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Made in fi
Sneaky Striking Scorpion






Finland

1500 Pts - Iyanden 1500p Cities Of Death

HQ: Yriel, Prince
. . 1 Yriel, Prince @ 155 pts

HQ: Maugan Ra
. . 1 Maugan Ra @ 195 pts

Elite: Harlequin Troupe
. . 7 Harlequin Troupe @ 266 pts (Harlequins Kiss x4; Fusion Pistol)
. . . . 1 Death Jester
. . . . 1 Shadowseer
. . . . 1 Troupe Master (Power Weapon)

Elite: Wraithguard
. . 5 Wraithguard @ 219 pts
. . . . 1 Spiritseer (Warlock) (Destructor; Spiritseer Upgrade; Singing Spear)

Troops: Pathfinders
. . 5 Pathfinders (Rangers) @ 120 pts

Troops: Pathfinders
. . 5 Pathfinders (Rangers) @ 120 pts

Heavy Support: Wraithlord
. . 1 Wraithlord @ 155 pts (Flamer x2; Bright Lance; Missile Launcher)

Heavy Support: Wraithlord
. . 1 Wraithlord @ 140 pts (Flamer x2; Wraithsword; Bright Lance)

Heavy Support: Wraithlord
. . 1 Wraithlord @ 130 pts (Flamer x2; Bright Lance)

Stratagems:
Master Snipers, to get cover ignoring snipers
Tank Traps, to mess with mechanized armies, and force them to footslogg.
Power Generation, to give my stationary snipers rerolls to wounds (more rending & more wounds)



Pathfinders and Harlequins are able to ignore difficult terrain completely, which should be great for CoD games with huge amount of diff terrain.
Wraithlords get Move Through Cover, as do IC's. So the only models with 2d6 diff terrain movement would be the wraithguards and their warlock, but with their warlock being a spiritseer, they are able to help the wraithlords pass their wraithsight tests from 12" away. And the shadowseer is also a psyker so if they are within 6" from her, they'll pass the test as well.

The wraithlords all have 2 flamers each that ignores cover. Pathfinders have the stratagem to make them ignore cover. Yriel have the AP3 blast in assault that ignores cover (well you can't take cover saves in assault). Maugan Ra can use crack shot to ignore cover. The harlequins don't really need anything to ignore cover. The wraithguard might suffer a bit as their AP 2 weapons wont be as good. This is the main reason I only bring 5 of them, instead of a 10 man troop choice 'guard unit.

Maugan and Yriel will be joining the harlequins (making them immune against shooting from 24" away), slowing them down to 3d6 (Correction, 2d6) diff terrain movement. But once they are getting closer to the enemies (might play a bit defensive) Yriel and Maugan splits from the group and goes for the 3+ or worse armor save units. Whilst the harlequins runs for the tougher 2+ save units or other elite units (with as few numbers left as possible, don't want to get hit back with these guys). Yriel uses the blast which will injure Maugan, but his 2+ save should take care of it, worst case scenario he loses a wound, doesn't really matter if it kills 10 tactical marines. If anything remains in the unit, maugan has 5x str 6 armor ignoring attacks which should kill off any units that remain, the main problem will be to make sure they kill the str 6+ units, as you don't want Yriel to get ID'd.

The wraithlords will be moving forward in the same pace as the rest of the army, concentrating fire on the enemy vehicles. These guys will hopefully be the fire magnets as they are pretty tough, but will fall fast against anti-tank weapons. So if possible they'll walk around ruins taking cover.

This is basically the first list I'm going to try that doesn't use a farseer to use doom/fortune. And yes, maugan + yriel cost a lot, but I'll have to just see if they're worth their points.

Any ideas?

This message was edited 1 time. Last update was at 2010/01/08 13:46:44





 
   
Made in us
Furious Fire Dragon




ROK

The death jester is a waste. Grab another harlequin, two if points allow it. With harlequins you want more attacks because then you have more chances of rending.

Nothing currently, got out of the hobby, maybe getting back in? 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

I dont think Maugun Ra is worth it, especially if you dont have any reapers. I'd get Karandras and some striking scorpions instead as there will be plenty of cover for them to infiltrate and hide in.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Furious Fire Dragon




ROK

I like Maugen ra in this category. He's a beast in shooting and close combat, what's not to like? Plus, doesn't he have crack shot?

Nothing currently, got out of the hobby, maybe getting back in? 
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

I like it, I think it's different and I'd definitely run with it. Maugan Ra + Harlies is a pretty good combo, as is Yriel. The pair (trio really, with the 'quins) would be tough as nails. My worry is that without a farseer to doom units, they are going to lose some of their effectiveness.

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in us
Furious Fire Dragon




ROK

It's bound to happen. You could take out yriel and put in a farseer with runes warding, doom, fortune, stone. Should be something like 140-150 points. I would definitely take out the death jester though. You want them to be fleeting in the shooting phase, not shooting.

Nothing currently, got out of the hobby, maybe getting back in? 
   
Made in ca
Swift Swooping Hawk





Calgary, AB

The Bloody Handed God wrote:It's bound to happen. You could take out yriel and put in a farseer with runes warding, doom, fortune, stone. Should be something like 140-150 points. I would definitely take out the death jester though. You want them to be fleeting in the shooting phase, not shooting.


In most cases: yes.

However, I think that in this particular case, in a generally slow-moving CoD force, and with Maugan Ra in the unit, they're just fine to walk along taking potshots. Maugan Ra is a beast, up close or from range, and keeping your harlies near those hard as nails Wraiths can't hurt.

Also, keep Maugan Ra, I like it.

I also approve of Yriel in an Ilyanden list.

The Battle Report Master wrote:i had a freind come round a few weeks ago to have a 40k apocalpocalpse game i was guards men he was space maines.... my first turn was 4 bonbaonbardlements... jacobs turn to he didnt have one i phased out.
This space for rent, contact Gwar! for rights to this space.
Tantras wrote: Logically speaking, that makes perfect sense and I understand and agree entirely... but is it RAW?
 
   
Made in fi
Sneaky Striking Scorpion






Finland

The Bloody Handed God wrote:The death jester is a waste. Grab another harlequin, two if points allow it. With harlequins you want more attacks because then you have more chances of rending.


As Orkestra said, as the harlequins wont be moving too far ahead from the rest of the army, they'll be shooting instead of running in the shooting phase (I'd be stupid not to let Maugan shoot at all..).
But I agree that adding the death jester in the squad might not always be the best choice, but I think in this case he might be worth it. Its a pretty cheap upgrade anyways

And the harlequin squad is maxed out already (7+1+1+1 models), so I could only replace him with another 'quin, and as I only have 4 models with wysiwyg kisses, I wouldn't really get anything better.

About the farseer, yes I agree that a farseer with RoWarding and fortune/doom is great, but I'd like to try a list that doesn't use the farseer, as I've yet to play a single game without a farseer.

The thing I'm most afraid of is the lack of mobile troop choices. What if I roll the "plant as many flags in ruins as possible" mission, at least one of my pathfinders have to run around the table trying to avoid getting shot at. It might work to hide them out of LOS due to all the buildings on the table, but still its risky. I _could_ remove 5 pathfinders and some 'quins and get a 10 man troop wraithguard squad. Sure they'll be tough, but I doubt they'd do much good, so I'm not sure what to do about it really. Aint got any other troop choices in my eldar army either




 
   
Made in ca
Swift Swooping Hawk





Calgary, AB

ah, but superior, if you do require missions like that that require mobility, just take a breather and thank your lucky stars for infiltrate. plant 3 flags in buildings with good fire lanes, and let the last squad run around.

Personally, I'm a fan.

The Battle Report Master wrote:i had a freind come round a few weeks ago to have a 40k apocalpocalpse game i was guards men he was space maines.... my first turn was 4 bonbaonbardlements... jacobs turn to he didnt have one i phased out.
This space for rent, contact Gwar! for rights to this space.
Tantras wrote: Logically speaking, that makes perfect sense and I understand and agree entirely... but is it RAW?
 
   
Made in fi
Sneaky Striking Scorpion






Finland

True, I'll just have to play it smart. As if even one flamer hits a pathfinder squad they're as good as dead
Luckily I'm the only player that normally fields HF/MM Speeders, just hope no one else does it.

And once I've got the flags planted, I can just contest them with other units so the other player can't remove it.

But yeah, not impossible, but will be a challenge. Wouldn't want to have it in any other way




 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

I would change the WL load out. Use two EML+BL lords and one swordlord instead of mixing.

Not to be nitpicking but Harlies does not have the "Move trough cover" USR so tthey would be moving at 2D6 and not 3D6 when joined by a IC

I cannot believe in a God who wants to be praised all the time.
15k
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Made in fi
Sneaky Striking Scorpion






Finland

Been thinking about the 'lords as well, but honestly, I'd rather have 3 BL+1EML than 2BL+2EML. It also means they only need to stop 2 to remove my "anti-tank" instead of stopping 3.

Hmmm I'm not sure about the Move through cover part. The harlies don't lose their flip belts when an IC joins them, so they would be able to move freely in diff terrain, but as the squad moves at the slowest pace (Being the IC's with move through cover) they should be able to move 3d6 imo.




 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Not to turn this into a rules discussion but when an IC joins a unit that has "Ignore Difficult Terrain" That unit looses IDT and since the Harlies doesnt have MTC the unit will move at 2D6

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, Wraithguard is fluffy in an Iyanden list, but it is not really useful in CoD.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in fi
Sneaky Striking Scorpion






Finland

wuestenfux wrote:Well, Wraithguard is fluffy in an Iyanden list, but it is not really useful in CoD.


I agree, however as I want to be fluffy I'll include them.

I'll try to use them as MC killers, as MC's have a hard time getting cover saves and can be ID'd by the wraithcannons, also heavy vehicles might take a pounding by them.

Edit:

tedurur, made a post on YMDC http://www.dakkadakka.com/dakkaforum/posts/list/272873.page#1234482

This message was edited 1 time. Last update was at 2010/01/07 09:59:29





 
   
Made in us
Furious Fire Dragon




ROK

SuperioR wrote:

And the harlequin squad is maxed out already (7+1+1+1 models), so I could only replace him with another 'quin, and as I only have 4 models with wysiwyg kisses, I wouldn't really get anything better.



If they have the swords, what I did was cut the down to about the length of a kiss and then rounded it out with my hobby knife, then filed it to a smooth tube of death. Works pretty well to give the kisses.

Nothing currently, got out of the hobby, maybe getting back in? 
   
Made in fi
Sneaky Striking Scorpion






Finland

I might think about that, however I don't think I need more kisses in this list. Putting too many points into CC then I'm afraid. I prefer the death jester that might add some pinning fire.

But this is of course in theory, if I find the death jester worthless after the first game I might rethink it.


Hopefully I get to test this list out soon

What would you guys change in this to make it less CoD and more regular 40k?




 
   
 
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