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Made in us
Brainless Zombie




Lord- Vampire lord, +1 magic lvl, dark acolyte, master of dark arts, lord of the dead, helm of commandment, book of arkhan- 425

Hero- Vampire, master of black arts, staff of damnation- 190

Hero- Vampire, dread knight, infinite hatred, blood drinker- 190

Hero- Wight king on barded steed w/ drakenhoff banner- 245

Core- 6 wolves- 48

Core- Corpse cart w/ unholy lodestone- 100

Core- 10 skeletons, full command spears- 110

Core- 10 skeletons, full command spears- 110

Core- 10 ghouls- 80 (lord and foot vamp here)

Special- 6 black knights barded- 168

Special- 6 black knights barded- 168

Special- 21 grave guard w/ great weapons, musician, banner of barrows- 336

Rare- 5 blood knights w/ banner of strigos- 330 (drakenhoff and blood drinker vamp go here)

-2500 exact


Black knights, and blood knights set up together blood knights have 2+ armor, regen, and every time my mounted vamp causes a wound a blood knight comes back making a almost unkillable unit.

wolves try to march block, grave guard form center w/ skeletons on sides, behind them is the corpse cart and crypt ghouls w/ vampires. first turn everything is put into bringing up the skeletons, w/ 6power dice on just my lord and 2 pool dice casting on 3+ they should be to about 18 each, (depending on what spells he tries to dispell) when the large block hits combat together and uses the always strike first from the cart and helm to win combats. vamps keep army at full strength.

any suggestions?
   
Made in ca
Been Around the Block




Need some counter magic, otherwise an opponenet with access to lore of metal will eat right through your knights.
   
Made in us
Brainless Zombie




i'm pretty sure that the lore of metal isn't flaming so i'll get regen and i also have 6 dispell dice so that should be able to do the trick. Also my black knights ignore terrain so they should be able to catch wizards by turn 2 with the help of the book of arkhan.
   
 
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