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Still working on my Mechanized Ork list... slowly getting comfortable  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gr
Sneaky Lictor





Greece

OK for those of you that have been following I am trying to fix a solid Mechanized list.
You can see most of the threads here http://www.dakkadakka.com/dakkaforum/posts/list/318237.page
The core is pretty regular 3BW, KFF Mek and Ghazghkull. I then add burnas in Ghaz's wagon, Boys with the BM in another , 2 or 3 Trukks depending on game points (1 of them with 3 Meganobz in it) and finaly 2-3 Deffkoptaz again depending on game points. For anyone who was counting they will have noticed that I have left one Battlewagon empty. In my last 3 games I run Tankbustas in them and they where great! Below is a copy of the list at 1750

HQ
Ghazghkull Thraka 225
Big Mekk with KFF 85

ELITES
15x Burna Boys 225
10xTankbustas and Nob with BP, 2x Tankhammer, and 3x Bomb Squig 180

TROOPS
19x Boys and Nob with PK 149 (They go in the BW with the BM)
12x Boys and Nob with PK 107
Trukk with Boarding Plank, Reinforced Ram 45
3x Meganobz with 1x Scorcha and 1x Rockit Launcher 130
Trukk with Boarding Plank, Reinforced Ram 45

HEAVY SUPPORT
Battlewagon with Deffrolla, Boarding Plank, Armor Plates, Big Shoota, RPJ 135 (BM goes here)
Battlewagon with Deffrolla, Boarding Plank, Armor Plates, Big Shoota, RPJ, Grot Riggers 140
Battlewagon with Deffrolla, Boarding Plank, Armor Plates, Big Shoota, RPJ, Grot Riggers 140

FAST ATTACK
1x DeffKopta with TL Rockit Launcher and Buzzsaw 70
1x DeffKopta with TL Rockit Launcher and Buzzsaw 70

That also leave 4 points left

Things that I have found:
It is easy to completely hide a Trukk behind the BW formation on turn 1 so I can keep the Meganobz safe
The Meganobz are very usefull tactically as they can keep points, assault vehicles or assault squads which are not dedicated melee squads.
Deffkoptas I haven't decided yet. I am still not sure if I would not be better of with 3 Warbuggies plus extra points or Lootas. I am reserving judgment still as the scout move offers alot of tactical advantages and in the last 9 games I have yet to play first to unload my Alpha strike.
Finaly the point which is different to most Mech lists: Tankbustas. The list is is low on AV. What Deffrollas ram is toast especially with boarding planks however 12 inches is putting the BWs in Melta range and offering easy outflanking maneuvers to get to the side armor or to the trukks behind, so unless it is possible to split his forces beforehand I tend to stay around 20" till the Waaagh becomes available. Tankbustaz give a turn of shooting capable of damaging heavy armor and then on the turn they assault they can completely wreck any vehicle including Land Raiders or walkers. They have performed so well that I think I will beef their numbers up at the expense of burnas

Whadayathink?

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

It's a solid list, not the most competitive, but solid. If it works for you, I say keep it.

I'm mostly concerned with the lack of boyz in the list. @1850, I run around 60 boyz in my Mech list and I don't know if 31 is enough in this list.

I've never heard of Tankbustas being that great, and Meganobz aren't the best things ever, so those would be the first things I would drop for more boyz/Lootas/Nobz.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
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