that i would only be allowed 1 per 10,000 points we played : P i dont know how much that helps : P
Warlords are 4,000
i think you have the Reaver in mind
Rules make sense, but there are too many for one model.
and being able to make 2 spyders each assault phase. this is cool fluff wise, but is to OP. yes i agree Necrons need some help but this is rediculous
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2009/11/23 21:33:21
Subject: Re:Custom Necron Titan
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Lord of the Fleet
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Grey Templar wrote:Zhaiyk wrote:oh yes the points cost is 2,500, warlord priced.
instead of giving it rediculous weapons i decided to make it more of a support unit : /
and yeah i realize most titans dont have many rules.
thanks for the criticism i may change some stuff up on it : P
Automatically Appended Next Post:
also my friends and i agreed that i would only be allowed 1 per 10,000 points we played : P i dont know how much that helps : P
Warlords are 4,000
i think you have the Reaver in mind
Rules make sense, but there are too many for one model.
and being able to make 2 spyders each assault phase. this is cool fluff wise, but is to OP. yes i agree Necrons need some help but this is rediculous
Actually Warlords ARE 2500 points. Only Imperators are 4000 points. Reavers are 1250.
About the topic: it's a good idea for a datasheet but the rules are too complicated. I recently posted the rules for something kinda like this, which you may be able to get ideas from.
Necron Super-Scarab
Points: 2500
Super-Heavy Walker
4 Structure Points
Phase Shield
WS2 BS4 S10
Armour: Front 14 Side 14 Rear 14
Weapons
Hull mounted Gauss Accelerator Cannon with 180 degree arc
Super-Flux-Arc
Turret mounted Heavy Particle Whip
4 Sponson mounted Twin-linked Gauss Blasters
Gauss Accelerator Cannon
Dispersed Range 120" S10 Ap1 Ordinance 1 10" Blast
Focused Range 72" SD Ap1 Ordinance 1 7" Blast, Destroyer
Pinpoint Range 60 SV Ap- Heavy 1 5" Blast, Vortex
Super Flux-Arc: S6 Ap4 *
*Causes 2D6 hits on every enemy unit within 18"
Heavy Particle Whip
Range 36" S9 Ap2 Ordinance D3 5" Blast
Phase Shield: 4+ cover save against all damage results.
Special Rules
Production Line: The Super-Scarab is not only a war-machine, it is also produces Necrons at an astounding rate. At the start of every turn, roll 2D6 and consult the chart:
2: Nothing
3-4: 3D6 Scarabs
5-6: 3D6 Warriors
7: D6+4 Immortals
8: D6+4 Pariahs (this does not count towards their 0-1 limit)
9: D6+4 Flayed Ones
10: D6 Destroyers or Heave Destoyers
11: Lord with up to 100pts of wargear
12: Choose result
New units are placed within 6" anywhere of the Super-Scarab. If you choose not to roll, then you may add +1 to the roll next turn.
Repair Scarabs: Every Necron unit with a model within 12" counts as being affected with a Resurrection Orb. Lords also have the Phycaletry upgrade
Hope you can get some ideas from this.
Valk
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This message was edited 1 time. Last update was at 2009/11/23 21:34:19
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![[Post New]](/s/i/i.gif) 2009/11/23 21:49:55
Subject: Re:Custom Necron Titan
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Automated Rubric Marine of Tzeentch
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EzeKK wrote:Check out how GW does their titans, you see how little rules they all really have?
To good, to complicated, and necrons still suck.
FYI, necrons are badass if played correctly. They do need an update, but I know a guy that would make you cry with necrons.
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![[Post New]](/s/i/i.gif) 2009/11/23 23:50:59
Subject: Re:Custom Necron Titan
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Longtime Dakkanaut
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Valkyrie wrote:Reavers are 1250.
Psst...+200 to get the correct price from the IA book, the test rules are out of date now.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2009/11/24 17:45:19
Subject: Re:Custom Necron Titan
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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there is a difference between Warlords and imperators??????????
i am under the impression they are the same.
the Emperors rules do say "Imperator Warlord Titan"
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2009/11/24 21:00:46
Subject: Custom Necron Titan
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Longtime Dakkanaut
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Warlords are 4 guns and six shields, to the Emperor's 6 + 2 huge guns and 12 shields...fairly large difference.
Technically Imperators don't exist in 40k...
Grey Templar wrote:the Emperors rules do say "Imperator Warlord Titan"
Where?
Jack
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This message was edited 2 times. Last update was at 2009/11/24 21:08:46
The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2009/11/24 21:17:57
Subject: Custom Necron Titan
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Longtime Dakkanaut
Misery. Missouri. Who can tell the difference.
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Wow it sounds like the Super Mother-in-Law Titan with percing gaze and disapproving look.
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251 point Khador Army
245 points Ret Army
Warmachine League Record: 85 Wins 29 Losses
A proud member of the "I won with Zerkova" club with and without Sylss.
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![[Post New]](/s/i/i.gif) 2009/11/24 21:39:47
Subject: Custom Necron Titan
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Longtime Dakkanaut
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Pretty close actually...it does carry around a cathedral on its back so it can disapprove better then the pope...
Jack
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This message was edited 1 time. Last update was at 2009/11/26 04:54:38
The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2009/11/25 06:01:12
Subject: Custom Necron Titan
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Bloodthirsty Bloodletter
Anchorage
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I dunno, it didn't seem that bad. It can still fail a morale test, I didn't see fearless or stubborn anywhere on it. Got psycher squads and a sniper rifle? Pin it...
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![[Post New]](/s/i/i.gif) 2009/11/25 15:44:35
Subject: Custom Necron Titan
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Nasty Nob on a Boar
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So take a Monolith and use if for the spider abdomen. Then model it so warriors are being "spun" out of it.
Stick some Pylons on it for looks/guns, and I think you'd have something about the same size as the Imperator.
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2009/11/25 16:22:39
Subject: Re:Custom Necron Titan
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I don't know for sure, but i think gargantuan creatures are immune to being pinned and are probibly fearless.
i can't imagine that thing hiding behind a building with its face in the ground because it got stung by a little sharp needle.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2009/11/26 03:52:59
Subject: Re:Custom Necron Titan
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Fresh-Faced New User
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i am under the impression that all gargantuan creatures are fearless
The warlord could kill this titan with a single vortex missile and the mother has pretty short range.
It isnt supposed to be imperitor sized nor is it supposed to be as over powered as one : P just thought id say that
HOWEVER i had someone at heresy online suggest 4000 points for this titan. Does that seem like a reasonable price or should i keep it at 2500 and make
some rule modifications?
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![[Post New]](/s/i/i.gif) 2009/11/26 04:53:54
Subject: Custom Necron Titan
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Longtime Dakkanaut
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Vortex Weapons only deals D6 wounds to Gargantuan Creatures.
As to points I'm not certain, its always tougher to eyeball costs for something which is a force multiplier as opposed to a direct actor. Needs play-testing at several points values of games to determine its value probably. Try is in the middle at 3k or 3250 and correct from there after a few go rounds maybe?
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2009/11/27 04:57:44
Subject: Custom Necron Titan
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Fresh-Faced New User
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Jackmojo wrote:Vortex Weapons only deals D6 wounds to Gargantuan Creatures.
As to points I'm not certain, its always tougher to eyeball costs for something which is a force multiplier as opposed to a direct actor. Needs play-testing at several points values of games to determine its value probably. Try is in the middle at 3k or 3250 and correct from there after a few go rounds maybe?
Jack
Yeah weve given it a few plays.... it pretty much got raped by my buddy's warlord : / lol however if its just up against a bunch of reavers and stuff it has done quite well. We've got it set at 3000 right now and it seems to be balanced point wise at this point. Thanks for all the comments guys : )
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![[Post New]](/s/i/i.gif) 2009/11/27 05:10:53
Subject: Re:Custom Necron Titan
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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pretty much ANY thing will get raped by a warlord.
How much did it hurt the WL?????
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2009/11/27 16:39:55
Subject: Custom Necron Titan
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Lord of the Fleet
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To be honest, for 2500 points it needs more weapons.
A Warlord for the same proce can lay down up to 10 5" Destroyer Blasts, while this only has a Heavy 1 Destroyer shot which can miss the target.
Upgrade the main weapon at least, give it a bigger blast for the Destroyer option and give it a Flux-Arc or something.
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![[Post New]](/s/i/i.gif) 2009/11/27 17:47:32
Subject: Custom Necron Titan
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Never-Miss Nightwing Pilot
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Its a nice idea since necrons dont really have anything, except necron warriors. Need a bit of reviewing though.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/12/02 16:06:08
Subject: Re:Custom Necron Titan
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Perturbed Blood Angel Tactical Marine
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Valkyrie wrote:Grey Templar wrote:Zhaiyk wrote:oh yes the points cost is 2,500, warlord priced.
instead of giving it rediculous weapons i decided to make it more of a support unit : /
and yeah i realize most titans dont have many rules.
thanks for the criticism i may change some stuff up on it : P
Automatically Appended Next Post:
also my friends and i agreed that i would only be allowed 1 per 10,000 points we played : P i dont know how much that helps : P
Warlords are 4,000
i think you have the Reaver in mind
Rules make sense, but there are too many for one model.
and being able to make 2 spyders each assault phase. this is cool fluff wise, but is to OP. yes i agree Necrons need some help but this is rediculous
Actually Warlords ARE 2500 points. Only Imperators are 4000 points. Reavers are 1250.
About the topic: it's a good idea for a datasheet but the rules are too complicated. I recently posted the rules for something kinda like this, which you may be able to get ideas from.
Necron Super-Scarab
Points: 2500
Super-Heavy Walker
4 Structure Points
Phase Shield
WS2 BS4 S10
Armour: Front 14 Side 14 Rear 14
Weapons
Hull mounted Gauss Accelerator Cannon with 180 degree arc
Super-Flux-Arc
Turret mounted Heavy Particle Whip
4 Sponson mounted Twin-linked Gauss Blasters
Gauss Accelerator Cannon
Dispersed Range 120" S10 Ap1 Ordinance 1 10" Blast
Focused Range 72" SD Ap1 Ordinance 1 7" Blast, Destroyer
Pinpoint Range 60 SV Ap- Heavy 1 5" Blast, Vortex
Super Flux-Arc: S6 Ap4 *
*Causes 2D6 hits on every enemy unit within 18"
Heavy Particle Whip
Range 36" S9 Ap2 Ordinance D3 5" Blast
Phase Shield: 4+ cover save against all damage results.
Special Rules
Production Line: The Super-Scarab is not only a war-machine, it is also produces Necrons at an astounding rate. At the start of every turn, roll 2D6 and consult the chart:
2: Nothing
3-4: 3D6 Scarabs
5-6: 3D6 Warriors
7: D6+4 Immortals
8: D6+4 Pariahs (this does not count towards their 0-1 limit)
9: D6+4 Flayed Ones
10: D6 Destroyers or Heave Destoyers
11: Lord with up to 100pts of wargear
12: Choose result
New units are placed within 6" anywhere of the Super-Scarab. If you choose not to roll, then you may add +1 to the roll next turn.
Repair Scarabs: Every Necron unit with a model within 12" counts as being affected with a Resurrection Orb. Lords also have the Phycaletry upgrade
Hope you can get some ideas from this.
Valk
Yes but I can't bring in more troops, Elites, and HQ in reserve at no extra cost that seems way to overpowering and unfair but if it was ran like a phycic test that if they failed it took damage and every modle with in it's 12" range that it helps since they are linked then it would be a little mor palitable!
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Capt. Von Reaper |
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