War on Wes
VI
(Pronounced Wessix or better still, Wezzzix in the local lingo)
Wes
VI is a backwater world. Far from Space Lanes and having little of interest on it. A single Imperium Outpost was stationed there. Unfortunately for them, the Imperial Guard base was over run by a small WAAAGH! led by Kr’aag the Krazy. All contact was lost after the lone distress call sent by the Imperial Guard Commander.
A detachment of Black Consuls was sent there to restore order, but their transport Zeus developed a mysterious fault as it came in to land and was destroyed along with most of the equipment and Marines. A small contingent survived with minimal equipment, but have no way of contacting Imperium space and are stranded and forgotten by the Imperium (This date places the start of the conflict before 455.M41 when the Black Consuls were considered lost.) They are left with a small unit of First Company Terminators, a few squads of Second Company Marines and a handful of Tenth Company Scouts. Support is minimal with only a few vehicles remaining.
Coincidentally, a reconnaissance mission by the Tau Empire has led them to Wes IV. Small and Mobile , their small force consists of rapidly customisable XV-8 battle suits and vehicles. Pathfinders and Kroot are supported by Firewarriors. Of course, Stealth Suits and Sniper Drone Squads find a place in the order of battle. Their mission was to discover whether this world is suitable for colonisation but they will have to control and examine more of it than they have already infiltrated before they can send a confirmation or denial back to the Ethereal Caste.
Eldar. Who truly knows why they interact with other races? They do things that have no logical reason to others but nevertheless that they carry out operations in their own time and way. Perhaps they were responsible for the loss of the Zeus – or perhaps not. There is an enclave of Eldar on Wes IV and they have their own agenda.
As the conflict nears its trigger point, certainly there is one question left to ask. Where are the remnants of the Imperial Guard?
Places
1. Ruined Farm
2. Wreck of Zeus - Blaze and Smoke galore. . .
3. Abandoned Depot
4. Desert of Liss
5. Cathedral
6. The Bridges
7. Grimmish Forest - wild ponies. . .
8. South City
9. Bridge End
10. Port Complex
11. Itchenor Marsh & Kings Bog
12. White Castle
Armies
Space Marines - Black Consuls.
Orks - Kr'aag's Boyz - Led by Kr'aag the Krazy.
Tau - Recce group. Led by Mi'Shek.
Eldar. (Not many models yet – this should grow. . .)
Imperial Guard – I have no models or codex. How long will this remain true?
Points Allocation
Campaign Points.
To start, each army hypothetically has 3500 points. (Roughly double what I have for my actual models.)
A hypothetical list is drawn up with what the starting forces have available. No model can be on the list more than twice.
WYSIWYG. E.G. I only have one
SM dreadnaught, so I cannot field 2 in the same battle.
Battle Start Points.
For every battle, each protagonist rolls a single die.
Multiply the result by 250 to get the points available per game. (Total 1500 point battle then?)
This point total can then be made into a game list from the remaining available models list.
Force Organisation is therefore not mandatory.
As the campaign wears on, Squads and weapons may wear out and can't be used again. Some leeway in the will need to be given in the army lists.
It may be possible that a
Tac Squad can't field 10 marines.
RAW states that they can't take a heavy weapon with less than 10 marines, however I will allow it if casualties are taken. This is a casualty enforced decision and cannot be used just to gain an advantage.
Campaign Dynamics
Each army starts with an area
Space Marines Zeus
Orks Grimmish Forest
Tau Itchenor
Eldar White Castle
The campaign is run on a turn basis starting at their home base. Each army gets to one move per turn and can only be made to an adjoining area. The turn sequence is decided at start of campaign with dice roll. Highest has 1st go, lowest goes last. Draw is re-rolled until eventual order is decided.
Moving into an area initiates a battle. The attacking Army chooses whether to have first or second turn in the battle. An unclaimed area is an automatic win.
The home area, if attacked, allows the army to defend it by starting the battle with full available remaining list (about 1850 points MAX) [
WYSIWYG not Hypothetical] and cannot be controlled by another army until the home army is wiped out.
Battle Dynamics
Each battle is run along classic lines - chosen at random as per rule book with standard win conditions. The area is controlled by the winner.
At the end of each battle, for each model that was removed due to wounds, roll a die. On a 5+, the model is resuscitated/repaired to fighting strength and may fight in subsequent battles.
HQ are resuscitated on a 4+. Any Model that fails the resuscitation roll is scratched off the list and cannot be used again in the campaign.
Bear in mind that any models that are on theHypothetical list twice, get another "life."
Controlling the area means a -1 on the Resuscitation roll.
What I hope to see.
I am a lone gamer. Real life, work and my home location mean that I don’t have much chance to join a gaming group. My wife has just started Eldar and we have had a few games, otherwise I play with myself -

- both sides against the middle.
I hope I will have a fun time. The built in randomness should keep it interesting.
I can imagine a small 250 point surgical strike of
SM deploying into a 1500 point Ork Waaagh. Pointless you may say and a foregone conclusion?
But what about the consequences of a very short battle that a squad of scouts infiltrate, pop the Warboss and escape off the table edge? The Orks control the area, but fail to resuscitate the Warboss. This can mean a whole change of dynamic to the campaign.
I also hope that I will have a game that will allow me to document and hone skills on battle reports.
Having each area being so different will also encourage me to make various terrain pieces – I have some but need more. Need More. NEED MORE. NEEEEEED MOOOORE! Also,
IG may make an appearance after all. . .
Well it is ambitious but hey what are ambitions for, right?
Time will tell how successful I am (and hopefully I will share them with you, Dakka.)