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![[Post New]](/s/i/i.gif) 2010/05/24 20:55:25
Subject: How do you win with Necrons?
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On a Canoptek Spyder's Waiting List
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I have got a new Necron army, now all I need to do is get some tactics. Easy right? well not for me, I have searched Utube and all the other "informative " websites I know ( not much) so how do you do it ?
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Black
You value power, ambition, and darkness. You love power at any cost, and are a corrupting influence on those around you. At your best, you are resourceful and unashamed. At your worst, you are parasitic and amoral. Your symbol is a skull. Your enemies are white and green
We come to harvest. to kill , we will leave nothing of you but ash |
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![[Post New]](/s/i/i.gif) 2010/05/24 21:34:19
Subject: Re:How do you win with Necrons?
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Loyal Necron Lychguard
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What are you fielding?
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/05/24 21:36:26
Subject: How do you win with Necrons?
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Overwhelm your opponent with long range firepower. For me that means take as many Destroyers and Heavy Destroyers as I can. Super mobile, loads of great shooting, and they generally don't need Orb support.
If your opponent has units that Will get to HtH and crush whatever they charge, form your Warrior units up into lines, one in front of the other in front of the other and so on. Make sure your opponent can't get around the sides of the front one to get to the one behind it, and keep an Orb in range of the front unit, but not joined to it. When your opponent charges and slaughters the front unit, they'll get back up and join the unit behind it, and then suck a massive amount of Gauss.
If you use Monoliths instead of Heavy Destroyers, they'll work well with the above tactic. Put them on the two ends of the formation to help keep the enemy from going around, and then they can pull a unit out of combat if they survive or don't break, and give you additional WBB rolls.
A Lord, armed with a Warscythe, and equipped with a Destroyer Body, is an incredibly deadly and durable guy to run out and go solo. You also still have 70 more pts of Wargear to give him to taste. I'm fond of a Phase Shifter and Nightmare Shroud myself, but a Resurrection Orb is also a useful and good option. Turbo Boost the guy in the general direction of what you want him to kill, and he's T6, 3+sv, and 3+ cover save. If your opponent shoots at him, he'll absorb a TON of firepower before doing down. Pretty much the only thing he has to fear are Monstrous Creatures and hidden Power Fists.
These are pretty much the basis of my lists and tactics I employ, and I do pretty well in games and tournaments with them.
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![[Post New]](/s/i/i.gif) 2010/05/25 19:49:05
Subject: How do you win with Necrons?
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On a Canoptek Spyder's Waiting List
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1 monolith
20 wariors
1 lord
3 scarabs
3 destroyers
1 heavy destroyer
1 Nightbringer
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Black
You value power, ambition, and darkness. You love power at any cost, and are a corrupting influence on those around you. At your best, you are resourceful and unashamed. At your worst, you are parasitic and amoral. Your symbol is a skull. Your enemies are white and green
We come to harvest. to kill , we will leave nothing of you but ash |
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![[Post New]](/s/i/i.gif) 2010/05/25 19:54:12
Subject: How do you win with Necrons?
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Battlefortress Driver with Krusha Wheel
...urrrr... I dunno
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Throw good natured play out of the window.
If ever there was an army that needed to do this, it's Necrons. Use dirt units like the monolith to your advantage, and by all that is holy take resurrecction orbs. The Deciever is a huge asset to any necron force, so consider him too.
EDIT: Whoops, didn't see the list. As I said, use your units to the utmost advantage, and use them in co-ordination. Co-ordination will be the key to a successful army.
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This message was edited 1 time. Last update was at 2010/05/25 19:55:34
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![[Post New]](/s/i/i.gif) 2010/05/25 20:58:56
Subject: How do you win with Necrons?
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Shrieking Traitor Sentinel Pilot
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1850
1 monolith
Deceiver
40 Warriors (4 x 10)
4 Destroyers
5 Destroyers
2 tomb spyders
I ran this at a tournament over the weekend and went 1-1-1.
Not the greatest but Necrons are all about shooting the right stuff with the right weapon
Destroyers are murder on troops for the most part.
Tombspyders help keep your destroyers alive and can open a tank and tar pit a regular unit (especially a close combat unit w/out a lot of power weapons...think assault marines).
Monolith. I like the Gauss flux arc most of the time to get more shots w/ a chance of glancing. The str 9 Particle whip is better vs. troops or something scary when you can still get something during the scatter.
I love the monolith to yank my warriors out of combat or trouble.
I usually keep 2 to three units of warriors in reserves to keep from phasing out to early especially if a board doesn't have a lot of cover. If you are ballsy you can bring a unit in through the mono although good players will block the entrance. Better to walk them on then yank them to the front at an opportune time.
This same list can run 2x20 Necron units or 2 x 15 1 x 10 . 1 x 20 2x10... etc. 15 to 20 Guass at rapid fire = pretty nasty w/ BS 4.
I rarely take the res orb. I just don't find it as needed as others do.
Deceiver is great to push units away and generally create havoc. One of my favorite things is to keep him close to an objective then rush a nasty unit. If they breach him in round 5 or 6 it is like a time bomb went off if your opponent has a lot of figs on the objective. Then walk up with your remaining troops.
Fun.
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![[Post New]](/s/i/i.gif) 2010/05/25 22:07:43
Subject: How do you win with Necrons?
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Dakka Veteran
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God no. 20 warriors max, unless you simply cannot learn to keep them alive on objectives. Warriors accomplish little but hold objectives and carry around 'Assault Me to Win the Game' signs. The best you can do with Necrons is to concentrate on good units. Those are: Destroyers Immortals Deciever Monolith Marginal Mention goes to Heavy Destroyers and Scarabs. Both have uses, but both also have problems. Scarabs die to the right guns pretty quick, and while they are the best melee you've got they still aren't that good. Heavy Ds are your second best vehicle killers (barely) and only ranged AP2, but get shot to death easy. Stay out of melee combat. You can't fight back effectively and your I is so low that when (not if) you lose, if you break you will die. Only the C'tan are good at melee, and the Deciever is much better than the Nightbringer due to hit and run. I believe units swept are removed with no WBB allowed. The rulebook says 'no special rule can save them unless specifically mentioned', the codex rule doesn't specifically mention getting swept, and the FAQ doesn't mention it.
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This message was edited 3 times. Last update was at 2010/05/25 22:14:31
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![[Post New]](/s/i/i.gif) 2010/05/25 22:18:25
Subject: How do you win with Necrons?
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Plaguelord Titan Princeps of Nurgle
Alabama
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The Grog wrote:God no. 20 warriors max, unless you simply cannot learn to keep them alive on objectives. Warriors accomplish little but hold objectives and carry around 'Assault Me to Win the Game' signs.
The best you can do with Necrons is to concentrate on good units. Those are:
Destroyers
Immortals
Deciever
Monolith
Marginal Mention goes to Heavy Destroyers and Scarabs. Both have uses, but both also have problems. Scarabs die to the right guns pretty quick, and while they are the best melee you've got they still aren't that good. Heavy Ds are your second best vehicle killers (barely) and only ranged AP2, but get shot to death easy.
Stay out of melee combat. You can't fight back effectively and your I is so low that when (not if) you lose, if you break you will die. Only the C'tan are good at melee, and the Deciever is much better than the Nightbringer due to hit and run. I believe units swept are removed with no WBB allowed. The rulebook says 'no special rule can save them unless specifically mentioned', the codex rule doesn't specifically mention getting swept, and the FAQ doesn't mention it.
I don't play Necrons, but I've played against them and I fear scarabs. Rightfully so, in my mind. A unit that has that many wounds and that many attacks that can turbo-boost and get a 3+ cover save out in the open, right before they descend down upon my ranks? Yeowch.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2010/05/26 00:20:54
Subject: How do you win with Necrons?
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Tzeentch Veteran Marine with Psychic Potential
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The problem with the bar minimum of warriors is the opponent will just concentrate on killing 15 of them to the exclusion of all else. I'd say if your going to minimize warriors id say a res orb is a must to keep them around.
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"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
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![[Post New]](/s/i/i.gif) 2010/05/26 00:47:35
Subject: How do you win with Necrons?
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Bloodthirsty Bloodletter
Anchorage
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Minimum number of warriors does mean that they need to get rid of 15 of them, and 75% of whatever other necrons you brought. The warriors aren't the only thing that counts toward phase out, just don't load down with nothing else but monoliths, scarabs and pariahs. Throw a few other necrons in the mix, and your phase out number goes up, and your ability to bring pain goes up with it. Not that it'll help much when the ordnance starts falling, but anything that survives is bound to be a bit more usefull than the warriors.
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![[Post New]](/s/i/i.gif) 2010/05/26 01:20:09
Subject: How do you win with Necrons?
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Shrieking Traitor Sentinel Pilot
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The Grog wrote:God no. 20 warriors max, unless you simply cannot learn to keep them alive on objectives. Warriors accomplish little but hold objectives and carry around 'Assault Me to Win the Game' signs.
The best you can do with Necrons is to concentrate on good units. Those are:
Destroyers
Immortals
Deciever
Monolith
Marginal Mention goes to Heavy Destroyers and Scarabs. Both have uses, but both also have problems. Scarabs die to the right guns pretty quick, and while they are the best melee you've got they still aren't that good. Heavy Ds are your second best vehicle killers (barely) and only ranged AP2, but get shot to death easy.
Stay out of melee combat. You can't fight back effectively and your I is so low that when (not if) you lose, if you break you will die. Only the C'tan are good at melee, and the Deciever is much better than the Nightbringer due to hit and run. I believe units swept are removed with no WBB allowed. The rulebook says 'no special rule can save them unless specifically mentioned', the codex rule doesn't specifically mention getting swept, and the FAQ doesn't mention it.
But with soooo many missions objective based how are you are able to effectively "win" games with only 2 squads. Just going for the push w/ by countering objectives??...certainly you aren't tabling that many opponents with those units.
Destroyers w/ out tomb spyders just don't survive. Good players ignore the mono(s) and go for the phase out.
I'm also a big fan of Wraiths too but you need to go all in w/ a destroyer lord which sacrifices your destroyers in the FA slots.
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This message was edited 1 time. Last update was at 2010/05/26 01:20:34
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![[Post New]](/s/i/i.gif) 2010/05/26 03:02:02
Subject: How do you win with Necrons?
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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You win by picking a different army. Necrons just plain suck, sorry.
You could also try waiting for the new codex. I hear they'll get to take Blood Angels as allies!
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![[Post New]](/s/i/i.gif) 2010/05/26 04:41:58
Subject: How do you win with Necrons?
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Speedy Swiftclaw Biker
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Try using more deception in your play style. Check out this article Capture and Control: New Player 101: Deception and 40k, it could be helpful in how you use your Necrons more effectively.
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John W
Salamanders 38/12/10 (current Army)
Chaos Marines 15/6/8
Space Marines 23/14/18 (Retired/Sold)
Fantasy
Daemons 10/1/3 (Retired/Sold) |
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![[Post New]](/s/i/i.gif) 2010/05/26 05:34:17
Subject: How do you win with Necrons?
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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I just took second with Necrons at a Tournament on Saturday. Probably could have gotten first but I screwed up my Deployment/Target Priority in my last game against the winner. They're not a completely sucky army, and are quite capable of decimating opponents when played well, but they do have a distinct handicap against more modern books (ie all of them).
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![[Post New]](/s/i/i.gif) 2010/05/26 19:09:19
Subject: How do you win with Necrons?
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On a Canoptek Spyder's Waiting List
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Im having a 3000 game on friday 2 teams 6 players 500 pt each . Im with tiranids and Tau against SM Blood Angels and Orks, what do I do?
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Black
You value power, ambition, and darkness. You love power at any cost, and are a corrupting influence on those around you. At your best, you are resourceful and unashamed. At your worst, you are parasitic and amoral. Your symbol is a skull. Your enemies are white and green
We come to harvest. to kill , we will leave nothing of you but ash |
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![[Post New]](/s/i/i.gif) 2010/05/27 03:01:17
Subject: How do you win with Necrons?
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Dakka Veteran
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jgemrich wrote:
But with soooo many missions objective based how are you are able to effectively "win" games with only 2 squads. Just going for the push w/ by countering objectives??...certainly you aren't tabling that many opponents with those units.
Destroyers w/ out tomb spyders just don't survive. Good players ignore the mono(s) and go for the phase out.
I'm also a big fan of Wraiths too but you need to go all in w/ a destroyer lord which sacrifices your destroyers in the FA slots.
3 Wraiths accomplish little. They just don't do enough damage when Destroyers are so much better, and equal points in scarabs tarpit better and do just about the same combat damage. 6-9 could be dangerous, but that cuts your Destroyer allotment so far, and I don't think putting the points in Immortals will cover. The Destroyers are not just your best firepower, but also your fastest.
You chain your Destroyers to a T6 6" model, that yields a kill point. Also, if somebody can put a whole unit on the ground, I'm sure they can put 2 wounds into the Spyder. Or shoot the unit not next to a Spyder. I'm not putting that many points into something that can't accomplish anything except killing tac squads without powerfists one model at a time.
The Monolith is there to battlecannon things and pull units out of melee, should they survive the charge.
You can field more Warriors ... and watch them get assaulted off objectives after doing nothing. You HAVE to kill the enemy assault units before they phase you. Warriors won't do that.
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This message was edited 1 time. Last update was at 2010/05/27 03:03:27
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![[Post New]](/s/i/i.gif) 2010/05/27 06:24:18
Subject: Re:How do you win with Necrons?
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Deadly Dire Avenger
Colorado Springs, CO, USA
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Phase, at 500 points, you will field 1 Necron Lord, and 2 10-man Warrior Squads. And the Lord will have a Resurrection Orb. You really don't have a choice in the matter, Necrons rock that way (I left them behind a while back.). Your tactics for this game will be: put your troops and Lord in reserve. Pray that no assaulters reach you, because even a small Tactical squad with a power weapon/fist will sweep the squad. Keep your two Necron squads together, put them in cover to stall attackers, and take 24" potshots at enemy vehicles, see if you can get a lucky glance. Don't rapid-fire the Dreadnought that lands next to you if you can run away from it, just try to evade it, and pray your Tau teammates can shoot it in the back as it chases you. Actually, run away from everything, unless it's a single squad of Marines or a 14-man squad of Orks, in which case you turn around and rapid-fire it with both squads, and charge the Necron Lord into whatever's left. Maybe by then the Nob will be exposed and he can dispatch the power klaw, maybe not.
One thing is for certain: the grim, serried ranks of soulless robotic reapers, recently awakened from their Tomb World with the intent to harvest the galaxy once more, will spend most of their time running away and hiding in the woods.
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"If you want to tell people the truth, make them laugh, otherwise they'll kill you."
-Oscar Wilde
GENERATION 6: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2010/05/27 06:48:04
Subject: How do you win with Necrons?
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Wicked Canoptek Wraith
Vancouver, BC
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Here is my 1750 Necron list that I have been successful with. Deceiver 10 Warriors 10 Warriors 10 Scarabs 5 Destroyers 5 Destroyers Monolith Monolith A lot of people underestimate a list like this but it packs a serious punch. Scarabs are the best bubble wrap unit in the game without question. The Deceiver is a great curbstomper unit. The Monoliths and Destroyers shoot things and the Warriors just... stay alive. This list and variations of it are the only way Necrons can compete with the new codices. Even then, it has some glaring weaknesses (seer council). Some things I have tried with my list are adding Immortals, Warp Spyders and a Destroyer Lord but the core army remains the same. A lot of people say Monoliths suck but those people are just theory-hammer players. They are the same ones who say "ignore the monoliths and go for phase out" without realizing that a good player won't give you that option. Here's a post about why Monoliths are good: http://gamers-gone-wild.blogspot.com/2010/05/monolith-vs-heavy-destroyers-long.html I have written some other stuff on my blog about Necrons and I'm working on a tactica at the moment.
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This message was edited 1 time. Last update was at 2010/05/27 06:48:21
http://gamers-gone-wild.blogspot.com/
riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other
lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb |
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![[Post New]](/s/i/i.gif) 2010/05/27 07:50:42
Subject: How do you win with Necrons?
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Deadly Dire Avenger
Colorado Springs, CO, USA
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I like this. I like this a lot. It's a great way to piss off your opponents if they're trying to hold onto objectives. Between the Deceiver, the twin Monoliths, and the Scarabs...that motherhugging objective is getting contested.
EDIT: In light of your blog article, Monkey, if the points limit was bumped up to 2000, what changes would you make? My first guess is that you would add a Monolith, but would a full unit of Heavy Destroyers and adding disruption fields to the scarabs be a good addition if you wanted to pop/stall more transports?
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This message was edited 1 time. Last update was at 2010/05/27 17:15:48
"If you want to tell people the truth, make them laugh, otherwise they'll kill you."
-Oscar Wilde
GENERATION 6: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2010/05/27 09:53:07
Subject: How do you win with Necrons?
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Shrieking Traitor Sentinel Pilot
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The Grog wrote:jgemrich wrote:
But with soooo many missions objective based how are you are able to effectively "win" games with only 2 squads. Just going for the push w/ by countering objectives??...certainly you aren't tabling that many opponents with those units.
Destroyers w/ out tomb spyders just don't survive. Good players ignore the mono(s) and go for the phase out.
I'm also a big fan of Wraiths too but you need to go all in w/ a destroyer lord which sacrifices your destroyers in the FA slots.
3 Wraiths accomplish little. They just don't do enough damage when Destroyers are so much better, and equal points in scarabs tarpit better and do just about the same combat damage. 6-9 could be dangerous, but that cuts your Destroyer allotment so far, and I don't think putting the points in Immortals will cover.
yea... my all in is 2 or 3 FULL units of wraiths. Fun but I concur that giving up the destroyer platform is not an easy choice and the wraiths are more situational.
You chain your Destroyers to a T6 6" model, that yields a kill point. Also, if somebody can put a whole unit on the ground, I'm sure they can put 2 wounds into the Spyder. Or shoot the unit not next to a Spyder. I'm not putting that many points into something that can't accomplish anything except killing tac squads without powerfists one model at a time.
I find they are more useful then that. They also put out scarab bases which keep your TS alive in shooting and give a leg up in HTH. They aren't there to kill stuff as much as hold down the fort and run/intercept your opponents assault squads and jump on a spare tank that may be sitting on objectives if they make it late into the game.
The Monolith is there to battlecannon things and pull units out of melee, should they survive the charge.
You can field more Warriors ... and watch them get assaulted off objectives after doing nothing. You HAVE to kill the enemy assault units before they phase you. Warriors won't do that.
OK... I just don't find it that easy to avoid phase out with so few crons as a percentage of games I play. Just my opinion.
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![[Post New]](/s/i/i.gif) 2010/05/27 23:26:20
Subject: How do you win with Necrons?
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Dakka Veteran
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Until the Spyder & Scarabs get assaulted, they dogpile the scarabs and put no retreat wounds on the Spyder? You also can't make more than one base before you start getting majority toughness problems.
Putting more models on the table increases your phase out number, but also puts more models on the table to shoot/assault and likely fewer strong models to fight with. You need to take as many Warriors as you think you will need to avoid phase out and take objectives, but no more than that because they aren't good at anything else. The goal should also be minimum warriors and maximum units that fight.
Monoliths are dangerous. Good firepower, and your only template weapon to prevent people from bunching up, but they do lower phase out counts. And there are things that can kill it now. Aside from Dreadnoughts and Carnifexes in general, SW and BA both have highly mobile units that can threaten it in melee. I spent a disturbing amount of a game recently running from a Wolf Lord with TH/SS on a thunderwolf. Necrons have few replies to that, mostly concentrated Destroyer fire or a C'tan.
You can claim 'avoid the Monolith, go for Phase Out' and reply 'I won't let you', but that's a matter of tactics.
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![[Post New]](/s/i/i.gif) 2010/05/28 03:47:30
Subject: How do you win with Necrons?
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Wicked Canoptek Wraith
Vancouver, BC
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Con Carne wrote:EDIT: In light of your blog article, Monkey, if the points limit was bumped up to 2000, what changes would you make? My first guess is that you would add a Monolith, but would a full unit of Heavy Destroyers and adding disruption fields to the scarabs be a good addition if you wanted to pop/stall more transports?
I'd definitely not add a Monolith. Two is the perfect amount. With one, you are screwed if it gets destroyed, and three is too big of a points-sink IMO. Heavy Destroyers are way too easy to kill, so I'd never take them.
Adding disruption fields to the scarabs can be a very good idea, depending on how you intend to use them. If you surround a transport with your scarabs and then score enough immobilized or weapon destroyed results that the vehicle becomes wrecked (not destroyed), the guys inside also die.
Here's my favourite 2000 point list. I haven't playtested a lot because none of my local tournaments are at 2000 points.
Deceiver
6 Immortals
6 Immortals
10 Warriors
10 Warriors
3 Destroyers
3 Destroyers
10 Scarabs
Monolith
Monolith
2 Tomb Spyders
1996 points
Same overall tactics. I gain some firepower and bodies with the Immortals.
The Grog wrote:Monoliths are dangerous. Good firepower, and your only template weapon to prevent people from bunching up, but they do lower phase out counts. And there are things that can kill it now. Aside from Dreadnoughts and Carnifexes in general, SW and BA both have highly mobile units that can threaten it in melee. I spent a disturbing amount of a game recently running from a Wolf Lord with TH/SS on a thunderwolf. Necrons have few replies to that, mostly concentrated Destroyer fire or a C'tan.
You can claim 'avoid the Monolith, go for Phase Out' and reply 'I won't let you', but that's a matter of tactics.
Well it's actually better to have less Necron models because it means I can lose more non-Necron units (which I will put in my opponent's way) and not have to worry about Phase Out. Not letting your opponent kill the Warriors is a matter of tactics only on the Necron player's part. If he really wants to hide his Warriors, there's nothing his opponent can do about it (reserves for instance).
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http://gamers-gone-wild.blogspot.com/
riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other
lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb |
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![[Post New]](/s/i/i.gif) 2010/05/28 09:40:34
Subject: How do you win with Necrons?
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Dakka Veteran
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It does mean that the enemy has to kill fewer models to phase you, despite the increase in disposable constructs.
The presence of outflankers makes reserving warriors predictable in their arrival zone until the outflankers show, and there is the possiblity of the enemy camping your board edge to wait for them.
Heavy Destroyers really shine against high T models with good saves, or things they can ID. These aren't real common and consist mainly of Wraithlords and certain Tyranids. They are middling vs. vehicles. I do think you overestimate the Monolith's accuracy against vehicles. 3" scatter misses many of them in 50% of possible directions or more, so I think real accuracy is closer to 55-60% with certain targets just not shootable. Like Speeders, Vipers, and Trucks. And Monoliths DO need to run from some things. It's not 6s to hit skimmers anymore.
I don't like fields on the scarabs that much. You can surround a transport and try to remove the guys inside too, but this doesn't work that well if the enemy moves 12. Even if they move 6, you only get 3 glances and this increases their cost by 30%. I prefer chasing heavy support when possible.
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This message was edited 2 times. Last update was at 2010/05/28 09:45:35
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![[Post New]](/s/i/i.gif) 2010/05/28 17:28:47
Subject: How do you win with Necrons?
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Deadly Dire Avenger
Colorado Springs, CO, USA
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Hmm, yes, forgot about application of scarabs against heavy support. And combat squadded Marines without a power fist
MOMonkey, that list looks legitimate enough for me to use, I'll remember that one. The Spyders belong on the flanks, allowing the Destroyers to range 12" out beyond the flank...nice. When I can afford it, I'll go back to Necrons and try this out. Now I wonder if we answered Phase's question... >.>
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"If you want to tell people the truth, make them laugh, otherwise they'll kill you."
-Oscar Wilde
GENERATION 6: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2010/05/28 23:04:18
Subject: How do you win with Necrons?
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On a Canoptek Spyder's Waiting List
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Sorry battle rules changed, 500, each but each 3 people side has now an aditional 500pts to spend on anything, Ill probably use the mono
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Black
You value power, ambition, and darkness. You love power at any cost, and are a corrupting influence on those around you. At your best, you are resourceful and unashamed. At your worst, you are parasitic and amoral. Your symbol is a skull. Your enemies are white and green
We come to harvest. to kill , we will leave nothing of you but ash |
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![[Post New]](/s/i/i.gif) 2010/05/28 23:52:04
Subject: How do you win with Necrons?
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Bloodthirsty Bloodletter
Anchorage
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MorbidlyObeseMonkey wrote:Here is my 1750 Necron list that I have been successful with.
Deceiver
10 Warriors
10 Warriors
10 Scarabs
5 Destroyers
5 Destroyers
Monolith
Monolith
A lot of people underestimate a list like this but it packs a serious punch. Scarabs are the best bubble wrap unit in the game without question. The Deceiver is a great curbstomper unit. The Monoliths and Destroyers shoot things and the Warriors just... stay alive.
This list and variations of it are the only way Necrons can compete with the new codices. Even then, it has some glaring weaknesses (seer council). Some things I have tried with my list are adding Immortals, Warp Spyders and a Destroyer Lord but the core army remains the same.
A lot of people say Monoliths suck but those people are just theory-hammer players. They are the same ones who say "ignore the monoliths and go for phase out" without realizing that a good player won't give you that option.
Here's a post about why Monoliths are good:
http://gamers-gone-wild.blogspot.com/2010/05/monolith-vs-heavy-destroyers-long.html
I have written some other stuff on my blog about Necrons and I'm working on a tactica at the moment.
Interesting. Read the post about why monoliths are so good that you had, and I agree with the assessment of monoliths vs hvy destroyers. I'm not going to go into how this army or that army could easily take down the list you've provided. I've run similar, and beaten similar. What I'm interested in is how you protect your necrons. With only 30 necrons in a 1750 list the phase out is dangerously low (7). No orb means that you are vulnerable to things that deny wbb. So you really need to protect your necrons. I understand the idea of keeping the warriors in reserve, but you really don't have a way to control the reserve rolls, so you could have them in as early as round 2, having them out till round 5 isn't too likely. Cover is of limited help if your opponent is concentrating fire on them. So what do you do to avoid phase out with that, cause I'll admit, I'm not seeing it.
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![[Post New]](/s/i/i.gif) 2010/05/29 00:33:53
Subject: Re:How do you win with Necrons?
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Veteran ORC
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Grot Gitsby says: I've been in lots o' fights. To win ya gotta bash hard without gettin bashed back.
But seriously, deep strike your monoliths, one was always enough for me in 2000 pts, and after that, nothing, and I mean NOTHING other than things with the necron special rule and some Tomb Spiders. Flayed ones will rip things apart in CC, and they deep strick and infiltrate, so should have no problem assassinating something important. Immortals with their Guass Blasters do tones of damage as a fire support unit, and they survive longer than Pariahs.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2010/05/29 01:04:39
Subject: How do you win with Necrons?
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Wicked Canoptek Wraith
Vancouver, BC
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The Grog wrote:The presence of outflankers makes reserving warriors predictable in their arrival zone until the outflankers show, and there is the possiblity of the enemy camping your board edge to wait for them.
Against Outflankers I wouldn't reserve my Warriors. I would just line up one board edge with Scarabs or deploy in the middle (sometimes both). The Grog wrote:I do think you overestimate the Monolith's accuracy against vehicles. 3" scatter misses many of them in 50% of possible directions or more, so I think real accuracy is closer to 55-60% with certain targets just not shootable. Like Speeders, Vipers, and Trucks.
Monoliths should never shoot at AV10 vehicles. Destroyers go through those like a hot knife through butter. About the accuracy: 33% of the shots will score a hit. You generally need a 3" scatter to get the central hole off the target vehicle's hull. With BS4, a roll of 6 or less will keep you on the hull. That happens 42% of the time. 42% of 67 is 28.14. So you will hit your target 61.47% of the time. That's pretty decent. Against larger targets like Land Raiders or Vendettas, your odds go up. The Grog wrote:And Monoliths DO need to run from some things. It's not 6s to hit skimmers anymore.
Yes, they sometimes have to sacrifice themselves. However they often take assaults from Deathstar units and emerge without a scratch. They are pretty tough. The Grog wrote:I don't like fields on the scarabs that much. You can surround a transport and try to remove the guys inside too, but this doesn't work that well if the enemy moves 12. Even if they move 6, you only get 3 glances and this increases their cost by 30%. I prefer chasing heavy support when possible.
Yeah, that's why I don't take DFs any more. Con Carne wrote:MOMonkey, that list looks legitimate enough for me to use, I'll remember that one. The Spyders belong on the flanks, allowing the Destroyers to range 12" out beyond the flank...nice. When I can afford it, I'll go back to Necrons and try this out. Now I wonder if we answered Phase's question... >.>
Keep the Spyders behind the Monoliths so they're out of LOS. This way you can spilt your army into two flanks if the need arises, with the Deceiver and Scarabs in the middle. In close games you will usually have to pick one side to sacrifice to keep the other alive. The Spyders are also a good counter-charge/delay unit. dancingcricket wrote:Interesting. Read the post about why monoliths are so good that you had, and I agree with the assessment of monoliths vs hvy destroyers. I'm not going to go into how this army or that army could easily take down the list you've provided. I've run similar, and beaten similar. What I'm interested in is how you protect your necrons. With only 30 necrons in a 1750 list the phase out is dangerously low (7). No orb means that you are vulnerable to things that deny wbb. So you really need to protect your necrons. I understand the idea of keeping the warriors in reserve, but you really don't have a way to control the reserve rolls, so you could have them in as early as round 2, having them out till round 5 isn't too likely. Cover is of limited help if your opponent is concentrating fire on them. So what do you do to avoid phase out with that, cause I'll admit, I'm not seeing it.
A very good question. It works totally differently against shooty armies as opposed to assault armies. Assault armies are generally easier to deal with. Against shooty armies, I will spread out my units the full 2" and put them in cover. When deployed like this, they are tougher than most people realize. Even with Ordnance templates, you are hitting at most 3 models. That's not easy to kill, even for IG. I often go to ground with my Warriors as well. Deceiver is deployed behind one of the Monoliths so it's not in LOS. As soon as the game starts, I will use my Gauss weapons to shake the Leman Russes (or similar vehicles) and stop them from shooting. Scarabs will turbo-boost ahead and try to draw fire. Monoliths and Deceiver advance into the midfield, and later in the game the Deceiver will try to assault something. Against assault armies, the Deceiver and Scarabs become very important. Scarabs are tough as hell so they will try to zoom in right in front of my opponent's Deathstar unit and spread out. The Deceiver is a beast in CC so he'll try to kill as much as possible. Not being phased out is all about layered defense. Layered defense means you line up your units spread out in front of each other, rather than beside each other. This means your opponents can only assault one unit at a time, rather than being able to multi-assault. Like this: XXXXXXXXXX YYYYYYYYYY Not this: XXXXX YYYYY XXXXX YYYYY Here's what happens over the course of the game. Turn 1: Enemy moves across the board. Turn 2: Deceiver and scarabs assault. Turn 3: Usually the enemy will not be through the scarabs by now. Deceiver can delay things by leaving combat. Turn 4: Enemy maybe gets through to the monoliths. Turn 5: He will probably not get through the Monoliths--remember, he has taken a lot of damage by now. Turn 6: If he has gotten through the Monoliths, he can now assault Destroyer group #1. Turn 7: Destroyer group #2. Remember, these are worst case scenarios. Even in the worst case scenarios (and I haven't killed a single model), there is no way he's getting at my Warriors. In reality I will have been shooting him up all game, and he'll have very little left by the end. This was difficult to explain through writing, but I hope my point got across. Bottom line is that for every action your opponent does, you can do something to counter it.
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This message was edited 1 time. Last update was at 2010/05/29 01:10:17
http://gamers-gone-wild.blogspot.com/
riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other
lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb |
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![[Post New]](/s/i/i.gif) 2010/05/29 17:54:34
Subject: Re:How do you win with Necrons?
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Dakka Veteran
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Slarg232 wrote:Flayed ones will rip things apart in CC, and they deep strike and infiltrate, so should have no problem assassinating something important.
No. First, while they can DS and infiltrate, they have no guns, no mobility, and no fleet. So they often simply get shot on the DS, or get run away from. Second, they have trouble killing things. They are assault marines with no pre-firing and no powerfist/weapon. Not strong assault troops.
I suppose Whip accuracy is a little better than I thought, but doesn't 2" miss rhinos and chimera hulls to the side? I don't have one and a tape measure at hand. May well be much higher against grav tanks though. I haven't ordinanced them recently. Dreads are a problem, now that I think about it. Destroyers bounce off them.
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This message was edited 1 time. Last update was at 2010/05/29 17:57:36
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![[Post New]](/s/i/i.gif) 2010/05/29 19:09:38
Subject: Re:How do you win with Necrons?
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Veteran ORC
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The Grog wrote:Slarg232 wrote:Flayed ones will rip things apart in CC, and they deep strike and infiltrate, so should have no problem assassinating something important.
No. First, while they can DS and infiltrate, they have no guns, no mobility, and no fleet. So they often simply get shot on the DS, or get run away from. Second, they have trouble killing things. They are assault marines with no pre-firing and no powerfist/weapon. Not strong assault troops.
When I was playing as the Necrons for a few weeks (I was week, Dark Gods, forgive me!), There was nothing Flayed Ones wouldn't rip apart in close combat, and if you drop them at the same time as the Monolith, people have alot more to worry about than the Flayed Ones, beleive you me.
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I've never feared Death or Dying. I've only feared never Trying. |
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