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Made in cz
Hurr! Ogryn Bone 'Ead!




CZ

Boys on foot - well, not a problem to deal with with almost anything. I am IG player so I would deal with this with punishers, flamers from transports, pie plates, fusiliades of lasguns and bayonets...

 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

People usually take a bit of "balance" because they do not know exactly what they are taking-on.
You CAN make a list to pretty much beat anything but we usually do not have the luxury to know ahead what we take-on.

Well ONLY going by what I have:

IG/AM:

3 Wyverns will eat a 30 Ork squad a turn (say 3 models covered per template = 36 possible hits).

Pask with his lead garden hose of doom can eat most of a squad in a turn (Punisher = 20 shots, 3 Hvy bolters = 9 shots, Hvy Stubber = 3 shots = 32 possible hits).
Not including the other tanks with Pask...

3 Sentinals, I usually have them with plasma but knowing ahead, normal multilasers would do, or for versatility autocannons. Flamers would be a bit too close for my liking.

Conscripts (Qty 20 minimum) with a priest and a command squad behind them giving orders can put out enough flashlights to cast a serious shadow. Add Primarus for improved aim giggles.

I almost never use them but a few cheap mortars or Hvy bolter squads could help make a mess.

Yes, the aircraft is good if kitted that way, mine are only the lascannon types so I would typically field one to deal with aircraft and heavy vehicles.

Master of Ordinance would be in there somewhere, he would not miss much with a horde out there.

Lots of normal joe trooper squads (no blobs!): feed 10 to an angry Ork horde, they eat them handily, unload on them, repeat (speed bumps!).

Basically, lots of dakka, templates and limiting melee.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
Regular Dakkanaut






Another thread where the cracks in "internet wisdom" are showing due to lack of experience... has anyone saying how "easy" it is to take out a green tide faced one yet? I'm genuinely curious to see if anyone's advice has panned out in a real game.
   
Made in us
Infiltrating Broodlord





Indiana

 Multimoog wrote:
Another thread where the cracks in "internet wisdom" are showing due to lack of experience... has anyone saying how "easy" it is to take out a green tide faced one yet? I'm genuinely curious to see if anyone's advice has panned out in a real game.


Once, at a smaller point total. Basic plan worked out fairly well, except that the game ended prematurely when my opponent had to leave on a family emergency. Course, that was 5th ed. Tyranid codex vs Old Ork Codex, so YMMV with the new one.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I have yet to face green tide with the new GK codex, but under the previous one(and the one before that) it was a walk in the park.

So many stormbolters!

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Legendary Master of the Chapter






Trollzien the infinite would start removing units one at a time in combat.

Also just enough dakka lists like tau and IG can handle it i think.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Regular Dakkanaut






 Desubot wrote:
IG can handle it i think.


I can speak from experience that IG has trouble, unless spamming Wyverns (theoretically that is, neither IG player I've beaten has done that). There aren't many Tau players in my local meta so I can't speak to that personally, yet.

Stormbolter spam has not been a problem.

This message was edited 1 time. Last update was at 2014/09/04 17:23:56


 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

 Multimoog wrote:
Another thread where the cracks in "internet wisdom" are showing due to lack of experience... has anyone saying how "easy" it is to take out a green tide faced one yet? I'm genuinely curious to see if anyone's advice has panned out in a real game.
Yes it has panned out.
My friend has an unreasonable amount of Orks so I am constantly taking on many iterations of them.
The "slightly green tide" is worse when you have some Lootas and Koptas with TL missiles which my friend is fond of.

Green tide I will say is not an easy thing to take on but I have beaten it with some of what I listed earlier.
Guard generally sucks for shooting so templates and hordes of shots is all you can do to kill orks.
Removing their save (what little they have) helps.

Most important rule I can give: Do not let a unit get within range of assault unless you intend on it being a speed bump, because it is going to die (shoota boys or not).
Heck, getting within 18" of an Ork blob could get you shot to death.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
Fiery Bright Wizard






Idaho

Dakka. And being that I'm tau with marine allies, I'd just keep moving around, trying to stay out of your charge range. I mean, its a good list, but not and end all be all of an ork list.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in us
Jealous that Horus is Warmaster




Tampa, Florida

Well, I'd just bury Trazyn in 20 warriors with a GA, and have a few similar groups lead by lords to let him bounce if he would die.

Empathic Obliterator would merk your entire tide.

Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike

Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."

 
   
Made in us
Longtime Dakkanaut




 Multimoog wrote:
Another thread where the cracks in "internet wisdom" are showing due to lack of experience... has anyone saying how "easy" it is to take out a green tide faced one yet? I'm genuinely curious to see if anyone's advice has panned out in a real game.

And another thread where your fanboyism stops you from bothering to read thetons of boy thread.

He is not talking about the Green Tide formation, he is talking about taking 5 mobs of 30 boyz.

And yes, I have faced lots of boyz, and I have faced lots of other swarm armies, and yes I know good and well what my army can do against such a list. It isn't like 40K has never ever had large swarms of cheap troops and so no one could possibly understand the implications. This is pretty much all old hat. 150 boyz may take some people by surprise, and if enough mistakes are made it will be an issue, but it has been a long time since it was an actual threat on the board.

Sure, the actual Green Tide formation adds a new twist... but thats all it is, a twist. We have all faced 1Kpt units, we have all faced lots of weak foot troops, etc.




Automatically Appended Next Post:
 Unyielding Hunger wrote:
coredump wrote:
 Unyielding Hunger wrote:
Your tide is insignificant against the Scuttling Swarm.

Tervigon
Tervigon

30 termagants
30 termagants
30 termagants
30 termagants
30 termagants

30 Hormagaunts
30 Hormagaunts
30 Hormagaunts
30 Hormagaunts
30 Hormagaunts

Zoanthrope
Zoanthrope

You will NEVER leave your deployment area.


And neither will you... not nearly enough synapse.

Try this:

1 Synaptic Swarm
4 Endless Swarm

Plenty of synapse, and the 240 gaunts can all respawn on a 4+


Synapse should be fine. Plenty of Dominions getting tossed around. Also, I would have to recheck the formations, but I remember one required a good number of gargoyles that I just don't have yet. Most of the ones I have are second hand, and were sacrificed to make shrikes, leaving odds and ends on the sprue that I am still deciding what to do with.


Dominion isn't going to be enough. If those two zoans live past turn 2 your opponent is doing it really wrong. And even Tervs can be taken down if they must advance to cover the gaunts. If his 1850pts can kill your 500pts of synapse, you lose.

Synaptic swarm is Prime + 3 warrior broods, all with 18" synapse. Plus the 4 warrior broods from the endless swarm.



This message was edited 1 time. Last update was at 2014/09/04 21:00:00


 
   
Made in us
Regular Dakkanaut






coredump wrote:

And another thread where your fanboyism stops you from bothering to read thetons of boy thread.


dude, just put me on ignore, you have some kind of rageboner for my opinions
   
Made in us
Longtime Dakkanaut




Dude, you are the one harshing on everyone's opinions as if they couldn't possibly know what they are talking about.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Multimoog wrote:
Another thread where the cracks in "internet wisdom" are showing due to lack of experience... has anyone saying how "easy" it is to take out a green tide faced one yet? I'm genuinely curious to see if anyone's advice has panned out in a real game.


This thread is not about actual tactics, so let it slip.

The army the OP posted is actually pretty easy to kill for the reasons many have pointed out. He isn't fielding a green tide formation, and even if he would, his list is still not making the most of it.

Besides Trazyn (which is hilarious ) most strategies named here would probably not work against a well-built and well-played green tide, mostly due to practical reasons which only come apparent when actually playing the game. For example, multiple barrage weapons like wyverns rapidly lose in efficiency when spammed because you're putting holes everywhere into the green tide, which are then hit again by other barrage weapons following up. Also, KFFs or MA warbosses are usually deployed to protect units near the front, so shooting boyz without a save will not actually slow the tide down.

It's not unstoppable at all, but you aren't going to stop it with "lol, templates!", blast spam and most definitely not with stormbolter spam, it's simply too many FNP models for that.

The most efficiently executed way to stop the actual tide formation I have seen till today was a daemon player using Be'lakor to constantly cast Dominate and Terrify on the tide which slowed it down to a crawl while continuously summoning pink horrors as speed bumps. The orks simply couldn't kill anything of value due to constantly failing leadership tests and being forced to kill pink horrors while taking blue horror wounds.
You! You’re a Traitor! is also hilarious when some poor KFF mek suddenly gets punched by the entire green tide.

This message was edited 1 time. Last update was at 2014/09/05 12:31:23


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Three Color Minimum





Have you even read the list? there is no FNP or MA warboss.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Have you even read my post?

This message was edited 1 time. Last update was at 2014/09/05 12:44:12


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Three Color Minimum





I had assumed after your little ramble about well played and well built green tides you went back to talk about the actual matter under discussion.. I was wrong and I'm sorry.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I feel like I wasted 30 minutes of my life trying to help on page one. Jidmah, all yours. Give 'em links.

   
Made in us
Longtime Dakkanaut




 Dashofpepper wrote:
I feel like I wasted 30 minutes of my life trying to help on page one. Jidmah, all yours. Give 'em links.
I liked what you wrote.....

   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Flamers, one well timed flamer volley can cut through huge chunks of a sqaud.
My marine flamers chewed up a sqaud to 75% casualties when it got caught in my bottleneck.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
 
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