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Made in us
Grisly Ghost Ark Driver





NC

So, I have been looking a lot at Chosen lately. While it is a unit I have never used in my 3 years of 40k, I feel like infiltrating 30 of these guys could be a real problem for a lot of armies. Even if I did not max out on Chosen, they seem like their ability to either infiltrate, outflank, or deploy normally could give them a lot of tactical advantages in a Chaos army. Does anyone have any experience taking a lot of Chosen? What is your opinion of them?

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Willing Inquisitorial Excruciator





Sarasota, FL

I use 20 in a Khorne themed army that I have run a few times, in two squads of 10. I kit them out with IoK, Champ/Fist, 2 Melta, 2 Flamer and Infiltrate them. The list I use them in includes 2x10 Lesser Daemons, 2x8 Zerks in Rhinos, and a Khorne Prince at 1500. Being able to infiltrate the Icon for the Daemons is where the idea started, many times I lose the Chosen by Turn 3 but by then the Zerks, Prince, and Summoned Daemons are on them. Being able to take 2 each of the special weapons also gives me a very versatile squad (not to mention 4 attacks each on the charge with the IoK). They can be tons of fun to play with, a bit hit or miss with missions and opponents but still wicked fun.

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Blood-Raging Khorne Berserker





Riverside, Cali

I have used them sevreal times to stop the old Space Wolf plasma gunline force that my oppponent keeps feilding and blob em to death, or I max out my bezerkers and do the same thing.

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Finland

Chosen squad is better when its small,but heavily armed. I like having 10 or less of the boyz in rhino and outflank. Take flamers and/or meltaguns and the enemy is screwed.

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I outflank 5 of them, meltaguns, and an icon of chaos undivided. Low cost, can summon daemons, and effectively lock out a foot on either side of the board for all enemy armour.







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Made in us
Regular Dakkanaut





I've always been interested in running army with 3 squads of 10 chosen with 5 meltaguns. Give them the Icon of Slaanesh and they can guide deep striking terminators and obliterators in. Not to mention I5 means they have the upper hand against other MEQ troops (BA Assault Squads, Grey Hunters, etc).

You could also combine this with a Lash Prince or Sorcerer for possible turn 1 assault shenanigans.

This message was edited 1 time. Last update was at 2010/12/09 00:08:15


 
   
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Blood-Raging Khorne Berserker





Riverside, Cali

I always seem to face the dreaded 15 man Space Wolf plasma gunline and these guys can equal the odds if you out flank them and melta them to death. If not a 20 man blob of Bezerkers do it well enough.

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behind you!

extrenm(54) wrote:So, I have been looking a lot at Chosen lately. While it is a unit I have never used in my 3 years of 40k, I feel like infiltrating 30 of these guys could be a real problem for a lot of armies. Even if I did not max out on Chosen, they seem like their ability to either infiltrate, outflank, or deploy normally could give them a lot of tactical advantages in a Chaos army. Does anyone have any experience taking a lot of Chosen? What is your opinion of them?


seems like it might work. special weapons are good and the csm book has pretty limited mobility options so anything to get them closer to the enemy...

   
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NC

I will proxy some chosen and give this a shot sometime.

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Hamburg

Well, 30 Chosen is too much.
I'd take outflanking or infiltrating 3x 5 Chosen in Rhinos with maxed-out special weapons.

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Cannock

I've got 15 in my army each inside a Rhino with double special weapons - they add Rhino saturation to my army and more melta/flamer goodness.

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NorCal

I run a 10 man squad with 5 flamers. The thing about chosen is you have to keep them out of cc in order to fully use the points you dropped into all of those special weapons.
I like to infiltrate them near an objective and burn out whatever enemies are in cover. Flamers might not seem like a good choice, but five of them ignoring cover dropping pie plates = a crapton of hits. Give them an icon and teleport my termies in to help in cc, or I'll drive a Zerker squad over in a rhino.
I'd say for the chance to run 5 plasma/melta/flamer in a squad of 10, that also infiltrates, and has an icon, it's worth the points.

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Hamburg

Chosen in Rhinos are useful in a fully mech CSM army, with CSM in Rhinos and Havocs in Rhinos.
If you go first and let the Chosen/Rhinos infiltrate, they can take on some serious threats while your other units are approaching.

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wuestenfux wrote:Chosen in Rhinos are useful in a fully mech CSM army, with CSM in Rhinos and Havocs in Rhinos.
If you go first and let the Chosen/Rhinos infiltrate, they can take on some serious threats while your other units are approaching.


You cannot infiltrate the rhino.
   
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IIRC you can

DT gain the infiltrate and scout rule if their squad has them.

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behind you!

the squad gets outflank if its in the rhino. it cannot be infiltrated.

   
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NC

AbaddonFidelis wrote:the squad gets outflank if its in the rhino. it cannot be infiltrated.

Why is that? I thought a dedicated transport benefited from a unit's special rule.

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Central MO

extrenm(54) wrote:
AbaddonFidelis wrote:the squad gets outflank if its in the rhino. it cannot be infiltrated.

Why is that? I thought a dedicated transport benefited from a unit's special rule.

Outlfank specifically says you can outflank with the dedicatded transport infiltrate does not.

But IIRC you could delpoy the rhino normally and still infiltrate with the guys. Unless something in infiltrate says you lose it with a transport but I don't think it does.

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thats just what the rule says. its in the universal special rules section of the main rule book.


Automatically Appended Next Post:
or maybe it gets scout, which would confer outflank or a 12" move. I really dont remember exactly. but Im positive you cannot infiltrate a unit in a rhino.

This message was edited 1 time. Last update was at 2010/12/13 17:57:29


   
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NC

Well, my desire to infiltrate 30 chosen goes away if I can't put them in a rhino. Thanks for filling me in.

Falcon Punch!


 
   
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behind you!

yep

   
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Manchester, NH

Outflanking them can be pretty darn good, though. If you put a combi-melta on the Rhino, it can also potentially kill an enemy vehicle as well.

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