Ive used them alot, and they can kick ass, the main problem is, the
AP rolls are just not reliable. Youll roll a 6 when you REALLY need ap2 or better, or youll roll ap1 on guants, you know when that also doesnt matter.
Badrukk - Personally, hes not worth it. Just to damn expensive, ANd his gun can wound him, hurray, a very pricey upgrade, that kills himself
Gits - I only ever take Shootier/More Dakka. I never take blastas simply because, you roll a 1, and they are hurting themselves. Again, killing off your own already pricey guys. Still the way I run them, its assault 2 str6. So mostly your rolling 2s to wound, and thats important when your
BS is that bad.
Painboy - I really want to say always take one, but this is a personal thing. Granting
FNP is just awesome, and once in a while the poisoned attacks can really be handy.
And if you can spare it, stick them in a BW (or wagon if your trying to skimp) and keep it open topped. That way they have some armor that they can shoot out from.
Also, they are a heavy choice, but dont get tempted to shoot at the normal heavy choice crap. Shooting them at a transport or bigger is just a HUGE waste of what they are meant for. Ive always said they SHOULD of been either a Nobs upgrade, or just an Elites choice, because they are odd being a heavy.
Their roll is totally anti troop. With a good
AP roll they will murder a troops choice. Also I usually run them in max squad + painboy. So 9 Gits + painboy. 18 shots into a unit of anything is pretty nice, specially if you roll a good
AP AND being str6, aagain in most cases thats 2s for wounds. Hell thats even
ID for T3 units.