I will link the full results when I am done with game three (would hate to ruin the suspense

) A pretty cool thing though, is that all the lists that played are also posted there.
The daemons faded from the world a swiftly as they had arrived leaving the surviving orks scratching their heads. They was just getting good and mixed up and now the spooky boyz had all gone and vanished. Ah well, them gits over there looked like they needed a good smashing and since GitSmack's warband had their Waaagh up they headed off to smash some faces.
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Zef flew down toward the herald of khorne. He knew that the Herald would likely still be in a blood letting mood so kept his distance.
Neither Zef nor Foebleeder had gained the upper hand in the previous challenge. Much blood was spilled and already the orks were unknowingly spreading Nurgle's gifts across the world.
"The gate opens for the next battle."
The gate was, of course, the main cause for battle over this demesne. The land beneath their feet had once been either an asteroid base or perhaps even a part of a world belonging to the Eldar empire. Whether it was chance, or the will of the dark gods, it had just appeared within the Eye of Terror as a stable demesne.
The ancient Warpgate flared to life again revealing a desert world filled with grey skinned aliens and mighty tanks that hovered majestically over the dunes as they headed toward an outlying community of the Tau.
Okay, over to table 2 for Game 2. I found myself facing Crutch22's mech Tau. Depending on the mission this could be really good for me (objectives) or really bad for me (kill points).
Shas'o Crutch22
HQ
Shas’
el Plasma Rifle, Missile Pod, Multi Tracker
Shas’
el (Plasma Rifle, Missile Pod Multi Tracker)
+ 2 Bodyguards (Flamer, Plasma Rifle, Multi Tracker)
Troops
Firewarriors x6 w Devilfish
Firewarriors x6 w Devilfish
Elite
Stealth Suits x 3 (Team Leader) 2
DC, 1 Burst Cannon, Drone x2
Stealth Suits x 3 (Team Leader) 2
DC, 1 Burst Cannon, Drone x2
Crisis Suits x2 (TLMP Flamer)
Fast
Piranhas x2 (Fusion Blasters)
Heavy
HammerHead (Railgun, Multi Tracker, Disruption Pod, Target Lock, Burst Cannon x2)
HammerHead (Railgun, Multi Tracker, Disruption Pod, Target Lock, Burst Cannon x2)
Game 2, Something fishy
A quick note here - I forgot to take a very many pics during the game (sorry!)
The mission is annihilation with pitched battle deployment. D'oh! There might have been another army there they I would have liked to have faced less, but I doubt it. Tau have a lot of kill points with all those little drones that pop off their vehicles but my army is pretty light in both the shooting and speed departments.
I lost the roll and found myself going first yet again. Crutch22 kept his entire army in reserve which is normally a good thing for the daemon player, but his edge in long range shooting and mobility would be tough to overcome.
I split my army with the preferred wave being Boccis, Boil, the Hate Knights (with Foebleeder attached), and Zef. Unfortunately, with nothing to attack they refused to arrive and sent the other wave through first.
I still tried to cover the width of the table so I could at least do some threatening when the Tau arrived. They all ran towards the Tau deployment zone with the bloodletters going onto the roof of a ruin and Bruise hiding out behind it with their icon.
I also got a round of reserves including Boccis and both grinders. Boccis showed up dead center of the table after a drift directly away from the tau deployment zone. He ran back 6" so it wasn't as bad as it could have been. The Plaguegrinder arrived behind the cover of a building near my deployment zone and the Bloodgrinder came in off of Bruise's icon and Boil came in behind Pus.
The Tau arrived in force getting a hammerhead, a stealth team, both commanders (one with bodyguard attached), and the piranha unit. Everything came in on my extreme right flank with the piranha moving flat out to the middle of the table on the right flank.
The shooting quickly accounted for Pus and the Bloodgrinder.
It looked as though the Plaguebearers of Pus were rising from the ground, but in reality it was the Boil squad moving exactly where they had been wiped out. Zef came in on the third turn and dropped near the quick moving piranhas and the Plaguegrinder moved away from them a little bit to make sure he was further than 18" from them. The plaguegrinder vomited up his acidic phelgm across the battlefield where it covered the commander and his bodyguard killing the both guards but leaving the commander.
The piranhas moved flat out to get right next to the Plaguegrinder and the rest of the Tau arrived coming in on the opposite corner. The newly arrived units deployed from their devilfish and in a frightening display of shooting destroyed the bloodletters as well as 3 members of Bruise.
The 4 survivors charged the tau and wiped them out over the next 2 phases and then consolidated toward the other unit of firewarriors.
The Plaguegrinder was immobilized by a shot from one of the railguns saving the piranhas.
Zef charged the stealth team and killed only 2 leaving him safe from return fire. Both commanders and the drones on the hammerhead fired into the close plaguebearers and killed three of them as they had managed to get some cover. The survivors charged the nearest commander thanks to a decent slow and purposeful movement phase.
The Bloodcrushers FINALLY showed up and came in off of Bruises and spread out to threaten the hammerhead and 2 devilfish.
The piranhas moved around to the rear of the immobilized Plaguegrinder but somehow both missed! It must have been the veritable typhoon of flies following the great beast around.
There isn't much for the tau to shoot at now so they go into evasive maneuvers as best they can.
The next turn the piranha fire into the rear armor again scoring two pens! Fortunately for me both destroy weapons leaving him with a single dreadnought
CC weapon.
The plaguebearers and crisis commander stay locked in combat. Zef rips the railgun off the nearest tank but the plasma shooting from the commander finally takes its toll and finishes him off. The bloodcrushers charge the nearest devilfish and destroy it and the Bruisebearers charge the other firewarriors and win combat but the 2 survivors hold. I pray for the game to continue one more turn - I will almost certainly lose the Plaguegrinder, but will almost definitely get 3 kill points in return and possibly many more (stealth team, 2 units of drones, likely the last fire warriros, possibly the wounded commander and possibly the hammerhead).
Unfortunately the fates had decided otherwise and the game ends.
I had lost 4 kill points - the Bloodkin, Bloodgrinder, Pus and Zef. The Tau had lost the tau bodyguard, a stealth team, a devilfish and a unit of firewarriors resulting in a very hard fought draw!
Strangely, it turns out that no one who won in round 1 got a win in round 2 - they were all either draws or losses so quite literally, almost everyone was still in it!