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What happens if a unit is hit by the same hex or augment twice?
Some such spells are quite straight forward as they apply direct modifiactions to stats/chances to hit/wounr or plain do damage, like doom and darkness, iceshard blizzard, pha's protection, shie;d of thorns and so on. But some aren't, like net of amyok, glittering robe, aspect of the dreadknight, etc.
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