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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Do you cause multiple pinning tests for multiple stranglewebs or just one test?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Hanging Out with Russ until Wolftime







ductvader wrote:Do you cause multiple pinning tests for multiple stranglewebs or just one test?
One.

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Made in us
Storm Guard




Minnesota

P.31 BRB

you may cause multiple pinning tests in the same turn as long as they keep passing the tests, once they have failed you dont take any more tests for pinning.

as Gwar said though multiple stranglewebs from the same unit cause 1 test. if your vehicle exploded in the one phase and you got shot in another it would be multiple tests though

This message was edited 1 time. Last update was at 2010/03/26 01:37:42


 
   
Made in us
Regular Dakkanaut




Actually, you take one pinning test for each Strangleweb that caused a wound.

BRB, 31:
"If any unit other than a vehicle suffers any unsaved wounds from a pinning weapon, it must immediately take a Pinning test."

So if you take wounds from two pinning weapons, you take two pinning tests. Otherwise, you might as well argue that a unit can only take one pinning test per game.
   
Made in gb
Hanging Out with Russ until Wolftime







Yeah, thats not how it works.

Strangleweb 1&2 Roll to hit.
Strangleweb 1&2 Roll To Wound.
StrangleWeb 1&2 both cause an unsaved wound. Note that in all these steaps, 1&2 are simultaneous.

Game Goes: Have you taken an unsaved wound from a Pinning Weapon? Yes? Take a Test.

You cannot make him take 2 Pinning tests because all shooting in a volley is simultaneous.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

But the wounds are accumulated...and then the saves are made...and then a pinning test can be made because of unsaved wounds.

So it makes one pinning test even if a unit with two stranglewebs caused a wound independently of each other.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Regular Dakkanaut




Gwar! wrote:Yeah, thats not how it works.

Strangleweb 1&2 Roll to hit.
Strangleweb 1&2 Roll To Wound.
StrangleWeb 1&2 both cause an unsaved wound. Note that in all these steaps, 1&2 are simultaneous.

Game Goes: Have you taken an unsaved wound from a Pinning Weapon? Yes? Take a Test.

You cannot make him take 2 Pinning tests because all shooting in a volley is simultaneous.


You have a glaring flaw in your logic.

Let's say a unit of 10 marines shoots into something. They hit with 12 shots and wound with 6, and the enemies fail 2 saves. Did they fail a save? Yes, so they take one wound.

I'm curious as to how two effects being simultaneous prevents them from both working.

This message was edited 1 time. Last update was at 2010/03/26 03:07:19


 
   
Made in gb
Hanging Out with Russ until Wolftime







thebetter1 wrote:
Gwar! wrote:Yeah, thats not how it works.

Strangleweb 1&2 Roll to hit.
Strangleweb 1&2 Roll To Wound.
StrangleWeb 1&2 both cause an unsaved wound. Note that in all these steaps, 1&2 are simultaneous.

Game Goes: Have you taken an unsaved wound from a Pinning Weapon? Yes? Take a Test.

You cannot make him take 2 Pinning tests because all shooting in a volley is simultaneous.


You have a glaring flaw in your logic.

Let's say a unit of 10 marines shoots into something. They hit with 12 shots and wound with 6, and the enemies fail 2 saves. Did they fail a save? Yes, so they take one move.

I'm curious as to how two effects being simultaneous prevents them from both working.
? They fail a save so they take 1 move?

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Made in us
Sneaky Kommando





Southern Ohio, USA

What he failed to mention is that they were shooting at Black Templars...

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Made in us
Regular Dakkanaut




Gwar! wrote:? They fail a save so they take 1 move?


Fixed.

If you disagree with my point of view, you could try disproving the rule I quoted. Your last arguments were not based on any rule I can find.
   
Made in gb
Hanging Out with Russ until Wolftime







thebetter1 wrote:
Gwar! wrote:? They fail a save so they take 1 move?


Fixed.

If you disagree with my point of view, you could try disproving the rule I quoted. Your last arguments were not based on any rule I can find.
Nor is yours. The rules for Failing saves say you take One Wound PER unsaved wound.

However, all Pinning asks is that they have taken a wound from a pinning weapon, not PER pinning weapon.

This message was edited 2 times. Last update was at 2010/03/26 03:14:09


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Made in us
Sneaky Sniper Drone





I am with Gwar on this one..


BRB
"If any unit other than a vehicle suffers any unsaved wounds from a pinning weapon, it must immediately take a Pinning test."


After shooting/wounding/saves

Did you take any unsaved wounds from a pinning weapon?

Yes. Take a test

It doesn't say take a test for each unsaved wound.
It says, if you took a wound, make a test.




 
   
Made in us
Boosting Black Templar Biker




California

Shooting is resolved unit to unit. The rules for pinning say that "if a unit...suffers any unsaved wounds [from that unit to unit shooting]...it must immediately take A pinning test" Now with multiple pinning units firing they could be called upon to make multiple pinning tests.

This message was edited 2 times. Last update was at 2010/03/26 03:19:47


 
   
Made in us
Regular Dakkanaut




Gwar! wrote:
thebetter1 wrote:
Gwar! wrote:? They fail a save so they take 1 move?


Fixed.

If you disagree with my point of view, you could try disproving the rule I quoted. Your last arguments were not based on any rule I can find.
Nor is yours. The rules for Failing saves say you take One Wound PER unsaved wound.

However, all Pinning asks is that they have taken a wound from a pinning weapon, not PER pinning weapon.


By that logic, how exactly can a unit be forced to take two pinning tests from the shooting of two different units?


zeshin wrote:Shooting is resolved unit to unit. The rules for pinning say that "if a unit...suffers any unsaved wounds [from that unit to unit shooting]...it must immediately take A pinning test" Now with multiple pinning units firing they could be called upon to make multiple pinning tests.


Seriously, cutting out parts from your quotes that validate my point of view is not debate. That is just cheating.

This message was edited 1 time. Last update was at 2010/03/26 03:21:11


 
   
Made in us
Boosting Black Templar Biker




California

thebetter1 wrote:
Gwar! wrote:
thebetter1 wrote:
Gwar! wrote:? They fail a save so they take 1 move?


Fixed.

If you disagree with my point of view, you could try disproving the rule I quoted. Your last arguments were not based on any rule I can find.
Nor is yours. The rules for Failing saves say you take One Wound PER unsaved wound.

However, all Pinning asks is that they have taken a wound from a pinning weapon, not PER pinning weapon.


By that logic, how exactly can a unit be forced to take two pinning tests from the shooting of two different units?
Because the rules specifically say that if the unit passes it may be called upon to make more than one pinning test.

This message was edited 1 time. Last update was at 2010/03/26 03:21:27


 
   
Made in gb
Hanging Out with Russ until Wolftime







thebetter1 wrote:By that logic, how exactly can a unit be forced to take two pinning tests from the shooting of two different units?
Try reading the shooting rules. You apply the sequence from each unit in turn.

Start Shooting Phase

Unit 1 Fires, Rolls to Hit, Wounds, Causes a Pinning Test.

Start Process with Unit 2

Unit 2 Fires, Rolls to Hit, Wounds, Causes a Pinning Test.

etc etc.

Also what zeshin said.

This message was edited 1 time. Last update was at 2010/03/26 03:21:51


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Boosting Black Templar Biker




California

zeshin wrote:
thebetter1 wrote:
Gwar! wrote:
thebetter1 wrote:
Gwar! wrote:? They fail a save so they take 1 move?


Fixed.

If you disagree with my point of view, you could try disproving the rule I quoted. Your last arguments were not based on any rule I can find.
Nor is yours. The rules for Failing saves say you take One Wound PER unsaved wound.

However, all Pinning asks is that they have taken a wound from a pinning weapon, not PER pinning weapon.


By that logic, how exactly can a unit be forced to take two pinning tests from the shooting of two different units?
Because the rules specifically say that if the unit passes it may be called upon to make more than one pinning test.
I cut out the parts of the quote that included vehicles...go read page 31 in it's entirety as I didn't edit your copy of the BRB.
   
Made in us
Regular Dakkanaut




zeshin wrote:I cut out the parts of the quote that included vehicles...go read page 31 in it's entirety as I didn't edit your copy of the BRB.


You cut out the phrase "from a pinning weapon" and replaced it with "[from that unit to unit shooting]." You're the one who needs to read the rules in their entirety.
   
Made in us
Boosting Black Templar Biker




California

thebetter1 wrote:
zeshin wrote:I cut out the parts of the quote that included vehicles...go read page 31 in it's entirety as I didn't edit your copy of the BRB.


You cut out the phrase "from a pinning weapon" and replaced it with "[from that unit to unit shooting]." You're the one who needs to read the rules in their entirety.
It wasn't my intent to cut that in that way. And the pinning section is talking about pinning weapons and so mentions "pinning weapon" but it also talks about shooting which I imagine happens according to the shooting rules...except where amended in the pinning section.
   
Made in us
Regular Dakkanaut




I have to lean on the side that they would take seperate tests.

"If any unit other than a vehicle suffers any unsaved wounds from a pinning weapon, it must immediately take a Pinning test"

Let's take a 30 model unit of termagants with 3 stranglewebs:

When the first strangleweb wounds, you immediately (per rules) roll for a pinning test.

Let's say the enemy passed it's Ld test. Let's move onto rolling for wounds for the next strangleweb. Another unsaved wound. Making another test.

Let's say the third causes an unsaved wound and the Ld test is failed, they are pinned.

You only roll 1 save per unit each time it is wounded, but rules clearly state that everytime they suffer an unsaved wound, you roll a Ld test IMMEDIATELY after you take the unsaved wound. If you are wounding with 3 different pinning weapons, they must take 3 different pinning tests.

Also note that the rules state "...unsaved wounds from A pinning weapon". It does not say anything about taking wounds from a unit using pinning weapons. The same goes for sniper squads. If I take 3 unsaved wounds from sniper weapons, I'm taking 3 pinning tests. Each weapon is a seperate pinning weapon

This message was edited 2 times. Last update was at 2010/03/26 05:04:39


 
   
Made in us
Sneaky Sniper Drone





Hoodwink wrote:

When the first strangleweb wounds, you immediately (per rules) roll for a pinning test.



Wrong.

All to-wound rolls are made, then all Saving throws are made...

you don't wound/save/special per shot, you do it per unit shooting


So

Player A rolls the unit shooting (3 stranglewebs hit)
Player A rolls to wound (2 stranglewebs wound)
Player B rolls saves (no saves)

Rule activates

Q:Are there unsaved wounds from a pinning weapon?
A:Yes

Then make a pinning test

End

This message was edited 1 time. Last update was at 2010/03/26 05:12:28




 
   
Made in us
Regular Dakkanaut




So you back me up in saying if a pyrovore gets assaulted by 20 ork boys, they roll 15 wounds, I fail 10, they must take 10 tests for acid blood right?

Or if a pyrovore is shot by several S8 weapons in a single unit, he can explode several times.

This message was edited 1 time. Last update was at 2010/03/26 05:16:52


 
   
Made in us
Sneaky Sniper Drone





Hoodwink wrote:So you back me up in saying if a pyrovore gets assaulted by 20 ork boys, they roll 15 wounds, I fail 10, they must take 10 tests for acid blood right?

Or if a pyrovore is shot by several S8 weapons in a single unit, he can explode several times.


I don't have my Tyranid Codex handy, so I can't answer those questions right now



 
   
Made in au
Longtime Dakkanaut






@Hoodwink

Yes, every unsaved wound.

No, one can only be killed once.

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Regular Dakkanaut




Any unsaved wound that would cause instant death to a pyrovore will cause him to explode. If all shooting attacks from a unit are simultaneous, then let's say I get hit with 4 S8 shots from a single unit. Would I roll for 4 seperate explosions?

Not trying to be an @$$ but I want to make sure people use the same logic for everything. Far too often people pick and choose what rule they want to apply where.
   
Made in au
Longtime Dakkanaut






That's not how Acid blood reads however, I gave a big clue by using 'killed', if someone else want's to quote the direct text, but I feel I've already been clear enough in the launguage I've used. If their playing without a codex handy then it's another problem as you want be able to look at page-49 of it

This message was edited 2 times. Last update was at 2010/03/26 05:38:14


"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in au
Sniping Gŭiláng






pinning test is taken at the end of each set of shooting.

Acid blood reads (from memory) for each unsaved wound inflicted on the unit with acid blood, the attacker takes 1 stry hit.

Pyrovore rules read (again from memory) if a weapon inflicts instant death, roll a die, if it rolls a 6 it has exploded and all enemy models within x" take strz hits.


 
   
Made in be
Regular Dakkanaut




Vanguard27 wrote:I am with Gwar on this one..
BRB
"If any unit other than a vehicle suffers any unsaved wounds from a pinning weapon, it must immediately take a Pinning test."

After shooting/wounding/saves


try again, after doesn't go along with immediately

"ANY" includes the special ones 
   
Made in se
Been Around the Block




nostromo wrote:
Vanguard27 wrote:I am with Gwar on this one..
BRB
"If any unit other than a vehicle suffers any unsaved wounds from a pinning weapon, it must immediately take a Pinning test."

After shooting/wounding/saves


try again, after doesn't go along with immediately


Because you totally know which shots will hit and which wounds will be unsaved before you make the rolls, right?

Seriously, are people ever thinking about what they write these days?
   
 
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