Switch Theme:

Game Tables ideas  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fleshound of Khorne




Kettering, UK

1st 2 tables would just be annihilation tables
Table 3 is a capture and hold
table 4 is last stand/rush.
Defender has maybe 600 points to spend in his 1st FOB
Then another 600 at his 2nd FOB
Then maybe 1000 at his last stand.
Just before the 1st FOB falls (if it does) the defender may call a full retreat at which point all characters maybe take a morale test and fall back to the 2nd FOB if they pass, if they fail then they fall back to the last stand and so on.
Attacker has all minis on the table but has some other structured limitations maybe.
See what you reckon
i may start on these over the next month or so
[Thumb - board1n2.JPG]
table 1 & 2

[Thumb - board3n4.JPG]
table 3 & 4

   
Made in us
Most Glorious Grey Seer





Everett, WA

I think you'll get better feedback if this were in the tactics forum.

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Breotan wrote:I think you'll get better feedback if this were in the tactics forum.



*Shazam*

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Fleshound of Khorne




Kettering, UK

cheers
   
Made in us
Horrific Howling Banshee




Im not sure what you mean exactly. Is is a Campaign or one long game? But I think that you should impose a FoC for the Attacker. Sounds good report sucess on the battle field.

Quoted from "The Defenestrator":
"Yes, I don't buy into the goody goody image the Tau PR machine has churned out . They're all dirty cold-blooded space-communists if you ask me! Besides, their shiny, selfless "we love everyone for the Greater Good" vibe is so unfitting for the "lulz we're all badass jerks" future of 40k. GW needs to play up their cold, calculating, "join us or die, and probably still die anyway" Borg-y style. That's just me of course."

Altanis wrote Vindicare. Hes like Santa he watches when your sleeping. He knows when your awake. I doesn't matter if youve been bad or good because the inquisition put a hit out on you and a shield breaker round is gonna go through your head when your eating your weaties.





 
   
Made in gb
Fleshound of Khorne




Kettering, UK

Sorry
What the tables are(or what i had in mind) 2 * annihalation games, a capture and hold, Rush/last stand
All tables being standalone or could be part of a campaign.
What i was after is any surgestions for the layout\ cover and general idea
   
 
Forum Index » 40K General Discussion
Go to: