| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/10/08 11:05:41
Subject: 2000 Pts TYRANID 1ST TRY
|
 |
Raging Ravener
|
Greetings and hello everybody, I'm a Spanish fellow new to this forum, I play Khornate Space marines and tyranid armies (even one against the other on "solitaire" games)
and now I bring this list, yet to test, for you to evaluate, grind and desecrate, so I can improve it on the move. (first timer, please be gentle)
Thank you all in advance, here goes nothing...
HIVE FLEET ENKHANNA 2000 POINTS
HQ:
HIVE TYRANT (HIVE COMMANDER, REGENERATION) 215 Pts.
ELITE:
HIVE GUARD BROOD (3)150 Pts.
ZOANTHROPE BROOD (2) (MYCETIC SPORE W/BARBED STRANGLER) 175 Pts.
ZOANTHROPE BROOD (2) (MYCETIC SPORE W/BARBED STRANGLER) 175 Pts.
TROOPS:
GENESTEALER BROOD (7+1) (BROODLORD W/ SCYTHING CLAWS) 160 Pts.
GENESTEALER BROOD (7+1) (BROODLORD W/ SCYTHING CLAWS) 160 Pts.
TERMAGANT BROOD (10) 50 Pts.
TERMAGANT BROOD (10) 50 Pts.
TERVIGON (TROOPS) (REGENERATION, CATALYST) 205 Pts.
TERVIGON (TROOPS) (REGENERATION, CATALYST) 205 Pts.
HEAVY SUPPORT:
BIOVORE BROOD (2) 90 Pts.
BIOVORE BROOD (2) 90 Pts.
TRYGON PRIME (ADRENAL GLANDS, REGENERATION) 275 Pts.
2000 POINTS TOTAL.
MY IDEA:
The tyrant's first function is to help deep striking units arrive faster, besides being a pain in the ass for the enemy by itself.
Hive guards are for fire support if counter attacked or for objective defense.
Zoanthropes need no introduction, they will hunt down heavy tanks, while their spores try and protect them or whoever would need it, from troops on foot, providing a bit of cover, too.
Genestealers shoud infiltrate to cut elite troops advance in any direction, forward onto the tyrant, or side/backwards onto flanking/deepstriking units. their mission is to get the brooldlord engage and slay the finest troops from the enemy.
Termagants are just meat, needed to get both Troop option tervigons.
Tervigons act as paramedic (catalyst) and secondly as swarm breeders (I don't count on having more than 2 breedings, so no dissapointment possible), they are intended to make more difficult for their companions (front and rear) to die, as one of them can flank "by the tyrant's will".
Biovores will bomb relentlessly as their missed shots turn into mines (let's miss all the time!)
Trygon deep strikes to unleash 18 S 5 shots on any unit, then hunt any light to medium armored tank or troop around (yeah, next turn) and might serve as a portal for any infantry unit to support him/it by deep striking through the tunnel.
Note that versus tank only armies, biovores, hive guards and/or genestealers can turn into 2 more zoanthropes, in a new brood or inside existent ones(removing barbed stranglers from the spores) or a new monstruous creature (rupture tyrannofex) and versus horde armies one of the zoanthrope broods can turn into genestealer brood, having one of the tervigons become HQ (spare points go to spore mine clusters)
Opinions, please?
|
|
This message was edited 1 time. Last update was at 2010/10/08 11:11:50
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/08 11:23:43
Subject: 2000 Pts TYRANID 1ST TRY
|
 |
Ultramarine Chaplain with Hate to Spare
|
Firstly I have to say your English is astounding and welcome to the forums. Now for the list:
The Tyrant - what makes you think your enemy will allow him to survive to help with reserve rolls? He needs Tyrant Guard if you want him to actually do anything and if walking I'd suggest some sort of ranged fire power.
Eiltes are all good, but the Spods are a liability. Are you aware they HAVE to fire at the nearest target. With Bs2 the proximity you're likely to be to the enemy due to the Zoes targets and a large blast and your chances of shooting your own men seem very high. Stick with a TL-Deathspitter or don't bother at all (that's 20 points saved).
Troops have very wierd wargear. Stealers without toxin are pointless. ALWAYS ALWAYS ALWAYS ALWAYS put toxin on your stealers, re-rolls to wound with rending is just amazing. Termagants are fine and there just to make the Tervigon's troops presumably. You've doubled up on the Tervigon which is good, in fact throughout your list there is good duel threat. However with toxin and adrenal glands are their children really going to do much? For an extra 20 points each you now have supergants rather than the do very little gants you're getting.
Biovores are OK but do you really need to do damage to troops from afar? The Nids are excellent troop killers already your issues are going to be around AT. Which brings me to the trygon. Trygons are ace but on their own they die. At 2k killing 1 6 wound MC in a single turns shooting is not difficult. Like your Hive tyrnat you are presenting 1 soilitary target the enemy can concentrate all his high powered fire power on. Just like the Tyrant is doomed turn 1 the trygon is doomed which ever turn it arrives. You need at least 2 dangerous MCs causing a threat at the same time or they are too easy to deal with. This is the issue with your list as a whole it lacks synergy.
The Tervigons would be better supported Hormagaunts and Termagant swarms that Infiltrating/outflanking stealers. Likewise the walking Tyrant needs guards and other dangerous MCs to offer target saturation and ensure at least 1 of them hits home.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/08 12:09:03
Subject: Re:2000 Pts TYRANID 1ST TRY
|
 |
Raging Ravener
|
Thanks for a lightning speed reply...
The tyrant should deploy behind the guards, not tyrant guards, but 4+ cover save (if in LoS, of course) anyway, then march anywhere behind them. as it is BS 3 and deploys near the guards, I decided not to spend points in giving him/it any fire power.
My first idea with Spods was no additional weaponry at all. They lay charge, then have some popcorn or shots, I really don't care which, let's get back to it (30 points back in the sack)
Although spore shots were not to be directed to zoanthrope targets, but others preferably in other direction (deep strike should depend on it to create an imaginary line on the battlefield: tanks-zoans-spores-enemy troops nearer than tanks) I thought area weapons didn't roll to hit, but directly scatter dice, so BS 2 was not an issue...
I first didn't read that second paragraph on toxin sacs, they were just "4+ to wound" on greater toughness units.
I said I don't count tervigons on breeding more than once each, doubles come out unexpected and then that's it, so paramedic role is the annoyance I want them to be.
Biovores are out, hope not to miss them.
Rearranging the list i'm adding another trygon prime, let's check it out:
HIVE FLEET ENKHANNA 2.0
2000 POINTS
HQ:
HIVE TYRANT (HIVE COMMANDER, REGENERATION) 215 Pts.
ELITE:
HIVE GUARD BROOD (2)100 Pts.
ZOANTHROPE BROOD (2) (MYCETIC SPORE) 160 Pts.
ZOANTHROPE BROOD (2) (MYCETIC SPORE) 160 Pts.
TROOPS:
GENESTEALER BROOD (6+1) (TOXIN SACS, BROODLORD W/ SCYTHING CLAWS) 167 Pts.
GENESTEALER BROOD (6+1) (TOXIN SACS, BROODLORD W/ SCYTHING CLAWS) 167 Pts.
TERMAGANT BROOD (10) 50 Pts.
TERMAGANT BROOD (10) 50 Pts.
TERVIGON (TROOPS) (TOXIN SACS, ADRENAL GLANDS, REGENERATION, CATALYST) 225 Pts.
TERVIGON (TROOPS) (TOXIN SACS, ADRENAL GLANDS, REGENERATION, CATALYST) 225 Pts.
HEAVY SUPPORT:
TRYGON PRIME 240 Pts.
TRYGON PRIME 240 Pts.
1998 POINTS TOTAL.
7 MC's counting mycetic spores (nah, just kidding, they count as 5 MC's total to me)
|
|
This message was edited 1 time. Last update was at 2010/10/08 12:13:07
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/08 13:20:54
Subject: 2000 Pts TYRANID 1ST TRY
|
 |
Ultramarine Chaplain with Hate to Spare
|
In this list I'd advise walking all the MCs that way they can benefit from FnP and gives good target saturation. That way you have 3 serious MCs for your opponent to deal with.
I wouldn't count on a cover save from the Hive guard, but with 2 other targets your Tyrant has a better chance (I'd still get a Tyrant Guard then he's got 2 more wounds and can get cover from gaunts).
On the spods BS2 makes a difference for how far it scatters and your idea about them firing in a different direction isn't that likely logistically due to scatter and how your opponent will deploy. Heck your main target will be stuff like Land Raiders which are going to be full of troops themselves.
Toxin is 4+ poison and poison is 4+ to wounds always, with re-rolls if your Str is equal to higher than their toughness.
Catalyst isn't worht 200+ points you need the Tervigons to spawn if they are going to be effective. I know they are unlikiely to spawn more than twice in a game each (44% chance of drying up each time) but you've still got 20 gants out there that could do with the buff and the more supergants you can spawn to help out the better.
However this list seems far more coherent now and looks a threat if played well.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/08 14:03:50
Subject: Re:2000 Pts TYRANID 1ST TRY
|
 |
Aspirant Tech-Adept
|
If you drop the prime status from each of your trygons you can afford to get at least 1 tyrant guard. Unless you require the extra synapse they don't have to be primes. You currently have 3 synapse creatures which isn't terrible.
If you feel you still need the synapse you can drop prime from one, and drop regen from tervigons. Regen seems to be so hit or miss, I don't like counting on it for it's points.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/08 18:26:29
Subject: 2000 Pts TYRANID 1ST TRY
|
 |
Scuttling Genestealer
|
I've had horrible, horrible luck with Genestealers but of course YMMV. If you wanted to go a bit more of a sneaky/ninja attack you can drop one of the Genestealer troops, throw a spod on both term squads, and give all the spods tl deathspitters. That will leave you with 47 extra points which is sadly only 49 total extra, but the idea being that you outflank a Tervigon and then can drop in a bunch of guys anywhere you want (go go minimum distance without a mishap rule for spods). If you want, you can even remove one of the Prime status's which would give you 87 points to work with, and bring another term squad to walk along with the rest. Just a thought. I always find making it across the battlefield is the hardest part of the match for Nids and try to avoid doing it where I can.
|
|
This message was edited 2 times. Last update was at 2010/10/08 18:51:19
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/09 15:53:10
Subject: Re:2000 Pts TYRANID 1ST TRY
|
 |
Raging Ravener
|
HIVE FLEET ENKHANNA 3.0 (NO REGENERATIONS)
2000 POINTS
HQ:
HIVE TYRANT (1 TYRANT GUARD W/LASH WHIP, TWIN-LINKED BRAINLEECH DEVOURERS, HIVE COMMANDER) 275 Pts.
ELITE:
HIVE GUARD BROOD (2) 100 Pts.
ZOANTHROPE BROOD (2) (MYCETIC SPORE) 160 Pts.
ZOANTHROPE BROOD (2) (MYCETIC SPORE) 160 Pts.
TROOPS:
GENESTEALER BROOD (7+1) (TOXIN SACS, BROODLORD W/ SCYTHING TALONS) 184 Pts.
GENESTEALER BROOD (7+1) (TOXIN SACS, BROODLORD W/ SCYTHING TALONS) 184 Pts.
TERMAGANT BROOD (13) 65 Pts.
TERVIGON (TOXIN SACS, ADRENAL GLANDS, CATALYST) 195 Pts.
TERVIGON (TOXIN SACS, ADRENAL GLANDS, CATALYST) 195 Pts.
HEAVY SUPPORT:
TRYGON PRIME 240 Pts.
TRYGON PRIME 240 Pts.
1998 POINTS TOTAL.
A heavier anti-tank version would come out by exchanging both trygons, 1 genestealer per brood and 3 terms and put 2 rupture cannon tyrannofexes, A.K.A. "Living Targets". (1999 points final)
I try to create my lists filling it with units that could act as decoys as well as be a pain by themselves.
Save for the terms, which only could achieve the goal of claiming a target if underestimated (or ignored), any unit can accomplish any task given, they can potentially bring down any foe they could be confronted to. 3 terms can turn into a second pair of devourers for the tyrant, if push comes to shove.
This time, I experiment removing all regeneration biomorphs from MC's and inverting spare points in some tune up and more wounds for the enemy to take down.
|
|
This message was edited 3 times. Last update was at 2010/10/09 19:46:19
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/09 19:34:24
Subject: 2000 Pts TYRANID 1ST TRY
|
 |
Scuttling Genestealer
|
Just a quick note, this is currently an illegal army list.. can only have 1 Tervigon be a troop per 10man Termagant troop.. You'll have to make the other one an HQ instead of a Troop unit unfortunately.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/09 20:45:25
Subject: Re:2000 Pts TYRANID 1ST TRY
|
 |
Raging Ravener
|
My mistake, this happens when you copy-paste but then don't check right...
Correction is served:
HIVE FLEET ENKHANNA, TAKE FOUR AAAND... ACTION!
HQ:
TERVIGON (TOXIN SACS, ADRENAL GLANDS, CATALYST) 195 Pts.
HIVE TYRANT (1 TYRANT GUARD W/LASH WHIP, TWIN-LINKED BRAINLEECH DEVOURERS, HIVE COMMANDER) 275 Pts.
ELITE:
HIVE GUARD BROOD (2) 100 Pts.
ZOANTHROPE BROOD (2) (MYCETIC SPORE) 160 Pts.
ZOANTHROPE BROOD (2) (MYCETIC SPORE) 160 Pts.
TROOPS:
GENESTEALER BROOD (7+1) (TOXIN SACS, BROODLORD W/ SCYTHING TALONS) 184 Pts.
GENESTEALER BROOD (7+1) (TOXIN SACS, BROODLORD W/ SCYTHING TALONS) 184 Pts.
TERMAGANT BROOD (13) 65 Pts.
TERVIGON (TOXIN SACS, ADRENAL GLANDS, CATALYST) 195 Pts.
HEAVY SUPPORT:
TRYGON PRIME 240 Pts.
TRYGON PRIME 240 Pts.
1998 POINTS TOTAL.
Extract 1 genestealer per brood (-34), 3 terms (-15) and both trygons (-480) to get a pair of tyrannofexes with rupture cannons (+530) to improve heavy anti-tank ability.
1999 points this way.
I accept both troop option losses since there's ALMOST no way I'm not getting 2 more term squads when both tervigons breed, more likely because a rupture tyrannofex WILL ALWAYS be shot at first.
|
|
|
|
 |
 |
|
|
|