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Made in us
Judgemental Grey Knight Justicar





Maine

I'm wondering what I should equip to my tyrant in addition to the bone sword and lash wip? I was thinking of using the twin linked devourers but I was hoping to get some insight from a more experianced player!

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Made in us
Huge Hierodule





Louisiana

Throw a HVC on him. He won't wreck many vehicles but every stunned/shaken result prevents occupants and the tank alike from shooting, which is a godsend. If his infantry bail out to shoot at you, assault them next turn. win/win situation!

the other loadout is to run 2 pairs of devourers and give lash whips to the tyrant guard escorting him. Again, you won't wreck much but you can put a pain train on some infantry.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Judgemental Grey Knight Justicar





Maine

I'm not super worried about the tanks (a little worried) I'll have a brood fo Zoeys and a brood or 2 of Hive guard to drop some pain on enemy targets. I think I'll go with the devourers and lash wips for the tyrant guards.

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Made in us
Nihilistic Necron Lord




The best State-Texas

tony_nids_10 wrote:I'm not super worried about the tanks (a little worried) I'll have a brood fo Zoeys and a brood or 2 of Hive guard to drop some pain on enemy targets. I think I'll go with the devourers and lash wips for the tyrant guards.


If you want to go with devourers, you should go two pairs of twin linked ones, and add wings to him. It makes him a powerful, mobile firing platform. He'll also draw a lot of fire, which you can use to your advantage. If you shoot into a unit, then charge it, the chances are the unit won't live.

The way you make your HT really depends on the rest of your list. Generally there are much more efficient choices, than what you have now.

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Made in us
Arch Magos w/ 4 Meg of RAM






if you use 2 sets of devourers, remember he cant shoot both and use a psychic shooting attack

IMHO, bonesword is a waste against most armies, as is lash whip, you might want to consider swapping them for a sything talon, since you hit on 3's, and reroll 1's, pretty good chances you are killing something with every attack. However the threat of ID keeps many things away from him so bonesword /can/ be good against some armies.

HVC is nice if you are short on hive guard, I really wish barbed strangler was a little better and would be more worth taking.

Pretty much if you go shooty, you go 2 devourers and wings, or go cheap and HVC/feet.

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Made in ca
Infiltrating Broodlord






I would definitely say avoid the Heavy Venom Cannon. Your tyrant should be running up with your troops using paroxysm, or should be in close combat. The (non twin linked) heavy venom cannon isnt going to do much, and youre sacrificing D6" every turn you use it.

Twin linked devourers, on the other hand, are great because you can use them while using paroxysm and charging, and theyre actually reliable. You do not need two pairs of them, because again, you should be using paroxysm...and the lash whip is very effective against other HQs.

You dont need scything talons when you have old adversary.

This message was edited 2 times. Last update was at 2010/06/07 16:54:27


Tyranids
Chaos Space Marines

 
   
Made in us
Arch Magos w/ 4 Meg of RAM






valid points but:

-if you are, say, not filling all 3 elite slots with anti tank, you need more ranged anti tank, HVC is viable. the only time i believe in cc against vehicles is when they aren't transports or are totally surrounded by gaunts so the guys inside auto-die.

-you can't use 2 twin devourers and parox, IIRC it's a psychic shooting attack, MC's can only shoot 2 weapons. I see you edited your post when i was making this one, lol.

-old adversary costs points, talons dont, if you are going ranged HT I dont think making the HT a point sink deathstar is worthwhile with a HVC he's a slightly cheaper, more versatile tyrannofex basically.

If only we could give tyranid primes good heavy weapons, or use warriors like sergeants and give them all heavy weapons =(

This message was edited 1 time. Last update was at 2010/06/07 17:16:11


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Made in ca
Infiltrating Broodlord






-Anti tank should be found elsewhere, such as in the Tyrannofex. A single S9 blast with -1 on the damage table is not reliable anti tank. You are making a 250+ point unit do something it was not designed to do.

-Yep, like I said, only one set of devourers. You should be using paroxysm.

-Old adversary lets you reroll all missed hits, gives 6" radius of the effect, and lets you retain lash whips and boneswords. You should be taking it if youre not using hive commander.

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Made in us
Nihilistic Necron Lord




The best State-Texas

I would say, that depending what your charging, Paroxysm may be a complete waste. Don't get me wrong, it's a great power, and I use it a ton, but most of the time when I charge unit after firing into it, it would have been over kill to use Paroxysm.

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Made in ca
Infiltrating Broodlord






I honestly cant think of any situation where using it wouldnt be advisable. If you are charging with your tyrant, you are going to be hitting on 3's anyways, having no effect on how much damage you do. All it does is help take a powerfist wound or two off of you. With a lack of an invulnerable save, I see this as a very good thing. The odds that a unit is going to run at -1 ld/die from an extra fearless test is slim at best and not worth "purposely" taking an extra wound or two. I'd also rather make my opponent shoot me than get an easy wound in CC.

If you are assisting hormagaunts/termagaunts/etc., being hit on 5's instead of 3's is a major advantage.

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Made in us
Nihilistic Necron Lord




The best State-Texas

Night Lords wrote:I honestly cant think of any situation where using it wouldnt be advisable. If you are charging with your tyrant, you are going to be hitting on 3's anyways, having no effect on how much damage you do. All it does is help take a powerfist wound or two off of you. With a lack of an invulnerable save, I see this as a very good thing. The odds that a unit is going to run at -1 ld/die from an extra fearless test is slim at best and not worth "purposely" taking an extra wound or two. I'd also rather make my opponent shoot me than get an easy wound in CC.

If you are assisting hormagaunts/termagaunts/etc., being hit on 5's instead of 3's is a major advantage.



As said, it depends on what your charging, and how much they are whittled down. 6 Str 6 Shots, VS getting Hit on 5's instead 4's in a lot of cases, is just something you have to weigh. There are plenty of situations when the shooting would be better. It's wholly dependent on what your facing.

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