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![[Post New]](/s/i/i.gif) 2010/12/15 04:01:55
Subject: Thinking of starting WFB/Lizardmen
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Sneaky Lictor
Eye of Terror... I think
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Sooo thinking of getting back into WFB with 8th(?) and I think I want to start over again with Dinosaurs. lol
I only dabbled in the last edition so my experience is very limited.
Anyone have any solid advice for building a 1000pt army to start with? Good tactical guides, must haves, what to avoid?
If it makes any difference the units I like the look and fluff for are: Skinks of any type, I love all the saurus warriors except the old bloods/scar vets (unless on a T-rex), Hypno toed FTW!!!, Stegadon love th model!, Temple guard for the ballin ass helmets lol, carnosaur table top T-rex?! yes please, salamanders idk just sound cool, terradons more dinosaurs!, krox look awsome and I love the fluff but in game seem iffy.
Units I disslike: Cold ones look like crap and just fit into the standard of other cavalry too much for me, razordons lizard porcupines sound dumb srry, Oldbloods/scarvets... just not my kind of leaders too... blund/bland...unless they are on a T-rex... again. lol
Plz fellow slann, lend me your knowledge and help me start down the path the old ones intended.
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Children of Excess 2500pts
Hive Fleet Chimera 3000pts
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![[Post New]](/s/i/i.gif) 2010/12/15 06:44:13
Subject: Thinking of starting WFB/Lizardmen
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Longtime Dakkanaut
New Zealand
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At 1000pts you can't take a Slann, so are stuck taking a Skink or Saurus character to lead your army. You are probably looking at a couple of blocks of Saurus as your core and then a combination of Chameleon Skinks, Sallies etc for the rest of your army.
Assuming you are building towards a standard 2400/2500pt, most Lizardmen lists these days are lead by a Slann either with Life (for Dwellers and Regen) or Light (for general purpose buffs and killiness) in a block of TG combined with some Saurus blocks and support from Skinks, Terradons, Sallies and sometimes Krox.
Unfortunately both the Carnosaur and Stegadons took a big hit in 5th as now both the mount and the rider get hit by cannons etc which makes them very vulnerable (unless you take so many Stegadons it doesn't matter). Combined with the buff to big infantry blocks from Steadfast big monster armies don't work as well now.
Other than that its pretty good, Slann are now the masters of the magic phase, Sallies got a big boost (march and fire flaming death ftw) and Terradons, Skinks and Krox all still pretty good (they all got some boosts and some nerfs).
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![[Post New]](/s/i/i.gif) 2010/12/15 07:35:30
Subject: Thinking of starting WFB/Lizardmen
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Cosmic Joe
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Powerguy wrote:Unfortunately both the Carnosaur and Stegadons took a big hit in 5th as now both the mount and the rider get hit by cannons etc which makes them very vulnerable (unless you take so many Stegadons it doesn't matter). Combined with the buff to big infantry blocks from Steadfast big monster armies don't work as well now.
Just to add to that, having a light slaan and a skink priest around makes monsters more viable, since that way we get the trinity of warmachine nerfing spells – Pha's Protection, Net of Amyok and Iceshard Blizzard. There is nothing quite like forcing that cannon to get past two 4+ rolls to shoot, especially while its brother is stuck right next to it unable to take streinght tests
Edit: For more general advice, at 1 k you cant have neither a slaan or a carnosaur, so just stick to a cheap(ish) oldblood as a general, so you can take a priest in the hero section, after that its a block of saurus to be lead by the oldblood, some skink skirmishers for the priest to sneak around with (unless he has cloak of feathers at which point he's far sneakier by himself), and two single sallamander (prefferably with handlers. That should cover nearly 1000 points with enough room for some hero gear and probbably even a BSB scar vet.
Example:
Lords
Oldblood+Halberd+Armour of Fortune+Dawnstone=223 (unkillable general)
Heroes
Scar Vet+ BSB+Shield+Gambler's Armour=123 (resilient BSB)
Skink Priest+ lvl 2+Plaque of Tepok=115 (magic support)
Core
11xSkink Skirmishers=77 (priest goes here, for shooting protection and general meatshielding)
32xSaurus+Champ+Musician+Banner=382 (The main force with the saurus characters added you can even horde them up for the lulz)
Rare
Salamander+Handler=80 (cheese section)
Total=1000
This list suffers from the deathstar disease but the models of it are a great base to build for a larger force, or you can swap most of the saurus for a stegadon instead
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This message was edited 1 time. Last update was at 2010/12/15 07:47:16
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/12/15 12:38:32
Subject: Re:Thinking of starting WFB/Lizardmen
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Sneaky Lictor
Eye of Terror... I think
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All good stuff so far.
Im wondering about squad sizes and how I should form them up. How do you pros set up your saurus, skink, and krox squads?
How do you use skinks effectively?
So Large dinos are a bad idea now adays unless you take LoL eh? Well thats a bummer.
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Children of Excess 2500pts
Hive Fleet Chimera 3000pts
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![[Post New]](/s/i/i.gif) 2010/12/15 13:01:10
Subject: Re:Thinking of starting WFB/Lizardmen
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Cosmic Joe
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Laughing God wrote:Im wondering about squad sizes and how I should form them up. How do you pros set up your saurus, skink, and krox squads?
I'm no pro but i like my saurus 5 or 6 wide (depending on points mostly) and at least 4 deep, i also hate paying for spears so there
Laughing God wrote:How do you use skinks effectively?
Since i still have no kroxigor models i've only ran skirmishers, those are best kept small and manuverable with 12 man (6x2) being the biggest they can get effectively.
Oh and camo skinks are gold.
Laughing God wrote:So Large dinos are a bad idea now adays unless you take LoL eh? Well thats a bummer.
Not really i'm a big fan of the stampede approach, and aside from the cold one cavalary all the dinos are still dead killy.
I simply suggested light because it does that and can make your saurus dead killy, but we jungle folk have other ways to deal with warmachines:
1. Camo skinks – scout, doubleshoot and hope for the best. They are very quick to get in position, and start taking out high toughnes stuff with their poison.
2. Terradons – Flying vanguards that also have poison and forest strider. Just get in a nice (prefferably forested) position on the vanguard and then hop over the enemy line right up in the waramchine's faces, drop rocks on something if you wish (unless you're charging), and try to javelin the target if you feel a charge is too unlikely to succeed. And remember a machine in combat makes no potshots for you'r stompers.
Either way camos, terradons and lore of light are all good options, and just for backup you may wanna look into getting at least two of those
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/12/15 14:57:28
Subject: Re:Thinking of starting WFB/Lizardmen
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Sneaky Lictor
Eye of Terror... I think
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Ill run something like the list posted on here for 1000 points, prolly drop the sally in lue of a stegadon thou (need to get my dinosaur on!)
In higher point games ill prolly run a Light Slaan and camo skinks... or terradons. Which would you say is more effective or harder to use?
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Children of Excess 2500pts
Hive Fleet Chimera 3000pts
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![[Post New]](/s/i/i.gif) 2010/12/15 15:11:43
Subject: Re:Thinking of starting WFB/Lizardmen
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Cosmic Joe
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Laughing God wrote:In higher point games ill prolly run a Light Slaan and camo skinks... or terradons. Which would you say is more effective or harder to use?
The slaan is epicly easy to use... oh wait thats not what you meant
Generally between camos and terradons most people find it easier to use the camos, they're very simplistic in the way to use them, dodge getting charged with your M6, shoot unarmored high toughess units with poisoned darts, terradons OTOH will usually require you to add charging to the mix and with a unit that has no ranks charging the wrong target can make even the slightest miscalcualtion go very poorly, and they cost more points. Make no mistake though there will be situations where you would wish you had both, terradons go great with units of 3-4, while camos are usually taken in six packs.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/12/15 18:07:42
Subject: Thinking of starting WFB/Lizardmen
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Killer Klaivex
Oceanside, CA
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Anyone but me fight the steggadon herd in 8th?
IIRC
Slaan (400 points)
Chief on steggadon with warspear
2 steggadons
2 steggadon ancients
2x20 saurus with full command
2x10 skink skirmishers
2400 points.
5+ Stubborn units, and a stupid amount of hitting power (4S6 S5 impact hits, 2D6 S6 impact hits, and 5D6 thunder stomping).
If you've got a wizard who can heal, and more steggadons than cannons, a few (at least) will get to the enemy; and a few will crush just about anything.
I wouldn't write off steggadons or the monster lizzy list just yet.
-Matt
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![[Post New]](/s/i/i.gif) 2010/12/16 12:33:25
Subject: Re:Thinking of starting WFB/Lizardmen
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Sneaky Lictor
Eye of Terror... I think
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That list is awsome
Think thats the kind of thing ill shoot for in the future. Anyone have any other suggestions for soild 1000pts builds?
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Children of Excess 2500pts
Hive Fleet Chimera 3000pts
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![[Post New]](/s/i/i.gif) 2010/12/16 14:59:43
Subject: Thinking of starting WFB/Lizardmen
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Cosmic Joe
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By my math that list is 2500 points. Also the slaan is wayt oo cheap to be a uberslaan, im curious what gear do you suggest.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/12/16 17:39:24
Subject: Thinking of starting WFB/Lizardmen
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Killer Klaivex
Oceanside, CA
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HoverBoy wrote:By my math that list is 2500 points. Also the slaan is wayt oo cheap to be a uberslaan, im curious what gear do you suggest.
Slaan, BSB, crown of command (stubborn), +1 spell, enemy wizard discards 6's, ethereal. It's a defensive slaan, not hell bent on power casting. I face off against your big spell caster, and make you discard 6's. That's huge; no auto-nuking the slaan. I'll always get a dispel attempt. (outside of power scroll/tec)
I double checked the math, it's 2400. PM me if you want the list with points; I've heard not to post such things in the forum.
If you want more casting power, you can swap the warspear on the skink chief for the +1 power die.
At that point, the chief is largely useless, so you might as well drop him and just take another Steggadon as a special choice.
The 55 points saved on the chief would go into more core.
Personally, if I were to run something like this; I would take no saurus at all. Instead, I'd run it southlands style, and replace the saurus with:
32 skinks, full command, 4 krox, (8 wide, 6 deep) and then more skimishers with the remaining ~100 points.
The only reason skinks suck is T2, but it's not like you don't have a slaan with lore of life... T6 skinks, T8 krox here we come!
Since Steggadons are already T6, it seems a waste to boost up one of them with more toughness.
Also, with skinks and a southlands theme; you're less likely to get kicked in the nuts when you show up with this list.
In larger than 2400 games; I'd try and squeeze in a small unit of terradons and chameleons (more southland love)
In a break point mission; you MUST kill the slaan. He's worth 3 (general's worth 2, and he's the BSB for 1 more).
Finally, if you use cheap dino toys to convert the steggadons, and the GW ones for the ancients, this is a fairly cheap ($) army.
-Matt
Automatically Appended Next Post: Added:
Just an after thought; if you really wanted the steggadon theme, you could swap the slaan for Mazdamundi in 2480+ point games. You'd have to drop the chief; but you'd end up with 2 ancients, 2 steggadons, and a slaan riding an ancient.
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This message was edited 1 time. Last update was at 2010/12/16 17:43:48
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![[Post New]](/s/i/i.gif) 2010/12/16 18:35:49
Subject: Re:Thinking of starting WFB/Lizardmen
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Cosmic Joe
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My math was on the fly and could very well be wrong.
I will however advise against masdamundi, as cool a model as he may be, it dosen't change the fact that he has the terrible overpricing disease that all LM chars are infected with.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/12/17 06:44:03
Subject: Re:Thinking of starting WFB/Lizardmen
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Killer Klaivex
Oceanside, CA
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HoverBoy wrote:My math was on the fly and could very well be wrong.
I will however advise against masdamundi, as cool a model as he may be, it dosen't change the fact that he has the terrible overpricing disease that all LM chars are infected with.
Is he over priced?
620 points.
He's a slaan (275) BSB (25) has the Sun Standard (40points), re-roll mistcasts (free), has a bonus spell (at least 15 points, that spell is rad), a steggadon ancient (275), lore master (50) and a magic weapon destroying mace that always strikes first (? points).
8 spells? Awesome.
That's 680 points, with his bonus spell valued at 15, and his mace free.
I'd say he's actually discounted slightly.
-Matt Automatically Appended Next Post: Edit: It's good to note that while I don't think he's overpriced, I do think he's overkill, and as such, overly expensive. I'd rather have my slaan and my steggadon two different targets.
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This message was edited 1 time. Last update was at 2010/12/17 06:45:00
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![[Post New]](/s/i/i.gif) 2010/12/17 13:00:32
Subject: Re:Thinking of starting WFB/Lizardmen
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Mindless Spore Mine
Around
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Hey, I too am just now starting up warhammer fantasy with my cousin. I decided on lizardmen due to the coolness of the saurus models and their, what I saw as, impressive stats. However, as I have read some of the forums and especially this one I get the feeling that it may not be worth it to take a lot of saurus. Is it better to run more skinks or saurus in a 1000 point game? And what about them in higher point games? Also, what is a good unit to have fight against Vampire Counts, which is what my cousin is feilding?
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Ours is not to question why; ours is just to do or die. |
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![[Post New]](/s/i/i.gif) 2010/12/17 15:11:49
Subject: Thinking of starting WFB/Lizardmen
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Cosmic Joe
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Saurus are one of the best core troops in the game, where you got a different idea IDK.
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This message was edited 1 time. Last update was at 2010/12/17 15:11:59
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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