Switch Theme:

Dealing with the Nightbringer?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Hellacious Havoc





US

So i play CSM. What units would be good to deal with him. His toughness 8 is a PAIN! I have 2 oblits, a vindicator, abaddon, and maybe like some marines with missile launchers. What units( anything in the chaos army, regardless of whether i have them or not) would work best for this. Also, a little advice on dealing with those 14 armor on all sides tanks would be helpful. Thanks!

"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Melta guns for the tanks, autocannons or missile launchers for the night bringer.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in ca
Regular Dakkanaut





Lash of Submission. A 155 pt. DP can pretty much negate/kite a Nightbringer for the entire game.

If you wanna beat him the non cheesy way just ignore him and go for the warriors/phase out.
   
Made in us
Hellacious Havoc





US

i dont really like LoS as i prefer a nurgle/warptime DP. But i usually just avoid him and flank his necrons, who he barely can move without falling off the table edge hehe so just charging rhinos works fine, just disembark kill all units with an orb and dominate.. as us chaos players are all too familiar with CHAOS FTW!!


Automatically Appended Next Post:
oops stupid slow ass computer haha

This message was edited 1 time. Last update was at 2010/03/12 03:19:30


"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

it's like Deja vu all over again!

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

Vache Glace wrote:Lash of Submission. A 155 pt. DP can pretty much negate/kite a Nightbringer for the entire game.


This isn't a bad way to keep him out of CC range, but I don't think it would work more than once on the same opponent.

Personally I think a squad of havocs with autocannons would take him down just fine in a turn or two. Strangely the same amount of points, but it wouldnt force you to use your DP as a nightbringer nanny.

This message was edited 1 time. Last update was at 2010/03/12 04:10:23


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in us
Tail-spinning Tomb Blade Pilot





If you are feelin lucky. Gift of chaos turns him into spawn on a 6. Good units to give it too, a Tzeentch DP and aspiring sorcerers can cast it twice in one turn also while in CC. And ahriman can cast it 3 times a turn.

Yes its unlikey. But, i have done it before.... More than once

This message was edited 1 time. Last update was at 2010/03/12 04:14:15


Necrons 2000+
Space Wolves 2,000+  
   
Made in us
Hellacious Havoc





US

@Mrwittwer hes immune to instant death. And i was seriousl considering some havocs tobegin with but wasnt sure in general terms what would you suggest giving a squad of 5

"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

mrwittwer wrote:If you are feelin lucky. Gift of chaos turns him into spawn on a 6.


Biggest problem being you need to be within 6" to use it, which is the nightbringer's kill zone.

This message was edited 1 time. Last update was at 2010/03/12 04:39:42


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

Run away from the the biggy!!!

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Daemonic Dreadnought






Havoc squads with missile launchers math hammer=30 shots=20 hits=10 wounds=5 failed saves=dead nightbringer.

It takes 30 str8 shots to kill him. Waste of time don't bother. That's 20 dead necron warriors that could be killed with the same firepower.

Bottom line if you face the nightbringer the necron player only has 1 necron lord, and 1 res orb. Kill the Necron lord and necrons instead, force a phase out.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Grisly Ghost Ark Driver






the Nightbringer is just like the monolith in terms of overall game play: scary unit that doesn't do too much damage if ignored. It's more of a distraction than anything else, just ignore him and klil off the little guys running around his legs.
   
Made in us
Moustache-twirling Princeps





About to eat your Avatar...

Just tangle him up with the cheapest units you have available. Overall, he is a pretty much a big waste of time to even shoot at.

All you need is something that costs less than he does to tarpit the deciever, while you annihilate his rather vulnerable warriors.


 
   
Made in us
Rotting Sorcerer of Nurgle





@Wrexasaur:

It depends....the Deciever will NEVER be tarpitted if he doesn't want to be.

While Nightbringer can only be tarpitted by stuff over a certain statistic.

So, it's not that easy to tarpit them, but you can block movement with vehilces and units as normal.
C'Tan as mentioned are there to be a big target to draw some more powerful shooting away from other elements.

And the most simple answer is to just deal with the other 'necrons' to deal with the C'Tan. Else the best option are:

Hellfire Rounds = ace.
Gift/Boon of Chaos.
Sniper Rifles...and pretty much anything else that ignores the Toughnes values for wounding as the 4++ is pretty meh against the stuff named above.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Servoarm Flailing Magos





Do death guard have piosoned attacks?
if so thats your solution. I don't know personnaly as I don't play CSM

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Rotting Sorcerer of Nurgle





@VikingScott:
The answer is: no.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Regular Dakkanaut




Charleston,IL

For some dumb reason C'tan are not immune to instant death, does not come up much since they have Tough 8 but force weapons or instant death weapons eat them alive. A Lord with MoS and a daemone wpn, or anyone with force wpn, can instant death him. Typhus is another great option he has poision so he can actually wound him, and then use force wpn to seal the deal. It's so lame they are not immune but untill nex dex comes out C'tan are just trophies for the skull taker!

I only trade in US thanks. 
   
Made in us
Daemonic Dreadnought






The only poisoned attacks available in the CSM codex is Nurgle Deamon weapons which are only available on Typhus and Nurgle chaos lords, both of which are subject to instant death from the nightbringer.

That being said Nightbringer=1 less res orb.
Nightbringer + Monolith (s)=low phase out number
Just phase them out.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Rotting Sorcerer of Nurgle





@Brazila:

Please read the previous posts, we have gone over the Blissgiver and it does not work vs. a C'Tan just because the lord can't wound the C'Tan.

Typhus vs. C'Tan: the C'Tan would simply decide not to fight him (tempest ability)...which would leave Typhus with just trying to WoC the C'Tan to death.

@Schadenfreude:

A low phase out number isn't exactly a 'terrible' thing.

This message was edited 3 times. Last update was at 2010/03/12 16:48:46


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Dominar






Halsfield wrote:
Vache Glace wrote:Lash of Submission. A 155 pt. DP can pretty much negate/kite a Nightbringer for the entire game.


This isn't a bad way to keep him out of CC range, but I don't think it would work more than once on the same opponent.


There's no way for a Necron player to adapt to it, beyond shooting the Lasher to death. He's a big model, slow, and almost impossible to totally block line of sight to unless using a crazy double/triple monolith wall.

Mass Destroyers certainly can shoot a Daemon Prince to death with relative ease, but your point investment is ridiculous at that point.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Tarpit Nightbringer with summoned lesser daemons (Fearless, S4, invulnerable save, etc.) and murder the rest of his forces to force phase out (or take objectives, whatever the mission requires).

Against AV14, meltagun spam should work fine. Chosen can have 5 in a unit, regular CSM squads of 10 can have two. Slap in rhinos, instant tank hunters. Your monstrous creatures (DP, Greater Daemon), dreads, and defilers can rip them apart as well, plus there's always meltagun oblits and characters/champs with meltabombs. You should have plenty of options.

 
   
Made in us
Rotting Sorcerer of Nurgle





@Skarboy:

Like I said, If Nightbringer doesn't want to be tarpitted by Lesser Daemons in combat, he won't be.
The most you can do with lesser daemons is get in the way of his movement, rather than locking him in combat. (Re: his tempest ability)

Your suggestions vs AV14 with respect to the Necron codex isn't totally accurate.
DP and GD can't scratch the monolith, living armor says 'no' to them.
Dreads and defilers are decent killing it in combat, while the vindi at range.
Meltas are really hit or miss, they don't get the 2D6, so you will have to rely on rolling a 6, in which case the mono then has a 1/6 chance to be wrecked after the said 6.

This message was edited 1 time. Last update was at 2010/03/12 19:54:12


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

sourclams wrote:

There's no way for a Necron player to adapt to it, beyond shooting the Lasher to death.


Shooting him to death is pretty much what necrons have going for their entire army. The DP must be within 24" of the nightbringer and if you have warriors/monolith somewhere in between there he is going to be within range for shooting of a large number of units. Once the lasher is out of the way the nightbringer is free to tear up the rest of the army.

schadenfreude wrote:Havoc squads with missile launchers math hammer=30 shots=20 hits=10 wounds=5 failed saves=dead nightbringer.

It takes 30 str8 shots to kill him. Waste of time don't bother. That's 20 dead necron warriors that could be killed with the same firepower.

Bottom line if you face the nightbringer the necron player only has 1 necron lord, and 1 res orb. Kill the Necron lord and necrons instead, force a phase out.


If this was a response to me I was talking about autocannons so let's get that out of the way first. Next, it would take 3 squads of 4 missile launchers 3 rounds to deal 5 wounds (2/round). With ACs you would be doing 2.5/round with the same amount of weapons(so equal chance of killing in 2 rounds or 3). So 50% chance that you will kill him an entire round earlier.

They would certainly all be better when turned on the necrons themselves but this is a post entitled "dealing with the nightbringer" so I'm trying to help the guy with what he wants help with.


This message was edited 7 times. Last update was at 2010/03/12 23:10:55


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in us
Rotting Sorcerer of Nurgle





@Halsfield...where are you getting 4 autocannons = 12 shots?


This message was edited 2 times. Last update was at 2010/03/12 20:16:33


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

Sanctjud wrote:@Halsfield...where are you getting 4 autocannons = 12 shots?


In my dreams?

In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in us
Rotting Sorcerer of Nurgle





Nah, it's more like your hopes...

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

sancjtud wrote: Nah, it's more like your hopes...


Well feel free to check my math again. My hopes cling to .5 wounds per round. Feel free to dash them against the rocks of reality.






wtf dakka, first it looks like a double post so I edit the text out of the second one. Then my quote disappears. Then the first reply disappears and only the edited (doubled) post remains.

This message was edited 6 times. Last update was at 2010/03/12 20:46:23


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in us
Longtime Dakkanaut





How are we back here? "Ignore the X, go for phaseout." died with the onset of 5th edition. Nowadays the warriors can be in reserve. You need to be really lucky to pull a phaseout, or just already dominating when the warriors come on, in which case you don't need phase out.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Sanctjud wrote:@Skarboy:Like I said, If Nightbringer doesn't want to be tarpitted by Lesser Daemons in combat, he won't be.
The most you can do with lesser daemons is get in the way of his movement, rather than locking him in combat. (Re: his tempest ability)


Doesn't the tempest only affect units of under S4? Aren't lesser daemons S4, thus making them resist the tempest? Did they FAQ it or something? Otherwise, there's nothing I can see that wouldn't let lesser daemons tarpit him...

 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

Skarboy wrote:

Doesn't the tempest only affect units of under S4? Aren't lesser daemons S4, thus making them resist the tempest? Did they FAQ it or something? Otherwise, there's nothing I can see that wouldn't let lesser daemons tarpit him...


The tempest may not be a problem for them, but the gaze of death certainly is a problem.

In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
 
Forum Index » 40K General Discussion
Go to: