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![[Post New]](/s/i/i.gif) 2010/03/17 21:42:59
Subject: 2k Ork - (Small) Kan Wall + Flanks
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Been Around the Block
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Here's my last Kanwall list: http://www.dakkadakka.com/dakkaforum/posts/list/281818.page#1374793
I'm considering modifying my Kan Wall a bit to allow for some flanking. Basically I'll be dropping a Big Mek and 30 boys from the middle and picking up Kommando's and some Stormboyz.
My thought is that I can limit the movements of my opponents by not having 1 big hammer coming at them.
Here's my new list:
HQ
1 Big Mek - 110
---1 PK
---1 KFF
Elite
10 Lootas - 150
10 Lootas - 150
15 Kommandos - 265
---1 Snikrot
---2 Burna
Troops
20 Ork Boyz - 160
---Shootas Nob PK Bosspole
20 Ork Boyz - 160
---Shootas Nob PK Bosspole
20 Ork Boyz - 160
---Shootas Nob PK Bosspole
Fast
15 Stormboyz - 220
---1 Nob PK Bosspole
3 Warbuggies - 105
---3 TL Rokkit
3 Warbuggies - 105
---3 TL Rokkit
Heavy
3 Killa Kan - 135
---3 Grotzooka
3 Killa Kan - 135
---3 Grotzooka
3 Killa Kan - 135
---3 Grotzooka
Thoughts? Criticisms? (I'm not ready to use Deffkoptas, currently a big fan of buggies)
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This message was edited 1 time. Last update was at 2010/03/18 02:55:03
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![[Post New]](/s/i/i.gif) 2010/03/18 02:04:41
Subject: Re:2k Ork - (Small) Kan Wall + Flanks
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Water-Caste Negotiator
Lafayette, IN, USA
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A couple of things that stand out to me... and take them with a grain of salt.
1) You only have 1 Keffmek and he doesn't have a Cybork body. If I were you, I'd drop his PK, give him a Cybork body, and a Skorcha.
2) Consider slimming down the Kommandos to add another Keffmek. You'll probably end up enjoying it.
3)I would say that you don't have enough Kans. You have 60 boyz that you're planning to block with 3 Kans and one Keffmek?
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![[Post New]](/s/i/i.gif) 2010/03/18 02:56:49
Subject: Re:2k Ork - (Small) Kan Wall + Flanks
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Been Around the Block
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Sorry, i typed the kans out incorrectly. The list has 9.
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![[Post New]](/s/i/i.gif) 2010/03/18 03:42:12
Subject: 2k Ork - (Small) Kan Wall + Flanks
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Maddening Mutant Boss of Chaos
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Have you considered a Dread instead of a Shoota squad? Could help draw fire away from your Kanz. And if your opponent ignores it, it can smash their line up with 4 DCCWs.
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Renegade Guardsmen |
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![[Post New]](/s/i/i.gif) 2010/03/18 08:36:38
Subject: 2k Ork - (Small) Kan Wall + Flanks
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Tzeentch Veteran Marine with Psychic Potential
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deff dreads are bad. i have a dread bash list as well... and it just never ever does anythin.
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![[Post New]](/s/i/i.gif) 2010/03/18 12:52:28
Subject: Re:2k Ork - (Small) Kan Wall + Flanks
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Been Around the Block
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I've considered using Deff Dreads quite a bit, and tried them several times.
They just seem too slow to ever make their points back.
Kans at least have an effective ranged weapon in the grotzooka.
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![[Post New]](/s/i/i.gif) 2010/03/19 15:20:47
Subject: 2k Ork - (Small) Kan Wall + Flanks
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Maddening Mutant Boss of Chaos
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I just have figured Dreads are good in CC and are cheap enough to just walk/run up the field with a cover save until combat. Also, helps draw fire from your Kanz.
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This message was edited 1 time. Last update was at 2010/03/19 15:20:56
Renegade Guardsmen |
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![[Post New]](/s/i/i.gif) 2010/03/19 17:18:13
Subject: Re:2k Ork - (Small) Kan Wall + Flanks
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Tzeentch Veteran Marine with Psychic Potential
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guvnah wrote:I've considered using Deff Dreads quite a bit, and tried them several times.
They just seem too slow to ever make their points back.
Kans at least have an effective ranged weapon in the grotzooka.
I've used them for a couple games. They rarely make there points back. Not worth it in my opinion after having play tested it. I started using a weirdboy instead adds a little fun to the list haha. or just pack a truck up with burnas thats aways fun to....
Also the power klaw on your big mek is worthless. If he gets in base contact and someone decides to hit him, hes just going to die since he has 2 wounds and a 6 plus save.
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This message was edited 1 time. Last update was at 2010/03/19 17:19:41
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