Hey guys. Squeezed a game in last night against
IG with my newest incarnation of nids... There has actually been a gap since my last post on the direction I am moving with nids. My last list with the genestealers and outflanking tervigon and t-fexes was tabled by
IG last week, and so I went to 'tech support' one last time.
The concept I hit on during this last pass is something that I am embarrassed to even mention that I hadn't explored yet. It really should have been the absolute first thing i tried... We all were rightly complaining about how much of a cost increase all of our
MCs got. That cost increase essentially bought them all 2 more attacks and re-rolls for all of their attacks. Rather than just embrace that upgrade, many of us were just buying up upgrades, guns, new weapons, and other things. The expensive
MCs we re complaining about just got more expensive. That was why testing versus a gunline was so invaluable to me, because a gunline doesn't care how many points you spent on upgrades that don't keep you alive. They just laugh and kill you before you get to show off your cool upgrade.
So, with the rage in my heart of
IG and their 12 vehicle armies, I decided to see how many 'real'
MCs I could take (note: not harpies). I'll take the free re-roll everything, and focus on only spending points on T6 3+ save wounds, or more
MCs. In doing that exercise, this list was born.
hive tyrant with dual scytals
3x tyrant guard
10x termagants
tervigon with catalyst and scything talons
10x termagants
tervigon with catalyst and scything talons
10x termagants
tervigon with catalyst and scything talons
2x carnifex
2x carnifex
2x carnifex
There is some basic synergy inherent in the list which is nice. Tervigons give catalyst to the carnifex and take a 4+ cover behind them... the hive tyrant takes a 4+ cover save from being behind gants. I got really excited when i noticed how completley impotent this made autocannons, and what a great nerf it was to missile launchers as well (cutting their output in half)
I didn't get a game in with the list, because it felt a little bit slow and didn't have any real tactical maneuver or maneuver control. So, shift a few points around and you get the same list concept with some shooting....
hive tyrant with dual scything talons
2x tyrant guard
3x hive guard
3x hive guard
10x termagants
tervigon with catalyst and scything talons
10x termagants
tervigon with catalyst and scything talons
10x termagants
tervigon with catalyst and scything talons
2x carnifex
trygon
trygon
I really got excited by the list, it uses the same cover + feel no pain concept, its about as resilient as you can go, casts a wide net and just grinds over the table, trapping and wrecking vehicles with MASS
mc attacks.
So I threw that last one at this
IG list, not an absolutely pure gunline, but its a take all comers tourney list that I use quite a bit. I had Somnicide pilot it.
CCS 4x melta astropath chimera
9x
PBS chimera
PCS 4x flamer chimera
infantry squad autocannon flamer chimera
infantry squad autocannon flamer chimera
HWS 3x autocannon
HWS 3x autocannon
veterans 3x melta chimera
veterans 3x melta demolitions
valkyrie with missile pods
vendetta with heavy bolters
vendetta with heavy bolters
2x hydra
manticore
manticore
Ok, 5 objective sieze ground, pitched battle.
IG places the first objective in an extreme corner. I place one objective on the center line about 6" from dead center.
IG player places the caddy corner objective, then I place the other objective on the center line 6" from dead center in the other direction. Then
IG just picks one of the two corners without an objective and places it.
Nids win the roll and choose to go first. they take the side that has two objectives in its corners. they deploy thusly...
A couple of proxies here. my unfinished swarmlord model is standing in for the scytal tyrant, and the backwards facing mawloc is my third as of yet unbuilt tervigon.
In response, the
IG deployed like this...
No vehicle was past the 6" line which gave the hive guard 0 shots, and the flyers were wisely in reserve outflanking. The
IG player also, wisely chose not to seize the initiative as he doesn't have his flyers and last turn in seize ground is pretty darn good.
Ok, top of turn 1. Catalyst goes off on the two trygons and the carnifex unit ,everyone moves forward 6" and then runs... no babies were made.
Good run rolls on my left flank...
Not so good on the right
Bottom of turn one... Som decides to just ignore the FNPed T6 3+
MCs and focus on killing the hive guard. He manages to kill 5 of them...
Top of turn 2. Catalyst goes off again on the same guys. No one makes babies. My lone hive guard shoots and manages to crew shake the melta vet chimera. Which might actually save me some wounds on my big daddies. the rest of the army move forward and runs again, widening the net so no one can escape.
Everyone is well within 12" of something
Psyker battle squad on the far left of pic is going to be moving away from the shadow in the warp
Bottom of turn 2 needs to be a big one for
IG. Som rolls and gets the valkyrie and a vendetta, and gets the sides he wanted after some re-rolling. He moves up his
CCS 6" and prepares to use their melta on my tyrant unit (who lost cover in the rush to get forward) he flings the shaken veteran chimera and the
PCS chimera cruising speed to block my
MC charges. That kind of shenanigans may have worked before I had these dual scytals installed, but it won't now

In shooting he put a hurt on the tyrant, killing off one guard and putting a wound on the tyrant just with the
CCS. The vendetta that showed up started working on the tervigons behind the lines. It was clear to me that Som was going after synapse, which was actually a pretty smart play. But it meant my trygons and fexes were going to go aggro all game. He put four wounds on my rightmost tervigon with shooting, and the valkyrie unloaded on one of my 'hanging out in the back' termagant units. The hydras put another wound on the tyrant, he finished off the last hive guard with multi-lasers/autocannons and said go.
Top of 3.
IG wasn't really able to do that much with one vendetta still in reserve and having no flamer targets or decent multi-laser targets. Now it was going to be a nasty top of three for him to take. Everything in my army charged. My tervigons on the flanks both made babies and the wounded one crapped out. The central one didn't have anything good to do with his babies so he held off on making them. The freshly spawned termagants charged the two
HWS teams and lost combat, but only by two. The hive tyrant charged the
CCS chimera, over in the middle the carnifex unit charged the meltavet chimera and the trygon positioned himself to charge the
PCS chimera while getting closer to the two infantry squad chimeras. I foolishly got pretty close to the chimeras with my freshly made termagants (I'm stilll used to them having adrenal glands) The tervigon on the left was also able to charge the
PCS chimera although it wasn't really needed, and actually ill advised... that took the hanging out in the back gants out of synapse. The
CCS chimera died but didn't explode, the mechvet chimera died and DID explode and the vets were pinned, and the
PCS chimera died and exploded, the guys inside fell back off the table. A note on scything talons. I needed fours on one chimer and sixes on the other. The carnifexes were just NAILS all game on killing fast movers as you'll see. This list is really all about dual scytals. I wouldnt recommend any other config.
Bottom 3. Could have been worse for
IG... they only lost three chimeras and their autocannons were tied up, but they still had their
CCS with meltas, and all the flyers were alive. The third vendetta showed up, and ended up on the side Som wanted. Now that the hive guard were dead, he continued to hammer my synapse. The original vendetta killed off my rightmost tervigon, and caught one of the screen units in the 6" death-scream. But Som rolled low and i only lost 3. Up to this point his vendettas had been getting 3 hits on lascannons consistently, it was starting to scare me. When piloting nids, you need to see those vendettas only getting two hits more often than 3. Fortunately, this new vendetta never got more than 2 hits all game, so he didn't spoil the results. Lots of wounds got put on the middle tervigon, got him down to one wound left, and then started in with the desperation multi-laser shots to try and take him out, but he would last for another turn. One of the two infantry squad chimeras moved cruising speed between the carnifex and the trygon to attempt a breakout. (muhahaha, scything talons coming up!) I'll mention now that the manticores had been shrewdly putting blast on termagants that were also touching the tyrant or tervigons and killing off tervigons at a decent rate. However, they were pretty much totally underwhelming this game, and I'm very tempted to switch my
IG list over to 3x2 hydra.... but enough about
IG
Top of 4. I know the trygons can go down fast, so I'm not overconfident, but its looking like I'm about to shut down all of his troops choices except the veterans in valkyrie, and they are probably immortal. So I plan accordingly. Carnifex unit charges the cruising speed chimera, trygon charges the stationary chimera (I had a tough choice between that and the stationary hydra unit. I had to have faith in my 3+ armor and really shut down his troops. I didn't want them slipping away) The middle wounded tervigon becomes my hero by making 16 babies and crapping out! That was a huge wound Som couldn't put on me. The leftmost tervigon made another group too, a small one at 8 with no doubles. The hive tyrant detached from the guard and moved over to help smash up the
HWS-termagant duel, and the rightmost trygon and the tyrant guard charged the
CCS. I had a biggish termagant unit shoot at the formerly pinned melta vets and wiped them out. Both infantry squad chimeras were predictably wiped out, and the
CCS managed to hold with 4 of 4 5+ refractor field saves. You might think that is a disaster for
IG, but they weren't going to be shooting that trygon anyway, they were after my synpase to try and steal a tie.
Bottom of 4. Som moved vendettas a bit and killed off the middle tervigon, the hive tyrant and killed lots of termagants, who, without synapse were not long for this world. At this point he started working on the leftmost trygon with the spare shooting he had, I think he even managed to drop it in a single turn... guard with vendettas are straight up dangerous until the last turn of the game it seems. The tyrant guard broke free of the
CCS as the hive tyrant wiped out the
HWS, they linked back up again and started hoofing it to table center to get synpase plugged back in. The rest of the guard vehicles did what I always did with them to steal wins from players with inadequate anti-transport. They all moved cruising speed right towards the objectives, tank shocking as they went. Ready for a turn 5 party pooper.
Top of 5. the tervigon charged the hydras, and wrecked one (I still don't know if this was wise... my synapse coverage in table center was terrible at this point and I had about 32 termagants that needed guidance. I lost some movement to lurk in the next turn. But I seem to fail a lot of 3+ saves against autocannons for some reason, so I went for the tabling) The trygon on the right noticed that the vendetta had floated a bit too close in order to reach the middle tervigon with heavy bolters and so he was able to concolidate-move-run-charge it! The carnifex did and about face and headed right back to table center, where they planned to annihilate anything that tried to come in to contest my hard won objectives. Tervigon made another small batch of 7 but still didn't crap out. All the termagants near the infantry squads shot and charged them, leaving som with only the psyker battle squad and the demo vets as his infantry models. I'm feeling pretty good, but i know whats coming and its never a sure thing.
Bottom 5. Demo vets get out of the valkyrie and take over one objective, the valkyrie has a spot it can land where it can contest (that might have been a generalship mistake on my part) One of two manticores manages a tank shock that contests yet another objective, and one vendetta moves slow enough to shoot at my tervigon putting a mere 2 wounds on it.
If the game ends now I still have him 2 to 1. But it continues...
Top of 6. These turns are coming much faster and easier now. I manage to move my tervigon up and successfully get a dominion off, essentially locking the termagants in place. My carnifex charge the valkyrie and my trygon charges the manticore that made it to contest. I smashed up the valkyrie with the fexes, but the trygon managed to only immobilize. That scared me for a moment until I realized that I'd get attacks on him in his assault phase.
Bottom of 6. Som was really trying hard to cheese me out at all costs. And I thank him for it. I think he may have asked if I want him to concede, but I said that i thought this clean up operation was vitall important for my learning. He put his psykers into my termagants and two vehicle heavy flamers, trying to make them thin enough that they couldnt stretch to the two objectives they were stretching on to, but i had way too many for that, plus I went to ground so I wasn't going to need to move anyway. the vendetta fired once more at the tervigon, getting 2 more wounds.
...and the game continued.
Top of 7. Lets go ahead and kill off that last vendetta with my carnifex. I manage that with ease, and keep dominion up on the tervigon and stay as far away from the
PBS with him as possible.
Bottom 7. The remaining manticore moves combat speed only in order to cause a morale test on my termagants if he manages to kill my tervigon with his lone hydra (which only had a heavy bolter left) and so wasn't contesting, then the hydra fired its heavy bolter needing to cause two wounds. He only gets one hit and i do a dance of joy. I should mention that I had been shotting at his veterans with cluster spines and fleshborers, but they were dug in tight and managed to score. But I firmly had 3.
This victory was sweeter than any I have had with nids... Not getting first turn would make this a much tougher fight... but i don't need to win every game I play against a good guard army, I'd just like to split some percentage close to 50/50. Looks like this list is awfully close. I already know how its going to far against less shooty armies. Good termagant tervigon management will allow me to dictate the charges, and I should be able to split my games against most other armies as well. i'll run through the units again, even though I'll tell you right now that I think this list is locked...
hive tyrant. At 10 points cheaper than my tervigon, and with WS8 and paroxysm and the dual scytals... i think this guy is a fine choice. He hits pretty hard, does much better when there is fighty infantry around than a tervigon, and looks cool. i really wish he had dominion though to be honest.
tyrant guard. Cheapest T6 3+ save wound in the codex. Not particularly great, but important to unlock the cover save for the hive tyrant, and some more wounds to make him not such an obvious choice. My least favorte unit in the list, but required nonetheless.
hive guard. i was really tempted to reserve them, if Som had outflanked his vendettas into range of a walk on table hive guard unit and lost the vendettas i would ahve been a hero, the problem might be that if i reserve them with first turn, then he may not reserve his vendettas. So utimately, I'll say that these guys are probably not going to do anything to gunlines, except draw fire for pretty cheap. They are going to be clearly awesome in the mid turns against mech eldar and other less shooty but more transporty armies. I'm sure marines will hate not being able to maneuver away from the
MCs with rhinos.
tervigons. Vital. The
FNP deterred any shooting into my three win condition units. Those three win condition units tore it up big time. Plus for once these guys aren't total pushovers as I now have a reliable argument free 4+ save for them. I was loving them a lot here.
termagants. It will take some getting used to, not having
CC capable termagants. But I don't really need them for that, and i don't think anyone does. Just seed the table with tons and tons of these guys in objective games, shoot at infantry, charge weak infantry, you can charge combats you'll lose, just to lock something down for a turn or two.... block non-tank vehicles from contesting... Block charges to
MCs so that you can dictate the terms of the assaults. They have real utility even without
FC or posion.
2x carnifex. I think I would have liked 3 units of these had I had those points, but at least one unit is total gang-busters running right up the gut. Charging fast moving vehicles was a blast. Rolling 10 dice to hit 6s, then picking everything 5 or lower up and throwing it agian was ridiculous, I never got less than 2 hits, and each hit is an auto-pen that ignores smoke. They were just throwing chimeras and valkyries all over the place. With
FNP and other priorities on the table, they were completely untouched, and with their wide footprint, they could change direction in a heart beat. I LOVED this unit. There is not a single upgrade I'd ever look at though. You need the scything talons, regeneration is crap, and the plasma was absolutely unneccesary and expensive.
trygons. The smaller cousin to the 2x carnifex unit. Slightly faster makes them better running up the sides, and they have more Jaws immunity, which, sadly, is important. Their higher initiative and weapon skill makes them kind of a half way point between fighty tyrant and tanky fex. 7 re-rollable strength 6 attacks were also quite capable of wrecking all kinds of tanks, much more efficiently than any nid shooting. Not as deadly to tanks as the fex unit, but by downgrading, I am able to pick up pretty much two units of hive guard. I like them a lot with feel no pain... without it... not so much.
Ok, I'm ready for thoughts on the game or the lists. And i'm ready for Mahu to say "i told you so" about hive tyrants. Although please note that mine are equipped radically differently than anyone else. I'm also ready for anyone advocating trygons to me to also say I told you so. I'm getting a
CSM game in this week with the list, and I'll be looking to challenge a land raider
SM list soon as well. I'm not really scared in either case (although with
CSm I'm facing 9 lascannons again ugh!) If things go remotely well, I may be revising my whiny proclamations about nids. I really just needed a good dose of "learn to play" as the kids say, but even more importantly I (and many, many other people) needed to cure our cases of 'upgrade-itis'.
Thanks for reading!