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Made in gb
Towering Hierophant Bio-Titan





Fareham

I generally use it to my advantage.
I will always go second at the start if I can to push for a double turn as linking your 1st and 2nd turn together can prove to be almost game winning at times.

Always funny to see another plays face when a huge unit of liberators pops up behind them then charges them the next turn before they can do anything :p

Also means shooting units lay down a crazy amount of fire too.

A unit of stormcasts with xbows gets 3 shots when stationary.
So 2 turns for each of them removes most units quite quickly.

   
Made in gb
Jovial Plaguebearer of Nurgle




Leicester

I've never found it to be game breaking powerful. The thing is yes that double turn can allow the opposing force to do alot of damage but as others have stated it makes you really think about your moves
   
 
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