| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/04/13 20:43:26
Subject: New DaemonHunters Codex?
|
 |
Dakka Veteran
|
I was joking about the battle cannon but the terminator thing should be avalable as even a mini thunderhawk could hold termies.
It would be good to have an option to either get the hurricane bolters OR be able to transport termies.
|
Okay, I've been on a bit of a hiatus 2011-14
Currently working on my Riot Guard.
DA:90-S+++G+M++++B+++I+Pw40k99+D++A+++/cWD142R++T(M)DM+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/13 20:43:33
Subject: New DaemonHunters Codex?
|
 |
Dakka Veteran
|
I was joking about the battle cannon but the terminator thing should be avalable as even a mini thunderhawk could hold termies.
It would be good to have an option to either get the hurricane bolters OR be able to transport termies.
|
Okay, I've been on a bit of a hiatus 2011-14
Currently working on my Riot Guard.
DA:90-S+++G+M++++B+++I+Pw40k99+D++A+++/cWD142R++T(M)DM+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/13 20:47:44
Subject: New DaemonHunters Codex?
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
Hurricane Bolters for sure...Terminators...ah...we have LRs...fitting 6 Terminators in one is good for sure but I don't see it happening.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 05:14:19
Subject: Re:New DaemonHunters Codex?
|
 |
Dakka Veteran
|
Power Armour Grey Knights? Forget those, it seems like they'll no longer exist.
Instead, they are getting replaced with... Artificer Armour Grey Knights
Talk about an awesome start on making those 25 point troops and 50 point justicars feel more justified. Depending on how things like Aegis armour and the Shrouding are handled, they could (and I sure hope so) climb up to 30 points. Now that's an army composed of the cream of the crop.
|
|
This message was edited 1 time. Last update was at 2010/04/15 05:14:46
8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.
8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.
Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)
Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 05:22:05
Subject: New DaemonHunters Codex?
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
Low model count for the win.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 05:27:18
Subject: New DaemonHunters Codex?
|
 |
Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
|
ductvader wrote:Low model count for the win.
Forget low model count. That is "where's the rest of your army?" model count. That's "But I have to play 1000 pts to fit the FOC" model count.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 05:32:15
Subject: Re:New DaemonHunters Codex?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
thats fine, since the game pretty much breaks down below 1000 points.
at least from a units and FOC point of view.
Artificer armor would be a great substitute for the rules that no longer apply.
25 or 30 points for a NFW, WS5, Stormbolter, artificer armor, shrouding, and aegis on a marine is totally a fair price.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 05:39:28
Subject: New DaemonHunters Codex?
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
We should just be able to take squads as small as 3 men...like our purgation squads.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 05:49:44
Subject: New DaemonHunters Codex?
|
 |
Dakka Veteran
|
Luke_Prowler wrote:ductvader wrote:Low model count for the win.
Forget low model count. That is "where's the rest of your army?" model count. That's "But I have to play 1000 pts to fit the FOC" model count.
It's not really that bad
Let's go with 30 point a pop. 8 battle brothers + 1 justicar in the unit.
That's 30 x 8, or 240 points. Add in a justicar at 60 and that's 300 points.
So you can nearly get two squads at maximum size for 600 points. There's your mandatory troops.
Well, assuming that BB are at 30 points and Justicars only go up by 10.
Then you can toss in, let's say, 200 points for your HQ.
So 800 points for the mandatory slots (at near maximum size). Alright, so it's not 1000 points but it's close...
|
8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.
8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.
Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)
Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 05:54:29
Subject: New DaemonHunters Codex?
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
You aren't going to need full squads with these kinds of saves...leaves room for a storm raven.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 05:57:13
Subject: Re:New DaemonHunters Codex?
|
 |
Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
|
well, if you include the Psycannons for each squad, that's an additional 100 pts
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 07:59:08
Subject: Re:New DaemonHunters Codex?
|
 |
Sadistic Inquisitorial Excruciator
|
Vhalyar wrote:Power Armour Grey Knights? Forget those, it seems like they'll no longer exist.
Instead, they are getting replaced with... Artificer Armour Grey Knights
Talk about an awesome start on making those 25 point troops and 50 point justicars feel more justified. Depending on how things like Aegis armour and the Shrouding are handled, they could (and I sure hope so) climb up to 30 points. Now that's an army composed of the cream of the crop.
As it should be! Then get rid of the true grit ability entirely and give them 2 base attacks. Then they'll be worth 25 points. Give each unit's Justicar a psychic power, and then he's worth 50.
Every day without a GK release is pure agony!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 14:59:54
Subject: New DaemonHunters Codex?
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
Base 3 for the justicar?
4 WS5 S6 power weapon attacks on the charge?
dang
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 15:04:54
Subject: Re:New DaemonHunters Codex?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
sounds good
The good news is when they do come out and are frakkin awsome we, the players who started when they were "lame", can't be accused of
and we will have metal GKs to prove it
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 15:12:05
Subject: New DaemonHunters Codex?
|
 |
Sadistic Inquisitorial Excruciator
|
I don't mind them being very expensive as long as they are proportionally uber to compensate. These guys should be the elite among the elite among the elite.
And 4 WS5 S6 power weapon attacks aren't that bad. Hell, we have dreadnoughts with 5 WS6 S7 lightning claws I5 attacks, with an extra attack for every kill .
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 15:14:38
Subject: New DaemonHunters Codex?
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
Now what's going to happen to GK Terminators if the Trrops are this buff?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 15:18:42
Subject: New DaemonHunters Codex?
|
 |
Sadistic Inquisitorial Excruciator
|
I don't think there needs to be a terrible distinction. The Terminator gains the invulnerable save, a power weapon and a relentless storm-bolter. Beyond that, I see no reason why their stat-lines should be much different.
Terminators and regular GK should both be troop choices, with the option to take deep-striking terminators as elites, and deep-striking PAGK as fast attack. Add some Stormravens and dedicated Raiders, and viola.
|
|
This message was edited 1 time. Last update was at 2010/04/15 15:19:46
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 15:20:45
Subject: New DaemonHunters Codex?
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
Okay...but at then we at least need a usable storm shield
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 15:20:52
Subject: New DaemonHunters Codex?
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
Okay...but at then we at least need a useable storm shield Automatically Appended Next Post: Then we at least need a worthwhile Stormshield...that doesn't just work in close combat and only against one enemy. Automatically Appended Next Post: Also don't know if anyone has realized our thunderhammers cause a crew stunned result as long as they hit...they don't even have to glance to do it.
Have fun.
|
|
This message was edited 2 times. Last update was at 2010/04/15 15:44:23
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 16:13:39
Subject: Re:New DaemonHunters Codex?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
the new SS rules are a given.
i belive vanilla THs do that as well.
Terminators as troops? that would be awsome.
so would say then there would be no reason to take normal GKs, but the inevitable lack of bodies from going all termies would make them valuable
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 17:13:27
Subject: New DaemonHunters Codex?
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
Vanill TH only do it in addition to other damage...ours do it if it even hits
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 18:28:06
Subject: New DaemonHunters Codex?
|
 |
Dakka Veteran
|
Terminus wrote:I don't think there needs to be a terrible distinction. The Terminator gains the invulnerable save, a power weapon and a relentless storm-bolter. Beyond that, I see no reason why their stat-lines should be much different.
Terminators and regular GK should both be troop choices, with the option to take deep-striking terminators as elites, and deep-striking PAGK as fast attack. Add some Stormravens and dedicated Raiders, and viola.
You're forgetting that Terminators get a psychic power whereas PAGK don't. It's not much of a stretch to imagine that they'll either get a selection of powers, or a more useful one.
As for Terminators in the troop FOC, that doesn't strike me as very likely or useful. PAGK already cost a tiny fortune to field and you get a low headcount, which is problematic in objective missions. On the other hand, imagine if GK Terminators could hold objectives like troops! Now that would a great way to help GK when capturing/holding objectives is involved.
|
8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.
8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.
Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)
Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 18:33:55
Subject: New DaemonHunters Codex?
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
Work like troops...I feel that you would need a special Brother captain terminator leader to make this happen.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 20:57:46
Subject: New DaemonHunters Codex?
|
 |
Ultramarine Master with Gauntlets of Macragge
|
Terminus wrote:I don't think there needs to be a terrible distinction. The Terminator gains the invulnerable save, a power weapon and a relentless storm-bolter. Beyond that, I see no reason why their stat-lines should be much different.
Stormbolters are assault weapons, so being relentless is a moot point.
|
Check out my Youtube channel!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/15 21:08:30
Subject: New DaemonHunters Codex?
|
 |
Stalwart Strike Squad Grey Knight
|
Brother SRM wrote:Terminus wrote:I don't think there needs to be a terrible distinction. The Terminator gains the invulnerable save, a power weapon and a relentless storm-bolter. Beyond that, I see no reason why their stat-lines should be much different.
Stormbolters are assault weapons, so being relentless is a moot point.
Relentless Psycannons, on the other hand, are all flavors of awesome.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/18 04:08:16
Subject: New DaemonHunters Codex?
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
Lewa2321 wrote:Brother SRM wrote:Terminus wrote:I don't think there needs to be a terrible distinction. The Terminator gains the invulnerable save, a power weapon and a relentless storm-bolter. Beyond that, I see no reason why their stat-lines should be much different.
Stormbolters are assault weapons, so being relentless is a moot point.
Relentless Psycannons, on the other hand, are all flavors of awesome.
Why have I not realized this? (+1 INT)
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/03 22:45:11
Subject: Re:New DaemonHunters Codex?
|
 |
Decrepit Dakkanaut
|
CoolKidRoc over at Warseer posted this rumour/confirmation on the GK and DE release. Being cautious, I'd rather post it here than starting another Grey Knight thread
CoolKidRoc wrote:So while I was up at my local GW I was talking with a Red Shirt and Black Shirt. I purchasing a Inquisitor and the guy asked if I new the Plastics for the GKs were coming out soon. I asked if that was now confirmed and he said Yes. I asked when, and he told me that they had beat out DE for release, but that DE was also confirmed as arriving by Christmas.
Evidently the information comes from a conference out in Las Vegas.
The facts I know from the conversation.
1. Inquisitor Dex will arrive before DE
2. DE by Christmas
3. Inquisitor Dex will be after 8th Ed Fantasy
4. One Codex to contain all Ordo's, Malleous, Xeno, and Heriric
5. Sisters will not be present in the Dex, but will have there own Codex at a later time.
6. Deathwatch/Alien Hunters will be present
Other info based on them not actually getting to see the Codex but talking with the people, sounds like you'll still be able to build a pure GK army, and sounds like it will be more useful. Points Drop on PAGKs, TGKs to stay about the same point cost but be better.
That's about all I know for now, more info to come as I get it.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/04 02:02:22
Subject: New DaemonHunters Codex?
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
*crickets*
Sorry, it all sounds so nice and neat...but there's been so many rumors lately that I am sure any real GK player out there right now doesn't believe in specifics yet.
|
|
|
|
 |
 |
|
|