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![[Post New]](/s/i/i.gif) 2015/03/13 11:14:51
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, post-apoc dwarves pg 11
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Longtime Dakkanaut
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LAND TRAIN!
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![[Post New]](/s/i/i.gif) 2015/03/13 14:55:32
Subject: Re:The ongoing [RAMSHACKLE GAMES] news thread: New KS, post-apoc dwarves pg 11
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Pyromaniac Hellhound Pilot
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This great, I've been waiting for it. Are there and plans/possibility of selling each section as it's own bundle, I know you can buy the components separately, but it generally works out more expensive to do so (as in buying all the bits to make a Quad gun on trailer is more expensive than just buying the 'Anti-Air Cannon' set). I only ask as I'm thinking of getting a few.
Just a query, thanks.
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My combined Macragge PDF Imperial Guard and Ultramarine 3rd Co. Blog Clicky
My WAB Hundred Years War English Clicky
AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture |
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![[Post New]](/s/i/i.gif) 2015/03/14 21:32:06
Subject: Re:The ongoing [RAMSHACKLE GAMES] news thread: New KS, post-apoc dwarves pg 11
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Unstoppable Bloodthirster of Khorne
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Nice work there, Curtis! Your stuff is continuing to improve nicely, but still retains a character all it's own.
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![[Post New]](/s/i/i.gif) 2015/03/15 23:16:46
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, post-apoc dwarves pg 11
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Swamp Troll
San Diego
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Curtis, I had issues with an order.. back when you were changing locations. Back then you said you'd send out the parts after the move but I never heard back afterward. You were supposed to send 3x but instead sent 3x
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This message was edited 1 time. Last update was at 2015/03/15 23:17:08
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![[Post New]](/s/i/i.gif) 2015/04/24 13:52:18
Subject: Re:The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Regular Dakkanaut
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This message was edited 1 time. Last update was at 2015/04/24 13:54:50
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![[Post New]](/s/i/i.gif) 2015/04/24 14:03:19
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Longtime Dakkanaut
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Fun robots!
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![[Post New]](/s/i/i.gif) 2015/04/24 14:18:55
Subject: Re:The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Steadfast Ultramarine Sergeant
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Backed this, they look perfect for my squats.
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![[Post New]](/s/i/i.gif) 2015/04/24 14:33:39
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Pyromaniac Hellhound Pilot
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Yeah they would make nice Ogryns too! So tempting....
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My combined Macragge PDF Imperial Guard and Ultramarine 3rd Co. Blog Clicky
My WAB Hundred Years War English Clicky
AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture |
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![[Post New]](/s/i/i.gif) 2015/04/24 14:43:51
Subject: Re:The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Member of a Lodge? I Can't Say
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Howdy All,
Glad I stumbled across this thread.... been looking through your website for the last few days and have my eye on a couple of bits and bobs to be ordering soon for a couple of scratch builds I have on the go...
Really nice models by the way and really love the aesthetic of the tanks in particular!
Cheers,
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![[Post New]](/s/i/i.gif) 2015/04/24 15:31:12
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Shroomin Brain Boy
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too bad KS is always working only with credit cards...damn...
dunno how many KS i had to miss out on because of that...
but very good looking models nevertheless...
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![[Post New]](/s/i/i.gif) 2015/04/24 15:33:41
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Did Fulgrim Just Behead Ferrus?
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Man, those robots look awesome!!!
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![[Post New]](/s/i/i.gif) 2015/04/24 16:15:38
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Regular Dakkanaut
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Viktor von Domm I will be releasing them in my web shop when the KS is finished, so you will be able to get them then.
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![[Post New]](/s/i/i.gif) 2015/04/24 16:39:06
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Shroomin Brain Boy
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that i am sure off... as i think the KS will be highly successful...i think you will fill a niche for any ad mech player that wants to field robots...
how tall are your robots by the way?
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![[Post New]](/s/i/i.gif) 2015/04/24 17:49:22
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Rotting Sorcerer of Nurgle
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Backed.
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Check out my gallery here
Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!! |
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![[Post New]](/s/i/i.gif) 2015/04/24 17:49:48
Subject: Re:The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Swamp Troll
San Diego
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I just sent an e-mail. Not sure if it's the same email I ordered from originally but it's got my address etc.
These new robots look interesting. If they're a few inches tall they could add some interesting objectives or opponents in missions.
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![[Post New]](/s/i/i.gif) 2015/04/24 17:57:26
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Longtime Dakkanaut
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Love 'em. Will get one just to support Curtis
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![[Post New]](/s/i/i.gif) 2015/04/24 18:01:45
Subject: Re:The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Jealous that Horus is Warmaster
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A Couple of people above have asked how tall they are, when half the pics he posted have them next to a ruler...
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This message was edited 1 time. Last update was at 2015/04/24 18:12:52
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![[Post New]](/s/i/i.gif) 2015/04/24 18:04:19
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Regular Dakkanaut
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They measure about 40mm to the top of the shoulders, but the heads and backpack vents make them taller, depending on which ones it has.
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![[Post New]](/s/i/i.gif) 2015/04/24 18:25:12
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Swamp Troll
San Diego
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Looking again, there really needs to be a set of bulky legs. Look at Armored Corps games to get a sense for what I mean. In that series you could pick from a variety of size, weight, design, etc.. would be good inspiration for future releases for these guys IMO
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![[Post New]](/s/i/i.gif) 2015/04/24 20:13:41
Subject: Re:The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Shroomin Brain Boy
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Nicky J wrote:A Couple of people above have asked how tall they are, when half the pics he posted have them next to a ruler...
why thank you for that insight .... but for my own interest the angle of the pics was at an odd one and i liked to know exactly... my eyes usuallly are of good use...so the ruler standing next to the models i was aware of...
cheers, vik
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![[Post New]](/s/i/i.gif) 2015/04/24 21:26:19
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Enginseer with a Wrench
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EEEEEEE my legio cybernetica would looove these. Might just have to back this!
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![[Post New]](/s/i/i.gif) 2015/04/25 11:10:00
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Regular Dakkanaut
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In the images with the rulers, I have put the model as close as I could to the shoulder or arm of the robot. It does give a good size reading, except that the ruler is touching the floor. This means that the base thickness is added to the height measurement. This is about 2mm, so the models range from the Daoist Drone being about 42mm tall, and Trevor being 55mm to the top of the exhaust pipes.
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![[Post New]](/s/i/i.gif) 2015/04/25 12:42:00
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Shroomin Brain Boy
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thx for that!
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![[Post New]](/s/i/i.gif) 2015/04/30 12:05:33
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Regular Dakkanaut
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I have added an add-on, so you can get any of the parts.
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![[Post New]](/s/i/i.gif) 2015/04/30 12:52:30
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Did Fulgrim Just Behead Ferrus?
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Really cool stuff! Will there be stretch goals and such?
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![[Post New]](/s/i/i.gif) 2015/04/30 14:58:21
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Thermo-Optical Tuareg
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I put some money in on this last night. I'm curious if the claw arm can be used for either arm, or if it can only be mounted to one side?
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![[Post New]](/s/i/i.gif) 2015/04/30 19:28:14
Subject: Re:The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Regular Dakkanaut
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There is a separate peg for the claw arm that works as the shoulder joint. the claw is symmetrical, and you can then glue the peg on either side and so mount the arms whichever way you want, or two on the same bot.
I also have another robot that I am working on to use the dog style legs. I hope to get it done for this campaign.
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![[Post New]](/s/i/i.gif) 2015/04/30 20:19:41
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Did Fulgrim Just Behead Ferrus?
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Robot dog? Freaky!
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![[Post New]](/s/i/i.gif) 2015/04/30 20:49:11
Subject: The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Thermo-Optical Tuareg
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Cool! Glad the industrial claws are ambidextrous. I want to build a tracked industrial loader bot.
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![[Post New]](/s/i/i.gif) 2015/05/01 21:10:41
Subject: Re:The ongoing [RAMSHACKLE GAMES] news thread: New KS, Robots pg 12
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Member of a Lodge? I Can't Say
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Hi mate,
Awesome looking robots! Just placed an order for some bits and bobs from your website.... some tank crew, tank details and a gun unit.... some really cool looking stuff you got.
Will certainly look to back the KS when payday rolls around!
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