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Hi, I'm trying to get a WoC army ready for a local tournament, and here's what I have:
Sorcerer Lord, Lv. 4, MoTz (Mark of Tzeentch +1 ward and +1 to cast), on Disk (flying) with Talisman of Endurance (5+ ward, but MoTz makes it 4+) and charm shield = 345pts
40 Marauders, flail, command, MoTz = 240
Exalted Hero, shield, MoTz, Crown of Command, Ironcurse Icon = 165 (just to keep the unit around)
40 Marauders, light armour, shield, command, MoTz = 280
Exalted Hero, extra handweapon, Book of secrets (Lv. 1, Lore of Shadows), Spell familiar (extra spell), MoTz = 164 (backup wizard, and Shadows is nasty)
4 Ogres (in 2x2 formation to reduce attacks back) = 200
1 Hellcannon = 205
I should be able to threaten from range and then have a good body of troops to stick in when I get close. they should also be able to stick around until the Hell cannon can charge in for support.
This club places a strong emphasis on sportsmanship and composition, so I don't want to go too overboard (but I want to stay competitive).
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