prussia59 wrote:I am, as can be surmised fairly, inexperienced. FYI.
At any rate: I understanding that mass drop pods can work well, as mass bolter fire turn one is not condusive to one's health. With this in mind, I do not understand mass deep striking (using DOA) with jump packers. They cannot do as much damage when they come down, come sporadically, and cannot use the drop pod as cover. What advantages does it have over just running the army across the field, utilizing cover and (hopefully) not getting shot up?
there are a couple advantages....
1. if you stay off the board your opponent will deploy without any knowledge of your own deployment. he has to make his choices in the dark, in other words. when you deploy with your jump packs you'll know where he is though, so the strategic initiative is on your side. you get to make an informed decision - he doesnt.
2. deep striking troops get the first shot off in any fire fight. the opponent can't shoot them if they're not on the board, after all, and the
DoA reduced scatter role makes your deep strikes predictable enough that if you want to shoot special weapons right out of your deployment via deep strike you probably can. so its like you're getting the 1st punch in a fight.
3. the reroll tends to mean that your army will come in by a group. most of the time most of the army will be there on turn 2, and any stragglers will be in by turn 3. concern about coming in piecemeal is usually an important reason why people dont like to deep strike. blood angels have fairly overcome this.
4. you dont get cover from the drop pod, its true, but you also dont give up an extra kill point, and the reduced scatter roll means that if you drop inside of pre-existing cover you'll probably stay there. also drop pod troops dont have a whole lot of mobility once they're down. jump pack troops retain their ability throughout the whole game.
5. guys who just run across the battlefield are more likely to get shot up than deep strikers because they often spend longer out of assault. for the Blood Angels player he usually doesnt want to be in a shooting match because that's not where he's strongest. so every casualty he takes makes hiim weaker in assault. Deep striking right next to your opponent puts them on notice - they get 1 turn to shoot you, then they're in assault. so deep striking is also a way to minimize your casualties against certain armies.
all that being said there will be times when the blood angels player should just deploy everything rather than assault. for instance in a dawn of war/objectives mission where he has the first turn and most of the objectives are on his side. in that case he can push his opponent's forces 18" away from the objectives by deploying right up to the line that seperates the two deployment zones. or if you're facing another assault themed army in general, it also makes sense to deploy because you can rely on your mobility to let you pick and choose where you want to fight and you dont want to have to wait until turn 3 to have your whole force in action. its mostly a tactic to use against armies that have strong shooting, especially when they have the 1st turn, or in objective missions where deep striking lets you concentrate your forces on one objective at a time, but your opponent cant know which one until you deploy.
AF