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Made in us
Regular Dakkanaut






HQ 1 - Warboss w/ Power Klaw, Attack Squig and Bike
HQ 2 - Big Mek w/ Power Klaw + Kustom Force Field (In Battlewagon with Burnas)

Elite 1 - 10 Burna Boys (In Battlewagon)
Elite 2 - 10 Lootas
Elite 3 - 10 Lootas

Heavy 1 - Battlewagon w/ Deffrolla, Boarding Plank, Armor Plates, Big Shoota.
Heavy 2 - Battlewagon w/ Deffrolla, Boarding Plank, Armor Plates, Big Shoota.

Fast Attack 1 - Deffkopta w/ Buzzsaw + Twin linked rokkit
Fast Attack 2 - Deffkopta w/ Buzzsaw + Twin linked rokkit


Troop 1 - 7x Nobs
Nob 1 - Paindok
Nob 2 - Power Klaw + Kombi Skorcha
Nob 3 - Power Klaw
Nob 4 - ' Uge Choppa
Nob 5 - ' Uge Choppa + WAAAGH Banner
Nob 6 - ' Uge Choppa + Kombi Skorcha
Nob 7 - Kombi Skorcha + Bosspole
- in dedicated transport battlewagon identical to Heavy Support

Troop 2 - 19 x Shoota Boys w Big Shoota+ Nob w/ PK + BP (in Battlewagon)
Troop 3 - 11 x Slugga Boys + Nob w/ PK + BP in Trukk w/ Boarding Plank+Ram
Troop 4 - 11 x Slugga Boys + Nob w/ PK + BP in Trukk w/ Boarding Plank+Ram

Deployment and Tactics - Lootas will stay back in cover at two seperate points for maximum coverage of the field. Koptas will stay in reserve so when the game starts up they wont get blown out of the sky early and then they can quickly close in on enemy tanks from behind to shoot then saw. The battle wagons and trukks will spread out, using boarding planks and deff rollas to deliver power klaw attacks from nobs and the big mek to enemy vehicles and pour fire into enemy infantry.

At some point I want to beef this up to a 2500 point game to use in 'ard boys, butuntl then I am gonna stick to a 2k list.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Okie-dokie....lets see here.

Battlewagons....check. Mech Orks.
Three battlewagons....check. Wargear....eh, I like grabbin' klaws and grot riggers but to each their own.
Bik Mek with KFF, with a powerklaw apparently doing double duty as tank-busting...check.

Burnas in the middle with the KFF, flanked by two battlewagons - solid wall of AV14 screening two trukks in the rear that serve as reserves and assault backups...also check.

Now we get into the problems.

1. There is no such thing as a decent mid-sized ork unit. I take units of 5 Lootas. It takes two casualties for me to have to take a leadership. You've spent twice as many points for twice as many orks....and it only takes one more casualty for you to have to do the same, and then you're testing at the SAME leadership that I am for my 75 point unit. Not cool!

2. You have the same problem with your Burnas. A unit of 10 gets their battlewagon exploded. Statistically, you lose 3. Causes leadership, and you have almost a 50/50 chance of running. Also not cool.

I think you should figure out what you're trying to do here. If you want serious Loota firepower, you need 15 Lootas. If you're looking for potential anti-tank and MSU diversification, you need 5 Lootas. But those are your two choices. Five Lootas or 15 units; I honestly think everything in between is a mistake.

Your burnas: Same thing. They're I3 on the charge if they're not going through terrain, and when you assault into something, chances are its going first and is going to kill some. If you lose 4-5 burnas, you've only got 5-6 burnas swinging power weapons back instead of 10-11 burnas. That's 15-18 attacks. For me, burnas are a 15 model unit always. The only time I've considered taking less was for the SoCal Slaughter in space where taking 13 of them put me under 200 points because KP were rounded up. IE, 225 points = 3 killpoints and 195 = 2 killpoints.

Go 15/5 Lootas or 5/5 or 15/15, but not 10/10. My personal take; I would do 5/5 Lootas, kick burnas up to 15, and use the remaining 75 points to buy a third deffkopta, with 5 points left over to give the Big Mek a Grot oiler.

Also....your warboss on a bike doesn't fit into your army. If you go first, your deffkoptas will be out scouting and doing turn1 shoot/assaults to get you some anti-armor. If you don't go first, they're in reserve and your bike is hiding so it doesn't get shot up and gibbed....hiding behind battlewagons likely, putting him 7-8" behind the line, or not in an effective place to do anything. What's the goal here with him? Why by himself? Why not a warboss in a battlewagon that breaks off when you need him to and goes after stuff solo if that's your intent? I think that a lone Warboss on a bike is probably a mistake. Give him Nob bikers or stick him in a battlewagon, but not a lone model with a 4+ save asking to be removed from the game on turn1 or 2. A couple power weapons and he's toast. A couple scorcha templates....he's toast.

This message was edited 2 times. Last update was at 2010/05/20 15:11:05


   
Made in us
Regular Dakkanaut






HQ 1 - Warboss w/ Power Klaw, Attack Squig and Cybork
HQ 2 - Big Mek w/ Power Klaw + Kustom Force Field(In Battlewagon with Burnas)

Elite 1 - 15 Burna Boys (In Battlewagon)
Elite 2 - 5 Lootas
Elite 3 - 5 Lootas

Heavy 1 - Battlewagon w/ Deffrolla, Boarding Plank, Armor Plates, Big Shoota.
Heavy 2 - Battlewagon w/ Deffrolla, Boarding Plank, Armor Plates, Big Shoota.

Fast Attack 1 - Deffkopta w/ Buzzsaw + Twin linked rokkit
Fast Attack 2 - Deffkopta w/ Buzzsaw + Twin linked rokkit
Fast Attack 3 - Deffkopta w/ Buzzsaw + Twin linked rokkit

Troop 1 - 7x Nobsw/ Cybork Bodies
Nob 1 - Paindok
Nob 2 - Power Klaw + Kombi Skorcha
Nob 3 - Power Klaw
Nob 4 - ' Uge Choppa
Nob 5 - ' Uge Choppa + WAAAGH Banner
Nob 6 - ' Uge Choppa + Kombi Skorcha
Nob 7 - Kombi Skorcha + Bosspole
- in dedicated transport battlewagon identical to Heavy Support

Troop 2 - 19 x Shoota Boys w Big Shoota+ Nob w/ PK + BP (in Battlewagon)
Troop 3 - 11 x Slugga Boys + Nob w/ PK + BP in Trukk w/ Boarding Plank+Ram
Troop 4 - 11 x Slugga Boys + Nob w/ PK + BP in Trukk w/ Boarding Plank+Ram

So went with your advice and busted the two lootas down to 5 man squads and removed the bike, added in another kopta for more anti armor and added in cybork bodies to give my nobs more durability against things that would otherwise outright kill them, beefed up the burna count to for "WTF FIRE" effect and more power weapons like you said. Still sitting pretty at 1999 from my count.

This message was edited 2 times. Last update was at 2010/05/21 04:55:18


 
   
Made in gb
Tower of Power






Cannock

No point taking armour plates on a open topped vehicle, most damage will be weapon destroyed or immobilised while the hard stuff will wreck it altogether.

Lootas in 5 won't do a lot. You get D3 shots so at most 15 shots, you need 5+ to hit and mostly 5+ to glance armour 15. Not a lot. It will suck even more when you roll a 2 or 1 on a D3 and those 5 lootas won't be doing a lot. I've used 10 in the past and they're ok but taking 15 means they're fearless until you kill them down to 11 and then you need to kill another 3 before they run, that's nearly half of them gone before they run.

The nobz with the kombi skorcha and bosspole just let it have a bosspole. You lose the extra c.c attack TBH for 5 points I'd give it a big choppa as well, still unique as has bosspole

Rest looks fine and pretty much like my 2k list.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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