Lord Commander Ardanuis
The Solarian Guard is the more common name for the unit of 20 Sanguinary Guard hand chosen by Sanguinius for the final assault on Horus’ battlebarge. The 12 survivors lead a crusade across the Segmentum Solar against the broken Chaos renegades, however, during a large space-conflict with a Death Guard remnant fleet, the
Final Release, the flagship of the Solarian Guard, was cast into the Warp and emerged in a then-unknown region of space, now recognised as the Halo Stars.
Cast adrift, low power, no weapons or shields, the Solarian Guard reluctantly agreed to enter stasis until they could be rescued. Two more Solarian Guard died from the strain of prolonged stasis. When their vessel was ransacked by Ork pirates, they were inadvertedly awoken by curious Gretchen. Slaughtering the Orks and leaching their Kroozer’s power to re-awaken the
Final Release, they began their slow trek back to Terra. During the next two centuries, eight more Solarian Guard were slain in the heat of battle. Lord Commander Ardnaius is now the Last of the Solarian Guard, wielding his weapon,
Bloodhammer forged in the heart of a dwarf star, of which thousands of souls have perished at it’s head. However, Ardanius has never spoken of the events of the
Final Release, nor has he spoken to any bar the Solarian Guard since his release from stasis. Or of what happened during the millennia beyond the Halo Stars…
Guzzbag revved the engine of his Trukk over the limit, his heavy boot slamming the already strained engine even harder. Three hundred meters to the ‘umie lines. To his left, Blitza roared the ‘uge Shoota into life, punching an anomalous Grot off the bonnet into the dusty clouds. Two hundred meters. Da Boyz in the rear sang and roared their delight of the joy of the expected carnage, exaggerated by the presence of several barrels of fungus beer. The ‘umie lines were now in sight: Guzzbag could see them panicking in their trenches.
One hundred meters…
Guzzbag noticed a small whinning in his hearing, a barely noticeable buzz that slowly grew louder in volume and deeper in pitch. He looked around: Blitza was passed out of inebriation, slumped over the ‘uge Shoota reeking of “alkaholl”. His boyz were still singing in the back, yet the noise grew louder, along with a lone gold blur in the distance to his right.
Blitza’s head exploded. The golden streak passed over the Trukk, erupting smaller golden streaks from what Guzzbag thought looked like an arm. Within seconds, Blitza and his drunken boyz in the back were slaughtered. The Trukk to the rear exploded in a colossal fireball spreading dozens of green fragments across the rest of the fleet. For the first time in his life, Guzzbag felt fear as the golden ‘umie landed on his Trukk. He reached for his Slugga and let loose a volley of bolts at the figure, who simply looked on in silence at the strange green creature and his primitive machine. The red and silver hammer in his hands rose above his head and slammed clean through the Trukks engine, catapulting Guzzbag through the windscreen remains and onto the dusty plateau. The last thing he saw before blacking out was the golden figure disembowelling the last Trukk in silence.
Last seen pict of Ardanius, taken three years ago at the defence of Lerasa Hive
Lord Commander Ardanuis, Last of the Solaris Guard.
250 Points
Jump Infantry
WS6
BS5
S4
T4
W3
I5
A4
Ld10
Sv2+/4++
Weapons and Wargear
Bloodhammer
Mantle of the Solaris Guard
Jump Pack
Angelus Boltgun
Artificer Armour
Bloodhammer: Counts as a Master Crafted Thunder Hammer
Mantle of the Solaris Guard: Grants a 4+ Invulnerable Save
Special Rules
And They Shall Know No Fear
The Red Thirst
Descent of Angels
Eternal Warrior
Heroic Intervention
Fall of the Bloodhammer
Last of the Solarian
Heroic Intervention: As described in the Vanguard Veteran entry.
Fall of the Bloodhammer: On any player turn in which he charges, Ardanius may use his Bloodhammer at his normal Initiative value.
Last of the Solarian: The image of the Solarian Guard fills the hearts and minds of nearby troops with vigour and fear in equal measure. Any friendly unit within 6” of Ardanius gains +1Ld, while any enemy units within 6” suffer a -1Ld penalty.
So what do you guys think?