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Made in us
Veteran ORC







So, one more boring day at work and I got to thinking about Chaos Space Marines losing Daemons to Chaos Daemons, which, in my eyes, means we have to gain something right? Originally, I thought that a unit of cultists would be awesome, but without a few crazy special rules all you would really get is Chaos Space Marines and traitor guard thrown in.

Cultist Squad. Pts per model: 7
WS: 3 BS: 3 S: 3 T:3 W: 1 I: 3 A: 1 LD: 10

Aspiring Champion: 16pts
WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 3 A: 2 LD: 10 Sv: 3+

Equipment: Laspistol and CCW. Champion has Bolt Pistol and CCW.
Unit Size: Aspiring Champion + 4-24 cultists.

Options:
May purchase up to two items from the following list:
Grenade Launcher: 6pts
Flamer: 5 pts
meltagun: 10 pts

The Champion may purchase all standard Chaos Space Marine Champion upgrades at their standard price, no Icons can be purchased.

Special Rules:
For the Glory of Chaos!: Cultists beleive that the favor of the gods will be theirs if they perform well, and foolishly throw away their lives for favor they will never have. To represent this, they are Stubborn and have a 6+ invulnerable save.

Warp Blast: Cultists are willing to sacrifice their life to the Dark Gods, and they have been taught by Chaos Space Marine Sorcerers how to channel a small amount of Warp Energy to cause an explosion. At the start of either players assault phase, Any number of Cultists may blow themselves up in this manner. Place the small blast template over the model(s) Warp Blasting. All models touched by it, friend or foe, take a single S: 3 AP: - hit, and due to the large blast of warp energy, no invulnerable saves may be taken. Units suffering an unsaved wound by a Warp Blast must take a Leadership test, with a -1 leadership modifier per Cultist that Warp Blasts. If the test is failed, the unit requires 6's to hit and wound in the assault.

Aura of Chaos: The Cultists zeal allows the Chaos Space Marines to draw upon the powers of Chaos more readily, and as such they gain bonuses, depending on what god the cultists worship. Any Chaos unit with an Icon of Chaos that has a model within 6" of a model of a Cultist unit gains a boon from Chaos. Units with the Icon of Chaos Glory can recieve any of the Auras, but they will not stack with themselves, though a unit can be endowed with power from different Aura's. Units with an Icon of any specific God can only recieve bonuses from that God's Aura. Cultists Units gain the benefit of their own Aura, but as they do not have an Icon, they can not benefit from another cultists Aura.

Aura of Nurgle: 50 pts. Units within range gain FNP
Aura of Tzeentch: 30pts. 5+ invulnerable save to units within range, or +1 to the invulnerable save they have.
Aura of Khorne: 25 pts. Units within range gain +1 attack and Furious Charge.
Aura of Slaanesh: Not sure, debating on either 12" charge or the Fleet rule.

What do you think? They can either run in and tie up a unit in close combat, or they can hang back and buff your units up. This would help make Chaos Space Marines different from normal Marines, as buff Cultists drop like flies but having them makes your marines that much better.

Thanks for reading, I look forward to your feed back.

This message was edited 2 times. Last update was at 2010/06/03 02:48:06


I've never feared Death or Dying. I've only feared never Trying. 
   
Made in gb
Lone Wolf Sentinel Pilot






Inside that little light in your refridgerator

Here's what I think.

Profiles: Good.
Weapons: Good (bump the meltagun up to a 10 point upgrade and lower the grenade launcher to 6 points and it will be awesome).
Squad size: Very good.
For the glory of chaos: Replace fearless and inv. save to Stubborn and Counter attack.
Warp blast: Very good, very well balanced.
Aura of chaos: Don't really understand it, would like a clearer wording please.

Overall, I think it sounds quite good. The squad size and cost allows chaos players to get some ablative wounds into the army list. I think Counter attack and Stubborn are both more practical and fluffy (but perhaps allow a re-roll on armour saves if they are within 6" of a chaos marine unit, as if they are more frightened of the marines than the enemy, and are thus trying to win their favour). I really like warp blast, the idea of exploding cultists makes me feel all warm and fuzzy.

As I said, I don't really understand Aura of chaos, so I can't voice an opinion.

S_P

Fafnir wrote:What part of "giant armoured ork suppository" do you not understand?

Balance wrote:Nothing wrong with feathers. Now, the whole chicken, that's kinky.
 
   
Made in us
Veteran ORC







Space_Potato wrote:Here's what I think.

Profiles: Good.
Weapons: Good (bump the meltagun up to a 10 point upgrade and lower the grenade launcher to 6 points and it will be awesome).
Squad size: Very good.
For the glory of chaos: Replace fearless and inv. save to Stubborn and Counter attack.
Warp blast: Very good, very well balanced.
Aura of chaos: Don't really understand it, would like a clearer wording please.

Overall, I think it sounds quite good. The squad size and cost allows chaos players to get some ablative wounds into the army list. I think Counter attack and Stubborn are both more practical and fluffy (but perhaps allow a re-roll on armour saves if they are within 6" of a chaos marine unit, as if they are more frightened of the marines than the enemy, and are thus trying to win their favour). I really like warp blast, the idea of exploding cultists makes me feel all warm and fuzzy.

As I said, I don't really understand Aura of chaos, so I can't voice an opinion.

S_P


I don't have the BRB with me, whats the difference between stubborn and fearless?

My Idea for Aura of Chaos is if a Unit of regular Chaos Marines (Marines, Havocs, Raptors, all non-cult units) has an Icon and has at least one model within 6" of the Cultist unit, they gain a benefit, depending on what Aura they Cultist unit has. Sorry, hope that is better.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Daemonic Dreadnought






I want suicide bombers. It's an IG satchel charged strapped to a cultist instead of being clumsily thrown. Same stats as an IG satchel charge S8 AP2 large pie with the following differences.

In the shooting phase the suicide bomber can detach from their unit and run using the IG move move rule take the single best of 3D6 and then they explode with a large pie plat centered on the bomber. Vehicles in the pie plate take a half str hit at str 4, and those in base contact with the bomber take the full str 8.

In the assault phase the bomber can fight normally, or set off the bomb on their initiative killing friend and foe alike.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in gb
Lone Wolf Sentinel Pilot






Inside that little light in your refridgerator

Slarg232 wrote:
Space_Potato wrote:Here's what I think.

Profiles: Good.
Weapons: Good (bump the meltagun up to a 10 point upgrade and lower the grenade launcher to 6 points and it will be awesome).
Squad size: Very good.
For the glory of chaos: Replace fearless and inv. save to Stubborn and Counter attack.
Warp blast: Very good, very well balanced.
Aura of chaos: Don't really understand it, would like a clearer wording please.

Overall, I think it sounds quite good. The squad size and cost allows chaos players to get some ablative wounds into the army list. I think Counter attack and Stubborn are both more practical and fluffy (but perhaps allow a re-roll on armour saves if they are within 6" of a chaos marine unit, as if they are more frightened of the marines than the enemy, and are thus trying to win their favour). I really like warp blast, the idea of exploding cultists makes me feel all warm and fuzzy.

As I said, I don't really understand Aura of chaos, so I can't voice an opinion.

S_P


I don't have the BRB with me, whats the difference between stubborn and fearless?

My Idea for Aura of Chaos is if a Unit of regular Chaos Marines (Marines, Havocs, Raptors, all non-cult units) has an Icon and has at least one model within 6" of the Cultist unit, they gain a benefit, depending on what Aura they Cultist unit has. Sorry, hope that is better.


I get you now, and I quite like the sound of it.

Fearless = automatically pass all morale and pinning tests they are required to make and will never fall back.
Stubborn = When taking morale tests, stubborn units ignore any negative leadership modifiers (they always take checks on 10, always).

S_P

Fafnir wrote:What part of "giant armoured ork suppository" do you not understand?

Balance wrote:Nothing wrong with feathers. Now, the whole chicken, that's kinky.
 
   
Made in us
Veteran ORC







schadenfreude wrote:I want suicide bombers. It's an IG satchel charged strapped to a cultist instead of being clumsily thrown. Same stats as an IG satchel charge S8 AP2 large pie with the following differences.

In the shooting phase the suicide bomber can detach from their unit and run using the IG move move rule take the single best of 3D6 and then they explode with a large pie plat centered on the bomber. Vehicles in the pie plate take a half str hit at str 4, and those in base contact with the bomber take the full str 8.

In the assault phase the bomber can fight normally, or set off the bomb on their initiative killing friend and foe alike.


Hmmm, I was thinking more along the lines of DoWII with respects to the Warp Blast ability, as in both versions it allows them to basically tie the unit up at the sacrifice of their own strength. Make it where people who play DoWII and jump ship can look at them and say "Hey, I know what those are for!".

@ the spud: I definatly like the idea of stubborn over fearless, I'll switch that. Thanks. However, while I do want them to die, but not drop like flies, I think I will leave in the Inv save, ya know?

I've never feared Death or Dying. I've only feared never Trying. 
   
 
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