| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/12/12 21:41:46
Subject: Beating dark eldar in cc?
|
 |
Perturbed Blood Angel Tactical Marine
|
I know it helps to get the charge to get the extra attack, but with their high iniative and the crazy weapons you can give them, they were downright demoralizing to assault last night. Even his warriors( they had a fnp token) wiped a squad. Shooting seems like the solution but his flickerfields and night shields helped him immensely. Do I just focus fire one at a time, or do something else? Thanks!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/12 21:51:38
Subject: Beating dark eldar in cc?
|
 |
Jovial Plaguebearer of Nurgle
|
First off, what army are you playing?
If they are buying flicker/night they are paying a little more of a premium to make sure you do not shoot at them that much.
Against warriors, they are still only S3 with a couple attacks, just charge them and you can hold out for a while.
Shoot them down. It is not that hard to get by a couple 5+ invuls before they go down with some heavy amounts of fire.
Make them footslog to you and just shoot em down as they walk. DE usually bring small units of dudes and it isn't enough to deal with some small arms fire.
|
The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/12 21:56:39
Subject: Beating dark eldar in cc?
|
 |
Never-Miss Nightwing Pilot
|
Yeah, what army are you playing, this'll help us suggest specific units. But as a guidline, i'd reccommend sheer numbers (10 kabalite warriors with FNP may be able to take damage, but they won't be able to give much out) or power weapons as these will ignore FNP. I played a game against DE with my eldar a few days ago and by howling banshees literally ripped through entire squads. "HA!" i cried, "who's dishing out pain now!" (but in a nice tone of voice)
|
"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/12 22:25:26
Subject: Re:Beating dark eldar in cc?
|
 |
Swift Swooping Hawk
|
It's always more advisable to shoot at them, but to do that you have to take out the transports as a crafty DE player with decent terrrain can reach you quite easily.
For shooting, anything S6+ is golden, decent at taking out the paper thin skimmers and ignoring the FNP. Asking for S6 in most armies isn't hopeful but if you have Eldar you'll have S6 all over the place.
As for combat, you need something that can hit first, hit hard or survive being hit. A unit with 2 of those would be great.
It all depends on your army, and what the DE army contains so i couldn't give specific info.
|
WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/12 22:29:52
Subject: Re:Beating dark eldar in cc?
|
 |
Perturbed Blood Angel Tactical Marine
|
I play BA. Towards the end of the game we realized that we forgot that the raiders were open topped, so i think i could've taken a lot more of the raiders out. But yeah, wyches are brutal, I rapid fired the feth out of everything and still to no avail.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/12 22:43:45
Subject: Re:Beating dark eldar in cc?
|
 |
Angered Reaver Arena Champion
|
Once the wychs get FNP they are pretty hard to down if there is cover around, as 4+/4+ cover/FNP is hard to get many wounds through. The trick really is to target the raiders early if they don't have a fnp, as an exploded raider will take half the wychs with it.
I was playing an IG opponent the other day, and he wrecked 75% of my transports and killed half my wychs first turn. It took me until turn 3 to get all my wychs in combat, and they swept through his lines like a wildfire. A powerblob even went down to a single unit of wychs. By the end of the KP game on turn 7 I had only a couple wychs left, but they were maxed on pain tokens and had scored lots of KPs. I won on KP even with just a few models left.
|
Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/12 22:44:20
Subject: Re:Beating dark eldar in cc?
|
 |
Swift Swooping Hawk
|
Hmm...
well you could always try 6 preds (3 Baal, 3 AC) with no sponsons, with dozer blades, and drive aroun 12" a turn tearing through transports and their occupants with ease.
You would still need some CC nastyness mind, possibly throw some DC down his throat to disrupt his formations as he flees from them, or engages them.
|
WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/12 23:04:50
Subject: Beating dark eldar in cc?
|
 |
Flashy Flashgitz
CT
|
Try typhoon speeders, they can move 12" and still fire to krak missiles a turn. 8+ will tear thru raiders, and you out range their lances... somewhat, usually they can move 12'' and still hit you... You also have mobility on your side so you can reposition when needed for a better shot at the raiders.
I use at least 2 in my BA list, thats 4 str 8 shots a turn, at BS4, its a very good unit.
|
I'm a latin bro, so my slampiece cooks me quesadillas. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/12 23:05:30
Subject: Beating dark eldar in cc?
|
 |
Nasty Nob on Warbike with Klaw
|
just shoot shoot and shoot ntm marines with FNP should be better than t3st3 with fnp
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/12 23:30:39
Subject: Beating dark eldar in cc?
|
 |
Major
Middle Earth
|
Baal predators, rifleman dreads, DC dreads with blood talons, all this stuff works.
I know the feeling of getting trounced in an assault with your best warriors but fear not when they're foot slogging at your through a torrent of bolter fire they're not so scary.
As far as dreads go DE have very little to deal with them in an assault and they always ignore FNP.
|
We're watching you... scum. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/13 00:37:11
Subject: Re:Beating dark eldar in cc?
|
 |
Perturbed Blood Angel Tactical Marine
|
thats a pretty good idea, im gonna try to put more Assault Cannons in my list
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/13 00:52:42
Subject: Beating dark eldar in cc?
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
Wyches are tough to handle in CC because they can live a very long time with the 4++ and FNP (assuming they had a Hemonculus give them a pain token). You can get a pretty decent amount of str6 shooting into a BA list though (depending on your style of course) with Baal Preds and Razorbacks. Assault Cannons are good against pretty much everything in the DE book.
I would try to shoot down the Wyches' rides as quick as possible to get them out into the open where you can shoot them down.
Beastmaster units are annoying like Wyches in that they take forever to kill. They're frustrating to shoot at as well because a well built Beastmaster unit will have 5+ Khymerae in it so they'll have a 4++ against everything. You've got to try and grind these units down with your shooting. The Razorwing Flocks output a huge amount of rending attacks so they're a bit more killy in CC than the Wyches too.
Warriors should mostly bounce off of your Assault Squads in CC. Sure they strike first but they have bad str and aren't resilient to your attacks at all really.
Incubi can be a lot to handle if you aren't careful. You really need to get the charge on them so you can get FC up and running, and you need a lot of power weapon attacks to get the job done. They are tough when they have FNP and they don't care about your FNP because they're all power weapons. Storm Shields are really good against these guys.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/13 04:35:29
Subject: Beating dark eldar in cc?
|
 |
Major
Middle Earth
|
I've bounced wyches before, with a priest nearby and the hekatrix was using a normal PW not an agonizer. I has also killed two with shooting.
Its rare but it happens. If you can weather the charge and maintain equal numbers they'll loose out to attrition.
|
We're watching you... scum. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/13 23:24:28
Subject: Beating dark eldar in cc?
|
 |
Annoyed Blood Angel Devastator
Acquiring BLOOD FOR THE BLOOD GOD-emperor
|
Never played dark eldar. So I can't help, I can only ride off of the original question. So, let's say I am playing DOA blood angels, and I pop a raider with a regular 2 melta Assault Squad, and proceed to charge a VV squad into the whyches, or I guess just warriors, into them. How might they fare? What would I need to kit them with to have them achieve victory? And with all jump infantry, might it just be better to field my army on the table first turn?
|
Imperator dixit, faciebimus. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/13 23:51:29
Subject: Beating dark eldar in cc?
|
 |
Daemonic Dreadnought
|
BA V DE really depends in the DE have a pain token.
If they don't have a single pain token BA should slaughter DE as they are T3 and charging BA are S5 so massed regular wounds works out pretty well.
Once they get a single pain token their units get FNP and massed regular wounds becomes less effective.
Killing any unit including IC will give DE a pain token. So killing a priest will not only strip a BA unit of FNP, but it will also give the DE unit FNP if they don't already have it.
BA can beat DE in CC, but the BA player has to outplay the DE player, and any mistakes made by the BA player can be a double disaster.
|
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/14 00:14:05
Subject: Beating dark eldar in cc?
|
 |
Major
Middle Earth
|
prussia59 wrote:Never played dark eldar. So I can't help, I can only ride off of the original question. So, let's say I am playing DOA blood angels, and I pop a raider with a regular 2 melta Assault Squad, and proceed to charge a VV squad into the whyches, or I guess just warriors, into them. How might they fare? What would I need to kit them with to have them achieve victory? And with all jump infantry, might it just be better to field my army on the table first turn?
Warriors will die like flies to a dedicated BA charge, however with wyches you're better off shooting them.
|
We're watching you... scum. |
|
|
 |
 |
|
|