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![[Post New]](/s/i/i.gif) 2010/08/29 10:13:22
Subject: skyshield landing pad based terrain
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Road-Raging Blood Angel Biker
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here is soem pics of my skyshield landing pad and some add on terrain i made to complete the scene.
what do you think.
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![[Post New]](/s/i/i.gif) 2010/08/29 10:31:26
Subject: skyshield landing pad based terrain
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Fresh-Faced New User
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Cool, finaly a way to get of the pad.
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![[Post New]](/s/i/i.gif) 2010/08/29 11:43:02
Subject: skyshield landing pad based terrain
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Hardened Veteran Guardsman
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I like the flak-tower idea, and the ramp is good too. Nice work there.
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If it's stupid & it works, it's not stupid. |
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![[Post New]](/s/i/i.gif) 2010/08/29 17:25:39
Subject: skyshield landing pad based terrain
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Lone Wolf Sentinel Pilot
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Ramp is cool. i like how the shield links to the floor of it. looks solid instead of just being pushed next to it.
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The USS Orinoco was a Federation Danube-class runabout that was in service with Starfleet in the late 24th century, attached to Deep Space 9. It was outfitted with a sensor pod.
http://orinoco.imgur.com/ |
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![[Post New]](/s/i/i.gif) 2010/08/29 17:33:24
Subject: skyshield landing pad based terrain
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Battlefortress Driver with Krusha Wheel
...urrrr... I dunno
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8/10.
I especially like the flak tower.
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![[Post New]](/s/i/i.gif) 2010/08/29 19:12:11
Subject: Re:skyshield landing pad based terrain
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Road-Raging Blood Angel Biker
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thanks for the feedback, still got to finish the paintjob on the skyshield but i think its a good centre piece. I was working on a scenario where the landing pad had a valkyrie onit and whoever captured it got to use it, same with the flak tower so both teams have a chance to capture one extra piece each. have to hold them for a complete turn or 2 to gain use of it.
any thoughts?
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