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Made in us
Fixture of Dakka





San Jose, CA

"Your Excellency,

This is Canoness Dianus, stationed here in the shrine world Lucid Prime. We have an urgent request. Please respond to this matter of utmost urgency.

Our battle brothers, the Flesh Tearers, have fought along beside us against the forces of chaos. With their help, we have successfully repelled those traitorous scums. However, the battle has driven our Blood Angels brethen mad with bloodlust and now they attack even us. Blasphemy! They must be stopped.

Request your permission to subdue them or put them down. We also request backup as I fear we may not be enough to contain their fury.

Loyally yours,

Canoness Dianus
837.M41"


This is a showdown between Blood Angels against a combined Witch Hunter-Imperial Guard force.


BLOOD ANGELS


Astorath
Shadowsword
3x Sanguinary Priests in terminator armor
3x Caestus Assault Rams w/Locator beacons (Rules found here...proxied using the vendettas)
3x7 TH/SS Assault Terminators
3x7 Vanguards - Jump packs + Meltabombs
3x10 Sternguards - 2x Meltas, 8x Combi-meltas, 1x Meltabombs, Drop Pods w/Locator beacons
4x5 Assault Marines (no jump packs) - 1x Meltagun, 1x Meltabombs, Rhino

WITCH HUNTERS



Convocation of Wrath formation
- Canoness w/5x Celestian retinue in Immolator
- 2x5 Celestians in Immolators
- 2x10 Battle Sisters in Rhinos

2x5 Dominions in Immolators
8x Seraphims
5x Exorcists

Shadowsword
Inquisitor Lord w/3x Mystics
Land Raider (Space Marine variant)
PCS - 4x Meltas in Chimera
2x30 Infantry blob squads - Commissar w/Power weapon, 3x Sergeants w/Power weapons, 3x Lascannons each
2x Basilisks
2x Devil Dogs
2x Leman Russes
2x Leman Russ Executioners w/Plasma sponsoons


MISSION OBJECTIVES:
Primary:

6 Objectives - 2 BA, 2 Neutral, 2 WH

Need to capture middle objectives and destroy enemy home objectives. Each home objective = AV13 all around, 3 Structure points and 2 Void shields. Middle objectives cannot be destroyed.

Each objective = 6pts

Secondary:
Kill 3 VIP units.

Blood Angels - 3 assault terminator squads

Witch Hunters - Canoness & retinue, Inquisitor Lord & retinue, Platoon Command Squad

Each VIP unit = 4pts


Battle report to come....


Automatically Appended Next Post:
I am experimenting with a new format for this battle report. I will be doing this report in a slide show format:

BATTLE REPORT SLIDESHOW
(Please click above link.)

Epilogue:

Response from the Ecclesiarch of the Adeptus Ministorum:

"Canoness Dianus,

Permission granted. Contain them...with extreme prejudice if necessary. The Ordo Malleus has already dispatched their forces to investigate how wide-spread is the taint of chaos. Commander Dante has also been notified and their battle barge is on the way. I swear, Chapter Master Seth will answer for this.

Fear not for reinforcements, for the Space Wolves are already there. They should arrive in half a day's time. We pray that you can hold out until their arrival. Good luck and godspeed."

This message was edited 4 times. Last update was at 2010/09/03 03:28:01



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Fickle Fury of Chaos




Scotland, UK

Great Bat-rep and fluff and those Sisters are painted amazingly!
   
Made in us
Fixture of Dakka





San Jose, CA

Thanks. The witch hunters belong to fellow dakkalite SabrX.

The *ahem* Blood Angels consists mainly of my space wolves.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Fickle Fury of Chaos




Scotland, UK

I figuired as much :L
still that's a LOT of tanks to blow up!! well done
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





BLOOOOOD ANGELSSSSSSSSSSSSS

Pretty fething cool...

 
   
Made in us
Longtime Dakkanaut






Bay Area

Great battle report jy2!

The picasaweb turned out really well. I'm glad you've adopted it. It makes picture based btrp's easier to follow.

His tactic surprised me. Despite having a lot of tanks, jy2 blitz me on turn 1 with his 3 Caestus and boxed me in a corner. This made it really easy for multi-charge meltabombs and Assault Terminators. In hindsight, I should have kept some of my stuff in reserves. Reserves in Apoc works a little differently than regular 40k games. I'm still new to apocalypse.

ZepherZealot257 wrote:those Sisters are painted amazingly!


Thanks. My army is still a work in progress, but I'm almost done. Just need to paint Dominions (not seen in the pic), Seraphims, Exorcist, and Canoness.

This message was edited 2 times. Last update was at 2010/08/28 23:35:55


   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Looks like the Vanguards conga-lined to both basilisks. The center troops couldn't make it to one of the tanks? They have to go to base-to-base before they can conga-line across to another assault, and both of those tanks looked like they had plenty of basing room.

Edit: Maybe I just need to hear how the assault went down. It looks like, in the previous picture, you'd have had to declare assault against the right or the left basilisk. Once you had done that, you move the closest model to base that basilisk. Then, you can move the models anyway you like so long as you 1) base another enemy model and 2) remain in coherency. However, I can't imagine that you could assault the left basilisk and remain 2" away from other troops, so you'd have to base the right one. -But- I could imagine that you could move 2 to the base on the right one, but even so, that would put you out of coherency if you assaulted the left one. So, you'd have to base the right one if possible. If not, be at least 2" away from a based model. If you did that with two of the models, I could see you reaching the left basilisk. Otherwise, .

This message was edited 1 time. Last update was at 2010/08/29 02:41:25


WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Fixture of Dakka





San Jose, CA

ZepherZealot257 wrote:I figuired as much :L
still that's a LOT of tanks to blow up!! well done


I blew up/wrecked 21 out of 23 tanks. I believe all he had left at the end of the game was 1 leman russ executioner and 1 rhino. Everything else....dead. That day I was on fire, mainly rolling 5's and 6's on the vehicle damage table.


SabrX wrote:Great battle report jy2!

The picasaweb turned out really well. I'm glad you've adopted it. It makes picture based btrp's easier to follow.

His tactic surprised me. Despite having a lot of tanks, jy2 blitz me on turn 1 with his 3 Caestus and boxed me in a corner. This made it really easy for multi-charge meltabombs and Assault Terminators. In hindsight, I should have kept some of my stuff in reserves. Reserves in Apoc works a little differently than regular 40k games. I'm still new to apocalypse.

ZepherZealot257 wrote:those Sisters are painted amazingly!


Thanks. My army is still a work in progress, but I'm almost done. Just need to paint Dominions (not seen in the pic), Seraphims, Exorcist, and Canoness.


Thanks. Yeah, it's much faster and easier to do the batreps this way. It took me probably only about half the time than in my regular reports.

My tactics were very unconventional. Hardly any ranged shooting at all....and in 5K (only my shadowsword had any ranged guns)! This time, I decided to bring a mainly assault-oriented in-your-face type of army. Then again, that's what the caestus' are for. You have to build around them. A shooty army just doesn't complement 3 fast assault vehicles very well.

And your army is looking better and better everytime I see them. Keep it up.


puma713 wrote:Looks like the Vanguards conga-lined to both basilisks. The center troops couldn't make it to one of the tanks? They have to go to base-to-base before they can conga-line across to another assault, and both of those tanks looked like they had plenty of basing room.

Edit: Maybe I just need to hear how the assault went down. It looks like, in the previous picture, you'd have had to declare assault against the right or the left basilisk. Once you had done that, you move the closest model to base that basilisk. Then, you can move the models anyway you like so long as you 1) base another enemy model and 2) remain in coherency. However, I can't imagine that you could assault the left basilisk and remain 2" away from other troops, so you'd have to base the right one. -But- I could imagine that you could move 2 to the base on the right one, but even so, that would put you out of coherency if you assaulted the left one. So, you'd have to base the right one if possible. If not, be at least 2" away from a based model. If you did that with two of the models, I could see you reaching the left basilisk. Otherwise, .


They have to try to base if it is possible while maintaining unit coherency. After moving the 1st model (the closest) into assault, then you can move any other model in any order you want. I assaulted 1 basilisk first with my closest model and then the model that could reach the other basilisk multi-assaulted it instead. Then the rest must make it into base with the 2 tanks while maintaining coherency. The guy in the middle was there to maintain coherency, but because he is easily within 2" of someone in base with the tanks, he gets to attack as well.

BTW, I remember now, those guys landed onto the LR wreck (at least 2-3 of them did and maybe 1-2 died). I believe I rolled 4" for my difficult terrain roll and just the front guys made it into base with the basilisks. The back guys didn't make it into base, but because they were within 2" of the guys in base, they still get to attack.

This message was edited 1 time. Last update was at 2010/08/29 16:53:54



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

jy2 wrote:

They have to try to base if it is possible while maintaining unit coherency. After moving the 1st model (the closest) into assault, then you can move any other model in any order you want.


This is not true. You must try to assault an unbased model first. At the same time, you must maintain coherency by the end of the model's move. If your right model moved to the right basilisk and someone multi-assaulted to the left basilisk, there is no way those two troops (from that picture) were 2" apart. Therefore, it was a disallowed assault. It's not like multi-assaulting overwrites the rules for assaulting. If you can reach an unbased model, but would move out of coherency to do it, you can't, even if someone could make you in coherency later. Then, you've got to try to base a model that is already in btb with another assaulting model. If you can't do that, then you move 2" away.

jy2 wrote:I assaulted 1 basilisk first with my closest model and then the model that could reach the other basilisk multi-assaulted it instead. Then the rest must make it into base with the 2 tanks while maintaining coherency. The guy in the middle was there to maintain coherency, but because he is easily within 2" of someone in base with the tanks, he gets to attack as well.

BTW, I remember now, those guys landed onto the LR wreck (at least 2-3 of them did and maybe 1-2 died). I believe I rolled 4" for my difficult terrain roll and just the front guys made it into base with the basilisks. The back guys didn't make it into base, but because they were within 2" of the guys in base, they still get to attack.


^^ This makes more sense. I still don't see how you could reach the left and the right with the first two guys and maintain a 2" coherency. The coherency has to be maintained per model, not as a unit whole at the end of the assault. But *shrug* whatever. Doesn't look like it would have changed too much. Glad those Assault Rams are "experimental rules" right now.

This message was edited 2 times. Last update was at 2010/08/29 22:00:55


WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Fixture of Dakka





San Jose, CA

puma713 wrote:
jy2 wrote:

They have to try to base if it is possible while maintaining unit coherency. After moving the 1st model (the closest) into assault, then you can move any other model in any order you want.


This is not true. You must try to assault an unbased model first. At the same time, you must maintain coherency by the end of the model's move. If your right model moved to the right basilisk and someone multi-assaulted to the left basilisk, there is no way those two troops (from that picture) were 2" apart. Therefore, it was a disallowed assault. It's not like multi-assaulting overwrites the rules for assaulting. If you can reach an unbased model, but would move out of coherency to do it, you can't, even if someone could make you in coherency later. Then, you've got to try to base a model that is already in btb with another assaulting model. If you can't do that, then you move 2" away.

jy2 wrote:I assaulted 1 basilisk first with my closest model and then the model that could reach the other basilisk multi-assaulted it instead. Then the rest must make it into base with the 2 tanks while maintaining coherency. The guy in the middle was there to maintain coherency, but because he is easily within 2" of someone in base with the tanks, he gets to attack as well.

BTW, I remember now, those guys landed onto the LR wreck (at least 2-3 of them did and maybe 1-2 died). I believe I rolled 4" for my difficult terrain roll and just the front guys made it into base with the basilisks. The back guys didn't make it into base, but because they were within 2" of the guys in base, they still get to attack.


^^ This makes more sense. I still don't see how you could reach the left and the right with the first two guys and maintain a 2" coherency. The coherency has to be maintained per model, not as a unit whole at the end of the assault. But *shrug* whatever. Doesn't look like it would have changed too much. Glad those Assault Rams are "experimental rules" right now.


While in practice, I moved the 2 front models first, but in theory, they could multi-assault the 2 basilisks. First of all, I move the closest model. Then I move the 3 models in the back. Since they are not able to make it into base-to-base, they just have to be within 2" coherency of the guy in base. The 4th guy wouldn't even be able to make it to 2" coherency with the guy in b-t-b so he just needs to be in coherency with the rest of the guys. Basically these 3 guys in the "back" acts as a springboard to allow the other, "front" guy to assault the 2nd basilisk and still be in coherency with the unit.

And the Caestus is just too good for it's cost. It should be at about 275-300pts. Damn, that 1 caestus survived about 20 meltas, several lascannons and several leman russes with just 2 shaken results (actually, 1 stun downgraded to shaken due to extra armor). If not for its hefty 90 pounds price tag, I'd probably order 1 from forgeworld. Oh, and it isn't allowed in non-apoc games for blood angels.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Wicked Ghast





Lake Charles, Louisiana

Still haven't finished my SOB army ( kicks self) wish mine looked like that. Awesome pics
   
Made in us
Regular Dakkanaut





San Francisco

I love the slideshow format of the Battle Reports; it does a great job showing how the game played out. However, I would edit your post to make the link to the slideshow appear larger or in a different color. (Or perhaps have an image that clicks-through to the slideshow.) If someone were skimming your post (which is a common thing on message boards) they might not even realize that there is a link...

PS: You inspired me to go look on the Forge World page. You're right, the Assault Ram is crazy-brutal. I'm glad it's not Chapter Approved for normal 40k!


   
Made in us
Fixture of Dakka





San Jose, CA

Ok, I've edited my report so that the link is bigger. Hopefully people won't miss it now, though I could probably go larger.

As for the Caestus, I want one!!! (No, actually I want 2.)


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in au
Devestating Grey Knight Dreadknight





Beautiful report with beautiful armies. I love the valkyries paint jobs.
   
Made in us
Boom! Leman Russ Commander





United States

nice work!

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in us
Wicked Warp Spider





The Webway Gate in California

Nice Batrep and the slide show format works well.

We were masters of the stars once and we shall be again

 
   
Made in au
Nimble Pistolier




Australia

hehe awesome battle report.

One question though, with so many imperium players, do you often find yourself fighting each other? Seems like humanity would win 40k in a day if it weren't for so much infighting

 
   
Made in us
Fixture of Dakka





San Jose, CA

iLLiTHiD wrote:
One question though, with so many imperium players, do you often find yourself fighting each other? Seems like humanity would win 40k in a day if it weren't for so much infighting


All the time. And even after we wipe out all the xenos and denizens of the Warp, I doubt very much that our fighting would end. You know what they say....we are our own worst enemy.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Ork Boy Hangin' off a Trukk





Bad Lands of West KY

fantastic sisters...love the report.

Thanks for sharing it with us.


my blood angels look like wolves as well,

10000pts 8000pts
5000pts 8500pts

 
   
 
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