Poll |
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Does this sould like a decent loadout for 15 sternguard? (read below) |
Yes. Looks good as is. |
 
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21% |
[ 5 ] |
Close. I'd make 1 or two changes. (explain) |
 
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42% |
[ 10 ] |
No. You really need to re-think this. (explain) |
 
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38% |
[ 9 ] |
Total Votes : 24 |
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![[Post New]](/s/i/i.gif) 2010/09/30 13:27:36
Subject: Sternguard loadout
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Decrepit Dakkanaut
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I'm starting a project using the Mark III Armor for my sternguard and I'd like some feedback on how to load them out.
I already have a unit of 10 sternguard: 7 bolters, 2 plasma gun, sergeant with powerfist.
For my second sternguard squad, I've purchased 15 troops worth of the Mark III armor so that I can swap out a few weapons if I need to.
My Plan:
5 bolters.
2 x Plasma Gunners
2 x melta gunners
2 x combi-plasma
2 x combi-melta
1 x Sergeant with Powerfist
1 x Sergeant with Powersword + Meltabombs
This would let me run squads like:
* 5 bolters, 2 combi-melta, 2 melta, sergeant in a rhino or drop pod
* 5 bolters, 2 combi-plasma, 2 plasma, sergeant in a rhino or drop pod
* 6 total dudes in a razorback
* Combat Squad: 1 bolter + the meltas AND sergeant + the Plasmas combat squaded from a drop pod. Melta's wreck a transport, plasmas kill the passengers.
Does that sound like a solid, versitile build for 15 troops? Also, when I make a 10 man squad, it leaves enough to make another 5 man squad (with a sergeant).
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This message was edited 1 time. Last update was at 2010/09/30 13:29:20
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![[Post New]](/s/i/i.gif) 2010/09/30 15:18:31
Subject: Sternguard loadout
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Reliable Krootox
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It looks like a devestating tank hunter unit, but I prefer directing my tank hunters either to light skimmers and transports or heavy tanks. Not both.
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![[Post New]](/s/i/i.gif) 2010/09/30 15:34:40
Subject: Sternguard loadout
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Stalwart Space Marine
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If it is used with Pedro Cantor then it is amaizing
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![[Post New]](/s/i/i.gif) 2010/09/30 15:48:55
Subject: Sternguard loadout
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Decrepit Dakkanaut
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Suicidal Cheez wrote:It looks like a devestating tank hunter unit, but I prefer directing my tank hunters either to light skimmers and transports or heavy tanks. Not both.
I get what you're saying. I'm thinking that I'd normally play with one or the other of these lists:
* 5 bolters, 2 combi-melta, 2 melta, sergeant in a rhino or drop pod
OR
* 5 bolters, 2 combi-plasma, 2 plasma, sergeant in a rhino or drop pod
I'd use the squad with the meltas to go after heavy tanks and such.
The squad with the plasmas would mainly go after troops or command squads. Clear out squaters on an objective, for example.
For each list, I'd look at where my gap was and use these guys to possibly fill one.
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This message was edited 1 time. Last update was at 2010/09/30 15:49:58
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2010/09/30 16:01:31
Subject: Sternguard loadout
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Honestly, I find that all combi-meltas are the best way to go. There's no reason to give up the Special Ammo that you're paying for.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/30 16:22:05
Subject: Re:Sternguard loadout
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Decrepit Dakkanaut
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I agree with you, but meltas are oh so tempting. I mean they are pretty much a guarantee instant death for anything that doesnt have EW or the like. And they just rape vehicles. Besides you still have 5 marines with the special ammo.
Seriously I think Sternguard are my fav SM unit hands down. Well worth the points if you ask me
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![[Post New]](/s/i/i.gif) 2010/09/30 16:28:31
Subject: Sternguard loadout
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Decrepit Dakkanaut
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Monster Rain wrote:Honestly, I find that all combi-meltas are the best way to go. There's no reason to give up the Special Ammo that you're paying for.
As king kracker said, I'd still have 8 marines that can shoot their special ammo. Meanwhile the two melta gunners (or plasma gunners, depending on the unit I took) can continue firing AP 1 (or 2) shots into units.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2010/09/30 16:28:49
Subject: Sternguard loadout
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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I didn't use them with any real regularity until recently, but I really dig them.
I find that I don't usually get more than one melta shot with them on anything that it would matter against, since your opponent will generally get the hell away from them as fast as possible with vehicles if they come in via Drop Pod.
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This message was edited 1 time. Last update was at 2010/09/30 16:29:12
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/30 16:29:33
Subject: Sternguard loadout
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Decrepit Dakkanaut
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Fair enough. I hadn't looked at it that way.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2010/09/30 19:29:35
Subject: Re:Sternguard loadout
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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i like to do 2 special weapons of chosen type and then 8 combi-weapons to match.
Either Melta or Flamers as Plasma is more expensive and has a risk.
if Flamers i do 2 Heavy flamers. the Extra Str and AP is well worth it.
the Sergeant may have a LC depending on whats going on.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/09/30 19:31:05
Subject: Sternguard loadout
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Actually, like the idea a Powerfist on the Sergeant. You'll be putting them deep into the gak and if they get charged with a Walker or something they should at least have a chance at fighting back.  I speak from experience on that one.
It also allows you to be that aggressive when they're ready for anything.
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This message was edited 1 time. Last update was at 2010/09/30 19:32:38
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/30 20:02:49
Subject: Sternguard loadout
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Charing Cold One Knight
Lafayette, IN
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PFs on sarges don't have a very high rate of success even against units they are supposed to be good against.
Taking them as insurance is a good way to just waste 25 points. If your sternguard squad is getting charged by a walker or MC, it is probably screwed. You put them there, so just accept their loss, or if you still have combat tactics, attempt that.
A LC? Fine, its not as expensive, helps a fair amount in CC, and has more attacks. The reroll is nice too.
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![[Post New]](/s/i/i.gif) 2010/09/30 20:06:25
Subject: Sternguard loadout
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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notabot187 wrote:PFs on sarges don't have a very high rate of success even against units they are supposed to be good against.
Taking them as insurance is a good way to just waste 25 points. If your sternguard squad is getting charged by a walker or MC, it is probably screwed. You put them there, so just accept their loss, or if you still have combat tactics, attempt that.
When you put it that way, of course it sounds terrible!
It's better than nothing, and who still has combat tactics? Vulkan or Pedro should be in a list that relies on Sternguard with Combi-Meltas riding in Pods!
A power fist is useful in a lot of ways, don't sell it short as being simply insurance. I've had way too many Ork Nobs kill my Dreads with PKs to accept the argument that a Fist doesn't work against walkers.
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This message was edited 1 time. Last update was at 2010/09/30 20:08:54
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/30 20:36:27
Subject: Sternguard loadout
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Wicked Warp Spider
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I wouldn't take the melta/plasma guns and some plain bolters, I'd take combi-weapons all round. Unless you're facing wave after wave of MCs and vehicles, you rarely need to shoot special weapons more than once, and you are losing the ability to fire that sweet special ammo, which will be a better choice in lots of situations. From a modelling standpoint, I think combi-weapons look cool and fit in well with the idea of sternguard as precision fire teams who rely on excellent bolter drill.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2010/09/30 20:51:16
Subject: Sternguard loadout
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Eternally-Stimulated Slaanesh Dreadnought
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Kronk
you need to give every one of those guys a combi weapon - either 10 meltas, 10 flamers, or 5 meltas and 5 flamers. stick them in a drop pod and combat squad them when they get out, then use your combi weapons to smash two different targets that turn. what happens to them after that doesnt really matter, but you dont want to giveup your special ammo by taking normal special weapons. spcial ammo is more adaptable and often gets the same job done. AF
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![[Post New]](/s/i/i.gif) 2010/09/30 20:59:10
Subject: Re:Sternguard loadout
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Rough Rider with Boomstick
Finland
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I concur with AbaddonFidelis. Combi-weapons all the way. Drop down and nuke one ( or situation allowing two ) enemy units. Follow with special ammo fire on the following turn if you are still alive ( bonus! ). Having been on the receiving end of this tactics with my IG Regiment several times I can testify to its effectiveness.
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12001st Valusian Airborne
Chrome Warriors
Death Guard
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![[Post New]](/s/i/i.gif) 2010/09/30 21:05:57
Subject: Sternguard loadout
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Charing Cold One Knight
Lafayette, IN
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Monster Rain wrote:notabot187 wrote:PFs on sarges don't have a very high rate of success even against units they are supposed to be good against.
Taking them as insurance is a good way to just waste 25 points. If your sternguard squad is getting charged by a walker or MC, it is probably screwed. You put them there, so just accept their loss, or if you still have combat tactics, attempt that.
When you put it that way, of course it sounds terrible!
It's better than nothing, and who still has combat tactics? Vulkan or Pedro should be in a list that relies on Sternguard with Combi-Meltas riding in Pods!
A power fist is useful in a lot of ways, don't sell it short as being simply insurance. I've had way too many Ork Nobs kill my Dreads with PKs to accept the argument that a Fist doesn't work against walkers.
No, it isn't better than nothing, as nothing isn't applicable. It is 25 points better spend else where.
I still use combat tactics. Even with multiple stern guard units. I don't like Pedro, at all. I don't use Vulcan, though his buff is nice, it is hardly required. Rather save the points and just run a cheap vanilla librarian (or termi libby) instead.
As for the orc example... Nob PKs have 4 attacks on the charge at S9... How is that similar to a sarges power fist? -1 S -1 attack changes the number by a fair margin. 2 hits, need a 4 to pen, need a 5+ to kill. That is a 33% kill rate, which is acceptable. A SM sarge on the other hand has: 3 attack on the charge, 1.5 hits, need a 5 to pen, +5 to destroy. 16% chance to destroy. Half as likely to destroy a dread just from 2 numbers being 1 lower? Sounds like a strawman.
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![[Post New]](/s/i/i.gif) 2010/09/30 21:49:49
Subject: Re:Sternguard loadout
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Decrepit Dakkanaut
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I agree with notabot. I also ALWAYS charge rhinos with boyz, and most the times I will leave it in ruins.
Now I ask you, would you try that with a tactical squad? Hell no you wouldnt, not unless youve got something special in there, and Im talking JUST THE BOYZ. I usually smoke rhino before the nob get his PK attack. Just because one army is good at something, doesnt mean you should try and emulate it. Save the 25pts for something else, or a nice upgrade
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![[Post New]](/s/i/i.gif) 2010/09/30 22:06:29
Subject: Re:Sternguard loadout
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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KingCracker wrote:I agree with notabot. I also ALWAYS charge rhinos with boyz, and most the times I will leave it in ruins.
Now I ask you, would you try that with a tactical squad? Hell no you wouldnt
Why wouldn't I?
Krak Grenades on RA10? Hell yeah I would, let me at it!
notabot:
Nothing is definitely applicable, because it's exactly what you'll do to a AV13 Walker without a fist.
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This message was edited 1 time. Last update was at 2010/09/30 22:06:50
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/30 22:08:49
Subject: Sternguard loadout
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Decrepit Dakkanaut
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AbaddonFidelis wrote:Kronk
you need to give every one of those guys a combi weapon - either 10 meltas, 10 flamers, or 5 meltas and 5 flamers. stick them in a drop pod and combat squad them when they get out, then use your combi weapons to smash two different targets that turn. what happens to them after that doesnt really matter, but you dont want to giveup your special ammo by taking normal special weapons. spcial ammo is more adaptable and often gets the same job done. AF
Excellent discussion guys. Thank you. Better to go through multiple ideas now then after I put them together.
I'm still not sold on not having 2 of the normal plasma guns or melta guns.
What if I did these 2 squads:
Squad 1: (5 man)
2x Combi-Melta
2x Melta Gun
1x Sergeant: (TBD) perhaps combi-melta + Melta bombs or Combi-Melta + Power Weapon
Purpose: Drop pod or Razorback up to a heavy tank and pop it.
Squad 2: (10 man)
7x Combi-Plasma
2x Plasma gun
1x Sergeant with Power fist.
Purpose: Drop Pod or Rhino up and Kill MEQ's and MC's. 1/2 of my opponents are some type of space marines.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2010/09/30 22:12:59
Subject: Sternguard loadout
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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That looks pretty good, I know people hate on Plasma but honestly with all the FNP Assault Marines running around I definitely see a use for it.
Before I sign off on it completely though, I'd like to know what else is in your list.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/30 22:28:11
Subject: Sternguard loadout
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Dakka Veteran
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I go with combi-meltas all around. If the sarge gets anything, its a LC and melta bombs. Since I pod my stern right into the fire, any walker or big vehicle left to charge them first should have been turned to slag. If not, then they will still tie it for a turn or two.
If you really want some anti-walker insurance. Drop Lysander with them. They are the only unit that truly makes use of his bolter drill ability, and he just loves bashing things in the face. And with the storm shield and EW, anything that gets into assault with them, might just end up there for the rest of the game.
*Quick note - I normally only pull the Lysander trick in spear head where I know there will be targets galor.
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![[Post New]](/s/i/i.gif) 2010/09/30 22:28:59
Subject: Sternguard loadout
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Lysander with Sternguard is awesome.
Bolter Drill with Special Ammo is pure win.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/30 22:32:25
Subject: Sternguard loadout
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Decrepit Dakkanaut
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Before I sign off on it completely though, I'd like to know what else is in your list.
No idea!
I'm not trying to be snarky, but I change lists all of the time. I know that's not the best way to become a great general, but my friends and I play 4-5 round Planetary Empire campaigns with fixed lists for each round. Round-robin sort of thing.
That's why I build units for flexibility. My first sternguard squad is actually 12 marines so that I can change a few things out.
A normal build for me is to drop in dreadnought, charge with assault marines ( PA in a rhino and Terminators) and camp with tactical squads and devastators. The 5-man melta/combi-meltas would most likely be used in a drop pod. I'd use them to clear out a vindicator/predator or tag my opponent's land raider. Meanwhile, my land raider with assault marines or terminators will charge towards an objective to clear it. A rhino sporting a tactical squad could follow the land raider to hold the objective. I like to be aggressive.
The 10-man plasma squad would drop in to clear out camping Space Wolves or Blood Angels. Alternatively, they could be driving around in a rhino to take out the stupid wolf riders or the Jump Pack Blood Angel squads.
That's my plan, anyway.
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This message was edited 1 time. Last update was at 2010/09/30 22:33:43
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2010/09/30 22:33:28
Subject: Re:Sternguard loadout
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Charing Cold One Knight
Lafayette, IN
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Monster Rain wrote:KingCracker wrote:I agree with notabot. I also ALWAYS charge rhinos with boyz, and most the times I will leave it in ruins.
Now I ask you, would you try that with a tactical squad? Hell no you wouldnt
Why wouldn't I?
Krak Grenades on RA10? Hell yeah I would, let me at it!
notabot:
Nothing is definitely applicable, because it's exactly what you'll do to a AV13 Walker without a fist. 
Well, AV 13 is really only taken heavily in 2 lists BA, and Daemons (soul grinders) The Vanilla one is generally too focused for most lists.
My points still stands that it is better to run away, or better yet, not get into that situation (walkers are slow... you are there because you wanted to be).
On the OPs question about special weapons: Most games you only need/get to fire the special weapons once. So I would go with combis for all. That way if you survive, you can make best use of special ammo.
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![[Post New]](/s/i/i.gif) 2010/09/30 22:53:01
Subject: Sternguard loadout
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Decrepit Dakkanaut
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Yeah, I didn't know you COULD field sternguard in any way but 10 all with combi-meltas or combi-plasma in a drop pod.
Perhaps the reason I've never seen them fielded any other way is that any other way is worse than showing up out of nowhere and getting two free kills before your opponent can react.
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![[Post New]](/s/i/i.gif) 2010/10/01 13:17:51
Subject: Sternguard loadout
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Bonkers Buggy Driver with Rockets
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Stopped reading after the first few lines of how you had them loaded out.
NEVER replace their bolter with a special weapon, the versatility is always better, especially when they get 5 point combi weapons.
Just go 6 melta 2 plasma 2 flamer combis on a 10 man and you have everything covered, and everyone still has their special ammo.
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3850 pts |
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![[Post New]](/s/i/i.gif) 2010/10/01 14:46:41
Subject: Sternguard loadout
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Decrepit Dakkanaut
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Kill Dem:
I'm just not seeing how giving up meltaguns or plasma guns is that detrimental. They'll lose out on long-range firing, but I will likely always be moving with my sternguard. That's going to limit me to 12" rapid fire range, anyway. Being able to shoot 12" with a 7/2 or 8/1 every turn that my sternguard survive is just as useful as the special ammo, isn't it? Also, you can play more of the wound allocation game with diverse units.
However, I am leaning more towargs giving the 5 bolters combi-meltas. It's only 5 points and dead useful. I have my other squad if I just need special ammo sternguard. So, I'd end up with:
7 combi-meltas
2 meltas
2 plasma
2 combi-plasma
sgt Probably with a combi-melta
sgt Probably with a combi-plasma
I'd have a 5-man anti-marine unit and a 10-man pick-something-and-kill-it unit.
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This message was edited 2 times. Last update was at 2010/10/01 14:52:30
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2010/10/01 15:36:42
Subject: Re:Sternguard loadout
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Been Around the Block
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need to include pedro and this is a winner i use 3 units of 8 in drop pods with pedro with one unit and a tech in full servo in another and take a couple of dreads in pods to (tech allows this
as for wep fits i have
2 meltas and 2 combis in one plus fist
2 plasma and 2 combi in second with tech marine plus fist
2 heavy flamer and 2 combi in the third with pedro plus power wep
the dreads are kitted up one anti tank one any infantry
this way you can deal with any problem as you get to choose wich half of them come in so can deal with appropriate threats and last pedro makes all the stearn guard scoring units
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![[Post New]](/s/i/i.gif) 2010/10/01 17:24:39
Subject: Sternguard loadout
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Decrepit Dakkanaut
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So you take a Master of the Forge and Pedro in your list?
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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