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Made in gb
Prospector with Steamdrill




hey all - jsut wanted some help on 1k points (again) - ive been playing around with a few things a bit at my local club/at friends house etc and ive come up with this:

Thane (MRoG + RoR + GW) - 119pts
29 Warriors (GW + FC) - 315pts
30 Hammerers (FC) - 390pts
Grudge Thrower (Engineer + RoP + RoA) - 145pts

969pts

need ideas where to put the last 31pts - or if people think 2 hordes are viable at 1k points (ive used this vs lizards and once against warriors of chaos) - needless to say hammer/warrior hordes vs sauraus hordes we usually come out on top and against WoC he was just annoyed as his cav lord died T1 to S10 from the grudge...gotta love warmachines, adn then knights died to mass GW attacks later after they killed a bunch of warriors....needless to say i fell in love with spamming GW attacks at stuff and watching it fall over - but i need to know whether i should grab another block of something (like trade the grudge for thunderers/quarrellers etc) or have 3 blocks of 20 perhaps?... is the thane ok or does he need more kit/different kit (i was thinking drop MRoG for stone and kragg perhaps then +1 A)....

sorry for the many questions but in still quite new to fantasy... atm i have i think around a 50% win ratio, but im learning all the time which is good

beer for those with answers is all i can really add i think - and thanks for reading

This message was edited 1 time. Last update was at 2010/12/21 19:36:51


 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Yowsa. Here's the main problem with 30 strong Dwarf hordes- since you'll be swinging last, that last rank is going to take casualties before the opportunity comes to swing, which means you don't benefit as much as you could from the horde rule. That's not even including any shooting wounds you take prior to engaging.

Further, with only two units, I think you're going to have to be extremely cautious about getting flanked. It wouldn't take much to absorb your three attacks back, do enough to win the combat, and put you on a check with no re-roll. The hammerers could take it, but the warriors would be in a bad, bad way.

I see you've played some already- and with a 50% win rate, maybe this is working for you?

I think your thane build is right on for this points level, though.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Prospector with Steamdrill




hey Red - thanks for the advice - i was running 2 smaller units of hammerers (which in a 1250pts game managed to run down a slaan and his temple gaurd - both units mind)

as for the 30 man units - warriors i know is a bit stupid so i might try 2x20 if i can grab some points - shields in a 5x4 formation ? as for flanking ive only been flanked once... and that was by a cheating skink scout unit...which after the sauraus droppped ran off the board - the 50% ratio is out of all my games (horde games ive only play like 7 and won 6 so...) need to keep remebering the +2 to dispell too stupid chain lightning brings me down a peg or 2

also the hammerers have had no trouble so far - i think i mentioned the demolished a 40 man sauraus horde with spears right? then again good rolls and T4 is awesome at keeping them alive, is the grude worth it or organ gun better for this points? - also would it be worth a second war machine or a thunderer/quarreller uinit (i think if i drop the warriors down to 20 with shields and Musician + standard i get like 150 ish points)

again sorry for all the questions and thanks !
   
Made in gb
Dutiful Citizen Levy




Devon, England

Hey, if you want to squeeze a 2nd warmachine unit in there, I'd boost the Warriors to a proper horde , and drop the hammerers to act as a support unit (hammerers proxy easily for GW warriors if you need). Then maybe run something like this:


1000 Dwarves: 8th Edition

Characters:
Thane: MRoG + RoR + GW 119

Core:
40 GW Warriors: FC 425

Special:
Cannon: Rune of Forging, Rune of Burning 130

Grudgethrower: Rune of Penetrating, Rune of Accuracy 130

14 Hammerers: Musician, Standard Bearer 186

10 points to spend. The 40 strong horde just sits there and chews most things up. The hammerers can flank units engaged with the warriors, or protect the Warmachines.
Cannon's for big nasties (like the cretin who brings a hydra @1k, or trolls, giants, dragon ogres, Minotaurs), and the GT's as before, though without the Engineer.

Personally I wouldn't go for the unit ranged troops, unless in bigger games you grab a 20 strong block of Quarrellers with GWs. With the increased number of BS modifiers, and the increased effectiveness of Warmachines, I'd go cannon/organ gun over Thunderers/Quarrellers every time.

You could fiddle the numbers around to increase the Hammerer block but hey, hope some of this helps anyway.
   
Made in gb
Prospector with Steamdrill




that helps lots - only thing is at my local club there is only 1 dark elf player and he doesnt own a hydra (yet) and has taken a leave from fantasy - that and most opponents i have (as they have fantasy all the time) will be 2 lizardmen players, 1 high elf and 1 WOC player - occasionally 1 skaven/O&G player which i guess would bring the pain with giants/trolls etc

which i why i didnt factor in the cannon (well not at 1k anyway... i think 1500pts+ its a must really) as for the hammerers i think 20+ is best way to run them (im no vetran but it seems to work so...) so i think 35ish warriors in horde (stops losing the back rank straight off) and gives me some points to get up to 20 hammers and FC i think (trading the cannon for an organ gun) which i think would be better for me personally.... but i think i need to play a few more games first - also is there a super combat thane setup thats worth a go ? or is 1+ re-rolling needed? because i like the thought of 4 S6 attacks or 3 S7 attacks.. but i wanted some advice from other dwarf players
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

I typically prefer a mundane great weapon and a good armor save. You can challenge out enemy characters and let them wail on you while you hack bits and pieces off of them. Meanwhile your great weapon rank and file are free to go to town on the enemy unit.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Prospector with Steamdrill




would my thane be better of with warriors or hammerers ?

also would it be worth dropping down to around 20-25 warriors with shields for an organ gun? and use them as an 'anvil' for the well hammer of the hammerers?

sorry again, just wanna know here i stand on things like this - thanks for the help so far tho, and i think the thane will stay as he is until higher points where i guess ill add a lord and change him out for a BSB
   
 
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