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![[Post New]](/s/i/i.gif) 2010/08/31 17:21:58
Subject: Necron Power Matrix Teleportation
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Decrepit Dakkanaut
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Just wanted to get straight pretty simple question(s) regarding using the power matrix for teleporting Necron units on the field as described on page 21 of the Necron codex under the second option.
1. Can the Monolith use the Power Matrix for this ability in the same turn it Deep Strikes?
2. Can someone describe the conditions for transporting Necrons through the Monolith being able to assault that turn.
3. Anything else that needs to be known for the Monolith regarding the Power Matrix not already covered by the Necron FAQ.
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![[Post New]](/s/i/i.gif) 2010/08/31 17:24:07
Subject: Necron Power Matrix Teleportation
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Hanging Out with Russ until Wolftime
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WarOne wrote:Just wanted to get straight pretty simple question(s) regarding using the power matrix for teleporting Necron units on the field as described on page 21 of the Necron codex under the second option. 1. Can the Monolith use the Power Matrix for this ability in the same turn it Deep Strikes? 2. Can someone describe the conditions for transporting Necrons through the Monolith being able to assault that turn. 3. Anything else that needs to be known for the Monolith regarding the Power Matrix not already covered by the Necron FAQ.
1) Yes. 2) RaW, they can assault out of the lith, even if they moved, the Lith Moved or the Lith Deep Striked. The only time they wont be able to assault is if they then run or have turbo-boosted that turn. The FAQ contradicts itself and the RaW and is generally useless here, so stick to playing by the rules. Unless you have the codex that doesn't say "Stationary", in which case you are SOL and cannot assault if it moved or Deep Striked. What you can do in this case is move the Unit, Teleport and then move the lith and be able to assault. 3) Not really. It cannot be used to fire the Particle Whip when it Deep Strikes is the main one.
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This message was edited 2 times. Last update was at 2010/08/31 17:25:35
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/08/31 17:41:43
Subject: Re:Necron Power Matrix Teleportation
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Loyal Necron Lychguard
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The only thing the FAQ (or erratta if you prefer) contradicts in this particular case is the outdated version of the codex, and it does so because the codex is outdated and does not have the correct rules. If you have the up to date version of the codex it matches just fine in regards to the monolith moving.
From the other thread that brought this on
On the teleporting through the monolith, it's really not too confusing if you take the time to read through all the relevent rules/FAQs (that means buy a codex slacker ). The codex first states that models teleporting through a monolith emerge from the portal as if they were disembarking from a transport (it says nothing about a stationary transport unless it's in the older printing. There is a first and second printing of the 3rd ed Necron Codex which have some glaring differences in rules.). If you look at the rules for disembarking from a transport, it tells you that if the transport moved before the unit disembarked, then the unit disembarking may not move any further. So if the monolith moved before you sucked your guys through, you can't move them any further. Later on in the necron codex it says that units phasing out to teleport through the portal may not have moved before doing so...pretty straight forward If they moved, they can't teleport at all. The FAQ backs all of this up, except it ammends the last bit in the codex by allowing you to suck a unit through the portal even if it moved, but it can not move any further, even if the monolith itself remained stationary. So to sum it up - only if both units do not move before teleporting can you move as normal afterwards, but you are always allowed to teleport them regardless of movement prior.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/08/31 18:11:35
Subject: Re:Necron Power Matrix Teleportation
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Regular Dakkanaut
CT
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so a deepstriking monolith can port units through them, but counts as moving at cruising speed.
Therefore the unit that ported through the lith can not move furthur. Though they can still deploys 2" and can still assault normally. Therefore on the turn a monolith deepstrikes it can pull units through it and those units have an effective 8" assault threat range from the monolith.
Did I get all that right?
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![[Post New]](/s/i/i.gif) 2010/08/31 18:18:56
Subject: Re:Necron Power Matrix Teleportation
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Loyal Necron Lychguard
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phillosmaster wrote:so a deepstriking monolith can port units through them, but counts as moving at cruising speed.
Therefore the unit that ported through the lith can not move furthur. Though they can still deploys 2" and can still assault normally. Therefore on the turn a monolith deepstrikes it can pull units through it and those units have an effective 8" assault threat range from the monolith.
Did I get all that right?
Yes except for the assaulting bit...and I'm not really sure on that to be honest. Is an assault move still "moving"? If so then you can't assault either by my read of the rules. But I can see it the other way where it's a different action altogether...so I dunno.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/08/31 18:19:22
Subject: Necron Power Matrix Teleportation
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Decrepit Dakkanaut
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Sounds about right based on Gwar!'s ruling.
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![[Post New]](/s/i/i.gif) 2010/08/31 18:23:11
Subject: Re:Necron Power Matrix Teleportation
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Regular Dakkanaut
CT
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If that's true it's still pretty frightening especially since deepstriking monoliths don't need to worry about being destroyed by mishaps (but that's another YMDC thread...). So necron players can be aggressive with their placements, and pull off that deepstrike assault.
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![[Post New]](/s/i/i.gif) 2010/08/31 18:31:57
Subject: Necron Power Matrix Teleportation
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Decrepit Dakkanaut
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If you deepstrike you have moved. IF you disembark as if from a transport vehicle that has moved you may not assault (unless open topped or Assault Vehicle) therefore if you deepstrike you cannot assault.
Unless it states th monolith always counts as a stationary vehicle, in which case you can assault
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![[Post New]](/s/i/i.gif) 2010/08/31 18:34:05
Subject: Necron Power Matrix Teleportation
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Huge Bone Giant
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nosferatu1001 wrote:Unless it states th monolith always counts as a stationary vehicle, in which case you can assault
It does--at least for the portal. . . .
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This message was edited 1 time. Last update was at 2010/08/31 18:34:21
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/08/31 18:35:37
Subject: Necron Power Matrix Teleportation
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Loyal Necron Lychguard
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nosferatu1001 wrote:If you deepstrike you have moved. IF you disembark as if from a transport vehicle that has moved you may not assault (unless open topped or Assault Vehicle) therefore if you deepstrike you cannot assault.
Unless it states th monolith always counts as a stationary vehicle, in which case you can assault
Which is apparently what the first printing of the Necron codex says. The second printing leaves out the stationary and completely changes the nature of the rule.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/08/31 18:36:58
Subject: Necron Power Matrix Teleportation
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Decrepit Dakkanaut
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In whcih case you must use the current rule, or at least most tournaments would require this. I doubt you'd make many friends otherwise...
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![[Post New]](/s/i/i.gif) 2010/08/31 18:37:02
Subject: Necron Power Matrix Teleportation
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Hanging Out with Russ until Wolftime
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Maelstrom808 wrote:nosferatu1001 wrote:If you deepstrike you have moved. IF you disembark as if from a transport vehicle that has moved you may not assault (unless open topped or Assault Vehicle) therefore if you deepstrike you cannot assault. Unless it states th monolith always counts as a stationary vehicle, in which case you can assault Which is apparently what the first printing of the Necron codex says. The second printing leaves out the stationary and completely changes the nature of the rule.
And why did they not include it in the errata? GW have already gotten my money for my copy of the codex, why should I have to buy it again? It's not an edition change or a new codex.
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This message was edited 1 time. Last update was at 2010/08/31 18:37:16
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/08/31 18:38:39
Subject: Necron Power Matrix Teleportation
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Huge Bone Giant
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Maelstrom808 wrote:Which is apparently what the first printing of the Necron codex says. The second printing leaves out the stationary and completely changes the nature of the rule.  There I go again.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/08/31 18:46:25
Subject: Re:Necron Power Matrix Teleportation
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Loyal Necron Lychguard
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Gwar! wrote:Maelstrom808 wrote:nosferatu1001 wrote:If you deepstrike you have moved. IF you disembark as if from a transport vehicle that has moved you may not assault (unless open topped or Assault Vehicle) therefore if you deepstrike you cannot assault.
Unless it states th monolith always counts as a stationary vehicle, in which case you can assault
Which is apparently what the first printing of the Necron codex says. The second printing leaves out the stationary and completely changes the nature of the rule.
And why did they not include it in the errata? GW have already gotten my money for my copy of the codex, why should I have to buy it again? It's not an edition change or a new codex.
You are right, they should have included it in the errata. There's a LOT of things GW should have done but didn't. Just don't expect the excuse to fly at a tournament with anyone who knows the difference between the two printings. As Nos said, you play by the most up to date rules. It sucks that you (and many others, myself included) had out of date rules, but you can't play by two different versions of the rules.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/08/31 18:58:11
Subject: Necron Power Matrix Teleportation
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Decrepit Dakkanaut
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Because the tournament rules pack would normally say so. GTs for example specify the ISBN you must use.
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![[Post New]](/s/i/i.gif) 2010/08/31 19:17:48
Subject: Re:Necron Power Matrix Teleportation
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Regular Dakkanaut
CT
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Well alright then. That explains why I haven't seen that tactic used yet in a battle.
So then if played by the most recent rules, a unit can only deploy 2" from a deepstriking monolith and may not assault that turn.
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![[Post New]](/s/i/i.gif) 2010/08/31 19:23:50
Subject: Necron Power Matrix Teleportation
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Decrepit Dakkanaut
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Yes - whch also means that large units will struggle to all fit within 2" of the portal.
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![[Post New]](/s/i/i.gif) 2010/08/31 19:31:41
Subject: Re:Necron Power Matrix Teleportation
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Loyal Necron Lychguard
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phillosmaster wrote:If that's true it's still pretty frightening especially since deepstriking monoliths don't need to worry about being destroyed by mishaps (but that's another YMDC thread...). So necron players can be aggressive with their placements, and pull off that deepstrike assault.
It absolutely can still be destroyed by mishaps, just not if it mishaps onto enemy models.
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![[Post New]](/s/i/i.gif) 2010/08/31 19:37:37
Subject: Re:Necron Power Matrix Teleportation
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Regular Dakkanaut
CT
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Yes, thanks for qualifying that. Someone might have jumped to some conclusions reading that. I meant near enemies because that's what you would want to do here. You would want to try and deepstrike on your enemy's location. Though it all seems to have evaporated into a non-issue.
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![[Post New]](/s/i/i.gif) 2010/09/12 08:37:33
Subject: Necron Power Matrix Teleportation
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Battlewagon Driver with Charged Engine
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Gwar! wrote:
3) Not really. It cannot be used to fire the Particle Whip when it Deep Strikes is the main one.
wait what, where are you getting this from
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H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, locationMagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric |
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![[Post New]](/s/i/i.gif) 2010/09/12 09:31:12
Subject: Necron Power Matrix Teleportation
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Grisly Ghost Ark Driver
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youbedead wrote:Gwar! wrote:
3) Not really. It cannot be used to fire the Particle Whip when it Deep Strikes is the main one.
wait what, where are you getting this from
A debate between players who agree on two ideas:
1. The monolith deepstrikes, thus moving at cruising speed and even though the power matrix says it can be used despite moving there is word play I won't be bothered with to break down at 430 in the am *god why am i awake...* but suffice to say, moved at cruising, can't use weapons.
2. Other side believes you can use the whip even if deepstriking as the power says so despite moving.
Myself, I see where both sides are coming from. It's just a game of 'I read it like this so I'm right' and the other side going 'Oh yeah!? Well I read it like this!' so really neither side is right to the fullest extent no matter how hard they try to break it down.
The monolith ruleset is just an aged fossil from earlier times where ordnance couldn't be fired if you moved so now with 5th and the changes it hasn't aged too well for good accommodation.
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![[Post New]](/s/i/i.gif) 2010/09/12 12:02:11
Subject: Necron Power Matrix Teleportation
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Decrepit Dakkanaut
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The "cannot fire" side is correct because there is specific restriction from firing, and no specific permission TO fire.
Permssive ruleset and all that.
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![[Post New]](/s/i/i.gif) 2010/09/12 18:07:51
Subject: Necron Power Matrix Teleportation
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Irked Necron Immortal
Boston, Massachusetts
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I believe they removed "stationary" was because people were trying to do double-moves with their unit.
i.e. I move my Warriors within 18 of the Monolith, they teleport through and count as exiting a stationary vehicle so they can do their movement again.
I tend to follow the rules for normal transports when I consider whether Necrons can move/assault after they port through the Monolith.
Did the Warriors or the Monolith move prior to the teleport? If the answer is yes, then I do not assault with them or move them after the teleport.
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This message was edited 2 times. Last update was at 2010/09/12 18:10:16
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![[Post New]](/s/i/i.gif) 2010/09/12 18:38:11
Subject: Necron Power Matrix Teleportation
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Decrepit Dakkanaut
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It also stops you gaining 18" to assault first turn.
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![[Post New]](/s/i/i.gif) 2010/09/13 00:59:19
Subject: Necron Power Matrix Teleportation
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Irked Necron Immortal
Boston, Massachusetts
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nosferatu1001 wrote:It also stops you gaining 18" to assault first turn.
With Destroyers, you could potentially have had a 56" assault.
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![[Post New]](/s/i/i.gif) 2010/09/13 01:08:49
Subject: Re:Necron Power Matrix Teleportation
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Loyal Necron Lychguard
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Eh, your math is a bit off. Max is 46 1/4" inch assault.
18" teleport to the monolith + 6" width of the monolith itself + 2" deployment from the portal + 2 1/4 " base width + 12" move + 6" assault
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/09/13 03:26:59
Subject: Necron Power Matrix Teleportation
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Irked Necron Immortal
Boston, Massachusetts
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12 inch move to the Monolith, if you're treating it as stationary when you exit so you get your full move again.
12 + 18 + 6 + 2.5 + 12 + 6 = 56.5 inch assault
Why you'd assault with Destroyers, I'll never know, but it would be hilarious.
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![[Post New]](/s/i/i.gif) 2010/09/13 04:33:31
Subject: Re:Necron Power Matrix Teleportation
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Loyal Necron Lychguard
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No, you are moving twice with the destroyers, and you are moving before you teleport, which means you can't move after.
...and you wouldn't want to do it with destroyers....wraiths however work beautifully if you can manage to get everything lined up.
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This message was edited 2 times. Last update was at 2010/09/13 04:36:13
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/09/13 05:46:44
Subject: Necron Power Matrix Teleportation
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Battlewagon Driver with Charged Engine
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Kurgash wrote:youbedead wrote:Gwar! wrote:
3) Not really. It cannot be used to fire the Particle Whip when it Deep Strikes is the main one.
wait what, where are you getting this from
A debate between players who agree on two ideas:
1. The monolith deepstrikes, thus moving at cruising speed and even though the power matrix says it can be used despite moving there is word play I won't be bothered with to break down at 430 in the am *god why am i awake...* but suffice to say, moved at cruising, can't use weapons.
2. Other side believes you can use the whip even if deepstriking as the power says so despite moving.
Myself, I see where both sides are coming from. It's just a game of 'I read it like this so I'm right' and the other side going 'Oh yeah!? Well I read it like this!' so really neither side is right to the fullest extent no matter how hard they try to break it down.
The monolith ruleset is just an aged fossil from earlier times where ordnance couldn't be fired if you moved so now with 5th and the changes it hasn't aged too well for good accommodation.
Doesn't codex trump rulebook so even if the the rulebook said you can niot fire the codex specifically states it can fire if it moved.
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H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, locationMagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric |
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![[Post New]](/s/i/i.gif) 2010/09/13 06:35:55
Subject: Necron Power Matrix Teleportation
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Longtime Dakkanaut
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The codex does not say you can fire if it DS, it says you can use the power matrix despite DS, one of the actions of the matrix is to shoot the other is to tele, guess which one breaks a rule and thus you're not allowed to use it.
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This message was edited 1 time. Last update was at 2010/09/13 07:36:26
"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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