Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/02/15 20:31:53
Subject: Space Marine Bikes
|
 |
Death-Dealing Ultramarine Devastator
Seattle WA
|
So the one (well, one of the) element of my army that I just can't seem to figure out how to utilize is bikes. Right now I have four models - 2 bolters, 1 seargeant, and an MMAB. I'm trying to decide one of the following options:
A) Play them together as a single squad.
B) Ignore the three normal bikes, and take a single MMAB for the cheap MM.
C) Fork out the cash and buy two more MMAB, for less points than I spend on the squad currently.
Which seems more viable? I'm also interested in the idea of running the single attack bike, to see how it fares.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/15 20:44:02
Subject: Space Marine Bikes
|
 |
Stalwart Ultramarine Tactical Marine
|
I'm actually working out a similar issue with my army at the moment, so I'm also interested in hearing what others say.
At the same time, here's my thinking to this point:
The MM attack bike is an obvious threat to your opponent's tanks, and is a single wound model with a 3+ armor save if you're planning on firing anything. As such, this strikes me as a great fire magnet that won't last all that long. Looking at the entry, you can get metlaguns, a powerfist, plasma and meltabombs in there as well. It seems to me that a MG, PG and a sarge with something nasty can make for a good, quick tank hunting unit. Considering that these guys should be able to get good rear/side-armor shots due to speed, I'd figure that range wouldn't be too bad either.
The other thought that occurs to me is to have one of the bolter guys take a flamer, and focus on popping transports/flaming the guys that fall out.
Get them all equipped differently, and while it isn't nob bikers per se, it should add some more survivability to them. It may, at that point, be worth adding in another standard bolter bike, as ablative character armor.
So, yeah, I think playing them as a single squad is the way to go.
|
Its simple: overspecialize and you breed in weakness. It's slow death. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/15 20:48:20
Subject: Space Marine Bikes
|
 |
Death-Dealing Ultramarine Devastator
Seattle WA
|
Actually, the MMAB has two wounds.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/15 21:03:33
Subject: Space Marine Bikes
|
 |
Slaanesh Chosen Marine Riding a Fiend
|
Compare the MM attack bike with some other space marine units. Imagine a devastator unit with 3 MM and one extra model, that may move 12" and then fire their MMas, for all this they pay an extra 15 points and loose 1p of Ld. Does it sound like a reasonable trade?
Five basic terminators costs as much as 4 MMbikes. A dreadnought with MM costs as much as two attackbikes, but does admittedly have other uses.
The only thing I can find to compare to the MM-bikes is the landspeeder. With MM and HF it is an excellent tool that has pretty much the same uses. It is weaker against some sort of damage, but stronger against other, and it moves as a skimmer.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/15 21:09:54
Subject: Space Marine Bikes
|
 |
Long-Range Ultramarine Land Speeder Pilot
Dallas, TX
|
Also, wound allocation really is only effective on multi-wound models.
Bikes are a tough unit to use. I've been trying to get good mileage out of the below unit for about a year, and all I can come up with is to expand it to a full 8+AB to get some survivability. They've taken a couple good armor kills, but they die very fast when targetted, even with T5.
Bikes x 5 - Powerfist, Meltagun x 2, AB w/ MM
I had one spectacular game at ~500 points with a single Tactical squad in a Rhino, a Bike Captain w/ Relic Blade and Storm Shield, and a unit of 3 bikes with 2 meltaguns.
This let them become scoring Troops, and a T5, 3W Captain with a 3++ and Str6 I5 PW is a beast.
In larger games though, I think my unit is just too fragile. Next time I have the money, I'll probably pick up another Ravenwing Box since I need another Land Speeder anyway.
|
Ultramarines Second Company - ~4000 points
Dark Eldar WIP - ~800 points
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/15 23:52:41
Subject: Space Marine Bikes
|
 |
Uhlan
Philadelphia, USA
|
They are a fickly thing. You need to have a set plan for these units, they cannot be a catch all unit. Have a plan and only follow that plan, if it fails give up the unit.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/16 02:14:38
Subject: Re:Space Marine Bikes
|
 |
Focused Dark Angels Land Raider Pilot
|
Bikes are tough, I've found that there's a lot of trial and error involved in using them right. Playing the reserves game and careful deployment/movement is essential in keeping them alive.
Here's the setup that I generally run with.
Captain - Bike, Relic Blade
5 Bikes - 2 Meltaguns, MMAB
Pretty simple really, I generally just Turbo-boost the unit forward then hunt armour. They are great against Guard, as you can usually destroy a Chimera with the Meltas then assault the contents. Depending on the opponent I often send my Captain off by himself too, he can generally take out an Infantry Squad per turn.
|
You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.
"There's nothing cooler than being proud of the things that you love" - Sean Plott
Gold League - Terran |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/16 03:18:04
Subject: Space Marine Bikes
|
 |
RogueSangre
|
One thing I've noticed is that they can be a very capable assault unit, probably even more so that assault marines. The toughness is really nice, and you can do more damage in the shooting phase before the charge.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/16 05:00:20
Subject: Space Marine Bikes
|
 |
Rotting Sorcerer of Nurgle
|
Bikes are not assault units due to their one/two attacks.
It's the opening TL-bolters that help them turn combats their way.
I use 3 full squads at 1500, mostly because I play an all biker list at that level.
They are first and foremost special/heavy weapon delivery systems, so you'll need to decide if they will suppliment or compliment your list.
All the special weapons work well on them.
____________
MSU vs. Beefy squads to keep those fewer special models alive, it's a personal choice. Automatically Appended Next Post: Trial and error is the best way to get a feel for bikers, IMO, suggestions are pretty limiting as it is one of those 'feely' units
|
This message was edited 1 time. Last update was at 2010/02/16 05:00:48
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
|
|
 |
 |
|