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Hi Caesar,
Looks like a pretty good list. I like all the elite great weapons for sure. Here are some points I'd make:
My experience with shield warriors is that they still die pretty fast, so bigger is better. The other advantage there is that they can negate other units from being steadfast while your hammerers or longbeards give 'em the chop.
I've had mixed feelings about the Rune of Battle. Static combat res is still useful in some situations, and probably moreso at lower points levels *but* the hammerers need it less than any other unit you have here. I'd consider dropping it altogether.
I take engineers on my grudgethrower and cannon. I recognize its a luxury, but the ability to re-roll misfires and, more crucially, the additional wound often comes in handy for me.
You're also at a points level where it is very difficult to find resources to get a BSB in addition to a general. I find them to be crucial, but it might just not be feasible in this list.
On the subject of heroes, I think a better (and cheaper) setup for that thane might be a mundane great weapon, MR of Gromril and rune of resistance. Right now you're paying 45-ish points for 3 strength 5 attacks at +1 to hit. You could pay for a tenth of that for 3 strength 6 attacks. The only reason not to do this is if you expect to encounter a lot of ethereals...
So- if I was to offer some simple changes it would be to change the thane setup (savings of 23 points), drop the rune of battle (savings of 25) to give you 71 points left to spend.
Use the points saved to buy an extra rank of 5 shield warriors. You can use the remaining 26 for a rune of stoicism on the longbeards or hammerers (for insurance against breaking) or pick up an engineer for the grudgethrower and a rune of burning for the cannon. This last should probably hinge on what you expect to face in your local group.
So, all in all, some very minor changes to a solid list. Please be sure to post battle reports (even short blurbs!) as you play. I'll read with interest.
RZ
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