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Made in us
Average Orc Boy






Which marks of chaos are best when it comes to particular chaos unit?

   
Made in us
Savage Minotaur




Chicago

Mother of God...

These kind of threads really piss me off, come on.

Give us a specific unit, and we will give your opinions. Not just a "Wut is best hurr"

   
Made in us
Master of the Hunt





Relax Karon. Maybe you should follow the same rules as Thumper. "If you don't have anything nice to say, then don't say anything."

If you have any useful advice then share it. If you don't have the time to put everything you need to then let it go. If you just want to about other people then take it somewhere else.

Now back OT. I don't have a clue. Sorry.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Powerful Pegasus Knight






Oxnard, CA

Karon wrote:Mother of God...

These kind of threads really piss me off, come on.

Give us a specific unit, and we will give your opinions. Not just a "Wut is best hurr"



Haha the last part is now in my sig

boogeyman wrote:Relax Karon. Maybe you should follow the same rules as Thumper. "If you don't have anything nice to say, then don't say anything."

If you have any useful advice then share it. If you don't have the time to put everything you need to then let it go. If you just want to about other people then take it somewhere else.

Now back OT. I don't have a clue. Sorry.


Haha you broke your own rule

"That for all the Emperor's love of his space marines, his ultimate creation - he was in fact nearly killed by one of them, only to be saved by a mere mortal with a 5+ save and a flashlight."
 
   
Made in us
Master of the Hunt





I was waiting for someone to point that out, and you did it in a friendly way. I applaud you.

@ Karon; I understand where you are coming from. It is easier to give advice when there are specifics, but sometimes the question is not just for you. Maybe Girthman should have asked which mark of chaos is your favorite and suggest certain units, but he didn't. I just think you could have rephrased your post to something a little less hostile. Maybe I just read the hostility into it. I know I didn't mean to sound as negative as I did. No offense was meant.

OT Can anyone suggest certain marks for certain units then or certain situations?

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Average Orc Boy






alright sorry guys when I was typing it up I knew I was missing something.

like I was wondering which is better of the marks were better for certain units, for example for a marauder I think the best mark would be slannesh so they are immune to psychology.

I was mostly wondering about the warriors, which mark would help most

cuz the way I think about it, is that the mark of nurgle will make it easier for ur footslogging warriors to make it to the enemy, or If the mark of khorne would be better since if they make it to the enemy (if theyre not shot up, or they weren't baited away due to frenzy) they can beat face a little harder.

Im a little torn between the two and Im not sure which one I want to go with, for painting purposes and for just overall effectiveness in the game for the points cost.

thats what Im meant to say, sorry about that

   
Made in us
Stoic Grail Knight



Houston, Texas

Your best bet is to make a list, say your new, and let us pick it apart. There are more then a few WoC players so you should get plenty of help.

Post your list, explain what you were thinking, and alternate ideas you were thinking. That would be your best bet i think

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Omnipotent Lord of Change





Albany, NY

I don't think Girthman's request is so ridiculous, if he's asking to know what Teh Internets feels the best mark combinations are. If you look at enough WoC armylists in tournament batreps or just in general you are likely to get a pretty good feel for what marks work on which units. So here's my list of observations, with some of my own thoughts added in. Though do remember Girth that as far as I'm concerned, you should take first what you want to model, second what gels with you thematically, and third what functions well in the game. The balance among those three becomes the key to a good army, not just list ...

For each unit I'll put the marks in brackets, in the order I see them taken or their theoretical use-for-value.

Demon Prince - [MoT, Unmarked, MoK] The only DP powerbuild, if it can be called that, is MoT + level 4 + tendrils of tzeentch, with the full intention of casting gateway while terror-bombing around. MoT has the added bonus of making his laughable 5+ ward into a 4+, which he will need to keep his bloatedly overcosted self on the table. If it weren't for his ridiculous 5+ ward needing to be boosted, I would say that unmarked + diabolic splendor + roar/rage - in other words, as cheap as possible - is the other side of the spectrum from the 500+ point tendril prince, and then he's psychologically damaging to armies that care and relatively useless to others. MoK has some possibilities due to giving him any kind of combat teeth, and flight makes picking soft targets to charge when he has to a bit better, but is ultimately not a great choice. Then again neither is a DP. Modeling ftw?

Chaos Lord - [MoT, MoK, MoN, MoS] If you're taking a lord you're clearly not interested in efficiency over style. His mark will determine his steed, which along with his mark will determine his model, so that often plays a large factor. MoT is most common for the ward save boost, MoK for the jugger mount and for all-out aggression, MoN I see on solo lords most often (dragon riders, etc) though it's nerf to WS4 and WS8 opponents (rare!) are nice, and MoS seems the most stylistic, though it allows for terror-immunity for taking on monsters as well as access to the steed of slaanesh's M10.

Sorcerer Lord - [MoT, Unmarked, MoN] The MoT level 4 is the most ubiquitous chaos lord choice by far, for obvious reasons (ward and gateway amongst them). Unmarked level 4's are in reality perhaps a better tactical option, allowing access to a selection of lores that are IMO better than Tizz (unseen lurker, pit of shades are good #6 spells, but the rest of the lores have wide application as well; and lore of fire is just smashy throughout). Since his mark determines his lore choice a lot will ride on that choice, but another boost for MoT is the ability to put him on a disc, a very popular option indeed.

Sorcerer - [MoN / MoT, Unmarked] In an army with a (MoT) level 4, his back-up casters are going to most often take MoN, because the name of the game is being able to slam out #1 spells to back up the big guy's #6. Buboes is obviously a good spell, especially when taken by two MoN back-up casters, though I have a feeling many people swear by MoT for all casters, due to the hot sex that is flickering fire (and +1 to cast, and the ward). Once again MoT also allows for disc-riding, providing huge mobility for flickering fire application as well as delivering roar into squishy, armored targets. So while I see MoN taken more on back-up casters, MoT does seem to me to be a bit better for the points. Without a level 4 on the table I would think 2-3x MoT casters are a better choice, or a mix of MoN and MoT perhaps. Unmarked is always an option as well - it provides no defense bonus as the other two do, but it is 20 points cheaper and allows some flexibility with lore choice. Unmarked + book of secrets for double fireball spam is a nice trick.

Exalted - [MoT, MoK, MoN, MoS] On a BSB, MoT is easily the most common mark, as it leads to a 5+ ward when combined with collar / talisman. For those fighty exalteds or exalteds being used thematically, the other marks follow what I said on the lord - MoT for ward and discs, MoK for aggression and juggers (but always accompanying frenzied troops), MoN for theme and nerfing WS4 / WS7-8, MoS for steed of slaanesh or theme.

Warriors - [MoS, MoK, Unmarked, MoN, MoT] Faux-ItP or ItP is where it's at with warriors, which are weirdly vulnerable to fear/terror. MoS is cheap and provides control, MoK makes for insanely fighty units but frenzied so your call, MoN is expensive and solves no psych problems, but provides better benefits than MoT, which is itself fairly expensive unless you take big warrior blocks.

Marauders - [MoS, MoK, Unmarked, MoN?] Same as above, but more so with LD7. I can't remember seeing MoT marauders ever, though I'd like to run them myself some day.

Horsemen - [MoS, Unmarked, MoK] MoS + flails is the most ubiquitous build, though unmarked with flails is pretty standard too. MoK + flails is a true glass cannon, delivering enormous attak potential but relatively weak should anything survive.

Knights - [Unmarked, MoK, MoS, MoN, MoT] Knights are awesome in themselves, so whatever you add to them is usually groovy. Khorne knights are the obvious power choice (if baitable but whatev), MoS I see quite a bit due to all these terror causers around, MoN can be worth it for weathering the shooting storm, and MoT I only see in conjunction with the standard of 5+ ward vs shooting (so 4+) for the same purpose.

Ogres - [MoK, MoS, Unmarked] When I see ogres on the table they're MoK + great weapons, or perhaps MoS + great weapons to deal with their LD7. Or just naked brutes to keep it cheap (me). I suppose MoN is a possibility vs shooting, and I've never seen MoT ogres actually run. I play WoT and I don't even mark mine

Warshrines - [MoS, Unmarked, MoT] Everyone sees the 3+ ward possibilities with MoT and slaps that on, but I think this is a mistake. The warshrine is good at only TWO things: giving somebody a EotG roll, and surviving vs direct damage attaks. MoT does not actually help with either of these worth justifying the extra 20 points. MoS on the other hand gives it the ability to hold up scary things looking to flank your people who can actually fight, instead of being outnumbered and auto-breaking (I have 0 faith in the shrine's ability to fight things). MoS is also cheap, which is ideal as again the shrine is hardly worth its price tag as is. Which also makes unmarked attractive

Giant - [Unmarked, MoT, MoS] Not a lot of experience with marked giants, besides that the MoS one seems to be everybody's favorite. Personally the price is totally prohibitive - the giant needs to be both kept as cheap as possible (it's going to die, to shooting / magic usually) and as protected as possible (i.e. not MoK, and to a large extent not MoS, though it works in a close combat sense). I actually like MoT for my own giant, for the off chance of catching cannonballs and things.

Spawn - [Unmarked, MoT] Again, spawn need to be kept cheap and kept alive as long as possible. None of the marks really do this IMO besides MoT, which hardly raises a spawn's cost yet gives some measure of defense. Ultimately unmarked is probably best.

Did I miss something that can be marked? Think that's most everything ...

- Salvage

This message was edited 2 times. Last update was at 2010/04/23 01:29:13


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Longtime Dakkanaut





I like MoS for Spawn also. ASF is a nice form of defence, as it removes attacks going towards the spawn.
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Boss,

Great post. Interesting reading for anyone. Since I'm not sure what Girth's gaming environment and conventions/traditions are, I will add that things can change slightly if you're not building an all-comers list.

Example: Something like Dwarfs (i.e. not bringing the fear and terror) are hampered more by Mark of Nurgle than Mark of Slaanesh.

This is a minor point, and I think you've got a great manual to get you going here. I'd love to link this thread to anyone starting WoC.

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Average Orc Boy






that was exactly the kind of answer I was hoping to get Boss and I sincerely thank you for it! just as I imagined it. thank you very much, haha this should be stickied or something

   
Made in gb
Longtime Dakkanaut





I think Chosen weren't mentioned.

For them, the same as Warriors applies, except that the MoT will help on the off chance you get a 12 on the EoTG, though it's more likely with Warshrines + Favour. Other than that, as always MoS is probably better for Fear/Terror/Panic protection for your expensive unit.

hello 
   
Made in us
Savage Minotaur




Chicago

Just remember.

That ONE TIME your warriors flee from fear/terror/panic, your going to kick yourself for not taking M.o.S
   
Made in gb
Stalwart Dark Angels Space Marine




Billingham, England

Daba wrote:I think Chosen weren't mentioned.

For them, the same as Warriors applies, except that the MoT will help on the off chance you get a 12 on the EoTG, though it's more likely with Warshrines + Favour. Other than that, as always MoS is probably better for Fear/Terror/Panic protection for your expensive unit.


Also Chariots, but they don't get all that much benefit from Marking.






 
   
Made in gb
Longtime Dakkanaut





Chariots benefit from Slaanesh (like almost everything else...).

Khorne Chariots gain four attacks, two at S5 and 2 at S4 BUT does leave you to be baited into forests which is bad.

Nurgle and Tz seem a bit much for what they do for a chariot, probably only worth it if needed as a character mount.

hello 
   
 
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