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Made in ca
Bounding Black Templar Assault Marine




Winnipeg, Canada

This battle was between Lord Cameron and frozenwastes (from the BattleTech forums) and myself.

We each took three BattleMechs totalling about 3900 BV.

Story
In the 3050s, a Lyran patrol of three Archers investigates sightings of two groups of unknown 'Mechs approaching a small spaceport from the north and and from the west.

My Lyran Patrol

three Archer 5Rs



The enemy approaching from the north played by frozenwastes

Warhammer 7S
Hercules 9000
Shadowhawk 5M



The enemy approaching from the west played by Lord Cameron

Penetrator 4D
Wolverine 7M
Thunderbolt 7M



Here is the spaceport



It consists of two Level 1 Hard buildings (admin buildings), a Level 1 Medium (air traffic control building), and a Level 3 Medium (spaceport hotel). The massive open space in the middle is the DropShip ferrocrete landing pad.

Here is our depolyment:



My Archers move in from the east, just north of the spaceport. Lord Cameron's force moves in west of the spaceport and frozenwastes' 'Mechs appear in the far north.

The Lyran Archers head for the cover of some woods to the north of the spaceport trying to determine who these two unknown forces are and if this is a coordinated attack or two seperate forces:



The Archers take cover in the woods. The Penetrator and Wolverine approach the spaceport from the west but the Thunderbolt heads north to investigate the third force coming from the north. Shots are exchanged between the two unknown groups. The Lyrans now realize that the attack is not coordinated and instead one enemy's surprise attack has been surprised by another enemy.



Lord Cameron's Thunderbolt withdraws south as frozenwastes' BattleMechs advance from the north. The Wolverine and Penetrator move south so not to be caught between the Lyran Archers and the new invaders from the north.



The Lyran Archers now realize that they will be flanked and surrounded. That the two forces are not united is little comfort as both are still enemies. The Lyran Archers run across the spaceport heading for woods on the west side of the landing pad as the forces from the north, now believed to be mercs, begin to attack the spaceport from the north. The western enemy, now believed to be Free Worlds League forces, are still flanking trying to get to the south of the spaceport and sandwich the Archers in between them and the mercs. It is working. The mercs begin firing at the backs of the retreating Archers.



Luckily for the Lyran Archers defending the spaceport, the Marik 'Mechs have spread out. The Wolverine made it to the spaceport and hides behind the hotel exchanging fire with one of the Archers. The FWL Penetrator and Thunderbolt are behind hills to the west of the spaceport. The mercs advancing from the north are still shooting long range shots at the back of the Archers.



The Lyran Archers realize that they are still being sandwiched inbetween two hostile forces and begin heading for the woods and hills to the southeast of the spaceport. The Marik Wolverine has already decided that those same woods are his. The FWL Penetrator and Thunderbolt are still far to the west of the spaceport but the mercs from the north continue their steady advance.



The Lyran Archers backpeddle east out of the spaceport exchanging fire with the mercs from the north. The Archers fire at the merc Shadowhawk hiding behind the control tower and instead a wayward laser hits the control building. The Wolverine is forced out of the woods by the approach of the three Archers and runs behind the hotel, hoping to finally link up with the other two FWL 'Mechs.



The Lyran Archers continue their withdrawal from the spaceport to the woods but the situation now becomes dire. The FWL Penetrator has joined the Wolverine in the south while the mercs have now reached the spaceport's northern edges. Missiles, lasers, cannon, and PPCs blaze away in exchanges of heavy fire.



The Archers have reached the woods but the FWL force has now regrouped. Fortunately the mercs from the north now turn their attention to the Marik force. The Wolverine and Penetrator continue attacking the Archers, obviously trying to complete their original mission of taking the spaceport from the Lyrans. The Marik T-Bolt tries desperately to hold off the mercs from the north by itself while its lance mates continue their mission.



During this brutal exchange the beleagued T-Bolt is blown off its feet by the combined firepower of the three merc 'Mechs. The Archers are damaged by the other FWL 'Mechs, but one of the Archers scores a critical hit on the right arm of the Wolverine taking out BOTH of its ER large lasers!



The Marik Wolverine and Penetrator run behind the hotel to attack the Lyran Archers and shield themselves from the advancing mercs, leaving the T-Bolt to continue facing the full fury of three merc 'Mechs. The merc Hercules runs up to go toe-to-toe with the T-Bolt. The firing is now short range and massive damage begins to take place. The three Lyran Archers each fire both LRM racks at the Penetrator and ER LLs at the Wolverine. Half the LRMs hit and knock the Penetrator pilot unconscious with one salvo to the head and a snake-eyes for a consciousness roll!



All ER LLs hit the Wolverine but the Wolverine has its sweet revenge as one of the Archers, rocked by concentrated fire, falls, damages its left ammo bin and blows the whole left side of the Archer off!

At this point the FLGS was closing and so we recorded places of everything:



The Marik Situation
Not good. The Marik T-Bolt won't last much longer alone against the three merc 'Mechs. The 75-ton Penetrator is relatively undamaged but has 5 points lost to its head and has an unconscious pilot in short range of the three Archers. The Wolverine is still kicking but has lost its two main weapons. The Marik commander reports back to HQ that the situation is precarious - one pilot is unconscious, one is single-handedly taking on three merc 'Mechs, and the other is taking on three Lyran Archers.

The Lyran Situation
Not good. One Archer has lost its entire left torso and is laying face down. It will have to withdraw. The other two Archers are only slightly damaged but will need to concentrate fire on the unconscious Penetrator. Aimed ER LL shots at the Penetrator's head will need rolls of 7 or 8 and then a 6, 7, or 8 and one hit will kill it. The FWL Wolverine is still at close range and causing trouble and even after dealing with these two menaces, the Archers will have to face the three merc 'Mechs and, even at best, be outnumbered 3 to 2 because the damaged Archer, even if it survives, will have to withdraw. The Lyran commander reports back the disaster to HQ - his Archer is badly damaged, he is withdrawing, and it is unlikely that his lancemates can hold the spaceport.

The Merc Situation
Pretty darn good. The Marik forces have split up and spent themselves damaging the Lyran defenders. All three merc 'Mechs are in good shape and can finish off the T-Bolt while the remaining FWL 'Mechs and Lyran Archers continue to batter themselves sensless, literally. The merc commander reports back to his employers that the spaceport will shortly be in their control.

Anyhoo, that's part 1. We copied down all the spots and will continue where we left off.
   
Made in us
Regular Dakkanaut






You guys make my new favorite threads. This is the second batrep I've seen from you that makes me wish I knew some btech players around me. I only played 3025/2750 tech and lost interest with the clan era stuff, but I have a ton of cheap old btech figs and nobody to play with :( (actually I used to play solo scenarios on notebook paper with paper counters and hand-drawn hex maps out of sheer boredom while I was overseas, having managed to get a 3025 tech readout and a basic rulebook from the 80s at a comic shop used bin. I was THAT nostalgiac)

Just curious... would you guys take requests for lance matchup games/scenarios to post batreps of? I totally dig reading through this stuff. I think only hardcore old hexmappers can really appreciate and visualize stuff like this in a forum full of GW terrain tables and heroic scale fig in droves with perfect paint jobs. Simplicity makes my imagination go.

My last battle against another player was a centurion, assassin, jagermech, and commando all piloted by blacklisted mechwarriors who's 'history' came in the 3025 readout 'notable pilots' backstory... guys who for one reason or another got booted from their origional employers (it's quite a fun read if you have the book... the Jager pilot got booted for walking his mech through an employer's palace, and the assasssin pilot kept killing people in bar fights for instance). My opponent took 3 Kurita Dragons, and a Panther. The game went on for 3 sessions and ended up with only the psychotic JAGERMECH still alive, with one arm, barely still had a leg took his last shot while prone), and almost out of ammo. It was so brutal and evenly matched. When my pilots were all better (4/4s and a 4/3 veterans) and his were 5/4s regulars , but his mechs were obviously better designs (honestly, when you consider the Centurion as your toughest mech... and Dragons are tough bitches to kill... Not that I think Centurions are bad, but they are pretty damn mediocre and Dragons are one of the more efficient and less flawed of all the flawed designs of 3025 which saw IMO about a dozen actually 'good' mechs with only minor flaws and only 4 perfect ones) If you are curious, I count the Awesome, Spider, and the Grasshopper as the only mechs I wouldn't change a thing about, but that is why 3025 is so much fun, because everything kind of sucks in one way or another.

so it was an epic game. I wish I had a camera.

So anyhoo... I love these things! Keep us posted when you finish it off... and the next one... and the next one...


-Y

What would Yeenoghu do? 
   
Made in nl
Nimble Pistolier




The Netherlands

We've got a saying in Dutch that goes something like: When 2 dogs are fighting for a bone, it's the 3rd dog that'll take it home!

Good report, I assume you're going to finish the battle? Can't really see those Mercs losing now but who knows, the Lyrans and FWL might suddenly team up, lucky crits can happen, I've seen for more implausible turnarounds in Battletech.

Pants come optional 
   
Made in au
Furious Raptor




North of Adelaide

Nice. i see your sticking with the archers. They are doing a bit better this time!
Time to gang up on the winning team.
Also liked the paint jobs on all the 'mechs.


Automatically Appended Next Post:
Im also jealous of you getting some mech action!

This message was edited 1 time. Last update was at 2010/11/30 10:58:01


   
Made in us
Fixture of Dakka





Not exactly genre-appropriate, but the best advice I ever heard for three-way battles was from the Tholian War Acadamy... "Let's you and he fight!"

CHAOS! PANIC! DISORDER!
My job here is done. 
   
 
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