Yesterday a local ork player that's a big BIG advocate of "don't put it on the table unless it's painted" and I played a 5k apocalypse game. Given his disposition, that meant all of it had to be painted! I worked really hard and didn't quiiiiiiite finish my chosen squads, but they were passable and we decided to play. The table had really light cover, but it actually worked out. The column pieces offered quite a bit and to be quite honest, in a game this size your own units start messing up your own shots!
Here's the list, with approximations.
Orks:
Warboss on foot with lots of
FNP nobs in a trukk
Warboss on a bike with some bikers
Boyz in a trukk
Meganobs in a trukk
30 shoota boyz with a Weirdboy.
Mekboy with shokk attack gun
30 grots with runtherders
3 kannons
3 grot bombz
3 deffkoptas
10 lootas
3 Killakanz with rokkits
deff dread with rokkit and big shoota
12 'ard boyz in trukk
20 shoota boyz
20 slugga boyz
19 shoota boyz with mekboy with
KFF
Stompa
Stompa w/ Deff Arsenal
Gargantuan Squiggoth
Ork Fighta
Chaos:
Lash prince
Lash prince
Greater Daemon
6 Noisemarines w/ doomsiren, power weapon, in combi-melta rhino
6
NM w/
DS,
PW in combi-melta rhino
6
NM w/
DS,
PW in combi-melta rhino
10
CSM, icon of chaos glory, 2 meltaguns, Champion with powerfist in combi-melta rhino
10
CSM, icon of chaos glory, 2 meltaguns, Champion with powerfist in combi-melta rhino
10
CSM, icon of chaos glory, 2 plasmaguns, Champion in combi-melta rhino
5 chosen, 5 meltaguns in combi-plasma rhino
5 chosen, 5 meltaguns in combi-plasma rhino
6 obliterators
10 terminators w/ combi weapons, lightning claws, powerfists and "Icon of the Gladiator" [khorne *hides face*]
Vindicator, Daemonic Possession
2 defilers
dreadnought with plasma cannon
Zarakynel, Daemon Lord of Slaanesh
Baneblade, extra sponsons
We did apocalypse light, not wanting to bother much with too many complicated rules. The deployment zones were divided via the normal
apoc rules, but when we both "bid" 30 minutes to deploy, we just decided to roll off. After setting up the table we also decided that the central warp portal would be the objective....and decided to dispense with the rest of the objectives that apocalypse usually calls for, turning this into a Take and Hold mission. We had one asset each. He chose "Rok 'em Boyz" to be orky, and I chose Chaos Altar, which we thought was fitting. The central rift acted as the altar, giving my units a +1 to invulnerable saves, or a 6+ if they had none. The terminators almost always rolled under a 4 for their saves so it didn't matter much, but it really came into play later when the Greater Daemon appeared. I need to play space marines - a 3+ invulnerable save is soooo amazing!
Anyway, the game! He deployed in true orky fashion right at the edge of his deployment zone. Bikers on the extreme right to flank, Stompas spaced out with Squiggy in between. I thought these guys would be problems, and they turned out to be just that. Not only were they nice and deadly, but each one held 20 orks! I wasn't expecting that. I decided to deploy in a half-refused flank, leaving my large terminator squad on the left to anchor it against whatever might come, with some obliterators to shoot down the flankers on the left side before they could reach me. Most of it was fast stuff, a trukk with 'ard boyz, some deffkoptas. So if I could keep that from getting to the meat of my army, I'd be solid. I thought about deploying far back, and letting my obliterators and baneblade shoot down the oncoming horde. But my army is very in-your-face with lots of short range firepower and deadliness, with all of the meat and potatoes inside rhinos.
Considerable force when you think about it. Thus, I decided to meet the challenge and deployed right in his face as well, ready to take the ork charge right on the chin.
...Which I did. As planned, most of the assault was weathered by taking the dangerous hits on rhinos. He didn't have much shooting. Lots of rhinos with weapons destroyed and immobilized from glancing hits [orks have a LOT of S5 guns!], but what really hurt were the Deathkannons from the Stompas. These landed squarely on the terminators, and killed half the unit. His nobs charged my defiler and a rhino, while the squiggoth charged my dreadnought. Stompa charged a rhino, as did the biker warboss and his biker buddies. Meganobz unloaded, and after casualty removal I thought I had cleverly avoided getting charged by them - but then his weirdboy rolled a Waaagh psychic power, which sent the meganobz hurtling into my terminators. After the dice were thrown, the meganobz were wiped out, the dreadnought was gone, and several rhinos joined the ranks of the deceased. On to MY first turn!
Daemon Prince and Defiler charge the Squiggoth. Shooting did all of one wound, and the daemon prince did two. But the defiler stole the show. Since Squiggoths are WS2, the defiler decided to take this moment to shine since he could finally hit something on a 3+! 5 hits and 5 wounds later the squiggoth was brought down.
The terminators threw themselves at a trukk and the stompa, only to be countercharged by a killakan and the stompa when it came to ork turn 2. They sold their lives dearly, and finally the final survivor, an Aspiring Champion with lightning claws, fled combat, heading towards the closest table edge. On the other side of the board, Chosen unloaded their meltaguns at point blank into the Mekboy's Stompa, along with tactical squad meltaguns and rhino combi-meltaguns, as well as the baneblade. That cover save offered by the
KFF turned out to be the most reliable piece of machinery ever, and in the end I only shook the crew manning the Deff Arsenal.
Meanwhile, as part of another countercharge, a killakan popped open a rhino. Shooting by the boyz that had piled out of the Squiggoth managed to kill the powerfist champion with volume of fire, meaning the marines were sitting ducks against the kan, praying for 6's to hit with grenades. On to My own turn 2...
The fleeing terminator champion proves his usefulness in death, summoning a greater daemon! It hurled itself at the Stompa, tearing at it with claw and sword. But elsewhere...
Big sister Zarakynel tears into reality from the body of a noisemarine aspiring champion that was praying to Slaanesh for some kind of method of dealing with the stompa in front of him.....He got his wish! She tore into the Stompa, tying it up in combat into the ork turn, where she finally brought it down.
This is right before movement on my turn 2. The daemon prince flew forward in front of the ork battle line and charged the killakan to save the squad. The defiler wandered backwards to charge the nobz, hoping to deal with them. He wounded the warboss, gleeful for the chance to insta-kill him.
But Cybork bodies are really hardy things, and as seen here the defiler is no more. The nobz set their sights on the vindicator that had been shelling the Goff stompa, and tore it to shreds. In the ork turn 3, both Greater Daemon and Daemon lord finished off their opponents. The Emperor's Children formed their own battle line of chaos marines and noisemarines...
Spearheaded by the daemon prince. Bitter fighting ensued.
But when Zarakynel added her influence, the ork line fell apart.
The Greater daemon finished off a dreadnought that had been harassing it, then began to work on the ork rearguard. The Baneblade, which had been wasting its shots trying to blow up the red Stompa, turned its main cannon onto the rearguard orks that had appeared with the destruction of the Goff Stompa. Its fire began to take its toll, killing half the grots and the majority of the orks. The grots took off running, shepherded further away from the objective by the greater daemon.
The Baneblade made a mistake by firing its demolisher cannon at the nobs clustered in front of it that had blown up its younger cousin the Vindicator. This grabbed their attention, and calling their own Waaagh! the nobs charged the Baneblade.
Lucky rolling meant the front heavy bolter, demolisher cannon, and front lascannons were shaken, and the tank couldn't move away. But it got another chance to fire the main cannon, taking down another half of the orks present in the rear. Lascannons finished off trukks in the distance, and the nobs continued to hammer away at the Baneblade during my 4th and last turn to no avail.
This was the final position during the game. Marines in their rhinos unloaded and finished off the orks near the objective, while the grots continued to run, but not before gunning down the greater daemon with their grot pistols! Nobs, a mekboy, and the lootas were the only ork survivors of the battle, but every grot unit lived! From the grot herd running away to the grot bombs to the kannon crews, everything grot proved just how sneaky they really were and laughed as their brutish masters were butchered.
The cost was great, though. This is the table of my casualties. Compare this to the original army list [and add in some rhinos that were wrecked and left on the table] and there really isn't much left! Very Bloody game, but an Emperor's Children victory in the end!
Thanks for reading! Soon I'm going to go back to my 6k apocalypse game versus Blood Angels and re-do the report to imbed the pictures like I did here, now that I finally know how. That game unfortunately features lots of unpainted models, but it was no less bloody and full of carnage!
My opponent put up his own pictures, which show events at different angles and sometimes at different times. Check it out here!
http://mysite.verizon.net/krista.smith/022510Orks.htm