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Regular Dakkanaut




Has anyone have any Success with an all goblin army list in 8th edition? If so what are some suggestions for such a list and tactics?

Zombie and modern miniature gaming http://commissar80.blogspot.com/ 
   
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Brigadier General





Texas

It could work. Make sure your core are Night Goblins though along with some cav if you want. A General should be a normal goblin for that extra LD. Also spider banner BSB is decent on archers. Plus the BSB is very good for their low ld. So a few 30-40 night goblin blocks with nets and I'd say 2 fanatics is good for core. Load up on warmachines to increase chances of hitting something. x3 lobbas, x3-6 chukkas, and x2 doom divers can put a dent where you need it most of the time.

 
   
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Longtime Dakkanaut




Advantages to all-Goblin is that you're, probably, going to be able to fit in at least 2/3 the Little Waaagh! Spells and a Wizarding Hat in short order. You're going to pretty much be promised steadfast infantry, your war machines aren't terrible, and you can field a "lot" of characters.

The problem is, you're low leadership, your standard troops (barring Squig special) have no real chances of winning at a straight-up fight (Squigs only taking a lead because they're dirt cheap for 2 WS4 S5 attacks on a 20mm base), you're going to be putting a lot of points into characters, and your anti-magic is going to suffer compared to an O&G or Orc-Only army (what without being able to have -1 to enemy PD and +1 DD, instead of the stupidly helpful Spirit Totem).

Generally, I'd say about 4-5 bricks of 36-40ish Goblins as your main core. With two fanatics and netters each, plus command, you can see four of these units only taking about 850-900pts while throwing out eight fanatics and having 140+ models on the board. Squigs can be your "shock" troops, either taken in a bunch of small units with the intent of exploding / breaking against the enemy after getting a handful of Squig attacks, or in a unit or two of big Squigs for sheer combat potential (Steadfast Ld 8 + BSB + Immune to Psychology + only 300pts for a unit there with 30 Squigs and 20 Herders) compared to regular Goblins. War Machines will probably be a requirement, taking 4-6 Bolt Throwers and 1-2 Doom Divers (The Rock Lobber is best saved for armies you expect to field gigantic monsters and the like). You'll probably want at least one generic wizard, probably two, for both Dispel Scroll and Staff of Sneaky Stealin' (oh, and for bonus' to Dispel rolls). Characters fill up the rest of the space, as even putting just two Big Bosses and a Warboss (on average) within a unit can net you enough points of active combat resolution a turn to slowly whittle the enemy down as you make use of superior numbers.
   
Made in us
Fresh-Faced New User




Take it from a man with a 3000pt NG army. Run units of 60 of your going to run combat troops, 5 wide 12 deep. Nets and Squigs are your friends.

My favorite all goblin army though is maxed war machines (12 bolt throwers, 6 lobbers, 4 doom drivers) and the rest spent on wizards and blocks of 20 archers (10x2) with maxed fanatics and musician. You will be laughing all game, I guarantee it. The only things that you will really be moving is fanatics..... lots of fanatics...... Oh yeah, invest in a BSB, they saves lives. A Warboss w/ wizarding hat in funny too.
   
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Courageous Silver Helm





Vancouver

I played a few games against an all goblin list at the beginning of the summer. From what I found the strongest part of their list was:

- the banner that adds dispel dice for each rank that unit has (on the BSB in a huge unit ~80 strong).
- lots of artillery, like 2-3 rock lobbers and 4 or so spear chukkas and 2 doom divers.
- 2-3 really big hordes of night goblins with a few heroes in them.

The general strategy was to form a line with the goblins which could hold off almost anything (or tar pit it) and shoot with the artillery.

As I said I played a few games against this guy and when he could properly execute this strategy, I would lose, any other big changes I would win.

40k: - Cadian 231st, Death Guard, Sisters, Dark Eldar Iyanden, Scythes of the Emperor

WHFB Armies: High Elves, Empire, WoC, Beastmen, Lizardmen, Dark Elves, Vampires
 
   
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Crazed Cultist of Khorne





England, Ashbourne

I use a 500 points all goblin list its is great against dwarfs. My spearmen and my big boss on a cave squig charged straight throught the dwarf line and killed their cannons while the big boss held the objective on the last turn. never underestimate my GOBBOS


Automatically Appended Next Post:
oh and you need LOTS OF FANATICS they just kill everything literally meaning everything, even you. i think goblins are the funniest army

This message was edited 1 time. Last update was at 2010/10/26 12:14:19


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Made in us
Longtime Dakkanaut




Turalon wrote:I played a few games against an all goblin list at the beginning of the summer. From what I found the strongest part of their list was:

- the banner that adds dispel dice for each rank that unit has (on the BSB in a huge unit ~80 strong).
Er, they put it on an Orc BSB, yes? Otherwise, they are cheating. That Standard is Orcs-Only. The Goblin-only Banners are either Stubborn, Poisoned Attacks, or re-roll Panic.

Turalon wrote:- 2-3 really big hordes of night goblins with a few heroes in them.
I'm assuming "hordes" in this case is referring to gigantic blocks, and not the ten-wide, which predominantly requires spears and the poison-banner to even have a chance of being worthwhile on anything better than Clanrats?
   
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Zealous Sin-Eater






Playing with the claw-hammer I found on my desk. No, really. I can't put the damn thing down.

Hmm, I could see this working quite well.

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Bane Knight






Imprisoned in stone, Canterlot Gardens.

All goblin armies are actually quite good, an all gobbo amy killed my beloved ancient stegadon!
   
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Sneaky Goblin Shaman




Oceanside, CA

Run a Goblin gunline.
Max warmachines, with blocks with fanatics behind the machines.
When the machines get charged, release the fanatics through the machines. They're T7, so the fanatics won't do much to them, but will really thin down the charging units.

Behind this wall of machines, place your night goblins. Some larger blocks up front, with some smaller units behind them. This will let you layer the fanatics. The big units release fanatics when the machines are charged, and the small units release fanatics(through the big units) when the big units are charged.

Take a goblin warboss(I like the level 2 stupid hat!), and a BSB with a banner of Discipline. This will give you a Ld9 with re-rolls bubble.

Also take a level 4 and a level 2, so you can load up on the spell.

Spend extra points on cheap night goblin heroes with great weapons(and no other gear). Put 2 or 3 in a unit, and you have goblins who can win combat.

Only take net on the rear reserve units. The middle layer takes a beating typically.

Then, just hope that your opponent doesn't just mortar the crap out of your General and BSB. That seems to be the real weakness of goblins; you are very dependent on those two models to keep the army in good shape.


*Edit: forgot to mention it, but all goblin armies are a hell of a lot better as "Almost-Goblin Armies", with the addition of a Ld9 general, (Ld10 with the banner of discipline, and a level 4 orc shaman, with hopes of getting the waaaagh spell, and war-path).


-Matt

This message was edited 1 time. Last update was at 2010/10/28 22:16:23


 
   
Made in gb
Rough Rider with Boomstick




In my Chimera, Melta in hand.

bloodaxegit wrote:All goblin armies are actually quite good, an all gobbo amy killed my beloved ancient stegadon!


Yes, but we'd forgotten it caused terror. They can be very good if used well. Taking large units of 30-40 Night Goblins and a few cavalry units (wolves for speed, spiders for maneuverability) is what most people usually do. Fanatics are a must, as those STR5 hits a great against tough units, e.g. WoC. Large blocks of archers are also advisable.

This message was edited 1 time. Last update was at 2010/10/29 16:17:18


3000pts Valdringen 1st 3000pts Strikeforce Sanguinius' Vengeance
 
   
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Monstrously Massive Big Mutant






They are definately a lot better than they used to be. If you play to their strengths they can win. Now that armies don't use slots you can rely much more on lots of cheap units.

Have lots of low cost characters, this helps with ld and they can help win combat.
Use cheap heros to get a lot of magic.
Bolt throwers and stonethrowers are great, they aren't much different to other races warmachines but are much cheaper.
Use archers, they aren't mcuh worse in combat but with massed arrows they can kill something.





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Auspicious Aspiring Champion of Chaos





On the perfumed wind

I've played against an all goblin army twice now. Here's the first incarnation:

Against the Goblin Proletariat!

A later version swapped all the low level shamans for a level 4 and a level 2, picked up an extra warboss with Madd's Map and the Akrit Axe, and basically did the same thing- shot you then fanaticked you. I wrote up that one too, in a Relentless Lite installment:

Available here

RZ

This message was edited 1 time. Last update was at 2010/10/29 17:44:55


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On a delicate chain at her throat, she keeps it with her to this day.”
 
   
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Courageous Silver Helm





Vancouver

Minsc wrote:
Turalon wrote:I played a few games against an all goblin list at the beginning of the summer. From what I found the strongest part of their list was:

- the banner that adds dispel dice for each rank that unit has (on the BSB in a huge unit ~80 strong).
Er, they put it on an Orc BSB, yes? Otherwise, they are cheating. That Standard is Orcs-Only. The Goblin-only Banners are either Stubborn, Poisoned Attacks, or re-roll Panic.


Turalon wrote:- 2-3 really big hordes of night goblins with a few heroes in them.
I'm assuming "hordes" in this case is referring to gigantic blocks, and not the ten-wide, which predominantly requires spears and the poison-banner to even have a chance of being worthwhile on anything better than Clanrats?


1) The banner was on an orc, er rather two goblins standing atop one another on a 24mm base, so it wasn't cheating, per say. But, it wasn't also a true all goblin army stat wise.

2) The units were in horde formation, so 10 wide and 5 deep. The goblins did not have spears though, so that they would get the 6+ parry save. The unit was designed to take lots of damage while the 3 big bosses with great weapons would tear the place up. 9 str 6 attacks can cause a bit of damage, backed up by 30 some odd goblin attacks.

40k: - Cadian 231st, Death Guard, Sisters, Dark Eldar Iyanden, Scythes of the Emperor

WHFB Armies: High Elves, Empire, WoC, Beastmen, Lizardmen, Dark Elves, Vampires
 
   
 
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