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![[Post New]](/s/i/i.gif) 2010/11/29 20:42:46
Subject: Ork Biker Army (1800-2000)...can you please help?
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Powerful Irongut
Bedford UK
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I have decided to try and create a Speed Freaks-style force to echo my Epic Orks. I want to use a core of:
Wazdakka Gutsmek
Warboss on Bike
5 Strong Nob Bike unit
10 Warbikes + Red Paint
Pk Nob
10 War Bikes + Red Paint
PK Nob
But after that, I'm unsure...
1. Go All Bikes
Lke this idea a whole lot. Unsure how practical it is really-would PK's be enough to cope with armour?
2. Rokkit Buggies
Again, I like it. More anti armor without sacrificing manouverability
3 Deff Kopters + Rokkits
Possible 48" move on my turn1?? I like...
4 Trukk + Boyz/Nobz of some sort
I can see why.....but what do I fill the trukks with??
5 Something else..
I will mainly be playing against Marines, Tau, CSM and Tyranids. I don't neccesarily want to end up with a tournament winner here, but winning some casual games would be nice
Thanks you
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![[Post New]](/s/i/i.gif) 2010/11/29 21:17:35
Subject: Ork Biker Army (1800-2000)...can you please help?
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Bonkers Buggy Driver with Rockets
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First problem is, biker squads dont have RPJ. Next is the Nob bikers. How you gonna kit them out?
Okay what to have next. Biker mobs of 12. Yes, 12. Numbers are your friend and you could do with at least another one. From a quick calculation, three 12-man biker squads with pk/bosspole nob leaders and Wazdakka is 1200pts. You can break it down to four mobs of 9 bikers with nob leaders - that adds another 40pts onto the bracket.
Warboss I'm assuming is a tank-hunter, so PK, cybork, squig buddy,possibly a bosspole. With the nob bikers I'd add the painboy, cyborks all round and a banner, and a klaw or two. So thats 155 for the boss and over 300 for the nobz.
You don't have much in terms of numbers to work with. Koptas with buzzsaws would be handy for one-hit kills and buggies with rokkits can work for some range.
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![[Post New]](/s/i/i.gif) 2010/11/29 21:23:10
Subject: Ork Biker Army (1800-2000)...can you please help?
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Longtime Dakkanaut
Beaver Dam, WI
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Unless you are planning on needing the heavy nob hitting power, I would think about smaller bike units each with a PK Nob on a bike.
T 5 and orky furiosity should help carry the day and I would feel better with say 4 x 7 bikes or better 6 x 7 bikes all counting as troops.
Personnally I would like to have 3 single Buzz saw Deffkoptas with TL Rokkits. Alpha strike and better AT than your PK-dependent bikers. Still fits the all bike theme as deffkoptas kind of look like a total speed freek who traded in the wheels for an even faster whirling blade.
Again while a warboss biker is tuff, I would rather use the points to beef up my troop choices with more bikers. Just make sure each bike unit has a nob with a bosspole, PK and maybe eavy armor.
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![[Post New]](/s/i/i.gif) 2010/11/29 21:24:53
Subject: Ork Biker Army (1800-2000)...can you please help?
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Powerful Irongut
Bedford UK
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thanks, sorry-misread what I wrote down. Dunno quite how to kit out nob bikers really...
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![[Post New]](/s/i/i.gif) 2010/11/29 21:47:00
Subject: Ork Biker Army (1800-2000)...can you please help?
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Hooded Inquisitorial Interrogator
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Son_Of _Deddog wrote:thanks, sorry-misread what I wrote down. Dunno quite how to kit out nob bikers really...
Kitting out nobs is pretty easy. Just make sure that each nob is unique.
So, in a group of 5, for example, you would have:
PK
PK w/bosspole
Big Choppa
Big Choppa w/ Waagh! Banner
Painboy
or something like that. As for the list as a whole, I would try and go for a balance of both numbers IN squads and number OF squads. Maybe something like this?
HQ
Wazdakka Gutsmek 180
Warboss
- Bike, PK, Cybork, Kombi-Skorcha 140
Elites
6 Lootas 90
Troops
6 Nob Bikers
- 2x PK, 2x Big Choppas, Painboy, Banner, Bosspole,
2x Kombi-Skorcha, 6x Cyborks 420
8 Bikers
- Nob, PK, Bosspole 240
8 Bikers
- Nob, PK, Bosspole 240
8 Bikers
- Nob, PK, Bosspole 240
8 Bikers
- Nob, PK, Bosspole 240
Fast Attack
Deffkopta
- Buzzsaw, Twin Rokkitz 70
Deffkopta
- Buzzsaw, Twin Rokkitz 70
Deffkopta
- Buzzsaw, Twin Rokkitz 70
2000 points on the dot. The Lootas are kinda out of place, but provide GREAT fire support and can help pop transports and save the bikers time.
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Oppressor wrote:You're asking the wrong question.
The correct question is, would I be enjoying this hobby if I did this?
The correct audience is you. |
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![[Post New]](/s/i/i.gif) 2010/11/29 21:59:28
Subject: Ork Biker Army (1800-2000)...can you please help?
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Longtime Dakkanaut
Beaver Dam, WI
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The 2K list above looks very good.
My twist would be loose the lootas and nob bikers for two more 8 biker squads. Gives up 4 nobs and 6 lootas for 14 more biker boyz. Wound count stays the same but I have one more scoring unit. Attach Wadzakka and/or the biker warboss to one or two bike squads and they are going to hit pretty hard anyways.
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![[Post New]](/s/i/i.gif) 2010/11/30 09:35:53
Subject: Ork Biker Army (1800-2000)...can you please help?
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Fresh-Faced New User
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I'm only just getting back into the hobby, but an (almost) all-bike Kult was my main army in 3rd & 4th edition and if the handful of games I've played under the current rules are any indication, the army plays pretty much the same as it always did. The army is not as fast or manoeuvrable as it looks on paper. The minis are actually quite big, so it can be a very unwieldy army. Along with having exactly the right profile & mob size limits to be completely useless against everything in close combat, bike boyz also have the right ditto to be exceptionally vulnerable to non-defensive vehicle weapons and pretty much anything a walker, dread, monster or similar might aim at them. And of course, bike boyz have no ability what so ever to damage such things in turn. The best stylish solution to your bikes' space-weakness-inability issue, are rokkit-armed koptas. Given that they have re-rolls you need about 12 of them to average an AV14 roll in a turn - and in my experience you'll need at least that to cope with a balanced list. Flamingwallnut's list is pretty nice, but between the extreme vulnerability to vehicles & big guys and the equally extreme inability to do anything about vehicles & big guys, I would drop the Lootaz (for style) all three Koptas and one of the bike mobs, and instead buy 3 mobs of 4 koptas with twin-linked rokkitz. Buggies are cheaper, but positioning issues will likely end up making them the worse investment. Good luck.
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This message was edited 2 times. Last update was at 2010/11/30 09:36:49
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![[Post New]](/s/i/i.gif) 2010/12/01 19:42:04
Subject: Re:Ork Biker Army (1800-2000)...can you please help?
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Powerful Irongut
Bedford UK
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Thank you all for your help. I must say, I was suprised how well recieved the concept of a biker army was!
Stiill, off to get a lot of bike now...
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![[Post New]](/s/i/i.gif) 2010/12/01 19:58:39
Subject: Ork Biker Army (1800-2000)...can you please help?
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Never-Miss Nightwing Pilot
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Yeah, biker armies can work very well.
Anyway, deffkoptas with buzzsaws and TL rokkits work very well as anti tank as they can movve round the side of a tank for an easy shot and then move in for a CC kill if need be. Warbuggies are a cheaper alternative but in my opinion you should take deffkoptas every time as they're faster and can be used in CC.
Lootas, while still useful, are kinda out of place in an all biker army, so personally i wouldn't take them. If you really want some fast shootiness a battlewagon kitted out with lots of big gunz will work ok.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/12/01 22:37:04
Subject: Re:Ork Biker Army (1800-2000)...can you please help?
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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What do you think of this list?
HQ:
-Wazdakka
-Warboss bike, pk, cybork, bp
Elites:
-Boss Snikrot + 4x Kommandos with 2x Burnas
Troops:
- 8x Warbikers + 1x Nob biker w/ PK, BP
- 8x Warbikers + 1x Nob biker w/ PK, BP
- 8x Warbikers + 1x Nob biker w/ PK, BP
- 9x Nob bikers w/ 2x PK, 4x BC, banner, BP, Ammon runt, Painboy (all uniquely equipped)
Fast:
- Deffkoptas /w TL-Rokkit and Buzzsaw
- Deffkoptas /w TL-Rokkit and Buzzsaw
Tactic:
a) Deffkoptas goes tank hunting or ties up a unit early
b) Waz just turbos and shoots his cannon while getting 3+ cover save
c) Nob bikers + boss is the deathstar unit (very surprised at this tough unit)
d) Warbikers... it sounds counter productive as these are orks, but DONT get in CC with these guys. They're more useful just shooting their mass str5, ap5 TL-dakkas. I learned the hard way about this playing outflanking genestealers
e) Snikrot is used to mind frakk the opponent with his ambush ability... He's more than earned his points when I play him. Even use him to go after opponent's objective if it is placed in high terrain or building.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2010/12/03 22:28:02
Subject: Ork Biker Army (1800-2000)...can you please help?
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Stinky Spore
Connecticut
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Going all bikers is a waste of time, I would use boyz, they can be feilded in greater quantity which ultimately wins battles
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![[Post New]](/s/i/i.gif) 2010/12/04 19:44:34
Subject: Ork Biker Army (1800-2000)...can you please help?
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Bonkers Buggy Driver with Rockets
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footslogginboyz wrote:Going all bikers is a waste of time, I would use boyz, they can be feilded in greater quantity which ultimately wins battles
Well you've never faced an army spamming templates and blast weapons. That would ruin a boyz day for sure. That is my chief concern and why I didn't decide on doing horde Orks. Numbers increase toughness but you're still slow. You'll have rings rung around you easily or you'll be shot down before you get a chance to hit anything.
Bikers meanwhile have a much better save, both in armour and cover. And they're T5 (bracketed), which is fantastic. They can move 24" turboboost so you'll be in the enemy's face by turn 2, almost guaranteed. Yes they are in smaller numbers but a full-on biker army would ruin a lot of people's armies if done right.
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