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1500 point Khorne/Nurgle Daemon army at RTT (all 3 games added)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Zef flexed his black rotting wings and cast thousands of tiny mites into Foebleeder’s eyes. The Herald of Khorne yelled out and swung his hellblade in a wild arc as his juggernaut charged to gore its master’s foe. Zef was unable to get his great bulk back out of range in time and the hellblade drew a thin trickle of black blood that quickly coagulated. The Nurgle daemon prince launched himself backwards with a great burst of his wings. More mites surrounded Foebleeder and died trying to burrow into his daemonic flesh.

Zef gasped for breath before barking out a phlegmy laugh. His broken and rotten teeth gleamed under the twisting blue nebula. The two champions faced off in a slow circle.

“It has been almost 20 days, Bleeder. I will no more cede control of this demesne than will you” Zef’s words were punctuated with bouts of coughing at the end of each he would spit a great bloody sputum on the ground and the wounds on his body would be healed.

“I am forced to admit you are a worthy opponent, half-breed. Your skull would make a worthy offering to Lord Khorne.”

Zef smiled again. It sounded like a threat, but Zef had been among the warpborne enough to realize it was a compliment.

“I offer you this, ahem, honorable challenge, Foebleeder, Herald of Khorne, Executioner of the 9 wayward races,” Zef thought he had the formal rite of challenge correct – a challenge that all save the most martial of the Blood God’s followers would betray without a thought. Fortunately, he knew that Foebleeder was bound before he even made the offer.

“Draw upon your warband and I will do the same. Three foes we will face and the winner will lay claim to this demesne and the loser shall swear 777 years of fealty to the Lord of the demesne.”

Foebleeder snarled his defiance but he couldn’t refuse and honor duel which was, effectively, what the Nurgle Prince had challenged him with. He had underestimated the fat one’s prowess in combat and had, apparently, underestimated his guile as well. Foebleeder would remember this well and not be caught out a third time.

“I accept your terms, halfbreed, and when I am victorious, you will lay your neck upon my blade willingly.”

Zef turned his back on the Herald for the first time in a score of days, he would gather his allies and take war to the materium.


I played in an 11 person (the 12th didn't show up) 1500 point RTT this weekend organized and run by my home group The Sprue Posse and held at our FLGS (and with prize support from), Aero Hobbies in Santa Monica last Saturday. Painting wasn't required, though there was a prize for best painted.

Kevin Nash put it together and Shep judged this round. As an aside, this is something that the group is wanting to do on a pretty regular basis every couple of months.



I have been playing my Tzeentch mono color list in the Tale of Many Gamers being run by the Aero Boyz (the main gaming group out of that store) and almost brought that though WolfLordKejl has recently finished up a Plaguegrinder commission and I finished building up one of my Winged Nurgle Daemon Princes and started slapping some paint on those models. Anyway, no one really cares how I went about choosing it, here it is:

The Black Blood
HQ
Foebleeder - (Herald of Khorne) - Juggernaut, Might, Fury
Boccis - (Great Unclean One) - Flies

Troops
Bruise - (7 Plaguebearers) - Icon
Boil - (7 Plaguebearers)
Rot - (7 Plaguebearers)
Bloodkin - (8 Bloodletters)

Elite
Hate Knights - (4 Bloodcrushers) - Icon, Instrument, Fury

Heavy
Zef - (Daemon Prince) - Mark of Nurgle, Wings, Iron Hide, Noxious Touch, Flies
Bloodgrinder - Phlegm
Plaguegrinder - Phlegm



Tourney Rules and other such nonsense
One of the cool things about this tourney series(at least to my mind) is that there is nothing wacky about it. The missions and deployment types are one of each from the book. There were also no soft scores for battle, but there was a best painted award.

The terrain was all set up before the tourney started and before each of the rounds the judge walked to each table and said what each terrain piece was so there was (almost) no ambiguity. It was really nice to have everything clearly defined by an unbiased, neutral party. I can't speak for all the games, but it certainly helped my games go smoothly.

Game 1, the Green foe
When the pairings were announced I found that I was randomly on Table 1. I took this as a sign of good things to come from the dark Gods... My opponent was GitSmack with his gorgeous orks.

HQ
Warboss PK KS Cybork BP Heavy Armor
Big Mek PK KFF Cybork Heavy Armor Bosspole

Troops
Nobz x 10 - Painboy, Cybork, 3 Big Choppa, 2 Kombi Skorcha, 3 BP, 4 PK, Banner, Heavy Armor
w Battlewagon Red Paint Big Shoota Deffrolla Plank
Boyz x 12 - Nob PK BP Trukk Ram Plank RP, Eavy Armor

Fast
Deffkopta TL Rockitt PK
Deffkopta TL Rockitt PK

Elite
Burna Boyz x14

Heavy
Battlewagon Red Paint Kannon Deffrolla Plank

The mission was revealed as Dawn of War Cap and Control. We placed the objectives (my objective is not quite in the pic, it is to the left near that house). That big piece of terrain was an area terrain field and that hedge at the far side of it (from me) was apparently some crazy xenos breed of shrubbery (as you shall see).



I ended up going first in this game, yet again. The Orks all started the game off the table with the two deffkoptas being held in reserve and outflanking. I got my preferred wave of Boccis, the Hate Knights with Foebleeder attached, the Plaguegrinder and the Bloodkin and deepstruck in pretty centrally and headed straight to get stuck in. The Bloodkin held back a bit and moved toward my objective.

The orks showed up and came on pretty centrally, the trukk hid behind the building for some late game shenanigans. Not a lot of shooting.

I continued to head toward the ork's objective. My reserves were pretty decent, I got Pus in and they dropped back near my objective and Zef dropped back that way and hid behind the building ready to support them if any of the orks headed over my way. I also got the Bloodgrinder in off the icon in the field and passed my dangerous terrain check.

The Deffkopta arrived and sent a rokkit into the plaguegrinder but it sank into folds of daemonic flesh before detonating harmlessly. In return he caught a face full of phlegm and died in agony.

Boccis charged the battlewagon and managed a single pen (it had moved 13") and ripped the kannon off. Fortunately the mek on board had thought to bring a spare and he replaced it in the next shooting phase. The burnas tried skorching the Great Unclean One hitting him 15 times but he was covered in an insulating coat of goo and was unwounded.



The Nobs unloaded from the battlewagon and charged the Bloodgrinder with the Warboss cheering them on from the wagon. The Bloodgrinder hit a few times but only killed a single nob thanks to Cybork bodies. The nobs then ripped the bloodgrinder apart and consolidated back towards the battlewagon.

Boil showed up and set up camp around their objective. The plaguegrinder sent a roiling glob of phlegm at the massed nobs and covered 5 of them with acidic mucus but the cybork bodies again proved their worth as not a single one fell (GitSmack was on a bit of a streak, here).

The burnawagon moved away from Boccis heading up the center of the table and Boccis headed toward the Ork objective as did the Hate Knights - I felt like those two units would be pretty unshiftable so was content just to camp there and wait for the orks to come. They also got another unit of plaguebearers (Bruise, as a matter of fact) which was not as goo covered and took something like 85 burna hits and went straight back to the warp with a few new blisters for their trouble.



It was about turn 5 here and Gitsmack kicked his army into action. The nobs wagon started moving toward my objective to contest it as the trukk zoomed out of cover toward his objective. The trukk hit the shrubbery and slammed to a halt. He had rams on it but failed the reroll as well. He was pretty clearly outside of range so had to debark. The burnas and the boyz charged Boccis but the cloud of flies surrounding him robbed them of any serious threat - he caused 3 wound and took 2 in return (or something like that) and everything held.

The nobs charged at the Hate Knights and directed all of their attacks on the unit (he had forgotten that the Herald was an IC - even had he remembered, it was still the right call since the knights were in range of the objective and the Herald wasn't). The Knights caused a few wounds which were spread out through the wound bucket nobs and in return took 8 powerklaw wounds and 8 normal wounds on the surviving three knights. I packed 6 of the power klaw wounds on the icon, 2 on the musician and the normal ones on the champion with the extra back on the musician. The resilience of the juggers came through as only the icon died (albeit a horrible, horrible death) and the musician was wounded.



Meanwhile, Zef decided now was time for him to act - he jumped over the Nobs battlewagon and with the Bloodkin in support destroyed it, effectively winning the game for me as there was no way he could contest my objective and I still had a bloodcrusher and the Great Unclean One contesting his. It was a great fun battle and really went back and forth.



A couple of other things that happened just during the course of the game was the battlewagons deffrolling everything in site and rolling 1s for the dangerous terrain check but passing the reroll.

There was a quick lunch and then table assignments were up - I would be facing Crutch22 and his Tau on Table 2. Hopefully I will get some time to write that one up today.

This message was edited 5 times. Last update was at 2010/02/25 00:48:51


Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Committed Chaos Cult Marine





Woot, go Zef!

And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.

Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole 
   
Made in us
Screamin' Stormboy





Los Angeles, CA

It was a great game, Som, and I would have loved to see what happened if we'd have had time for one more turn.

It was a close one, and we both kept each other from over-committing and stuck to our game-plans. Like I said, if I had one good game without any real gaffs, win or lose, I'd be happy... and this game lived up to that.

Well played and well earned placing in the tourney.

We need to get in another game sometime soon. I'm looking forward to deff-rollin those crushers back into the immaterium.


Come check my Ork Project Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/228678.page

- The Waaagh of GitSmack Daemonkilla BeakieMangla, Da Arch-Krumpa of the Riven Sector
- The Emperor's Judgement
- Commander Shi'Ar'Tol's Fal'Shia Expeditionary Force
- ? 
   
Made in us
Fixture of Dakka






on board Terminus Est

Great job Som! Awesome to see you doing well with the blood daemons!!!

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in ca
Yellin' Yoof on a Scooter





Vancouver, B.C., Canada

Sounds like it was a fun game. I look forward to reading the rest of your matches.

By the way, where did you get those red-tinted templates? They are very cool.

My Forces:
DA Consecrators- 2000 points' worth, currently shelved

Imperial Guard - about 2000 points' worth, soon to be expanded

Christmas Orks - 1750 points' worth 
   
Made in us
Flashy Flashgitz





Chicago Suburbs Northwest

I guess I still don't understand wound allocation in the complex unit. How were you able to put so many of them on only the icon knight?

- Blackbone

Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example.  
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Thanks all, wasn't able to finish it last night but working on it today.

@Van Grothe - they were from a Warhammer Fantasy release - I like them with the 40k army because no one else uses them so it is easy to tell which are mine ;-)

You create buckets of wounds at each initiative step and each model has to take a single wound before any are doubled up. So you take all the dice you need to make saves with and split them evenly as possible among the members of the unit.

HOW they are assigned are up to you. Normally, power fists come at the I1 so you can't shuffle them around so much, however, since he was charging through area terrain everything happened at I1. Now, this only affects models that are different in game terms, since everyone that is the same is lumped together.

So, let's say I get hit with 16 wounds on 4 guys on the same initiative step (that is very important). All 4 models would have to take 4 wound each (which could then be saved as normal). Let's say that they are charging through terrain so are I1 and a mix of 8 power fists and 8 normal attacks. That gives me 16 wounds to allocate as I see fit.

ICON--MUSICIAN--CHAMPION--REGULAR GUY
PPPP--PPPP---------NNNN--------NNNN

In that case, the icon and musician both take 4 wounds that ignore armor saves while the champion and regular guy each make 4 armor saves.

Now, let's say it is the next round of combat so terrain no longer matters (and let's say it is ork nobs again) and let's say they have great rolls and do the same number of wounds with the same mix and somehow I still have exactly 4 guys. It would go like this.

Initiative 2
ICON--MUSICIAN--CHAMPION--REGULAR GUY
NN----NN------------NN-----------NN

Followed by Initiative 1
ICON--MUSICIAN--CHAMPION--REGULAR GUY
PP-----PP-----------PP-----------PP

And just to be complete if there were 4 guys that were exactly the same in game terms, you would just throw all the saves at once and assign unsaved wounds to models as equitably as possible.

Does that help? It also helps that bloodcrushers are multiwound models that are immune to instant death.

Edit: Orks are REALLY good at this with nobs. Every nob in Gitsmack's nobs unit is different for game purposes so each is it's own wound bucket.

This message was edited 3 times. Last update was at 2010/02/24 17:04:28


Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Stabbin' Skarboy







Looks good! Where can I find the rest of the tournament results?

This message was edited 1 time. Last update was at 2010/02/24 19:55:56


   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

I will link the full results when I am done with game three (would hate to ruin the suspense ) A pretty cool thing though, is that all the lists that played are also posted there.

The daemons faded from the world a swiftly as they had arrived leaving the surviving orks scratching their heads. They was just getting good and mixed up and now the spooky boyz had all gone and vanished. Ah well, them gits over there looked like they needed a good smashing and since GitSmack's warband had their Waaagh up they headed off to smash some faces.

-------------

Zef flew down toward the herald of khorne. He knew that the Herald would likely still be in a blood letting mood so kept his distance.

Neither Zef nor Foebleeder had gained the upper hand in the previous challenge. Much blood was spilled and already the orks were unknowingly spreading Nurgle's gifts across the world.

"The gate opens for the next battle."

The gate was, of course, the main cause for battle over this demesne. The land beneath their feet had once been either an asteroid base or perhaps even a part of a world belonging to the Eldar empire. Whether it was chance, or the will of the dark gods, it had just appeared within the Eye of Terror as a stable demesne.

The ancient Warpgate flared to life again revealing a desert world filled with grey skinned aliens and mighty tanks that hovered majestically over the dunes as they headed toward an outlying community of the Tau.


Okay, over to table 2 for Game 2. I found myself facing Crutch22's mech Tau. Depending on the mission this could be really good for me (objectives) or really bad for me (kill points).

Shas'o Crutch22
HQ
Shas’el Plasma Rifle, Missile Pod, Multi Tracker
Shas’el (Plasma Rifle, Missile Pod Multi Tracker)
+ 2 Bodyguards (Flamer, Plasma Rifle, Multi Tracker)

Troops
Firewarriors x6 w Devilfish
Firewarriors x6 w Devilfish

Elite
Stealth Suits x 3 (Team Leader) 2 DC, 1 Burst Cannon, Drone x2
Stealth Suits x 3 (Team Leader) 2 DC, 1 Burst Cannon, Drone x2
Crisis Suits x2 (TLMP Flamer)

Fast
Piranhas x2 (Fusion Blasters)

Heavy
HammerHead (Railgun, Multi Tracker, Disruption Pod, Target Lock, Burst Cannon x2)
HammerHead (Railgun, Multi Tracker, Disruption Pod, Target Lock, Burst Cannon x2)

Game 2, Something fishy

A quick note here - I forgot to take a very many pics during the game (sorry!)

The mission is annihilation with pitched battle deployment. D'oh! There might have been another army there they I would have liked to have faced less, but I doubt it. Tau have a lot of kill points with all those little drones that pop off their vehicles but my army is pretty light in both the shooting and speed departments.

I lost the roll and found myself going first yet again. Crutch22 kept his entire army in reserve which is normally a good thing for the daemon player, but his edge in long range shooting and mobility would be tough to overcome.

I split my army with the preferred wave being Boccis, Boil, the Hate Knights (with Foebleeder attached), and Zef. Unfortunately, with nothing to attack they refused to arrive and sent the other wave through first.

I still tried to cover the width of the table so I could at least do some threatening when the Tau arrived. They all ran towards the Tau deployment zone with the bloodletters going onto the roof of a ruin and Bruise hiding out behind it with their icon.

I also got a round of reserves including Boccis and both grinders. Boccis showed up dead center of the table after a drift directly away from the tau deployment zone. He ran back 6" so it wasn't as bad as it could have been. The Plaguegrinder arrived behind the cover of a building near my deployment zone and the Bloodgrinder came in off of Bruise's icon and Boil came in behind Pus.



The Tau arrived in force getting a hammerhead, a stealth team, both commanders (one with bodyguard attached), and the piranha unit. Everything came in on my extreme right flank with the piranha moving flat out to the middle of the table on the right flank.

The shooting quickly accounted for Pus and the Bloodgrinder.

It looked as though the Plaguebearers of Pus were rising from the ground, but in reality it was the Boil squad moving exactly where they had been wiped out. Zef came in on the third turn and dropped near the quick moving piranhas and the Plaguegrinder moved away from them a little bit to make sure he was further than 18" from them. The plaguegrinder vomited up his acidic phelgm across the battlefield where it covered the commander and his bodyguard killing the both guards but leaving the commander.

The piranhas moved flat out to get right next to the Plaguegrinder and the rest of the Tau arrived coming in on the opposite corner. The newly arrived units deployed from their devilfish and in a frightening display of shooting destroyed the bloodletters as well as 3 members of Bruise.



The 4 survivors charged the tau and wiped them out over the next 2 phases and then consolidated toward the other unit of firewarriors.

The Plaguegrinder was immobilized by a shot from one of the railguns saving the piranhas.

Zef charged the stealth team and killed only 2 leaving him safe from return fire. Both commanders and the drones on the hammerhead fired into the close plaguebearers and killed three of them as they had managed to get some cover. The survivors charged the nearest commander thanks to a decent slow and purposeful movement phase.

The Bloodcrushers FINALLY showed up and came in off of Bruises and spread out to threaten the hammerhead and 2 devilfish.

The piranhas moved around to the rear of the immobilized Plaguegrinder but somehow both missed! It must have been the veritable typhoon of flies following the great beast around.

There isn't much for the tau to shoot at now so they go into evasive maneuvers as best they can.

The next turn the piranha fire into the rear armor again scoring two pens! Fortunately for me both destroy weapons leaving him with a single dreadnought CC weapon.

The plaguebearers and crisis commander stay locked in combat. Zef rips the railgun off the nearest tank but the plasma shooting from the commander finally takes its toll and finishes him off. The bloodcrushers charge the nearest devilfish and destroy it and the Bruisebearers charge the other firewarriors and win combat but the 2 survivors hold. I pray for the game to continue one more turn - I will almost certainly lose the Plaguegrinder, but will almost definitely get 3 kill points in return and possibly many more (stealth team, 2 units of drones, likely the last fire warriros, possibly the wounded commander and possibly the hammerhead).

Unfortunately the fates had decided otherwise and the game ends.

I had lost 4 kill points - the Bloodkin, Bloodgrinder, Pus and Zef. The Tau had lost the tau bodyguard, a stealth team, a devilfish and a unit of firewarriors resulting in a very hard fought draw!

Strangely, it turns out that no one who won in round 1 got a win in round 2 - they were all either draws or losses so quite literally, almost everyone was still in it!

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Apprehensive Inquisitorial Apprentice






Los Angeles

action packed man...my deathguard DPs wanna kick it with Zef sometime!
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Yeah, I am looking forward to that match! I might have to bring Epidemius along for that one ;-)

Zef coughed violently until he puked out a stream of black blood. As he did so his wounds once again healed as if he were expelling the very wounds like so much phlegm.

One of the dead tau was still stuffed into a large sack at his belt. He popped the head off of the body as he waited for the rest of the incursion to return. He scooped the brainpan clear with a rusty hooked implement from his belt and held the empty head up to the sky and intoned the 7 words of the Plague God's blessing.

The twinkling stars above faded out of sight as the droning of a trillion fly wings stirred the air. With a single baleful intellect driving the insects they surrounded Zef, feed off the dried blood, both his and the aliens, before flying into the tau's head. Although it was impossible the head somehow contained every single one of the flies. Zef sealed the neck hole with a word that caused the remaining flesh to congeal like wax.

He had only just finished his work as the force returned to the Warpgate.

Foebleeder was howling his victory and Zef noticed several new trophies adorning his juggernaut. At least his plaguebearer allies were also carrying grisly trophies.

Both of the Soulgrinders were surrounded by dark adepts who were tending to their damage.

Zef slid the head into a small sack and tucked it back into his belt. He would have need of that soon.

"One more battleground, halfbreed, and then your skull will be mine!"

Zef snorted derisively. "It seems my minions claimed more souls than your own." He made a motion to the great black pods which the plaguebearers were tending to. Something unseen writhed within. "This contest was not between us alone, but between our soldiers as well. Perhaps you should-" Zef's words were cut short as the Gate flared to life a third time.

"This battle will decide it all!" Foebleeder turned his steed back to where his Knights were waiting.

Zef smiled showing his blackening teeth. "Indeed it shall."


Game 3 saw me bounced back up to Table 1 and facing Manimal's IG.

HQ
CCs Melta x4 w Chimera

Troops
PCS Flamer x4 w Chimera HF
Infantry Squad w AC Team and Commissar
Infantry Squad w AC Team
Veteran Squad Plasma x3, Lascannon w Chimera HB

Fast
Vendetta 3x TL Lascannon
Vendetta 3x TL Lascannon
Banewolf

Heavy
Manticore
Leman Russ Executioner HF

Pretty brutal IG list but at least there were no hydras.

This would be a 5 objective with spearhead deployment. Manimal's deployment was pretty basic, a platoon squad with commissar on the building to my left with an objective in it, the manticore in the back corner of the deployment zone behind a building and the rest as seen here. Both Vendettas and the Hellhound were kept in reserve. Once more I lost the roll to pick sides, but Manimal wanted to choose his deployment zone so I was actually going second!



I set my preferred wave as Boccis, Boil, the Hate Knights with Foebleeder attached, Zef and the Plaguegrinder. Once more I was thwarted by the cruel fates and got my unpreferred wave!

Bruise spread out into anti-manticore formation (no feel no pain for s10!) as did Boil. The Bloodkin decided they would just rather hug cover and be totally out of LOS behind the impassable fuel tanks (hmm it totally sounded more safe in my head). The Bloodgrinder appeared near the the infantry squad on the building.



Both Vendettas arrived on turn 2 and Manimal decided he didn't like the idea of there being an icon right in his face so concentrated fire on Bruise killing all save one (but he did get the icon). The Manticore fired a single missile at the Bloodgrinder and scored a pen but only stunned the walker (which he ignored).

All that showed up for my turn 2 was Boccis and he appeared pretty much center of the table.

The surviving member of Bruise charged the CCS chimera as he had nothing better to do and actually succeeded in stunning it (and all of the meltas inside)!

The Bloodgrinder, seeing 6 twinlinked lascannon on the other side of the table decided to seek cover the best way he knew how and charged the infantry squad, hoping to whiff the attack (fortunately for me he did, only killing one or two guys).



The Executioner moved foreward a bit and droped a lot of plasma on Pus but some good cover saves and the fact that they were so spread out meant I only lost 3 of them and they head toward the middle objective leaving the back one to the Bloodkin.

The Bloodgrinder continues his rampage on the squad killing another one or two and still they hold.



The banewolf arrived and heads toward the the field but then hits that same shrubbery that thwarted Gitsmack in game 1 and is also immobilized!

There isn't a whole lot to shoot at - the manticore drops a template on the bloodletters who make most of their invulnerable saves.

Zef shows up near the building in Manimal's deployment zone and runs to the other side of it, putting him range of either the Executioner or the Manticore while being out of LOS.

The Hate Knights with Foebleeder attached drift 10" straight onto one of the Vendettas and are destroyed! Ouch!

On my turn the Plaguegrinder shows up on the objective to the right. Manimal, being the gentleman he is, reminds me to move the surviving member of bruise which I do a few inches down the side of the chimera. It is this act of gentlemanly sportsmanship that will come back to haunt him very soon.

The Plaguegrinder shoots a glob of phlegm which wrecks the CCS chimera. Bruise charges the survivors and they stay tied up for the rest of the game.

plaguegrinder attacks, bruise stays tied up with squad, chimera squad tank shocks plaguebearers


The Vendettas both turn their fury on the Plaguegrinder yet once more, somehow, it has supernatural resilience. Out of something like 5 pens, the only results are the loss of both dreadnought CC weapons.

In return the Plaguegrinder moves over to the heavy weapons chimera and destroys it with phlegm and then charges and kills the passengers before falling back toward the objective.

Zef leapt over the building and ripped the main gun off the executioner. Now that the Manticore has fired its final missile it is worth ignoring.

The Bloodgrinder finally kills off the infantry squad and moves toward the objective in my backfield which Rot is protecting.

It is turn 5 and Manimal moves as quickly as possible toward the objectives he can get to in order to contest - that means flying fast over the Plaguegrinder and to the one that Rot has. The mobile Chimera moves onto the objective near the fuel tanks and the Bloodkin move over to charge it and at least contest it.

Zef jumps over toward the central objective to contest it and he, too, suffers from the deadly bush taking a dangerous terrain wound! That thing must be from catachan or something.

Rot runs to the objective and the Bloodgrinder fleets into combat with the Vendetta and gets lucky wrecking it.

At the same time on the other side of the field the Plaguegrinder spits phlegm onto the other Vendetta and the mucus gums up the turbine engines causing to the wreck as well!

Endgame


At this point the game ends with a hard fought win for the daemons.

The Tau player that I drew in game 2 is on table 2 and has a win vs the other Daemon player thanks to Fateweaver leaving town after the first shot on turn 1!

That means that he and I are the only two with 2 wins. It turns out that our turn 1 opponents are still playing each other on the middle tables and due to the tiebreaker of Strength of Schedule their game will actually determine the winner!

When the names are called at the end I got 2nd place and a drop pod. Crutch22 got 1st with Tau and Black Templars got 3rd.

GitSmack got best painted.

All in all it was a really fun tourney that was run very tight. The games were all called at 2 hours and the next round started 15 minutes after that.

Full results and the lists of all the players are over at http://sprueposse.wordpress.com/ as well as a picture of my smiling face for which I am well and truly sorry.

I am looking forward to the next one which will be end of March sometime.

Zef put his back against the wall of the manufactorum. It was strangely intact and for that he was grateful. The Imperium of Man was corrupt, weak and flawed, but the knew how to build weapons of destruction.

He winced as tank fired mini-suns flew by his position and vaporized some of his plaguebearers.

Zef took the bag from his belt and removed the Tau head. It was time.

He took a step and threw the head as hard as he could at the Vendetta. It slammed into the side of the gunship with a wet squish that was unheard over the engines.

The flies erupted from the skull and while thousands were sucked into the turbines and vaporized the remainder acted as a beacon in the warp. Zef knew that the servants of Khorne would think it was an icon and force themselves through the weakened reality and either be banished immediately for trying to materialize within the space of something else or would fall to their doom.

Either way, Zef had just won the bargain.

This message was edited 1 time. Last update was at 2010/02/25 00:48:25


Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Fixture of Dakka






on board Terminus Est

You really rocked it out this time Som! This is my favorite configuration for your daemon armies. I think the best overall list for daemons could be the right mix of Khorne, Nurgle and Tzneetch with KoS for a big bruiser. Your batreps always help me to learn more about daemons. I love my Khorne daemons but it would a lot of fun to experiment a bit like you do. It just seems like your overall prowess constantly continues to keep growing match to match. Congrats to you on the high placing and I loved the rear shot of the plague grinder epically seeking cover from all those twin linked lascannons... Epic stuff there mate!

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Thanks! Yeah it was pretty fun to play and I didn't really feel up against the wall either time when I didn't get my preferred wave, which was kind of nice.

I might do something like this for the slaughter as well - just try and fit some other things in. Not sure if I should go red/green or if I should try a 4 color thing with some fiends and the masque and some horrors. As you know with daemons especially it is a delicate line between having all the bases covered and watering down what you are good at too much.

You should play around with different configurations, it is actually really fun (at least for my personality type - I know it would drive Shep and Kevin Nash mad).

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
 
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