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Made in us
Been Around the Block





OK ok, this is my first time playing warhammer, but i know quite a bit about the game already. I have boughten all but the bezerker squads and 1 rhino of the army.

Tell me what you think and what you think can be improved please

HQ:
2 Daemon princes with wings
-mark of slaanesh
-either both with lash of submission (so i can pull an enemy unit 4d6" (between my rhinos))
or 1 with it and 1 with wind of chaos

Pts 310 (155 each)

Troops

6 Khorne Beserkers
-One skull champion with powerweapon and melta bomb
-Rhino with havoc launcher
Pts 211

6 Khorne Beserkers
-Rhino with havoc launcher
Pts 176

6 Khorne Beserkers
-Rhino with havoc launcher
Pts 176

6 Khorne Beserkers
-Rhino with havoc launcher
Pts 176

troops total = 739


Heavy support

3 Predator Tanks
-Autocannon (free)
-2Twin linked Lasscannons (sides)(60pts extra)
-HAvoc launcher (15 pts extra)

Pts = 450 (150 each tank)


Total army pts = 1499

My strategy is to keep my pred tanks in the back as far away as possible and never move them since ALL their weapons are 48" range target nasty tanks first then go after painful hqs or other bad units

with the rhinos i plan to charge all 4 near each other in a "H" formation and have my 2 DPs in back of the rhinos (since the rhinos and the DPs move 12"
Then use my DPs Lash of Subbmission to keep pulling squads on the rim of the 24" range 4D6 (both DPs doing it) close to my tanks, which will most likely put them near the center between my 4 rhinos, then have my khorn zerkers (if needed) and my DPs shoot then charge the squad killing it and just sit there while all the havoc launchers and heavy support blast away there army pulling them in 1 squad by one or just charging everyone into melee from there.

I really think this would work only thing im worried about is the pred tanks being taken out early but i think the rhinos and DPs will be the main target early on

....agian i have never played a real game yet so tell me what you think ~<3



Automatically Appended Next Post:
instead of wasting points into a single skull champion i could take those extra 35 points, and put some dozer blades on 3 of my rhinos (15 points) and use the last 21 pnts for an extra zerker or demonic posession on one of my pred tanks

This message was edited 1 time. Last update was at 2010/11/29 05:55:45


Chaos through and through 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I think the core concept of the army is on the right track. I don't think you've given the Berserkers the tools they need to really win fights, though. They could use a few more bodies, and champions with power fists and power weapons. Having some fists, in particular, is key to being able to bust tanks, and not get bent over by dreadnoughts or monstrous creatures.

I like Havok launchers, but they're much better suited to less aggressive, more shooty armies. Havocs on Preds are also a waste; these are your dedicated antitank / antitransport units. Your berserkers and princes do the infantry killing.

The predators are neat; a change of pace from the usual Obliterators. You will find, if you're playing on tables with the appropriate amount of terrain, that you will need to move them sometimes.

Here's a tweak that I think you'll find will work better. But you do really need to start playing some games to know for sure.

Daemon prince w/wings, Mark of Slaanesh, Lash: 155
Daemon prince w/wings, Mark of Nurgle, Warp Time: 175

6 Khorne Berserkers, incl. Champ w/power weapon: 156
Rhino: 35

8 Khorne Berserkers: 168
Rhino with combi-melta: 45

8 Khorne Berserkers, incl. Champ w/Fist: 208
Rhino with combi-melta: 45

8 Khorne Berserkers, incl. Champ w/Fist: 208
Rhino with combi-melta: 45

Predator w/AC turret, las sponsons: 130
Predator w/AC turret, las sponsons: 130

1500 even

This list has more Berserkers in it, and some more anti-tank with them; between the fists and the rhino-mounted combi meltas.

Lash Princes are great, don't get me wrong, but this list doesn't use Obliterator plasmacannons, havoc squads firing four frag markers, or flame templates anywhere, so you're not getting maximum mileage out of Lash. A Prince with Nurgle & Warp Time, OTOH, is a HTH badass who can actually take on whole squads by himself, as T6 makes most models wound him on 6s, and Warp Time means he puts out a reliable number of wounds.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
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Maelstrom's Edge! 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

I like manna's list, Seems pretty strong for 1500

   
Made in us
Been Around the Block





well thank you for the feedback. I really appriecate it <3

I'm assuming you say the havoc missiles on the preds are useless, because they can only target 1 squad with their weapons? (Didn't know about that)

the poster above me is right it is a very solid 1500 build, didn't know about the combi weapons being able to be a melta gun when i was looking through.

only thing I'm worried about is the majority of the anti tank in the army needing to be within 12" of the target to attempt to kill it,

also is warp time better than wind of chaos?

pretty much besides my worry of the anti tank range i have to say your army list seems to have crushed mine D: lol nice job (will have to wait for my last few pieces to come in and see how many losses i normally take on my rhinos when charging in)




Automatically Appended Next Post:
now that i think about it more i guess the range isnt lacking since its only 2 twin lass cannons less than what i had XD, great build thank you

This message was edited 1 time. Last update was at 2010/11/29 19:49:13


Chaos through and through 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Yes, you're right, that a unit cannot split fire to shoot two different enemy units in the same turn. (there are only a few units with special rules allowing them to- like loyalist land raiders, tau units with target locks, and space wolf long fangs). I wouldn't call havoc launchers "useless", but certainly not very efficient. The best places to take them are generally on Rhinos bought by shooty CSM units which stand back. But that's not the kind of army you're fielding.

The short-ranged antitank thing is generally a weakness of the chaos codex. The only really good long-ranged options are in heavy support, and you can only afford a certain amount of that. All of your units are capable of busting open most vehicles (aside from land raiders and monoliths) in HTH as well. With four Rhinos + the princes drawing fire, you can usually get enough troops across the table to win the game.

I like warp time a lot better than wind of chaos in most applications. The combination of the two with Mark of Tzeentch is also quite good, but expensive.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

List is quite decent, but how does a Slaaneshi daemon prince make any fluffical sense?

Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
 
   
Made in us
Been Around the Block





excuse my language but I dont know enough about the lore yet to care how fluffical my army is jsut want a close combat kick ass army with a trick or 2 up its sleeve

Chaos through and through 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

It doesn't. If he was playing in a comp-scored environment, he'd probably switch the princes to Mark of Khorne, which isn't as good but is passable. The 50pts would probably be spent on a champion with fist for the one unit that doesn't have one, and a combi-melta for the one Rhino that's missing one. That'd be a very solid list as well; just not quite as scary as with the nurgle & lash princes.

This message was edited 1 time. Last update was at 2010/11/29 20:14:31


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

True, the lashes are a pain in the ass for low leadership armies like the IG.

Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
 
   
Made in us
Been Around the Block





wait wut's this about a comp scored enviroment. Is that just people wanting your army to be like the old codex, without the chaos troops mixing or is it a game mode?

Chaos through and through 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

They're uncommon nowadays, but some events still give a Composition score, either for pairing up nastier armies in the first round or two, or for giving a bonus to armies which are weaker/more varied, or which better match the background fiction.

In such an event, or if you're playing with friends who prefer to stick more to the "story" part of the game, going pure Khorne might be a good choice.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Been Around the Block





ok i didn't see the point in making a new thread jsut for a modified version of this army so here

Daemon prince w/wings, Mark of Slaanesh, Lash: 155
Daemon prince w/wings, Mark of Nurgle, Warp Time: 175

5 Khorne Berserkers, incl. Champ w/power weapon: 135
Rhino: 35

8 Khorne Berserkers: 168
Rhino with combi-melta: 45

8 Khorne Berserkers, incl. Champ w/Fist: 208
Rhino with combi-melta: 45

8 Khorne Berserkers, incl. Champ w/Fist: 208
Rhino with combi-melta: 45

5 Lesser Demons - 65

5 Lesser Demons - 65 or make my squad of 5 beserkers into 8 - 63

Deflier - 2 extra close combat arms (5 total attacks)- 150

Total - 1499


or instead of the 10 Lesser demons and the Deflier put in

Chaos Dreadnaught, extra close combat weapon (total 4 attacks)- 100

Chaos Dreadnaught, extra close combat weapon (total 4 attacks)- 100

5 Lesser Demons - 65

Make my Lash Prince have Warp flux instead - 5

and put a combi metla on my last rhino -10

Total - 1499

I love the dreadnaught version but they dont have fleet and the rest of my army moves at 12" also they dont have demonic possession like Deflier

If i could i would like to put a 2nd Deflier in instead of lesser demons, but with out the lesser demons i have no real capture units.....cause theres no way in heack im usin my zerkers...

2 things i cant really thing of how to do but i want is 2 Defliers and to make my lash prince into a Slaanesh Warp time prince.


Main reason i want the Deflier (besides its awsomeness) is the fact its one of the ONLY units that will take the attention from my DPs.

Any ideas would be awsome (talked a lot with people at my shop and the conclusion was why try ranged anti vehicle preds when other races outclass you, jsut go with heavier melee since the army is melee.



Chaos through and through 
   
 
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