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Made in us
Regular Dakkanaut





So my cousin and I finally played today and we enjoyed it and cant wait till our armies get bigger. We played twice with him winning once and me winning once, magic was fairly important and the fact we couldnt bring a whole lot to bear left with alot of grinding combats but i'll give a rough report now just to keep you up to date.

Like I said it was 500 points and the lists look like this, same lists were played with both games. I'm the vampire player so what he had is a bit hazy but it should be close.

Vampire Counts

H: Vampire
Flayed Hauberk

C: Skeletons(19)
C: Corpse cart
C: Dire wolves (7)

Lizardmen

H: Skink priest LVL 2
Diadem of power, think that was it and was only thing that came to play.

C: Saurus warriors (10)
FC
C: Saurus warriors (10)
FC
C: Skink skirmishers (10)
Blow pipies


Game One

I won the roll to place first, we just did normal battle line deployment on a 4X4 table. From right to left on from my point of view I had my corpse cart slightly to the right, my Skeletons and vampire blob in the middle and my dire wolves beside them to the left. He had Saurus facing my corpse cart and Skeletons mono e mono and Skirmishers deployed as close as possible to my dire wolves, The skink priest is on his own and I win first turn.

My Vampire gets Raise dead and his priest gets Comet of casanora and a hex spell that makes me reroll 6's


VC Turn 1
I stupidly put faith in my dire wolves and charge his skirmishers, they stand and shoot 3 to death... My skellies and corpse cart march forward. He nullifies most of my magic and i end up with a unit of just 5 zombies off to the right and front of the corpse cart facing the Saurus there. In combat my dire wolves are killed before they get to hit....stupid me for overestimating them.

Lizards turn 1
The skirmishers reform and nick at my skeletons. Everything else stay still, he rolls bad winds of magic and I dispell Comet of Casanora.

VC Turn 2
No charges as he didnt move anything, I march forward with everything and roll well for winds of magic, coming out of it with a replenished skeletons unit and about 18 zombies facing off against the Saurus.

Lizards Turn 2

He charges the skeletons and the zombies with both Saurus units and magic sees Comet of casandora's marker coming down right by the corpse cart, he then hexes my skeletons... Combat is horrible, my Vampire challenges the unit champion and destroys him with no overkill. My attacks wiff largely killing maybe 1 Saurus to the 8 skellies he kills, I then lose more to crumbling bringing my unit dangerously low. The skeletons actually anage to drag 2-3 saurus down before losing 8 and then another 5-8 from combat res.

VC Turn 3

I march my Corpse cart around to face off against the skink skirmishers and cross my fingers that the winds of magic are good to me..... I then roll and get nothing off.... with no unit replenishment fighting goes as you would think, my vampire hits 3 times then wiffs on all of his wound rolls and my skeletons manage one casualty only to get reaped again to where only the champion and standard bearer are left. The zombies fair better and are brought down to about 4 or so....Not looking good.

Lizards turn 3

He lights up my corpse cart with skirmishers causing me to fail many saves and it having one wound left....was expecting better rolls for armor AND Regen but oh well. Combat goes as such, the Vampire kills a Saurus and they then proceed to beat him and the last skeletons into dust. At this point I conceded as I had nothing really left but a depleted zombie unit and a corpse cart that was going to die from crumbling.

Was an enlightening game to say the least and we started to get the hang of resolution and the like.

Sorry for the crappy composition of the report but it's late and I just wanted to throw a little something out here to get my feet wet with these reports. Tommorrow I will post the second game where I redeem myself and put the hurt on some Lizards

Enjoy until then Dakkites

This message was edited 1 time. Last update was at 2010/12/27 03:33:50


Death comes for you.

 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Thanks for the report! I think you must have his list slightly wrong. I'm pretty sure 20 saurus with full command come in at about 250 points (for each unit!), which puts his list closer to 700-ish points than 500.

Once your army grows to a level where you have more magic, you'll be able to use some magic moves to get to the flank of those skinks and *then* charge in in the magic phase, avoiding the stand and shoot.

Looking forward to your next game!

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Trollkin Champion





Indiana

Yeah, very interesting stuff. I always like these small scale battles. It really makes certain things more powerful than in a larger game. Anyway, let's see the report of the second game!

"You have to be realistic about these things." Logen Ninefingers.
 
   
Made in us
Regular Dakkanaut






Thanks for the replies and I did mess up on the Saurus' numbers, it was just two units of 10.

My thoughts on game one were that he rolled alot of poisoned rolls with his skinks and was able to shut down a good bit of my magic. At the pivotal moment in the game my snake eyes on winds of magic hurt because I had plans to replenish units and start grinding him down, something that didnt come to pass.

Game Two

Keep in mind that with no pictures all references are as if you were looking from my point of view.

With so few of models not a whole lot changed, my deployment from right to left was the corpes cart hugging my skeleton unit in the center-right and my dire wolves more to the left but still within march range. His was his saurus on the far right, Saurus in the middle, and the skink priest sandwiched between the two. The skirmishers deployed right to the right of my corpse cart which I was thankful for because I wanted my Dire wolves to do something this game (which they didnt really...kinda )

The Vampire got Raise dead and the priest got Comet of Casandora and A thunderbolt that does D6 str 6 attacks that made me worry for my corpse cart.

I got turn 1
VC turn 1
Marched my Dire wolves up to fairly close to getting the flank on the center Saurus, the skeletons zoomed straight down the center wheeling a bit since most of his army was on the right side and the corpse cart followed behind and faced the Skirmishers. With magic I had intended to create a unit of zombies between the corpse cart and the skirmishers but my magic was dispelled until i rolled a for two dice invocation and was done with my phase.

Lizards turn 1

This sees the Saurus in the middle turn to have a stare off with my dire wolves and the Saurus on the right moving up a little and turning to prepare a charge on my skeletons. The skirmishers light up the corpse cart but thankfully he rolled less six's than in game one and I made my armor/regen saves. Magic saw him get irresistable with Comet of casandora and roll But sadly only losing one level and the spell he cast (had been hoping he'd just lose both), the Comet is placed down by my skeletons and corpse cart and that's his turn.

Vc turn 2
The comet goes and hits the corpse cart and the Skeletons, I lose 4 skeletons but the corpse cart makes it's saves (whew). my corpse cart declares a charge on the skirmishers and they stand and shoot but yet again I make the couple saves I need to (go Corpse cart!).My Dire wolves remain still and my skeletons move up to look like a juicy charge target for the right Saurus unit. Magic sees my skeletons brought back to full and a unit of about 12 zombies forms to the right of the combat with the skink near the board edge, my reasoning for this was that if my corpse cart lost combat at least i'd have a backup plan for killing the skinks. But on the combat the skinks cant get enough hit sand wounds with my T4 and I make some saves, then rolling 7-8 attacks for the corpse cart and killing a couple skinks, since I charged combat res was enough to make them fail their break and run off the board. The corpse cart pursued to the point beside the right saurus' flank, so no charge for them unless they worked for it.

Lizards turn 2
The Saurus on the right declare a charge against my skeletons and make it. The saurus in the middle march towards my Dire wolves and the skink priest moves up a bit to keep near the Saurus and way from my corpse cart. Magic sees a magic missile go towards the corpse cart shaving off all but 1 wound, the plus is that this was another irresitable force and the skink loses a wound and the rest of the power dice (it was saving some for Diadem of powers use). Combat goes well for the Vamps, the Vampire challenges the unit champion and he accepts and then dies for with 1 overkill. The Saurus kill only about 4 skeletons (rolled a couple 6's for armor saves) and the Saurus lose 2-3, the Lizards win that combat by a little and it continues as a stalemate.

VC Turn 3

I realize that the dire wolves will die if i charged so move them towards the saurus t anle them for a flee that wont send them off the board (they were facing away from the side board edge as it was) and my corpse cart moves ack near the combat with the Saurus while my zombies move up to set up a charge against the skink priest. Magic sees my skeleton unti brought up to full strength again and my Zombies brought to about 20-23 ( loving unholy lodestone). Combat goeswell for me as the vampire turns on the rest of the Sauruc, killing 2 and my skeletons killing a couple more. His hit backs cause two wounds on my vampire and with my 3+ save i fail 1 of them bringing him down to 1 (uh oh). But I win the combat and he fails his break test. On to his turn!

Lizards turn 3
A charge is declared on my dire wolves, i flee as a reaction and roll a whopping 4 inches, they are then caught and killed Poor dire wolves. His Saurus then reform to face the flank of my skeletons....not good. Magic sees him try to magic missile my zombies but i dispell it with all my dice (he had no other spell to cast). By a stroke of luck I wipe out the remaining 3-4 Saurus with my vampire and skeletons and reform to face off against the other unit! Good...good

VC Turn 4
Skeletons charge the Saurus and Zombies charge the skink(both make it easily). Magic sees the skeltons brought up to full and the bound spell fizzling on the corpse cart. Combat goes well with my vampire getting 2 overkill (plus the wound for the kill) on the champ and my skeletons killing 3-4 with good rolls, he kills 4-5 skeletons but I win by a good chunk with resolution (it's my ranks that did it) and he fails his break test to be overan. The skink priest is then mobbed by zombies and the game is over with a Vampiric Victory!

This game went much better for me but they both were informative and fun, will give thoughts on the second game later. Thanks for the replies Dakkites.

This message was edited 4 times. Last update was at 2010/12/27 13:39:49


Death comes for you.

 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

Thanks for the reports so far. Glad things went more your way this time. Keep em coming.
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Zombies finding something they can kill! Who'd have thought.

Thanks for posting your battle reports. Sounds like you guys are learning and having fun to boot. One thing to note is that as undead, you cannot flee as a charge reaction. This is one of the side effects of being immune to psychology (an attribute of all undead units).

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Regular Dakkanaut






Oh we did miss that...good thing the dire wolves got ran down like the dogs they used to be anyway! My thoughts on the Second game are that he rolled average as compared to awesomly, alot less 6's made the skirmishers pests instead of major targets. Magic kept me alive better too, think i'm getting the hang of it, but at higher point totals i can start giving my vampire...well....anything compared to the 25 points I had to work with here (I'm thinking the vampiric trait that just gives me two power dice in the magic phase is better in my eyes now ) Another thing that became important that didnt in the first game was ranks, since he had two units of 10 and I had 1 block of 20 I always had ranks on him...he just wrecked me the first game so it mattered less but the 2nd game I got some good combat resolution in comparison. One thing we realized we forgot to do was his Saurus' parry save which would of spared a few for sure and my Corpse carts thunderstomp attack.

But while we're on the topic wedid come up to a question that we couldnt find quicly in the rules. When his unit hit my fleeing dire wolves does his saurus then get a free reform for killing them? And when you massacre an enemy unit do you still test to reform or is it free or do you just not get one?

Thanks Dakkites! We're making some more purchases here soon so be expecting an 1000 point game or two in the near future, with pictures!

Death comes for you.

 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Those are some good questions.

If you catch a fleeing enemy with your initial charge (i.e. wipe them out in the movement phase) you may test leadership to reform from your final position.

If you massacre an enemy unit (wipe it out in combat) you have won a round and are entitled to a free reform, no test required.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Mindless Spore Mine



Around

*Emerges into the conversation like he had been there all along*

Both games we played were exciting, and even the second one where my lizards got mowed down was still enjoyable because until the very last turn I felt like there were ways I could still win. Fantasy as always been for us an inticing far off game played by others as if through an opaque glass, but now that we have started to play a few games and learn the rules I find, myself at least, to be obsessing over it. With the money we have recieved over the Christmas season, we shall definitly see new units joining the fray and hopefully an ongoing saga shall emerge between the dreaded Vampires and the Stalwart Lizardmen of Lustria. I look forward to helping my cousin post more battle reports styled in his own egotistical way.

Ours is not to question why; ours is just to do or die.  
   
Made in gb
Mad Gyrocopter Pilot




Scotland

TheHiveMinds wrote:*Emerges into the conversation like he had been there all along*

Both games we played were exciting, and even the second one where my lizards got mowed down was still enjoyable because until the very last turn I felt like there were ways I could still win. Fantasy as always been for us an inticing far off game played by others as if through an opaque glass, but now that we have started to play a few games and learn the rules I find, myself at least, to be obsessing over it. With the money we have recieved over the Christmas season, we shall definitly see new units joining the fray and hopefully an ongoing saga shall emerge between the dreaded Vampires and the Stalwart Lizardmen of Lustria. I look forward to helping my cousin post more battle reports styled in his own egotistical way.


Nice to hear your enjoying it and getting into the game the more you play. Its a fun tactical game. Looking forward to seeing future battle reports from the both of you .

This message was edited 1 time. Last update was at 2010/12/29 09:18:54


 
   
 
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