| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/12/23 07:19:24
Subject: 2250 Orcs maybe tournament bound
|
 |
Fresh-Faced New User
|
I'm trying out Orcs for 8th edition, what do you think?
Orc Warboss
eavy armor
Best Basha
Spiteful shield
166
29 orc boy zCmd shield
365
12Black Orcs Shields,
168
12 Black Orcs Shields
168
29 Big Unz lt. aror Cmd shield
Nogg Banner of Butchery
1 Orc Big BossBSB eavy armor, Morks Spirit Totem
493
29 orc boyz lt. aror , choppa Cmd shield
Orc Big boss eavy armor/shield sword of battle
300
10 orc arrer boyz
Great Shaman Lvl 4 Power scroll any doubles is IF
305
10 orc arrer boyz
Orc shaman lvl 2 Feedback scroll
210
3 Boar chariots
240
It's not a very subtle list. 3 big blocks of boyz in the center, chariots inbetween the blocks, 2 smaller blocks of black orcs on the flanks, 2 blocks of arrer boys to escort the shamen around and hold objectives. I figure running the first turn for 8", Waaghing on the second (unless my opponent obliges me by running toward me on his first turn assuming he gets to move first), running forward 8", and the Lvl 4 Shaman (hopefully) gets the Waagh spell off with IF without killing himself for an extra 2D6 for all of my units. On average my blocks with black orcs and the general should be moving 3"+8"+7" on the Waagh -waagh turn with ASF and rerolls for the Waagh spell. the other blocks should waagh unless they roll a 1. What do you think?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/23 17:08:27
Subject: 2250 Orcs maybe tournament bound
|
 |
Lord of the Fleet
|
Are your orc bosses black orcs or normal? If they're normal they cant take heavy armor. Being black orc may cost more but they also have a bunch of extra choppas, good for your BSB. Not an exact big fan of black orc units though. While heavily armed I'd rather get some more normal orcs. Curious to see an all orc list, dont see them much since goblin units like warmachines or nights are almost always included. Looks fun if you dont botch your animosity.
|
|
This message was edited 1 time. Last update was at 2010/12/23 17:09:16
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/24 08:31:25
Subject: Re:2250 Orcs maybe tournament bound
|
 |
Fresh-Faced New User
|
The bosses are regular orcs - I will have to change the the armor. I chose the black orcs to guarantee getting the waaghs off. I have found goblins to be next to useless and with the new charge rules I should be in hand to hand by turn 2 (or 3 if my opponent is hugging the back edge) and I can't see a warmachines doing enough damage in 2 shots to make back their point cost. This is theory hammer at the moment but I hope to try them out next week.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/24 13:13:37
Subject: 2250 Orcs maybe tournament bound
|
 |
Scouting Shadow Warrior
|
change your black orc big boss with sword of battle into an orc big boss with gambler's armour and shrieking blade.
that way he'll have a 4+ armour (including shield), 6+ ward and causes fear. and he still gets the parry save. or maybe give him the gold sigil sword.
|
If god give you lemons-
BLOOD FOR THE BLOOD GOD! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/24 13:57:40
Subject: 2250 Orcs maybe tournament bound
|
 |
Sinewy Scourge
Lawrence, KS
|
I can not stress enough the importance of taking the combo of:
Horde of Bigguns
lvl4 orc great shaman
lvl2 goblin shaman x2
Combined with the Waagh, my regular opponant gets into combat turn 1, 2 at the latest because his magic phase is so potent. Combined with the spirit totem and the staff of sneaky stealin, your opponant gets no threatening magic phase, and you have multiple chances for moving units and getting rerolls in combat.
Other than you not having any hordes or little magic, the list looks fine.
|
Therion wrote:6th edition lands on June 23rd!
Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/24 15:18:01
Subject: Re:2250 Orcs maybe tournament bound
|
 |
Fresh-Faced New User
|
Thanks for your replies. I can make the changes that you have suggested. Should I move the War boss to the horde of biguns to guarantee them waaghing and the spirit totem to another unit? I designed the army to have to many important targets so my opponents would have to split their fire (or attention) to deal with many threats. Of course 40 biguns can soak up a lot of fire and having a 3rd row of attacks is great too.
As far as magic is concerned, I chose the 2 orc shamen to guarantee getting the waagh spell. That's perhaps overkill. Why two lvl 2 goblin shamen?
My biggest concern is fighting monsters. No one in my gaming group plays with any monsters except for trolls, ancient treemen, and an occasional giant, but how should I handle a dragon?
|
|
This message was edited 1 time. Last update was at 2010/12/24 15:21:17
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/24 15:20:16
Subject: 2250 Orcs maybe tournament bound
|
 |
Scouting Shadow Warrior
|
goblin shaman have the better lore in the army book!
|
If god give you lemons-
BLOOD FOR THE BLOOD GOD! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/24 16:13:46
Subject: 2250 Orcs maybe tournament bound
|
 |
Lord of the Fleet
|
Renbags wrote:goblin shaman have the better lore in the army book!
Well "better" as in it hurts your foe more often. WAAAGH is still the spell to keep with a bunch of orcs although its still random
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/24 17:08:17
Subject: 2250 Orcs maybe tournament bound
|
 |
Sinewy Scourge
Lawrence, KS
|
One lvl4 great shaman has a very small chance of not getting the waagh spell (with all the chance for doubles or rolling it naturally), while the 2 gobbo shaman ensure much the same thing while keeping them cheap and useful.
|
Therion wrote:6th edition lands on June 23rd!
Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/28 02:59:26
Subject: Re:2250 Orcs maybe tournament bound
|
 |
Fresh-Faced New User
|
So I tried out the list with only one group of arrer boyz and a horde of biguns. I played against Warriors of Chaos and we played the Watch tower scenario. I controlled the tower with the arrer boyz but without the shamen attached. He had the first turn and barely moved forward. I waaghed on the first turn and was able to engage his chaos knights and 3 trolls and one unit of chaos warriors. I destroyed the knights and trolls but was stuck in combat for many turns. ANyway, he was able to capture the tower with his general (6 attacks at WS 9 and S6) and his warriors of chaos. I could never get them out. I tried to magic him out but it would have taken another 8 turns. My army was able to destroy all of his units with only the general, his unit and his BSB surviving. The all orc themed list has some weaknesses but I don't think that there is anything in the O&G book that is going to help against the Watchtower scenario. With only ten guys in the assault group, he would always be able to kill them before I could whittle him down.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/28 04:05:34
Subject: 2250 Orcs maybe tournament bound
|
 |
Auspicious Aspiring Champion of Chaos
|
Warriors are ideally suited to that scenario, so I wouldn't sweat it too much. Unless you can somehow tie up or divert his units before they make it into the tower, they'll be extraordinarily hard to shift out.
|
“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/28 13:18:15
Subject: 2250 Orcs maybe tournament bound
|
 |
Scouting Shadow Warrior
|
if you come across campers in buildings get the banner of eternal flame for one of your arrer boy units if possible. if i'm correct flaming attacks do more damage to units in buildings
|
If god give you lemons-
BLOOD FOR THE BLOOD GOD! |
|
|
 |
 |
|
|