
Cover art John Blanche.
I came across this today and thought I'd have a go at a retro review. It's a pretty old publication now, at 25 years almost as old as me, and moreso than many of our members I would guess.
It's a total blast from the past, everything is approached in a different way compared to more recent years. Mostly is is black and white, but there are a few colour inserts. Cover stories a new scenario, a painting guide and details of new regiments.
Immediately inside the cover are some things to cut out for the scenario, if you want to hack your book apart that is.
Next up is an editorial announcing a third citadel open day and the new licensed
LOTR and D&D ranges, then there's the contents page and the citadel designers fun and cheerful page.
After that is the Dolgan Raiders warhammer scenario which uses the varios carboard counters supplied in the magazine. It's largely small text so I won't reproduce it here but there's a bit of background and a fiction piece before detailing army lists winnign conditions, the lot.
Next up is the painting guide, no photos but a few diagrams and mostly text. Citadel paints are mentioned in passing as being one of many brands of paint including Tamyia, Windsor&Newton, Plaka, Rose and a load of others that can be used. There's some time dedicated to having to mix up the colours you need followed by washes and drybrushing miniatures.
Next is the section on "Regiments of Renown", the early Dogs of War. Units detailed are the Disciples of the Red Redemption, Avenging Knights of the Cleansing Flame and others including black orcs. They get blurb and rules, and miniatures are pictured later on.
Automatically Appended Next Post:
One advert I wanted to detail was for the range of Fighting Fantasy figures. These were 54mm soft polythene figures released in small packets with blisters in the shape of a skull. They often had multiple heads in the packet to swap on the figure and the hands had holes in them to swap various weapons. I have about half a dozen of these and a couple of ogres that stood about 6" base to head. Later in the magazine is an article about including a variety of large monsters in your games such as Titans, mountain giants, chaos sentinals, which you could use these 54mm figures for. Among their various rules are psychological effects such as stupidity and fear, but a new one on me is "alcoholism", long lost from the game I think.
They bulk of the centre of the magazine are catalogue photos details new releases. One example below has the Regiments of Renown detailed earlier.
Automatically Appended Next Post: The terrain article is basic by today's standards, hill made by stacking polystyrene and cutting to shape, cardboard roads and rivers, paint and flock but at the time this sort of information was as complicated as it got and largely similar to that of railway modelling.
One part I thought was worth highlighting was this little piece of art. The magazine is littered with little pieces to break up the text.
Just a spread of the Warhammer map as drawn back then.
There's a few oddities come along next. There's a selection of reader's art sent in followed by a letters page covering various requests and responses by staff.

Note the one where someone has suggested a new warhammer monster "undead carrion" and provided a stat line. The staff response "A good idea for a Warhammer monster - pretty powerful too! I'll have to try and pursuade one of our designers to have a go..." Interestingly carrion still feature in the game today.
Most adverts consist of pricelists here and here, but this is an example of a chunk of pages dedicated to an advert. What's that, dwarves are 30 for £6?!
Finally we end on more counters for the scenario at the beginning of the magazine.

I wonder if they are tourney legal? They are
GW afterall...
If you're curious, the back cover is an advert for the upcoming Judge Dredd role playing game.