Switch Theme:

penal legion yay or nay  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sneaky Sniper Drone





United States New Mexico

So my question is what do people think of fielding 6 penal legion squads. Also i would like to ask what would be the best way to support them.
   
Made in gr
Rough Rider with Boomstick




No don't do it. Let me elaborate: Penal legion squads have fun abilities and one or two are certainly very handy in some way (gunslingers, psychopaths, knifefighters) but are severely hampered in every way. They can't kill vehicles as they have no options for grenades or melta bombs, and are too few to win via attrition like the power blob. Something like 12 casualties by striking Scorpions on I5-4 will only annoy a 30 man blob but the penals will just evaporate. A walker will shut them down. They need support very badly...

What is their role then? Blocking Scout movements against deffkoptas and valkyries. Deploying themselves in a conga line to force the orks to charge them and not the gunline/power blob behind them. Outflanking as a nuissance unit (like a Sentinel) that can only target badly mauled objective camping infantry (unlike a Sentinel) and will die to a stiif breezze (again like a Sentinel ) Guarding the flanks of your tanks against outflanking Chosen, Genestealers, Kommandoes. They come in, torch/shoot the penals to death and are left in the open for your army to shoot at.

How to support them? Depends on what they must do. If they are your only troop choise something must kill the enemy in order for them to sweep them up. Check the Heavy support (Battlle cannons, Executioners, Demolishers,Basilisks, Manticores), Elites (Ogryns, Psykers and Stormtroopores) and Fast Attack (Valkyries have the added benefit of being able to transport the little blighers) sections in our codex.

You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
 
   
Made in us
Sneaky Sniper Drone





United States New Mexico

Ive done it once and pulled out a win against another imperial guard army. It had russes,hellhounds and marbo as support(i might be forgetting some units). I like fielding the other units in the codex, im just looking for more ideas to make it better.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Besides what has already been pointed out, they have a distinct lack of special weapons. Nothing is stopping you from taking one or two squads for giggles, but don't build a list around them. If you're looking for small squads that are effective, stick with vets.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in ca
Booming Thunderer





I like to have a unit or two in my list, but if you are going to take them exclusively you may consider running some stormtroopers to replace your vets as special weapons carriers. Or you could do what I always dreamed of. Field all prisoners (6 squads=480pts) and fill the rest of the list with maxed artillery from heavy support: just keep lobbing pie plates over them. And if you wipe out your own troops...well, they were on prisoners anyways, not even guardsmen.
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

grobbicull wrote:I like to have a unit or two in my list, but if you are going to take them exclusively you may consider running some stormtroopers to replace your vets as special weapons carriers. Or you could do what I always dreamed of. Field all prisoners (6 squads=480pts) and fill the rest of the list with maxed artillery from heavy support: just keep lobbing pie plates over them. And if you wipe out your own troops...well, they were on prisoners anyways, not even guardsmen.


He's already paying too much for his Troops. spending more points than he needs too for
Special weapons platforms would make less sense to me.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Daemonic Dreadnought






They are a naturally stubborn scoring unit that doesn't cost much in points.

A single unit is inexpensive enough that it's expendable.

They can outflank and attack weak CC units like Dev squads. They might win, they might lose, but either way they are stubborn so the fight should go on for a while with the Dev squad not shooting as long as the CC goes on.

They can outflank and grab an objective in cover.

A single unit of PL is not a large loss of points in games they under perform.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Sneaky Sniper Drone





United States New Mexico

Thanks for the quick replies,i like the storm trooper and artillery ideas. What hq would best support the penal legion, Im thinking the lord commissar.
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Nay. Your points can be spent much much better elsewhere. Fun unit though

   
Made in us
Servoarm Flailing Magos





Alaska

I've been known to take PLs in Valks/Vends. They aren't as effective as loaded Veteran squads, but they're a good deal cheaper. Its a handy way to make those Valks/Vends capable of grabbing objectives if necessary, and if they get shot down they're the most likely to be able to hold their own (as much as single squads of guardsmen can anyway) in assault.

Now I don't know how 6 squads would do, but there you go.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in de
Storm Trooper with Maglight







Nay, not 6.

Yay to 2-3. But:

Dont take them without proper support at the flanks (1-2 units stormtroopers)

Maybe this one helps you having an idea, what they can do and what they cannot

Tactica Penal Legions


 
   
Made in us
Sneaky Sniper Drone





United States New Mexico

Thanks for the useful replies,any help on hq choices.
   
Made in us
Servoarm Flailing Magos





Alaska

A couple minostorum priests would help boost their Cc ability, but other than that it really just depends on what you intended on taking for additional forces.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Nay.

Penal legionnaires ARE support units, not core units that need supporting.

Bringing only 60 non-transport, low-leadership infantry models sounds like a bad idea to me, especially given their relatively mediocre killing power. Prepare to do poorly on objectives-based games.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Storm Trooper with Maglight






Dayton, OH

FoxPhoenix135 wrote:I've been known to take PLs in Valks/Vends. They aren't as effective as loaded Veteran squads, but they're a good deal cheaper. Its a handy way to make those Valks/Vends capable of grabbing objectives if necessary, and if they get shot down they're the most likely to be able to hold their own (as much as single squads of guardsmen can anyway) in assault.

Now I don't know how 6 squads would do, but there you go.


This idea has merit.

6 PLS, 1 CCS, 7 Vendettas = 1440 points. That's all your anti armor and anti personnel needs right there.

I'm just a simple guy who is trying to make Daemon Princes look like Pokémon. - The Baron

That's my ACTUAL Necron Army list you turd. +27 scarabs. Stop hatin'! -Dash of Pepper 
   
Made in us
Kid_Kyoto






Probably work

I say that you could get away with one, if for no other reason than an inconvenient outflanker/infiltrator. I can't imagine what you'd do with 6 of them however.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in gb
Lone Wolf Sentinel Pilot




England, UK

Lonecoon wrote:This idea has merit.

6 PLS, 1 CCS, 7 Vendettas = 1440 points. That's all your anti armor and anti personnel needs right there.


2 x Vendettas, 2 x Vendettas and 3 x Valyries would probably be better IMO.

L. wrex

INITIATIVE 10 - painting, modelling and gaming in the the 40k universe.
http://initiative10.blogspot.com/

INITIATIVE 10 STORE - painting and modelling commission and bitz webstore
http://initiative10.weebly.com/index.html

<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in us
Drop Trooper with Demo Charge





As above, I wouldn't field 6, but depending on what they roll, 1-2 squads can be anything from a nuance to a serious threat to enemy units. Mine have a permanent place in my list due to one lucky game where they managed to kill Sicarius, 5 Terminators, and a Librarian in terminator armor in two rounds of combat due to rending attacks, only losing 5 legionnaires. To be fair, Sicarius wiffed the second round, otherwise I'm sure they only would have got away with just killing the termies.

Hyades 1st 5000 Hive Fleet 5000 Iyanden 2500
Ordo Hereticus retinue 3000 Farsight Enclave 5000 Ahriman's Guard 2000
Salamanders 3000
Blackmane's Best 2500 
   
 
Forum Index » 40K General Discussion
Go to: