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Apprehensive Inquisitorial Apprentice


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Hey with the new BA dex coming out and after consulting with some local friends and former BA players i have so ideas i wanted to bounce off the dakka community. My new list would probably consist of 3 Baal Preds with one being the inferno cannon w/flamers and the other 2 asscannon ones wit bolters. Then grab probably 2 vindicators. The ability for rhino chasis to move fast and the baal preds to scout is hugeeee i think. I was figuring using Dante as the HQ with some Assault squads for troops and maybe an extra elite choice. The list is attacked oriented and everything is able to move fast. Not much defense and more of a hammer list. What do you think?

 
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Trigger-Happy Baal Predator Pilot

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I think that vindicators, with the extra points you have to pay for them, are overpriced. One weapon destroyed result and your primary and almost only threat with them is gone.

If you're going to go with a lot of assault squads presumably with jump packs and want to use a gold guy, go with the sanguinor and astorath for the +1 attack and the increase shot at FC.

just my two cents... since you asked

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@Blood Angel:
At least with fast Vindis, you get to shoot first turn at better targets than with the regular non-fast Vindis on turn 1 should they keep their gun

As for Sanguinor...I'm meh about him, non-IC status is a turn off.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
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Anybody could have done it, but Nobody did it.
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Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
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Apprehensive Inquisitorial Apprentice


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yeah i was thinking that too about sanguinor, why not dante?

 
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Dante is great if you plan to take a bunch of the SG that he can make scoring. Otherwise he basically just buffs the one squad that he's with. (he's good at busting vehicles because he is a MC but who cares because you've got special weapons out the ying yang in your assault troops.

The sanguinor is EW so you're basically begging people to shoot their HW at him which is fine because that is less pointed at your tanks and other squads. He also buffs up a vet sarg in addition to giving every friendly unit plus 1 attack within range.




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Apprehensive Inquisitorial Apprentice


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i guess i have to see how much the point different is. I cant wait for the dex to come in and compare them i guess. Pretty much i think that those 2 armor options are the way to go and then just try to mop up with the rest and make some good elite choices


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probably death company and sang guard

This message was edited 1 time. Last update was at 2010/03/19 05:22:41


 
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That's a vague discussion.
Jump Packers or Tactical Marines (in Rhinos) as troops?

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How about adding in Assault Marines in rhinos as troops
If not rhino, then Razorback or drop pod...

OHHHH, the choices...

This message was edited 1 time. Last update was at 2010/03/19 19:05:43


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
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Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
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One basic question is how BA will be played successfully,
predominantly shooty or assaulty.
I'd go for the shooty route with some Baal Predators, HS tanks, and Marines in Rhinos.

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non-IC status is a turn off.


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Homicidal Veteran Blood Angel Assault Marine

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wuestenfux wrote:That's a vague discussion.
Jump Packers or Tactical Marines (in Rhinos) as troops?


Their assault marines can lose their jump packs in exchange for a 35pt discount on a dedicated transport for a unit. Since they can also take assault weapons (one for every 5 models, and the sarge can have an inferus pistol/plasma pistol/hand flamer) I'd probably take packless assault marines with assault weapons and Rhinos/Razorbacks and join Sanguinary Priests with them for FC and FNP. At that point you're getting close combat troops with good close range firepower and rather decent survivability (3+ save and FNP).

I'm really impressed with Assault Marines in the BA codex when they have the right wargear and support (which are things that only the BA codex offers).

The list I'm currently entertaining for 1750pts is:

Reclusiarch

3x Sanguinary Priest: 3x Power Weapon

5 Death Company: Power Fist
Land Raider Redeemer: Multimelta, Extra Armor

5 Assault Marines: Meltagun, Infernus Pistol, Power fist
Razorback: Lascannon/TL Plasma

5 Assault Marines: Meltagun, Infernus Pistol, Power fist
Razorback: Lascannon/TL Plasma

5 Assault Marines: Meltagun, Infernus Pistol, Power fist
Razorback: Lascannon/TL Plasma

Baal Predator: Sponson Heavy Bolters

Baal Predator: Sponson Heavy Bolters

Predator: Autocannon, Sponson Heavy Bolters

Alternatively, it can swap the Land Raider for a Razorback on the Death Company and trade the Reclusiarch and Predator for Mephiston and a third Baal Predator. Either way, all of the infantry have FNP, the list fronts AV13 vehicles and rolls up the table shooting. When the infantry get out they have meltas and great CC ability, as well as good survivability.
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Caffran, thanks for clarifying.

5 Assault Marines: Meltagun, Infernus Pistol, Power fist
Razorback: Lascannon/TL Plasma

5 Assault Marines: Meltagun, Infernus Pistol, Power fist
Razorback: Lascannon/TL Plasma

5 Assault Marines: Meltagun, Infernus Pistol, Power fist
Razorback: Lascannon/TL Plasma

Well, small cc oriented units in shooty tanks?
I guess the Razorbacks are fast so that it can move 12'' and fire the lascannon.

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It is more of an idea right now than anything (in other words, it has a solid chance of ending up not working out so hot), but with FNP the Assault Marines are like mini plague marines. They don't get to rapid fire their bolters (since they only have pistol/ccw) but when the priests join each unit they get Furious Charge as well as an additional power weapon. They can pack a bit of a punch against a wide range of things like that, and they also get to be fairly resilient. With the Razorbacks being fast I can advance/reposition while maintaining decent long range firepower, and I can present an AV13/14 front to my opponent with the Predators/Land Raider. The theory is that you're shooting high AV stuff at range (which doesn't seem to work out to be the best thing ever in 5th edition) or you're trying to cut through 4+ cover saves to get to the troop carriers.

FNP Tac squads are probably a whole lot better at holding objectives since they can fight at range as well. I'm fairly sure that once I start really testing the list I will want 10 man tac squads instead of the little Razorback assault squads. I simply find the bite that the litle assault squads can muster to be pretty interesting, so I'm going to give it a try and go from there. Mech IG just seems like it can win the game in 2 turns against the list I posted lol.
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