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Made in gb
Regular Dakkanaut





Hi Guys,

Just wanted to share a new app that we've launched over on Heresy from Niclas Willberg.

http://www.heresy-online.net/combatcalculator/shooting.php

It's a dice probability provider, awesome tool for the mathammer fanatics out there and comes with a bbcode output so you can PROVE how right you are in discussions.

Comes with shooting, assault, assault vs vehicles and shooting vs vehicles. Doesn't cook dinner yet though :(

Have fun!

This message was edited 5 times. Last update was at 2010/05/01 13:14:59


   
Made in gb
Willing Inquisitorial Excruciator





England

I don't like how in assult it dosn't calculate your own losses but apart from that its good.
   
Made in gb
Regular Dakkanaut





Thats an interesting point, I'm sure Nic will have a fix for that in the next update.

Great idea!

   
Made in us
Ultramarine Land Raider Pilot on Cruise Control






Plano, Texas

Right now the site seems to hate my phone. I am unable to change any of the text based controls such as "number of shots."
Also a way to damage vehicles would be nice.

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Made in us
Regular Dakkanaut




wizard12 wrote:I don't like how in assult it dosn't calculate your own losses but apart from that its good.

Foda_Bett wrote:Right now the site seems to hate my phone. I am unable to change any of the text based controls such as "number of shots."
Also a way to damage vehicles would be nice.


I agree. Having same problems.

But an Iphone app already does this and I dont have to go near "Warseer U.S."
   
Made in gb
Regular Dakkanaut






Nice.

Heresy Online is a UK owned and run site. Not sure where you get "Warseer US" from?

Remind me to rub you off my Christmas card list

This message was edited 1 time. Last update was at 2010/05/01 21:49:19


   
Made in fi
Sneaky Striking Scorpion






Finland

wizard12 wrote:I don't like how in assult it dosn't calculate your own losses but apart from that its good.


We've been talking about making a section where it actually simulates combat. This is however not the intention of the current assault section, and it concentrates on checking the effectiveness of the attacker/defender instead of simulating the entire combat. But as lee said, it could come in a future update, but it'd be its own "simulate" section.

Foda_Bett wrote:Right now the site seems to hate my phone. I am unable to change any of the text based controls such as "number of shots."
Also a way to damage vehicles would be nice.


Which phone? It worked with all phones I've tested, granted I didn't have access to try it on an iPhone.
A way to damage vehicles? Could you elaborate??

This message was edited 1 time. Last update was at 2010/05/01 21:53:04





 
   
Made in gb
Hanging Out with Russ until Wolftime







Having helped the person behind this to test this thing, I can say I love it and fully support it!

As for all you people whining about the iPhone, well, this app is for people who use Good phones.

This message was edited 1 time. Last update was at 2010/05/01 22:06:38


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Made in us
Ultramarine Land Raider Pilot on Cruise Control






Plano, Texas

SuperioR wrote:
Foda_Bett wrote:Right now the site seems to hate my phone. I am unable to change any of the text based controls such as "number of shots."
Also a way to damage vehicles would be nice.


Which phone? It worked with all phones I've tested, granted I didn't have access to try it on an iPhone.
A way to damage vehicles? Could you elaborate??


I'm using an HTC Pure (aka Diamond 2).
For vehicle damage I mean like odds of destroying based upon strength vs armor value, etc..

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Made in gb
Brainy Zoanthrope






UK

Have you maybe got a fantasy version coming out?

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Made in fi
Sneaky Striking Scorpion






Finland

aromasin wrote:Have you maybe got a fantasy version coming out?


So far we've been concentrating on 40k, however if you really want a fantasy calculator you can download the 'old' HAMulator as it has basic fantasy support


Automatically Appended Next Post:
Foda_Bett wrote:I'm using an HTC Pure (aka Diamond 2).
For vehicle damage I mean like odds of destroying based upon strength vs armor value, etc..



You mean like, the shooting vs vehicles / assaulting vs vehicle section that already exist ? Or what?

I'll look into the HTC problem.

This message was edited 1 time. Last update was at 2010/05/01 23:00:42





 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control






Plano, Texas

I just now saw those menus.
One of my co-workers recommended switching browsers for my phone, I switched over to IE from Opera and it works now (apart from the not seeing text I type problem with IE on my phone).
However IE seems to have your UBB code pop-up come up and never go away (so I can't see the results).

I just downloaded and tried the skyfire browser and its working perfectly.

This message was edited 3 times. Last update was at 2010/05/02 00:45:14


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Made in us
Loyal Necron Lychguard





St. Louis, MO

I suggest adding more options for rerolling misses. For example a lot of nid models reroll ones, but not all misses

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Made in fi
Sneaky Striking Scorpion






Finland

Maelstrom808 wrote:I suggest adding more options for rerolling misses. For example a lot of nid models reroll ones, but not all misses


As there are many different armies with their own codex and special rules, its impossible to get all features added from all of them. So for the release we tried to add as many core rulebook options as possible as most special rules are just different versions of them. So it may come in an update at a later stage.


For example master crafted could be used as :
Add a new group with the same stats, remove one shot from the first group, add ONE shot to the other group and make the other group reroll theirs.




 
   
Made in us
Yellin' Yoof on a Scooter




California

it's pretty interesting, I saw this on your site the other day

   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

This needs a bit more fine tuning, which other users have already pointed out.

I'll be bookmarking the program and waiting for updates, potentially good stuff.

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Made in fi
Sneaky Striking Scorpion






Finland

Kungfuhustler wrote:This needs a bit more fine tuning, which other users have already pointed out.

I'll be bookmarking the program and waiting for updates, potentially good stuff.


In which way do you think it needs fine tuning ? Any browsers it wont work for you? Or just want more features? Or something else?

You gotto remember the amount of armies out there, each with their own special rules. So for the release we just focused on the core rulebook rules.
Additional options will be available in a later stage.




 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Love the idea, so useful!

FYI:

It seems to work great using Firefox on a mac, but using Safari it looks like this (the attacker calculations get pushed over into the wounds calculation):

[Thumb - calculator mishap.jpg]
Safari browser issue

This message was edited 1 time. Last update was at 2010/05/03 12:51:10


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Made in us
Kid_Kyoto






Probably work

At the risk of trying to spiral the project out of control, it would be cool if it saved previous results. Maybe the parameters could be provided to the script through the url, that way you can refer to the roll again, something similar to "shootingresults.php?bs=3&s=3&..."

That way, rather than have to save each individual result, you can just dynamically regenerate it from a URL.


Automatically Appended Next Post:
Ah. I just realized that you kind of do this already with the "Back" button.

This message was edited 2 times. Last update was at 2010/05/03 15:23:01


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in fi
Sneaky Striking Scorpion






Finland

daedalus wrote:At the risk of trying to spiral the project out of control, it would be cool if it saved previous results. Maybe the parameters could be provided to the script through the url, that way you can refer to the roll again, something similar to "shootingresults.php?bs=3&s=3&..."

That way, rather than have to save each individual result, you can just dynamically regenerate it from a URL.


Automatically Appended Next Post:
Ah. I just realized that you kind of do this already with the "Back" button.


Press the "get url" button to get the URL so that you can regenerate the calculations. Like so

yakface wrote: Love the idea, so useful!

FYI:

It seems to work great using Firefox on a mac, but using Safari it looks like this (the attacker calculations get pushed over into the wounds calculation):


Thanks, I'll look into that asap (downloading safari now...).
I did try the app on opera/firefox/internet explorer/chrome and several mobile phone browsers. Just missed safari, guess it slipped my mind


edit: oops fixed link

This message was edited 1 time. Last update was at 2010/05/03 16:25:19





 
   
Made in us
Kid_Kyoto






Probably work



You know, I played around with it so much, you'd think I would have seen that. Oh well, nothing like a stupid user moment. Looks great!

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Fell Caller - Child of Bragg







So all this does is calculate the proper ratios of to-hit/wound/etc?

That's unfortunately kind of lame. Making a relatively cluttered interface solely for doing some basic multiplication is kind of silly.

Over 350 points of painted Trolls and Cyriss 
   
Made in fi
Sneaky Striking Scorpion






Finland

Ostrakon wrote:So all this does is calculate the proper ratios of to-hit/wound/etc?

That's unfortunately kind of lame. Making a relatively cluttered interface solely for doing some basic multiplication is kind of silly.


You have envelopes and stamps too, why are you on a forum?

Seriously though, did you even try it out before saying that? And after trying you still think its faster to do it on your calculator?

Edit: Fixed the safari problem, will be patched asap.

This message was edited 2 times. Last update was at 2010/05/03 16:30:47





 
   
Made in us
Fell Caller - Child of Bragg







SuperioR wrote:
Ostrakon wrote:So all this does is calculate the proper ratios of to-hit/wound/etc?

That's unfortunately kind of lame. Making a relatively cluttered interface solely for doing some basic multiplication is kind of silly.


You have envelopes and stamps too, why are you on a forum?

Seriously though, did you even try it out before saying that? And after trying you still think its faster to do it on your calculator?

Edit: Fixed the safari problem, will be patched asap.


It absolutely is faster if you already know the formulas to just use a calculator or a google tab. I can see how this is useful for someone who doesn't understand basic probability, but those people tend to fall into the "MATHHAMMER IS USELESS" category.

In truth, I'm glad it's not really fully-featured, because I'm developing a unit vs. unit calculator that actual simulates combat itself. As in, pick distance and amount of terrain between unit A and Unit B and it'll run the simulation a bunch of times to generate statistics. If that's what you had, it'd invalidate a lot of time I could have spent painting or something.

Over 350 points of painted Trolls and Cyriss 
   
Made in us
Kid_Kyoto






Probably work

So you're going to have it display the outcomes of several iterations of the same attack? How will you manage the output of the data, will it be raw, or are you going to conflate it into some sort of average? Don't you think that this will come out a little misleading, as it just shows a handful of probabilities that have the potential of being very unlikely while neglecting to help you realize the most probable outcome? Not trying to kill your idea or be a jerk; I'm really curious about this.


Automatically Appended Next Post:
I suppose for a sufficently large number of rolls, you could find some sort of web-based chart rendering application and illustrate standard deviation and all that. It would be really cool if you could calculate the probability difference from using rounded corner dice as opposed to casino ones also, though this could begin a holy war.

This message was edited 1 time. Last update was at 2010/05/03 18:49:01


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in fi
Sneaky Striking Scorpion






Finland

Ostrakon wrote:It absolutely is faster if you already know the formulas to just use a calculator or a google tab. I can see how this is useful for someone who doesn't understand basic probability, but those people tend to fall into the "MATHHAMMER IS USELESS" category.


If it would be possible I'd challenge you on that In the time it takes to tick in the stats for a squad of different outfitted harlequins (for example) some with rending some without, I'm quite sure anyone using the calc could do it faster than you could input it into the calculator.

But if you don't like it, and think you do it faster on a calc, then I wont force you to use it




 
   
Made in us
Fell Caller - Child of Bragg







daedalus wrote:So you're going to have it display the outcomes of several iterations of the same attack? How will you manage the output of the data, will it be raw, or are you going to conflate it into some sort of average? Don't you think that this will come out a little misleading, as it just shows a handful of probabilities that have the potential of being very unlikely while neglecting to help you realize the most probable outcome? Not trying to kill your idea or be a jerk; I'm really curious about this.


Automatically Appended Next Post:
I suppose for a sufficently large number of rolls, you could find some sort of web-based chart rendering application and illustrate standard deviation and all that. It would be really cool if you could calculate the probability difference from using rounded corner dice as opposed to casino ones also, though this could begin a holy war.


Assuming you're talking to me:

It'll have an option to just output the raw data of each "turn" or whatever, but it'll also have a detailed report analyzing what happened. Keep in mind it'll be running the same units at least 100,000 times, since performing straight unit-vs-unit simulations with basic tactics is hardly computationally taxing.

The data report will include whatever information people think is relevant.

Stuff like
-"win" percentages for each unit
-average turn of winning, breaking, etc.
-casualties per turn

and a lot of other relevant stuff. I think a robust unit vs unit simulator is necessary to get a good grasp on what the chances are a given unit can beat another unit or whatnot (along with the expected costs), due to the conditional nature of combat.
It'll also include functionality for multiple units assaulting the same unit, and I'll probably add some sort of functionality for another unit "intercepting".

Of course, the simulator assumes very basic tactics. Obviously it's not going to be a perfect representation of the game.

Over 350 points of painted Trolls and Cyriss 
   
 
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