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Made in us
Decrepit Dakkanaut





Vallejo, CA

Welcome to part 24 of the Blood Conquers All series. To view other reports in this series, click here.

This game brought an end to the 1850 league I've been playing in over the past two months. Having not yet lost a game in this league, I found myself in first place. As such, I was paired off against the person who was in second, the guy I had played against in the first game of the league. This time, though, he was pulling the gloves off and playing with his blood angels.

THE CHALLENGER: BLOOD FOR THE BLOOD ANGELS!!!
1850 pts.

Reclusiarch
- power weapon, power fist
Librarian
- in terminator armor with at least a psychic hood and bloodlance

7 death company
- one with a thunder hammer, one with a fist
- plus a medic in terminator armor

Death Company Dreadnought
- Blood talons, melta, flamer

6x assault marines
- in a razorback with 2x heavy bolter, TL assault cannon
10x scouts with assorted weapons
Furioso dreadnought with blood talons

Baal preadator with 2x HB's, TL assault cannon
Baal preadator with 2x HB's, TL assault cannon
Preadator with 2x HB's, autocannon

Storm raven
- with 4x blood rockets, 2 TL HB's, 2x assault cannons

Whirlwind


THE DEFENDER: Power weapons for the power weapon throne!
1850 pts.

I used list 6-1850-a, same as last time.

The mission was seize ground with 5 objectives, the deployment was pitched battle. I won the roll to go first and handed it to my opponent.

At deployment, the field looked like this:



Well, I'm once again against a list kitted to the teeth with anti-blob weapons, and played by a very strong player. I knew I'd have to be careful on this one.

My opponent deployed a thin film of troops on the field (with the baal preds outflanking), and then put the reclusiarch, librarian, death company, and furiosio dreadnought in the stormraven. Given that it can fly forward 12", and the guys inside can get out 2" and charge 6, I'm looking at a horrific 20" murder hole wherein my opponent gets to reroll hits and wounds on an absurd number of attacks (many of them power weapon) on the charge. Add to this a furioso who has fleet and a 2" base, and this becomes a ludicrous 28" threat range with a unit that can tear any one of mine to shreds. As such, I really have no choice but to deploy over 26" away and hopefully find a way to put down that storm raven. So long as it survives, I simply have to stay clear of it, end of.

I deploy over on the right, because I still need to take objectives, and far away so I don't get turn 1 assaulted. I just have to hope my reserves come in early and in force. Once Rhamael pins down all the junk in the stormraven, I'll be able to bring up the rest of my forces and hopefully have enough force concentration to beat it. Once that's gone, I should have no trouble claiming the three objectives on the right. Yes, there will be Baal predators, but they don't have flamers, and I DO have meltaguns and eviscerators. Taking them down should they arrive in on the right side of the board shouldn't cause too much fuss.


TURN 1

Report concerning the action on: 17 Fongos
Daxos Line

Having fought in the city for many weeks now against a determined and implacable foe, the bravery and raw soldierly prowess of my well-trained and high-spirited officer and enlisted man had most triumphiously dug our enemy from their stronghold and cast them out amongst the last of the streets and alleys. Their tenuous hold of our objective was coming to an end. It had seemed, though, that the enemy had regained a degree of composure, as evidenced by the tough rear-guard action against which my men had been fighting so valiantly as our foes presumably were regrouping without the city.

The morning of the 17th dawned bright and crisp. After taking my morning tea, and then a daring second morning tea, I led my line forward in a wide formation, screening through large swaths of the remaining city. Groups were close enough to retain contact, but I didn't feel that a tight formation was as required as before.

Early in the afternoon, I approached an enemy position. With my field glasses, I could determine that they were prepared to the utmost to do battle, but were as of yet unaware of our presence. I got into position and held a war council with my two remaining junior officers. Marshal Theleos would lead a flanking maneuver while our forces valiantly distracted the enemy. Our forbearance would be most grand!

After the other half of my group had dissappeared behind a stand of rubble, I set the mighty wheels of war in motion.


My opponent's list is full of dakka, and the game is new. As such, he feels very little obligation to move anything.

Shooting sees the storm raven unload all 4 of its rockets in a single salvo, injuring an ogryn, while a fusilade of heavy bolter fire wipes off one of my missile launcher teams. The rest of his army causes assorted casualties, including a whirlwhind shot that hit dead on my CCS. I've got to make sure the astropath survives at least until turn 2, which requires me to put a wound on Daxos.

After this point, the field looked like this:



Well, I'm sure as heck not going to advance into the ample murder hole just to see most of my army annihilated in a single turn like last game. As such, my only movement is to pull things in a little.

Shooting sees my remaining missile launchers passing a BiD against the storm raven, one of the shots puts down a penetration, which yields an immobilized result.

Upon attracting my enemy into my trap, the enemy engaged in sprightly heavy bolter and sniper fire. I, myself, was hit in the arm with shrapnel from their artillery. With my own bare hands I removed the wretched piece of metal and cast it on the ground. Yet another perfectly-pressed uniform ruined by enemy action. This type of barbarity must be put to a stop!

After this point, the field looked like this:




TURN 2

Turn 2 began with my opponent getting one of this two baal predators in from the left side, far from most of my anti-tank capabilities:



The fire poured down us even more murderously than before, with the enemy bringing in local reinforcements to apply great pressure to my positions. Sportly bolter fire was beginning to take its toll, but my stalwart resolve to remain at my post despite this dire threat was greater than any foe could challenge. Dauntlessly, I forbore their merciless assault, all the mean-time wondering what had become of my flanking forces.

Until their arrival, the stalemate would continue.




Once again, my opponent refuses to give battle. All he does is move his fast vehicles into heavy bolter range and unload. He's got me exactly where he wants me - he can hammer away at me with long-range anti-infantry to his heart's content while I'm powerless to stop him.

After this point, the field looked like this:



The bottom of turn 2 begins with me rolling for reserves. In an ideal world, everything would come in at once. Rhamael would blow up the stormraven, the Zonhaim would drop a demo charge on them and the stormies would pick off most of the rest with a timely charge from a blob or two finishing things off, giving me undisputed control of the right three objectives.

Of course, that's not what happened. Very unfortunately, both Rhamael and Marbo were stuck in reserves while the stormies, with very little to shoot at, were called onto the field:



With my command squad now down to just the astropath and my injured senior officer, I had no choice but to move my lord commissar over to act as a wound sponge. I really need Rhamael to show up on the objectives, and I definitely need him sooner than later. The ogryn will just have to fend for themselves.

Shooting sees another passed BiD by the missile launcher dudes on the storm raven, but only turn up a glance, which is stopped by cover. The stormies open up with plasma on the storm raven and score a burn (killing the firer), and a glance, which gives me a weapon destroyed.

After this point, the field looked like this:




TURN 3

With the game dragging on with little action, my opponent decides it's finally time to do something with his furioso. It pops out and charges angrily forwards:



Meanwhile, everything else moved around to continue to nibble at my troops.

Shooting saw more assorted casualties, including the entirety of my second missile launcher squad, and some REALLY good shooting from the huge pile of heavy bolters and assault cannons downing two ogryn. That and a single assault cannon from the razorback made my stormies disappear.

Then came assault:



I called in Lord Commissar Caspar, and we were both in agreement - the line must be held, and at all cost. It was just then that the enemy approached our positions. I politely informed the commissar of his duties with regard to the morale of my men. He obliged by preparing his megaphone. This would require all of the stiffness of backbone that the iron discipline of the Imperial Guard had at its disposal.

Assault sees the dreadnought lunge down the field straight into one of my power blobs. The blood talons do all right, but not exactly astounding, while I hit with one of my meltabombs and penetrated the armor, but only drew up a stunned result. The eviscerator was actually out of range to begin with (so that he wouldn't, I don't know, get charged by a dreadnought), and was only able to get into base contact at the end of the phase pile in.

After this point, the field looked like this:



Now thoroughly distrought at the grave lack of punctuality on the part of my officers, I began to pout vigorously. It was not until then that I finally heard it - a shout rising up from a whole platoon of soldiers at once.

They were finally here! Hurrah!




The bottom of three starts with my reserves finally showing up. Al'Rahem comes in on the proper side, and I drop the Zonhaim assassin nearby.

Everything goes in for the kill. I don't have all that much more time on my hands, and while the storm raven hasn't been destroyed, this simply must be the time to attack.

Shooting starts with the remnants of the PCS shooting at the storm raven. They pick up BiD and two shots puts down one penetrating hit, which explodes the vehicle 1". Now with nothing particular to shoot at, Rhamael throws down some like the winds to move the blobs in closer for the kill.

Unfortunately, due to the HUGE wingspan of the storm raven, my opponent is able to deploy all of his death company far away and out of 6", despite the Zonhaim being placed 1" away from the hulk and right next to the center of the hull. As such, I just try to hide him a little bit and hope he survives until next turn. Shooting ends with Rhamael acing a scout with a meltagun. His plasma pistol missed, but thankfully this time it didn't burn him.

Assault sees the dread horribly flub his talon attacks against my squad. My squad horribly flubs back, with the single eviscerator attack somehow failing to even glance.

The main show, though, was a little further infield, where a difficult terrain roll is just good enough to get one of Rhamael's blobs into close combat with the death company. Thankfully, this means that his ultradeath squad is tarpitted, which means no crazy reclusiarch charging bonuses, and it means I'll be charging some ogryn and the second blob in next turn. Everything is going to plan.

Then the dice start rolling. The power blob's power weapons put down 3 power weapon wounds, but two of them are stopped by invul saves. Then he attacks back for 17 dead guardsmen. Gulp.

Having lost combat by lots, I pick up the die for morale and roll an 11. This is the moment of truth. My strategy is make-or-break on passing the reroll. I pick up the dice and roll a 10! Raust, his non-executed sergeant, and a single dude with a flamer break and run from combat!



Being unable to sweep due to termie armor, Raust gets away.

After this point, the field looked like this:




TURN 4

With his army now free to roam about at will, I'm now one cowardly commissar into my worst nightmare. Free to engage anything and everything with some of the choppiest units in the game, my opponent moves in for the kill.

Shooting is actually pretty minimal, as my opponent's fast rhinos spent most of their time driving. The only real exception to this is the dakka pred, which aces an ogryn, and an assault cannon which turns the Zonhaim assassin into head-on-a-strap soup with side of baguette.

Close combat starts with the librarian who had peeled off attacking Rhamael and killing a couple (he had actually blood lanced for a single kill before that). Rhamael's frantic power sword swinging is unable to put a wound on the libby, and in a panic fails his morale check and runs away.

Then the dread turns his talons back on and shreds a whole mess of guardsmen, pruning the abblative wounds in the squad down to precious few. The priest missed with both his attacks, but at least a meltabomb got a glance (yeah) for a "weapon destroyed" result.

Then came the rest of the assault:



The enemy had broken through my lines due to the cowardly nature of the leading commissar. I shall have to insist that Caspar summarily execute him at his earliest convenience. In the meanwhile, though, Caspar could see that a man of his qualities was needed. Excusing himself to save his "posse", the Lord Commissar charged forward straight into the thick of it.

Such marvalous gallantry! Truly he is a man of my stock!


In close combat, the huge pile of attacks primarily fell on the ogryn, with only the reclusiarch being able to make it over towards my lord commissar. Needless to say, chainswords didn't work quite as well against ogryn as guardsmen, but the power fist and thunder hammer put down enough damage to finish them off. The lord commissar showed the reclusiarch that WS5 goes both ways, and bounced a couple of power weapon wounds off his refractor field with only taking one wound in the end. The Lord commissar then turns and punches the boogers out of three of the death company.

Unlike the rest of the comissariat, Caspar has balls of steel, and sticks around in the melee despite the loss of his pals.

After this point, the field looked like this:



Well, this was it. Earlier in the game, I had thrown a full-strength power blob against his deathstar and it had literally bounced. Now, all I had was a not-full-health power blob and a couple of fleeing power weapons. Right now, I was seriously in fear of getting wiped.

So I had two options. Either I could retreat everything, and just hand him the win, and go for not getting massacred, or I could risk everything on one last, desperate gamble...



I looked around me. My condition was very grim. All around me, men retreated in a panicked rout. The only brave souls left alive were being butchered where they stood. I reached deep into my heart and spoke with a loud shout to my men.

"We must now consider, men, that this is the time of struggle most desperate. This is the time where you are called upon to decide the very fate of your friends, your loved ones, and your righteous cause. Who here dares to face the enemy in combat? No, I ask you now, who dares cowardly retreat and everlasting shame on himself and his house? Who dares pass his duty off? Who here dares hear the call to ply all that is within him and respond that there is nothing therewithin?

Now is not the time for petty bravery, or cheap thought and vain action. Now is not the time for fear, and shock, and misery. Now is the time, when, by the command of the Emperor your god, and the hand of the king of Folera, His blessed servant to our kind, you shall take all that is holy, all that is proud, all that is noble, all that is fearsomely good and great, and bear this upon your foe with all the vigor and terror that can be released upon them. Not long can such as they bear the bloody carnage of those such as we! Truly, they are but a moment from being scattered as dust before our wind, as the herd before our trumpet, as the very soul itself from the mighty tempest!

So forward, to glory! Long live Folera! Long live the King! Long live the Emperor!

Now, men, GET BACK IN THE FIGHT!"


Daxos steps up and rallies Raust. He then turns and rallies Rhamael. Bonus points to the nearby lord commissar.

Everything charges in as hard as it can:



On the top, the power blob instantly smushes the librarian, and consolidate 5" towards the scouts, putting them just out of reach of the objective, but in easy charge range next turn.

In the center, the reclusiarch downs the lord commissar, and then my power weapons go in. 16 power weapons put down a PAINFUL 3 hits on his death company for only two dead death company. The rest of everything attacks the reclusiarch, but only a single wound makes it through the invul save, while almost all of the regular attacks are stopped by FNP. I lose combat, but this time everything finally stays in the dang fight.



Meanwhile, the talon dreadnought went on a spree again, killing the blob down to the priest, the commissar, the sergeants, and just a couple of guys. The eviscerator is hefted high in this dire moment. The priest scores a hit. The hit penetrates. He rolls a ONE on the damage table...

After this point, the field looked like this:




TURN 5

My opponent begins turn 5 by dropping off some assault marines on the center objective, and bringing everything else in.

Shooting sees the scouts gun down the astropath with a heavy bolter, and the lone sniper in the squad, with the help of his buddies, takes down Daxos.

Meanwhile, the assault cannon razorback does terrible things to the remaining healthy blob. No worries, I've still got lots of abblative wounds. Then the whirlwind shot and scattered way off, only clipping a couple of guys. I lose a single guardsmen. No biggie.

And then the squad FAILED ITS PINNING CHECK.

In close combat, Raust and Rhamael realise what the "on" position on their power weapons do and horribly massacre the last couple of death company. Meanwhile, 12 power weapon attacks are on the reclusiarch only put down one wound that sticks. Then the rest attack, putting down two wounds. One passes armor, the other fails armor but passes FNP. As he's lost combat by one, he makes a fearless test and fails his armor save, but is saved from immanent death by FNP again.

Things wind down with the dread again flubbing his talon attacks and my eviscerator priest hitting him yet again, and yet again getting a penetrating hit. This time, the dreadnought is finally wrecked.

After this point, the field looked like this:



I enter the turn heartbroken. The reclusiarch was supposed to have been killed, and my troops were supposed to run over and capture two objectives. The squad on top wasnt supposed to have been pinned, which would have allowed him to take the objective that the scouts are on to win the game. As it is, none of that happened.

With little to move or shoot, the turn ends with me beating the absolute living piss out of the reclusiarch, and rolling low for consolidation.

After this point, the field looked like this:



But not to worry, his forces are finally broken. Now I can lead the charge to at LEAST a draw.

I roll the die to continue, and roll a 2.


FINAL RESULTS

The Blood Angels held three objectives to the Imperial Guard's one, for a Blood Angel's victory.

- And that's it. That's the limit of a power blob list right there. Against a fearsome player with a terrifying list and really bad luck, not even the vaunted Foleran First can pull victory. It can not be said that I didn't try my best. At least I did better than last time I played against this player fielding Blood Angels.

MVP: As strange as this is, this award has to go to Daxos. Usually my command squad serves little more than bait and a source of extra run orders. This game he literally made the difference between a possible wipe and what should have been a draw. The 3 extra power weapons and 2 extra units to target meant that his wounded but still actionable death company was forced to spread its attacks around before getting power weaponed.

Hero of the Game: This goes to my lord commissar. Not only did he bravely stare down a reclusiarch death company charge, but his power fist took down half of the death company (including the medic), weakening the squad to the point where it was possible to kill it. That and being around to boost morale when Daxos was giving his speech was a nice touch, not to mention that he actually HELD HIS GROUND, which meant I got the charge on him, rather than the other way around.

I awoke, blurry, in the medicae. Apparently I had taken more wounds than I had remembered in the excitement of the battle, and had gone faint. A priest had tended my wounds and carried me back to the aid station, which is woefully short on basic medical supplies, such as embroidered napkins and toast points cut in a DIAGONAL fashion for my caviar.

The fighting, I was told, was brutal to the last, but my men, devoid of my leadership, were ultimately unable to secure their objectives.

This battle is nearly at an end, however, and supreme local command has dictated one final push, after which the city should finally be cleared of the entirety of our enemy. I look forward to rejoining my men once I am able to procure reasonable amenities whilst confined to my current objectionable residence.

In grateful service,

Sir Daxos P. Clinton III - KAP, EKS, ICM - Foleran Armies in his Majesty's Royal Dictate.
Blood Conquers All



The final results of this game put my opponent and myself tied for first place at the end of the league. Next saturday will be the tournament that ends this league. Look for an overview soon!



This message was edited 2 times. Last update was at 2010/12/02 05:52:39


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Sinewy Scourge





Lodi CA

Really fun read,I like your Ogryn models!










 
   
Made in nz
Longtime Dakkanaut



New Zealand

Man that was a brutal game, the BA would have been exhausted after chopping their way through that many Guardsmen lol. This is a good example of the weaknesses of the Power Blob though, without much shooting to fall back on armies which can beat you in assault can be a problem. Fortunately such armies don't show up that often.

I'm rather surprised he didn't move the Storm Raven flatout right into your face turn 1 though, there isn't much in your list worth firing the missiles at anyway. As long as he stays out of your assault range the only things which could possibly threaten it are the CCS, PCS and the 6 Missile Launchers. From your deployment he could have avoided at least one of the Command melta units and the rest of his army should be able to drop at least some of the MLs/the Command unit in range. With the cover save he has a reasonable chance of surviving and even if you did drop the Storm Raven you would still have ended up with an angry Dread and Death Company well within charge range and able to multi charge most of your army.
   
Made in us
Terminator with Assault Cannon





Man, I was rooting for you, and it's always painful when morale gets you in the end, but I have to say that your opponent seems to have made several errors. For one thing, his Dreadnought didn't simply murder your Priest, and ultimately paid the price for that. For another, why was his Stormraven in range of the inevitable outflank to begin with?
   
Made in gb
Longtime Dakkanaut





Scotland

Don't take this the wrong way but it was nice to see one where you lost lol. Was getting rather bored of your constant victories lol. Again an excellent report with a nice amount of pictures, it's like i'm reading a 'golden age' WD.
"After taking my morning tea, and then a daring second morning tea" LMAO!!110NE!!

This message was edited 1 time. Last update was at 2010/12/01 12:55:42


Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in ie
Slippery Scout Biker




Ireland

Hard luck, morale is a b!tch!

"All it takes for bad men to prevail is for good men to do nothing" Edmund Burke
1,000Pts 
   
Made in us
Regular Dakkanaut



Minnesota ya

I was hoping you would pull a win there Ailaros but hey you win some you lose some.

I'm surprised at how much tailoring is being done against your list I mean there wasn't a SINGLE anti-tank weapon in your opponents list... too bad it didn't go for one more turn so you could pull a draw. But then again that also shows that you're a great tactician if they have nothing to beat your list but to tailor there's to the extreme.

Another great read Ailaros.

 
   
Made in us
Regular Dakkanaut




Cedar Rapids, IA

Ouch, rough luck against the Death Company. Congrats on stopping the bloody storm raven! I have yet to roll 4+ or better on the damage table vs that stupid thing.

Grey Knights -2500
D'haran First File - 2500
D'haran Great Company - 1500

reds8n wrote:
GW's "marketing strategies" ( use of term may not conform to accepted definition) or WTFedness thereof is pretty much a given now.



 
   
Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

Those death company put out an ungodly amount of attacks, don't they?

Another great showing against a very anti-infantry army, even if your men's cowardice betrayed you in your time of need. I'm perpetually impressed by your exploits with the foot guard; keep up the good work and good luck in the tournament this weekend!
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Another very good report

Your opponent did several things I would like his input on:
1. Priest with death company - why?? They have FNP, they have furious charge. There is just no bonus at all to attaching a priest to the squad
2. Stormraven standing still to fire missiles in the first turn? The stormraven has one job - getting the dread and guys to a combat. Anything else it does is a bonus. Firing missiles at infantry in cover is a very poor job for it.
3. Not killing the priest? - he is pretty much the only guy able to kill the dread in close combat. If he had squished him, he would be almost totally free to plow through the blob later
4. Outflanking Baals - his baals did not have flamers, they are fast, you have almost nothing to threaten them at range, they could have blown chunks of your army away from turn 1.
5. What did the rest of his army do? I felt like it was DC+DC dread vs your army. Why the meek attack?

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Thanks!

Hückleberry wrote:Really fun read,I like your Ogryn models!

Thanks! You can see how I made them here.

Powerguy wrote: without much shooting to fall back on armies which can beat you in assault can be a problem. Fortunately such armies don't show up that often.

Actually, I did beat my opponent in assault. Had my commissar been able to pass one of his two Ld9 morale checks, I would have ended that assault much sooner, with much more stuff left over.

Thankfully, the rest of my opponent's stuff was do-nothing vehicles rather than even more assault troops.

Powerguy wrote: As long as he stays out of your assault range the only things which could possibly threaten it are the CCS, PCS and the 6 Missile Launchers.

And al'rahem when he showed up out of outflanking, and the stormies if they would have rolled better, and Marbo in a pinch. The storm raven was going to go down eventually, even if I needed to charge an eviscerator into it. That said...

Illumini wrote:
Stormraven standing still to fire missiles in the first turn? The stormraven has one job - getting the dread and guys to a combat. Anything else it does is a bonus. Firing missiles at infantry in cover is a very poor job for it.

I was actually curious about this as well. Yes, my army is deadly when you get in close, and I can see the desire to hang back. That said, this was a blood angels army that could basically teleport 2 HQ choices, a big pile of death company, and a furioso dreadnought straight into close combat (a la angry marines). Perhaps it would have felt too cheesy if it was used as intended.

Illumini wrote:5. What did the rest of his army do? I felt like it was DC+DC dread vs your army. Why the meek attack?

I'm actually a little curious about this as well.

Illumini wrote:Not killing the priest? - he is pretty much the only guy able to kill the dread in close combat. If he had squished him, he would be almost totally free to plow through the blob later

Fetterkey wrote:For one thing, his Dreadnought didn't simply murder your Priest, and ultimately paid the price for that.

Firstly, for how crappy my priest's luck against the dread was, the dreads luck was pretty crappy against the priest.

The turn he charged in, the priest was out of range, due to good placement. This meant none of the attacks went against him. The second round of combat, he forgot to assign attacks to the priest. Then he assigned one the next turn and saw the attack miss and the dread lose one of its talons. The turn after, he sent in one and it missed. The turn after, the shot hit and wounded, but bounced off the rosarius.

Yes, my opponent could have (and probably should have) applied more heat to the priest, but, to be fair, I was hitting almost as much with meltabombs in the regular squad as I was with eviscerators. Had my opponent's talon rolling have not gone quite so poorly, he could have wiped the squad and spent the last turn only attacking the priest.

Perkustin wrote:"After taking my morning tea, and then a daring second morning tea" LMAO!!110NE!!

It takes a man of peculiar tactical genius to know when it is appropriate to risk a second morning tea. It is said that Creed himself makes a habit of taking three morning teas every day, but this is hardly to be believed.

The Defenestrator wrote:Another great showing against a very anti-infantry army, even if your men's cowardice betrayed you in your time of need. I'm perpetually impressed by your exploits with the foot guard; keep up the good work and good luck in the tournament this weekend!

Thanks!

At least I got the chance to write Daxos as being an actual senior officer, rallying his men with a stirring speech to near-victory.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in lu
Hurr! Ogryn Bone 'Ead!





Geneva

As always a nice report, but I must say I admire the trust you have in your army and the fun you must have in playing. The game against the "all flamethrower" Sisters seemed tailored enough, but this game was painful to read. Doesn't it bother you, that (and maybe it's just me being paranoid) your enemies exploit the fact that you use infantry only lists to get a cheap victory? I wouldn't call it coincidence that your enemy ran a single TH and a power fist as his only S8+ weapons.
Anyhow, nice match and good luck in future games!

"Wait... wait... wait... NOW SHOTGUN THAT MOTHAF*****!!!" "I'd
AreTwo wrote: this list is dangerously cheesy, so much so that you might have been playing Chester Cheeto in disguise.

 
   
Made in au
Resourceful Gutterscum





It seems that Blood Angels are your kryptonite, so to speak. I know two games with two losses against them is hardly indicative of a trend, but the fact remains that the ridiculous number of power weapon attacks and regular attacks DC and regular Blood Angels marines can dish out is ridiculous, and can simply murder your blobs.

That being said, this battle report is excellent, along with all the others, and I look forward to more. I'm especially looking forward to you fighting a DE army with the new codex. Should be interesting!
   
Made in us
Steadfast Grey Hunter





:-) Yes, I had some extra points left over, so figured the Sang Priest (Yes, I call them Medics) in Termi armor was not a big loss to put in the Storm Raven, and it gives a pretty large 6" bubble of FnP for the Scouts sitting in cover nearby, etc... That and, had the Chaplain not "failed" his red rage or whatever it is called, it would have been just to back him up there... The 2 Medics were in the SR and the Razor to provide a lot of FnP and FC if it came to that...

I moved the SR a few inches the first turn to volley fire the missiles and the like. I didn't see anything to gain throwing them forward, knowing that I could MAYBE get the DN into HtH iff I rolled well on the fleet. Not wanting to throw it out there to potentially just end up getting melted due to a minor flub there, figured I'd wait a turn or two... Was REALLY figuring they (the DC) would be the counter to his flanking Platoon. After the first turn having wiped 1/2 of his long range AT firepower, I wasn't really motivated to rush it forward :-) I figured that the Baals couldn't BOTH end up on the far side of the field, but they did account for the other ML teams I guess...

The list was tailored, but having made 2 lists to face the folks I figured were the last two in the league I had not played (Ork green tide or Tyranid swarm, Wolf "Logan Wing")... I took the "kill the horde" list over the "all AP 2 all the time"... Having played Ailaros, I didn't expect to face him again... :-) There were a fair number of PF's and other things, but they didn't really come into play, I think the Scout's SGT used his to light the hibachi while that combat squad camped on the objective to my right
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

dimmy52 wrote:It seems that Blood Angels are your kryptonite, so to speak. I know two games with two losses against them is hardly indicative of a trend, but the fact remains that the ridiculous number of power weapon attacks and regular attacks DC and regular Blood Angels marines can dish out is ridiculous, and can simply murder your blobs.

That and Blood Angels are a fundamentally different army than the rest of the 40k armies that I haven't yet learned how to play against them properly.

I mean, you show me an army that can basically teleport troops straight into close combat (or literally with heroic intervention), whose dreadnoughts count as troops and can kill a hypothetically infinite number of models in a single turn, or can fly and cast psychic powers, whose vehicles all count as fast, who has a monstrous creature that can still use cover and can't be BiDed, or who can take units armed solely with WS5 S5 I5 power weapons, and can outflank with all their heavy support choices, and I'll show you an army that fundamentally behaves differently than every other in the game.

dimmy52 wrote:That being said, this battle report is excellent, along with all the others, and I look forward to more. I'm especially looking forward to you fighting a DE army with the new codex. Should be interesting!

Thanks!

I think the DE player may be bringing new DE as early as this upcoming tournament.

pchappel wrote: Not wanting to throw it out there to potentially just end up getting melted due to a minor flub there, figured I'd wait a turn or two...

Right, I think this was the crux of the game. We both had dead choppy lists, and we both really wanted the charge, and we both really weren't going to do all that much damage to each other at range. And then there was this big no-man's land...

The thing is, neither of us would have had anything to engage unless the other made the first move, or something came in through outflanking. If your Baals had come on on the right side, I would have just chopped them up and have been glad to have a target to munch on. Likewise, your dudes didn't really have much to do until I brought Al'Rahem in (which caused me to make the first move with the rest of my guys).

Honestly, I was hoping that if I just sat there, you'd get anxious for some action and charge in and then I could kill you. Unfortunately, you're too cool of a player to sucker for that. The only exception was the furioso, but that's because it has such a huge threat range (17" even without fleet) that it could still get into close combat straight away (especially when I started getting a little antsy myself), so it didn't really matter.

Fire_for_effect wrote: Doesn't it bother you, that your enemies exploit the fact that you use infantry only lists to get a cheap victory?

Not as much as it used to. Playing against lists like this make me a better blob commander.

The rule of being able to chose your list has the unintended side effect of making it less profitable to make extreme armies (because your opponent can always counter them). Unfortunately, this "balancing" principle only applies to some armies (like mine), and not to others (like assault army spam or jetbike spam). If the point were to force players to take a mix of different types of units, I'd rather there just be a comp score and be done with it.

Plus, pure numerical records don't mean a lot. There are so many considering factors involved that what a single tally in the loss camp is abstracting things so far away from reality that one's record is more of a shiny, shiny trinket, rather than a real understanding of how a list or a player performs.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Dakka Veteran





Alexandria, VA

pchappel wrote:
The list was tailored,


'nuff said. no explanation needed. It has been a joy to follow these battle reports. thank you.
   
Made in us
Nasty Nob






Gardner, MA

Reading your Batreps are my Monday Night Football.

Really appreciate your work.

A man's character is his fate.
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Great battle report as usual. I mighthave started with Baals on the field as well but I don't have enough experience to know with them.

I understand a bit with the SR, especially with BiD being in play.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Yey!!!! New battle report! Yours are my favorite. Seriously love it.

Reading your Batreps are my Monday Night Football.


True facts.

By the way, so your opponent knows.

A Death Company Dreadnaught is about twenty times better in my opinion that a Furioso, even more so when inside a Storm Raven. Give it Blood Talons and basically any units in the besides a Land Raider will die.

This message was edited 1 time. Last update was at 2010/12/02 03:01:38


 
   
Made in gb
Lead-Footed Trukkboy Driver







I have little to add of note other than to say I thoughtfully enjoy all of your reports, they're well written and with lovely crisp photos... what more could I want?

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Thanks!

kaiservonhugal wrote:Reading your Batreps are my Monday Night Football.

lol. All I need is Terry Bradshaw making corny jokes and then laughing at them, and this post-game report would be complete.

grayspark wrote:A Death Company Dreadnaught is about twenty times better in my opinion that a Furioso, even more so when inside a Storm Raven. Give it Blood Talons and basically any units in the besides a Land Raider will die.

Oh, uhh... I may have gotten that wrong, then. The dread in question had fleet and blood talons, is that not a furioso? My knowledge of BA nomenclature is limited, and I didn't have a copy of the army list to photograph.


This message was edited 1 time. Last update was at 2010/12/02 04:50:33


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Steadfast Grey Hunter





:-) Yes, it was a DC DN (I just hadn't gotten around to painting one of them up in black)... Armor 12 rather than the 13 of the Furioso... I armed mine with the Heavy Flamer/Melta gun and the "Talons of Eternal HtH"... One of the 4 "Troops" choices, though of course nothing DC can hold an objective...
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Oh, and silly me, not only did I get it wrong, but I forgot to even mention it in the army list at the top of the report.

Fixing...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Perturbed Blood Angel Tactical Marine



Wilmington, NC, USA

pchappel wrote::-) Yes, it was a DC DN (I just hadn't gotten around to painting one of them up in black)... Armor 12 rather than the 13 of the Furioso... I armed mine with the Heavy Flamer/Melta gun and the "Talons of Eternal HtH"... One of the 4 "Troops" choices, though of course nothing DC can hold an objective...


Will you be so kind as to share how you made the claws.

Perhaps a PM so as to note take the thread off course.




being a newbie BA guy this was a fun read.


These are bar none the best BatReps on this board and perhaps the whole net.

Thanks for the work you put into these!

 
   
 
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