TiB wrote:
1x Chaos Terminator Lord 140
Mark of Khorne
Twin Lightning Claws
Looks fine. Daemon weapons are one of the great aspects of chaos lords so you might consider one. If not
LCs are a great way to keep your lord cheap and efficient.
TiB wrote:
1x Kharn the Betrayer 165
Solid
HQ. He can obviously take out a few of your own troops but most of the time his ire is focused on the enemy and when it is he tears it up.
TiB wrote:
1x Greater Daemon 100
If you have one already and want to use him that's ok. I don't like them because they have to eat one of your expensive champions.
TiB wrote:
9x Khorne Berzerker 224 (in LR with Kharn)
Skull Champion
Power Fist
Meltabombs
Perfectly fine.
TiB wrote:
8x Khorne Berzerker 203 (in LR with Termie Lord)
Skull Champion
Power Fist
Meltabomb
Also fine.
TiB wrote:
10x Plague Marine 310
Plasma Gun
Plasma Gun
Rhino
Havoc Launcher
Drop the havoc launcher. Your rhinos should be naked as they are almost guaranteed to get blown up and this means you won't get much if any use out of upgrades. I would drop the plasma for melta (at least on one squad). Even if you have lots already,
CSM suffer from not enough tank-killing and at higher point levels it is even more obvious. Some recommend you drop the squad # down to 7 to keep it nurgley (and more efficient), but that is up to you.
Plasma works well with
PMs because of their
FNP rule, but for the most part you will get more benefit out of the melta.
TiB wrote:
10x Plague Marine 310
Plasma Gun
Plasma Gun
Rhino
Havoc Launcher
Same as above.
TiB wrote:
1x Chaos Dreadnought 105
Plasma Cannon
Definitely not recommended, but if you have one go for it. I might drop the plasma cannon in case he goes on a fire frenzy, but if you don't mind the risk at all go for it.
TiB wrote:
6x Chaos Chosen 138
Flamer
Flamer
Flamer
Flamer
Flamer
Meltabomb
You might consider dropping these for a squad of 3 terms with combi-melta + 1PF(or just the 3
CM). The chosen get a lot of special weapons which is nice but they also get shot to pieces. DSing terminators can drop in and kill some tanks and then tie up some infantry before succumbing.
TiB wrote:
3x Chaos Biker 139
Biker Champion
Meltabomb
Meltagun
Meltagun
I think you'd get more use out of a similar squad to the terms above. If you have to use bikers this isn't a bad way to use them though. Turbo boost up close to a strong vehicle, blast them with melta, and drive into infantry to tie them up for a round or so.
TiB wrote:
1x Land Raider 220
Perfect as is
TiB wrote:
1x Land Raider 220
same as above
TiB wrote:
3x Obliterator 225
Solid choice, but be aware you're getting 1 shot for 75pts. For the same price as 2 oblits you can get a squad of 5 havocs with 8 str7 shots total.
TiB wrote:
I don't think there's much to explain as to the strategy, as it's pretty straightforward. (ahh, I love getting into new games. The world is still magical and full of surprise when you're a n00b)
1. rush forward with the LR's
2. unload psychopaths on opponent
3. profit
4. Plague Marines in Rhino's follow in their wake to mop up stragglers/secure objectives
5. Oblits because they're versatile, so never useless (I hope) + felt like I needed some more long range fire support.
6. Greater Daemon and Dreadnought are there because I have them and I hope for them to create some epic moment (whether good or bad for me)
#1 is basically the
CSM motto. The biggest general suggestion is to use the plague marines defensively(ie like an anvil). They are meant to take charges(rapid firing bolters/
sw's before they are charged), reduce attack bonus from charging, and then grind their opponent into dust. I usually use my
PMs to tie expensive units up and then have an assault unit (reg
csms, berzerkers, raptors, etc) come in and countercharge to clean the remainder up.
TiB wrote:
- about the Chosen, can the squad carry 4 or 5 flamers? Because it says: "1 model may replace his bolter with a [...] flamer" and the next bit says "up to four models may replace their bolters with [...] flamer" So seems to me 5.
5 is the right number. If you take a rhino you can also get a combi-weapon on it.
TiB wrote:
- about Rhinos, what's the deal with the Twin-linked bolter? Because it's listed under it's standard wargear, but you can also buy it for 5 points. Does it come free or do I have to buy it?
The first one is free. The second one can be bought and fired when at combat speed(or slower) because it counts as a defensive weapon for being under str5.
TiB wrote:
- do I play enough troops? I can't hold all the objectives when there are 5, but you'd only need 3. Problem is that the Berzerkers couldn't hold an objective if their bloodlust depended on it, so effectively I have 2 squads good at holding. (and 'zerkers could rush in last turn to steal one, but I'd rather not rely on that I think?)
You have 4 sets of troops. If you think you need objective-sitters you should take regular
csm squads /w
IoCG + an autocannon/missile launcher + flamer or melta.
TiB wrote:
- Bikers, are they worth it? I just use them because they came with the battleforce, so I put them to work as dedicated tank hunters, but they seem a bit expensive for a suicide squad.
They are expensive and mostly used as a suicide squad. If you want biker squads that count for something you need to use loyalist rules. Just the way it is
atm.
TiB wrote:
- Plague Marines, plasma or melta? I don't want to get too carried away with the plasma, because I don't like guns that blow up in your rather expensive dude's face. But melta might be a bit overkill since I think I already have plenty of anti-armour in my list.
Think I answered this in the plague marine section.
TiB wrote:
- what can I do to make it more epic? (without having to sacrifice my bank account)
I think your list is mostly fine as is. You've already sacrificed a lot of things for your dread + bikes +
GD.